Ugh, Online doesn't equal replayability

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yodariquo

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#1 yodariquo
Member since 2005 • 6631 Posts
Every time a new action game comes out, there's the inevitable reaction of "9/10!" :D "7-10 hours and no online" :evil: No sale! I want to know what people feel is even the point of single-player if this is such a common perception? Is story the only reason people play single player now? Even then, aren't movies watchable and books readable more than once? And isn't online just the same few 10 minute games over and over again? It seems as if the advent of Xbox Live has shifted priorities significantly, which is ironic considering that at the start of this generation people seemed to be really enjoying Geometry Wars. How long is that game? I'll wager an outlandish theory for the sake of it that those who have this perspective have been playing too many online shooters and have forgotten that games can actually have a well-structured, unrepetitive enjoyable single-player campaign >_> Mainly, I want to know who's left that actually will play a game because it's entertaining, which includes playing it again.
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tiedye_duality_

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#2 tiedye_duality_
Member since 2007 • 186 Posts
hehe, ma blog entry's on this subject :D
i love online, especialy if it supports clans and u get some decent friends
then again i still practice with Hwoarang and Lei on Tekken 4 now and again, just to see what new immense combos i can develop for ajustment towards the very shiny looking T6
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Shame-usBlackley

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#3 Shame-usBlackley
Member since 2002 • 18266 Posts

It might not equal replayability if you aren't into playing online.

For me, it totally does add value and replayability. But that shouldn't come at the expense of the single-player. Games are more expensive than they've ever been, and they should deliver on all fronts at that price.

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yodariquo

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#4 yodariquo
Member since 2005 • 6631 Posts
I'm not really addressing whether online is enjoyable or whether there should be online focused games, but rather a growing movement that now everything should be an online game with a single-player mini-game. And as for it equalling replayability, I meant that a great single-player game should be replayable, as should a great online game. It's the quality that makes something playable again and again, not whether there's an online mode.
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digi_matrix

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#5 digi_matrix
Member since 2004 • 6600 Posts

I've been thinking the same thing for a long time. I hate the "if it doesn't have multiplayer, it's worth ****!" argument.

Like CoD 4, the story's really short but people still love it. Although, it's still pretty awesome. But still too short. If Halo 3 and CoD 4 had no multiplayer, people wouldn't care about the game at all. Not that their single-player compensates. Just these damn shooters. Sick of 'em. Even though multiplayer is fun, sometimes I DON'T want to play a single game over and over again to increase its replayability. Just move on, Halo 3 addicts :roll:.

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Shifty_Pete

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#6 Shifty_Pete
Member since 2004 • 2678 Posts

It might not equal replayability if you aren't into playing online.

For me, it totally does add value and replayability. But that shouldn't come at the expense of the single-player. Games are more expensive than they've ever been, and they should deliver on all fronts at that price.

Shame-usBlackley
Actually, they aren't. SNES and Genesis often retailed for $59.99, with some going considerably higher. Today's US dollars are worth less than they were back then, too.
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OneWingedAngeI

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#7 OneWingedAngeI
Member since 2003 • 9448 Posts
im going to say that online is a nice, but uneccesary feature for me in a lot of games. i would have rather had a more fleshed out halo 3 or gears of war single player game, for example, instead of the online modes.
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Saruman1719

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#8 Saruman1719
Member since 2003 • 12466 Posts

It might not equal replayability if you aren't into playing online.

For me, it totally does add value and replayability. But that shouldn't come at the expense of the single-player. Games are more expensive than they've ever been, and they should deliver on all fronts at that price.

Shame-usBlackley

Why does it seem like no one remembers that before last gen, these prices were the norm or even higher? I vividly remember some N64 games being $70-$80.

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Revelade

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#9 Revelade
Member since 2005 • 1862 Posts

Singleplayer games just don't interest me much anymore.

Limited AI, linear progression and predictable levels... it's not fun. It has to have a great story or atmosphere to keep me awake. Shadow of Colossus had both. The music, the art style and the battles were epic. Killing them made me feel guilty. CoD4... well not the most original story, but the way it's presented is clean. People say it's short, but that's because they don't require you to die a bunch of times or level grind to proceed.

Multiplayer games to me, is where replay is at. Playing with people will always have different outcomes. One problem is if you play with people that are completely better or worse than you. That's why I think matchmaking is key.

So yea, singleplayer is about story to me. Multiplayer is about matchmaking.

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tiedye_duality_

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#10 tiedye_duality_
Member since 2007 • 186 Posts
i like online because of the way that instead of playing and playing a game to come out with an "award" that you can't even put in a cabinet, some newbie after you will look at you thrashing evri1 and want to get that good.. Army of Two offers a cool looking campain in team vs. teamover online, that is undeniably a must try over single player
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deactivated-64b7010800769

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#11 deactivated-64b7010800769
Member since 2007 • 2011 Posts

I hear you there. Back when I first started playing video games around the turn of the century, "Online Multiplayer" was just playing over a LAN connection. When XBL and PSU came out, I thought it was just a way of giving away personal info.

Now, though, it seems totally necessary. I suppose it's because everyone wants to integrate the newest technology into their games.

Obviously, some games aren't made for this (puzzles, party games, etc.) Those games just don't quite fit the worldwide theme because they're a more local, hang-with-your-friends-while-having-a-pint kinda experience.

On the other hand, it's fun because humans are naturally competitive. We like to face off against other people and prove that we are the best; yet, there's always someone better, so we strive to improve ourselves.

So really, Online Multiplayer is as much a way to improve oneself as it is to bring people together. That's the reason it's such a big plus for a game to have online capabilities.

I understand that a decent multiplayer isn't the only thing a game should have, unless it's made strictly for multiplayer (look at Warhawk PS3). Halo 3 would have gotten a 10/10 if it's last few levels of 1P weren't so dingy. But if the only replay you have is "go back through all the 1P levels and find all the secrets," it gets boring pretty quick. I have a really hard time staying captivated at that point. That's why multiplayer is considered the chief source of replay value; the competitive spirit. Plus, how would we have our Tournament TV? ;)

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digi_matrix

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#12 digi_matrix
Member since 2004 • 6600 Posts

I've always thought multiplayer as a BONUS, not the thing that gets me to buy a game.

I mean, who's buying Crysis for multiplayer???

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203762174820177760555343052357

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#13 203762174820177760555343052357
Member since 2005 • 7599 Posts
[QUOTE="Shame-usBlackley"]

...Games are more expensive than they've ever been, and they should deliver on all fronts at that price.

Saruman1719

Why does it seem like no one remembers that before last gen, these prices were the norm or even higher? I vividly remember some N64 games being $70-$80.

Yup. And now we are back to the bad old days. Saw the collector's copy of Stranglehold today for $70 and I'm like... why? Just ...why?

But back to the topic, the replayability is there only as long as there are people online playing. This is a bad example, 'cause Crimson Skies was an awesome single player game in it's own right, but after 3 months it was impossible to find anyone online. It always blows my mind when I go to play a game online that might be almost a year old and you get the cricket sounds. Like, noone in the entire world wants to play 'fill in the blank' right now?

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deactivated-64b7010800769

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#14 deactivated-64b7010800769
Member since 2007 • 2011 Posts

I've never played Crimson Skies. Call it heresy, but I only just found out about it yesterday...

I'm stupid, I guess. :D

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newhenpal

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#15 newhenpal
Member since 2005 • 2159 Posts

I hear you; really games these days have HORRIBLE balancing. It seems a game with a good SP has a crappy multiplayer component, and vice versa. But its really gotten bad since games are shifting more to online, lets face it most shooters are the same, you only need to buy one game for multiplayer and your set (lets say COD 4 or Warhawk). I advise you don't buy any other shooters that are multiplayer focused, here's a good example, think of FPS multiplayer focused games as an OS, now think of the themes that are in an OS (like the classic theme for XP) but now imagine paying 60 dollars for that theme. That's basically what games are these days, the same online game with a new 'theme' (Halo for sci fi, COD for war). We've basically reached a peak in online gaming, to the point that some of these games are feeling like the same game online. But why do many online FPS multiplayer games have different themes? To differentiate itself, but mostly because of its Singleplayer component (That's why you're a Spartan in Halo 3) So why not focus on the singleplayer instead developers? Give me a good reason to get your game besides multiplayer (as I've mentioned before, they are very similar these days) It's singleplayer where FPS games are (or should) different, in COD 4 you are a soldier stationed in the middle east, while in Deus Ex (a good example of a singleplayer game that has near infinite replayabilty, and it's an FPS too!) you're an agent interacting with NPCs for clues to a conspiracy while working for various groups of people. It's completely different in multiplayer, since people know they aren't going to act as they would in campaign. developers seem to forget that once you've perfected a certain aspect of a game, you move on to perfect another, and not continue to work on that same aspect or because eventually that is what all other developers will ever do, only slightly better, as we are seeing in games with multiplayer. We're done with multiplayer, can we please move on to the singleplayer.

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Shame-usBlackley

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#16 Shame-usBlackley
Member since 2002 • 18266 Posts
[QUOTE="Shame-usBlackley"]

It might not equal replayability if you aren't into playing online.

For me, it totally does add value and replayability. But that shouldn't come at the expense of the single-player. Games are more expensive than they've ever been, and they should deliver on all fronts at that price.

Saruman1719

Why does it seem like no one remembers that before last gen, these prices were the norm or even higher? I vividly remember some N64 games being $70-$80.

They were the norm for like 6 months. Then they realized that it was too high and they dropped them. Sure, there was the odd game that ran $80 (Final Fantasy III), $90 (Virtua Racing) and even Phantasy Star ($70 way back in the day), but those few anomalies are far from any established norm.

They tried to raise prices during the N64's day and got their asses handed to them in no small part because the PS1 was killing the 64 and the games ran (AT LEAST) $10 less at retail, because not only did Sony not charge as much in licensing fees, it flat didn't cost as much to press a disc as manufacture a cartridge, especially a cartridge that was made by Nintendo themselves. This was one of the main reasons (aside from a horrendous beating) that cartridges finally went the way of the dodo.

Using the N64 as a barometer for established pricing trends is a little off.In fact, it was the opposite.

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#17 deactivated-64b7010800769
Member since 2007 • 2011 Posts

Come on people, we're talking about whether multiplayer is the big seller here, not whether prices today are reasonable.

Although, as for prices, I just wait a year or two then buy the game for $20 or so... Works for me! :D

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foxhound_fox

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#18 foxhound_fox
Member since 2005 • 98532 Posts
It sure doesn't equal replayability if it is just thrown on for the sake of it being there. Many games could benefit from having online but many others do very good jobs at providing a highly replayable singleplayer campaign... which is one of the things lacking in a LOT of games these days. Far too many games have tacky singleplayers and tacked on multiplayers... making them pretty much useless as games.
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#19 deactivated-64b7010800769
Member since 2007 • 2011 Posts

It sure doesn't equal replayability if it is just thrown on for the sake of it being there. Many games could benefit from having online but many others do very good jobs at providing a highly replayable singleplayer campaign... which is one of the things lacking in a LOT of games these days. Far too many games have tacky singleplayers and tacked on multiplayers... making them pretty much useless as games.foxhound_fox

No kidding.

*cough*Kane & Lynch*cough

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yodariquo

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#20 yodariquo
Member since 2005 • 6631 Posts
It sure doesn't equal replayability if it is just thrown on for the sake of it being there. Many games could benefit from having online but many others do very good jobs at providing a highly replayable singleplayer campaign... which is one of the things lacking in a LOT of games these days. Far too many games have tacky singleplayers and tacked on multiplayers... making them pretty much useless as games.foxhound_fox
Which is why it seems ridiculous to me that people would pass up a game they themselves even believe is or will be excellent and that they would love simply due to lack of online.
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GodModeEnabled

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#21 GodModeEnabled
Member since 2005 • 15314 Posts
I agree, all this focus on multiplayer and online is ridiculous. Didnt they dock Fire Emblem because it had no online? ITS FIRE EMBLEM. Games are single player first and fart around with multiplayer now and then for me.
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#22 TiberiusKane
Member since 2007 • 259 Posts
It can but it depends on the game and the person playing. I'm still playing both NWN and Freelancer today because of online. I enjoy the social aspect. With genres like FPS, sports, fighting and racing it's the competitive aspect that appeals to people and social but probably to a lesser extent then more open ended type games where you mainly battle NPCs.
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#23 Solid_Snake_7
Member since 2004 • 3398 Posts

It might not equal replayability if you aren't into playing online.

For me, it totally does add value and replayability. But that shouldn't come at the expense of the single-player.

Shame-usBlackley
Totally agree. The problem these days is that the people that play a game only for the single player have fallen in the minority in the eyes of almost all developers, and i think it's only gonna get worst as the years go by because online gaming is growing fast.
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#24 Saruman1719
Member since 2003 • 12466 Posts
[QUOTE="Saruman1719"][QUOTE="Shame-usBlackley"]

It might not equal replayability if you aren't into playing online.

For me, it totally does add value and replayability. But that shouldn't come at the expense of the single-player. Games are more expensive than they've ever been, and they should deliver on all fronts at that price.

Shame-usBlackley

Why does it seem like no one remembers that before last gen, these prices were the norm or even higher? I vividly remember some N64 games being $70-$80.

They were the norm for like 6 months. Then they realized that it was too high and they dropped them. Sure, there was the odd game that ran $80 (Final Fantasy III), $90 (Virtua Racing) and even Phantasy Star ($70 way back in the day), but those few anomalies are far from any established norm.

They tried to raise prices during the N64's day and got their asses handed to them in no small part because the PS1 was killing the 64 and the games ran (AT LEAST) $10 less at retail, because not only did Sony not charge as much in licensing fees, it flat didn't cost as much to press a disc as manufacture a cartridge, especially a cartridge that was made by Nintendo themselves. This was one of the main reasons (aside from a horrendous beating) that cartridges finally went the way of the dodo.

Using the N64 as a barometer for established pricing trends is a little off.In fact, it was the opposite.

They were the norm at $60 before. As you said, there were the odd ones that were higher.....but I never said that the prices of $70-$80 were the standard, only that they were out there. And since I was a kid during the SNES/GEN days and prior, I can only go on first hand accounts and such, but I do remember some instances where I would see certain GEN games for $60. No one ever said more than $60 was the norm before. We were just plain spoiled last generation, with the "low" initial price of $50 and then seeing it drop down to $20 in a lot of cases after a year. Do I want to pay less? Of course. But it always amuses me when people go on about these prices as if they had never happened before. The one good thing about them is that I buy less than I normally would, weeding out even more.

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#25 Lockedge
Member since 2002 • 16765 Posts

Every time a new action game comes out, there's the inevitable reaction of "9/10!" :D "7-10 hours and no online" :evil: No sale! I want to know what people feel is even the point of single-player if this is such a common perception? Is story the only reason people play single player now? Even then, aren't movies watchable and books readable more than once? And isn't online just the same few 10 minute games over and over again? It seems as if the advent of Xbox Live has shifted priorities significantly, which is ironic considering that at the start of this generation people seemed to be really enjoying Geometry Wars. How long is that game? I'll wager an outlandish theory for the sake of it that those who have this perspective have been playing too many online shooters and have forgotten that games can actually have a well-structured, unrepetitive enjoyable single-player campaign >_> Mainly, I want to know who's left that actually will play a game because it's entertaining, which includes playing it again.yodariquo

I don't play online often, and if I do I only play with close friends.

I'd rather play an awesome single player that's 7-20 hours long than have online multiplayer. I mean, without single player, what's a game going to do for me? I'll play multiplayer a few times and never touch it again, unless it's a game like PSO Ep1&2.

I actually dread the day where offline multiplayer doesn't exist. Playing 4 player Gauntlet, or 3 player Secret of mana in the same soom > the online variation by far. Maybe FPS games have an argument, since a large portion of the screen is quite nice to have, and it prevents screen-hacking, but everything else tends to be better in the same room than Online.

As for single player replayability...I figure any good SP experience is replayable, whether the story is spoiled or not. I mean, Metroid Prime has no multiplayer. I never did beat the game, but I played it over and over up until nearly the final boss multiple times. It was a fun game. In comparison, Supreme Commander has a short, annoying Single Player that I finished once for a single faction, and never touched again. It's a rare exception in that I come back a few times per month to play a friend online, or a skirmish against the AI.

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nopalversion

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#26 nopalversion
Member since 2005 • 4757 Posts
Well, online does provide replayability. Not that replayability is more desirable than actual playability :)
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#27 foxhound_fox
Member since 2005 • 98532 Posts
I agree, all this focus on multiplayer and online is ridiculous. Didnt they dock Fire Emblem because it had no online? ITS FIRE EMBLEM. Games are single player first and fart around with multiplayer now and then for me.GodModeEnabled


They also docked Fire Emblem for being "too hard." Last time I checked, they've complained a lot about Wii games being too easy.
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#28 OneWingedAngeI
Member since 2003 • 9448 Posts
[QUOTE="Shame-usBlackley"][QUOTE="Saruman1719"][QUOTE="Shame-usBlackley"]

It might not equal replayability if you aren't into playing online.

For me, it totally does add value and replayability. But that shouldn't come at the expense of the single-player. Games are more expensive than they've ever been, and they should deliver on all fronts at that price.

Saruman1719

Why does it seem like no one remembers that before last gen, these prices were the norm or even higher? I vividly remember some N64 games being $70-$80.

They were the norm for like 6 months. Then they realized that it was too high and they dropped them. Sure, there was the odd game that ran $80 (Final Fantasy III), $90 (Virtua Racing) and even Phantasy Star ($70 way back in the day), but those few anomalies are far from any established norm.

They tried to raise prices during the N64's day and got their asses handed to them in no small part because the PS1 was killing the 64 and the games ran (AT LEAST) $10 less at retail, because not only did Sony not charge as much in licensing fees, it flat didn't cost as much to press a disc as manufacture a cartridge, especially a cartridge that was made by Nintendo themselves. This was one of the main reasons (aside from a horrendous beating) that cartridges finally went the way of the dodo.

Using the N64 as a barometer for established pricing trends is a little off.In fact, it was the opposite.

They were the norm at $60 before. As you said, there were the odd ones that were higher.....but I never said that the prices of $70-$80 were the standard, only that they were out there. And since I was a kid during the SNES/GEN days and prior, I can only go on first hand accounts and such, but I do remember some instances where I would see certain GEN games for $60. No one ever said more than $60 was the norm before. We were just plain spoiled last generation, with the "low" initial price of $50 and then seeing it drop down to $20 in a lot of cases after a year. Do I want to pay less? Of course. But it always amuses me when people go on about these prices as if they had never happened before. The one good thing about them is that I buy less than I normally would, weeding out even more.

i dont think its that people go on because they never happened before, but more because it has been proven a bad business model, and it is totally unnecessary as no one is using carts anymore. there is just no reason to have prices anywhere near $70.

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Fire_Hurts

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#29 Fire_Hurts
Member since 2007 • 250 Posts
if the singleplayer is lame than yeah, online does equal replayability
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#30 hogthershod
Member since 2003 • 4227 Posts
Multiplayer never attracts me like a single player campaign does. I also can't find a pattern to what really hooks me with online games, either. In the end, I'm really tired of these tacked on multiplayer experiences, and I really don't think "oh but its got good multiplayer!" is an excuse to leave your singleplayer unpolished, as I saw in Halo 2. Compound this with a crappy slower than dial-up dorm speed and I get frustrated. Often.
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#31 Nerkcon
Member since 2006 • 4707 Posts

Come on people, we're talking about whether multiplayer is the big seller here, not whether prices today are reasonable.

Although, as for prices, I just wait a year or two then buy the game for $20 or so... Works for me! :D athenian29

Same here. The Warhammer 40K Drawn of War games? They are still coming out but sooner or later they will be done with the sub series and release a complete collection for $20-$40 you would pay $200 or more buy buying them every year when they first come out! :P There will be more player mods at the time too.

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#32 Skylock00
Member since 2002 • 20069 Posts
I agree, all this focus on multiplayer and online is ridiculous. Didnt they dock Fire Emblem because it had no online? ITS FIRE EMBLEM. Games are single player first and fart around with multiplayer now and then for me.GodModeEnabled
I think it was simply docked, in that regard,for not doing anything in it design to take advantage of the fact that it was on the Wii as opposed to the Gamecube, and not necessarily for any specific reason.
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#33 tiedye_duality_
Member since 2007 • 186 Posts
MGS4 online and the main game can be ought seperatly if ppl reli don't want online.. from the sound of this thread that sounds like a good idea!
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#34 soulsofblayck
Member since 2006 • 1591 Posts
This new wave of ADHD "gamers" are the ones who are killing SP within games and turning the industry into crap. I have no interest in hearing sound bytes filter through without a face or familiarity with that person. I'd much rather have people PHYSICALLY play near me, you know, actual people and friends where if I severely PWN I can shove it in thier face where it actually counts and is hillarious. This new wave are essentially babies who think if a game doesn't have multi-player its trash and deserves a lower score. Because of this, companies look at this and say, "Well, the main focus will be on multi-player but we have to look at the minority of actual gamers who like SP so let's make the SP 4-7 hours long." Thus to me, multi-player is pointless unless it's a lan party or if I'm with a group of friends. I find that 60 dollars is indeed too much for these short campaigns geared toward these "gamers" and I hope piracy increases for this.
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tiedye_duality_

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#35 tiedye_duality_
Member since 2007 • 186 Posts
This new wave of ADHD "gamers" are the ones who are killing SP within games and turning the industry into crap. I have no interest in hearing sound bytes filter through without a face or familiarity with that person. I'd much rather have people PHYSICALLY play near me, you know, actual people and friends where if I severely PWN I can shove it in thier face where it actually counts and is hillarious. This new wave are essentially babies who think if a game doesn't have multi-player its trash and deserves a lower score. Because of this, companies look at this and say, "Well, the main focus will be on multi-player but we have to look at the minority of actual gamers who like SP so let's make the SP 4-7 hours long." Thus to me, multi-player is pointless unless it's a lan party or if I'm with a group of friends. I find that 60 dollars is indeed too much for these short campaigns geared toward these "gamers" and I hope piracy increases for this.soulsofblayck

what the hell does ADHD have to do with it, i have minor ADHD.. that makes me a "gamer"(how the hell can you be a wanna-be gamer neway)
Anyway with online u can swich on u'r console and be away.. unless u r such a "gamer" u can play urself with one hand per pad
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soulsofblayck

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#36 soulsofblayck
Member since 2006 • 1591 Posts

[QUOTE="soulsofblayck"]This new wave of ADHD "gamers" are the ones who are killing SP within games and turning the industry into crap. I have no interest in hearing sound bytes filter through without a face or familiarity with that person. I'd much rather have people PHYSICALLY play near me, you know, actual people and friends where if I severely PWN I can shove it in thier face where it actually counts and is hillarious. This new wave are essentially babies who think if a game doesn't have multi-player its trash and deserves a lower score. Because of this, companies look at this and say, "Well, the main focus will be on multi-player but we have to look at the minority of actual gamers who like SP so let's make the SP 4-7 hours long." Thus to me, multi-player is pointless unless it's a lan party or if I'm with a group of friends. I find that 60 dollars is indeed too much for these short campaigns geared toward these "gamers" and I hope piracy increases for this.tiedye_duality_

what the hell does ADHD have to do with it, i have minor ADHD.. that makes me a "gamer"(how the hell can you be a wanna-be gamer neway)
Anyway with online u can swich on u'r console and be away.. unless u r such a "gamer" u can play urself with one hand per pad

I was referring to the fact that lately, newer gamers have trouble being engrossed in a story and simply want the SP to be short and to the point.

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Shame-usBlackley

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#37 Shame-usBlackley
Member since 2002 • 18266 Posts

MGS4 online and the main game can be ought seperatly if ppl reli don't want online.. from the sound of this thread that sounds like a good idea!tiedye_duality_

Absolutely. Why pay once when you can pay twice?

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foxhound_fox

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#38 foxhound_fox
Member since 2005 • 98532 Posts
Absolutely. Why pay once when you can pay twice?Shame-usBlackley


What if they are priced at $30 each? (which would be wishful thinking only)
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Shame-usBlackley

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#39 Shame-usBlackley
Member since 2002 • 18266 Posts

[QUOTE="Shame-usBlackley"]Absolutely. Why pay once when you can pay twice?foxhound_fox


What if they are priced at $30 each? (which would be wishful thinking only)

That would be fine by me. Not gonna happen, but theoretically speaking I'd be fine with it.

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yodariquo

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#40 yodariquo
Member since 2005 • 6631 Posts

[QUOTE="foxhound_fox"][QUOTE="Shame-usBlackley"]Absolutely. Why pay once when you can pay twice?Shame-usBlackley



What if they are priced at $30 each? (which would be wishful thinking only)

That would be fine by me. Not gonna happen, but theoretically speaking I'd be fine with it.

Yeah, it's the nice, utopian, no-way-in-hell solution because of individual packaging, shipping, and shelf space aside from trying to market two separate lesser products. If something like this were to become common, I could only see it being that you can buy the online component as a downloadable.
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gaminggeek

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#41 gaminggeek
Member since 2003 • 14223 Posts
I'd rather have a decent sized single player any day of the week. There is this mantra of everything has to be online as if it's some sort of requirement. Ugh. Games journalism.
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Archangel3371

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#42 Archangel3371  Online
Member since 2004 • 46883 Posts
I like them both myself. It's great to be able to play against a human opponent or play co-op online whenever the mood strikes and anywhere in the world no less. Also friends sometimes move away so gaming online is just another cool way to keep in touch or make new friends. I find that an online component definately gives a game more value and extends it's lifespan.
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redchina

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#43 redchina
Member since 2004 • 1286 Posts

I suck at online multiplayer shooters. That's why I don't care about them much.

Its just personal preference for different people.

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tiedye_duality_

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#44 tiedye_duality_
Member since 2007 • 186 Posts

I suck at online multiplayer shooters. That's why I don't care about them much.

Its just personal preference for different people.

redchina

i thought i was a rubbish player untill i went online, then i was like wow, i'm pretty good.. i guess all them pointless rewards at the end of games are ment to be enoying and luck orientated
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#45 DerekLoffin
Member since 2002 • 9095 Posts
I'm at the point now that I do find reviews increasingly less meaningful because of the lack of a single player focus in them. I'm personally not an online player kinda of person, and therefore the online components of games are basically meaningless to me. If a game is heavily based in multiplayer and getting it's score from that multiplayer, no matter how good, it no longer reflects how good the game is to me.
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tiedye_duality_

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#46 tiedye_duality_
Member since 2007 • 186 Posts
but games like timesplitters are great to have in the back of the cupboard

all u ppl hu haven't got online should reli try harder.. coz it's worth it even withall the technical trouble that can arise
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Funkyhamster

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#47 Funkyhamster
Member since 2005 • 17366 Posts
Yeah, that's how I feel... I still play plenty of GC and GBC games over and over just because they're fun...
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#48 BobZany
Member since 2004 • 1407 Posts

Unless online is the focus of the game (like WoW), it doesn't hold a lot of interest for me, anymore. I'm just not into multi-player like I used to be. In general, I dislike this trend towards making games shorter and shorter. It used to annoy me when a lot of single-player games I was playing started clocking in at 12-15 hours. Now I see more and more closer to the 7-10 mark.

I can see why someone would want some other value added for the money. $60 is an awful lot for something that's going to be over in a couple of evenings without something else to do in game. Unless the single-player is going to have enough life to keep the player's interest long term. I don't see that with a lot of these short games. I'd prefer single-player games be a bit lengthier again, but multi-player seems to be where most folk's interest lies.