Unlock Hard mode after ending a game is nonsense

This topic is locked from further discussion.

Avatar image for Lpsquall
Lpsquall

329

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Lpsquall
Member since 2004 • 329 Posts

Why do game developers make this feature available after ending a game? Just for replay value? I usually end the game once on normal since hard isn't available and don't bother with the newly unlocked harder mode because its the same game all over again with beefed up enemies.

What I would love to see is a game that completely changes depending on the level of difficulty selected. For example, if you play on normal, the game is located on the west coast where as if you play in hard the game is on the east coast making it two completely seperate adventures. It competely changes the game and reasoning behind Hard mode in my opinion. In addition, how about allowing you to continue from where the game ended in hard mode. Don't make us start from the beginning of the game but allow us to continue from the end of the game with new locations unlocked.

Do you guys really replay a game because hard mode was unlocked?

Thoughts? Suggestions?

Avatar image for weirjf
weirjf

2392

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

#2 weirjf
Member since 2002 • 2392 Posts
I agree that just unlocking the mode is meaningless and I usually avoid playing it again just to get hit harder. Games like the original Zelda that also changed the world around after beating it the first time added significant replay. Alternate/extended endings for beating it in hard mode also makes it worth while.
Avatar image for Lpsquall
Lpsquall

329

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Lpsquall
Member since 2004 • 329 Posts
Your absolutely right! I remember playing the original Zelda and entering the first dungeon and I was in shock to see the door was in another location. It differently was the first game to change the world depending on difficulty. I wish more games do the same.
Avatar image for luke1889
luke1889

14617

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 luke1889
Member since 2004 • 14617 Posts
I agree that unlocking a harder difficulty level is rather pointless. I'd rather the developers just abolished difficulty settings and gave the game a better tilt from the offset. So it starts of easy and naturally gets progressively harder until the end.
Avatar image for deactivated-62cbf5c22ef38
deactivated-62cbf5c22ef38

16051

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#5 deactivated-62cbf5c22ef38
Member since 2004 • 16051 Posts

agree about zelda...

thus.. i play the hard mode in some... especially RE.. why?? well bc i would pry play the game again in normal if hard mode was not there.. and after you bit hard, you get cool guns so :D :P

Thus i get your point, some games should have the hard mode since the beginning, if you try it out and is too hard then you "practice" with normal mode and after you know what you are doing you play hard if you want more challenge :P

Avatar image for GodModeEnabled
GodModeEnabled

15314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#6 GodModeEnabled
Member since 2005 • 15314 Posts
Yeah I think its stupid too, as someone who likes to jump into hardmode off the bat its one of my pet peeves. I rarely ever play through a game, finish it and then immediatley start over in a hardmode... too many games to play and too little time for that crap.
Avatar image for MAILER_DAEMON
MAILER_DAEMON

45906

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#7 MAILER_DAEMON
Member since 2003 • 45906 Posts
Few games have that kind of 2nd quest detail as the original Legend of Zelda did; the closest even in the Zelda series that comes to that was the Master Quest of Ocarina of Time (even then, the dungeons were changed, not the locations). However, I can remember Star Fox, how you had 3 different paths to Venom that essentially were Easy, Normal, and Hard. Star Fox 64 took that idea and mixed it up by giving you branching paths... but I agree that more effort should be put into modern games for varying difficulty.
Avatar image for deactivated-62cbf5c22ef38
deactivated-62cbf5c22ef38

16051

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#8 deactivated-62cbf5c22ef38
Member since 2004 • 16051 Posts
GodMode... i don`t think they r many ppl that start right after they finished normal mode... imo... at least i wait a couple of weeks...
Avatar image for Oleg_Huzwog
Oleg_Huzwog

21885

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 Oleg_Huzwog
Member since 2007 • 21885 Posts

For example, if you play on normal, the game is located on the west coast where as if you play in hard the game is on the east coast making it two completely seperate adventures.Lpsquall

That already exists in most games. It's called advancing to the next level, map, zone, or whatever. Super Mario Bros starts you out on easy in Chapter 1-1. Once you beat Chapter 3-4, you progress to medium difficulty and start in Chapter 4-1. Once you beat Chapter 6-4, you progress to hard difficulty and start in Chapter 7-1. It's a pretty cool system of scaling difficulty. It even lets you carry over your score from earlier levels!

Avatar image for GodModeEnabled
GodModeEnabled

15314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#10 GodModeEnabled
Member since 2005 • 15314 Posts
GodMode... i don`t think they r many ppl that start right after they finished normal mode... imo... at least i wait a couple of weeks...chang_1910
Its months and months for me if ever, it has to be a really realy good game for me to replay it anyways, im all about beating one game and moving onto another.
Avatar image for SciFiCat
SciFiCat

1750

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#11 SciFiCat
Member since 2006 • 1750 Posts
Well, I have only finished games on hard mode if I really have enjoyed the game the first play thru, and want to experience it again. I beat Fatal Frame on Nightmare because it was the only way to get the "real" ending, but I did it also to unlock the extra stuff. Silent Hill 2 has separate dificulty settings for both the combat and the puzzles, it littleraly changed the solutions to the puzzles. It really it is a matter of preference of the player. As for your theory of making the game completely different (east/west example) sounds ok, but why lock that much content to the player who only wants to play the game in normal difficulty? That stuff would not be optional like an extra costume, which is something you can do without, but an entire new settings and enviroments? I dunno. Developers work hard to create said content, not to lock it away. I know all games have their "easter eggs" but an entire new way to play the game seems to much to lock away from players that can't beat the game beyond normal settings.
Avatar image for Ernice
Ernice

1269

Forum Posts

0

Wiki Points

0

Followers

Reviews: 43

User Lists: 0

#12 Ernice
Member since 2005 • 1269 Posts

i totally agree

what i would prefer is to have like say an unlockable character from the game itself (preferably the villian) and be able to play through his side of the story.

Avatar image for 190586385885857957282413308806
190586385885857957282413308806

13084

Forum Posts

0

Wiki Points

0

Followers

Reviews: 116

User Lists: 0

#13 190586385885857957282413308806
Member since 2002 • 13084 Posts
I've just recently started playing games on Hard mode and was kind of pissed that I had to play through Stranglehold the first time just to unlock the hardest setting. It was pretty much a waste of 6 hours but adds replay time to the game if you're actually set out on doing so.
Avatar image for SemiMaster
SemiMaster

19011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 81

User Lists: 0

#14 SemiMaster
Member since 2006 • 19011 Posts

Well, hard modes are usually there for those who have already played the game, liked it, and want a challenge, or that it's straight up impossible to win on hard mode without playing through once (I.E. RPG New Game + type deals).

Although it should make sense that hard mode is available from the start though at least. I wish it were for Blue Dragon's NA release, that game is toooo easy, which is its biggest drawback.

Avatar image for dchan01
dchan01

2768

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#15 dchan01
Member since 2002 • 2768 Posts
The best I've seen in this regard was the Advance Wars advanced campaign. Many of the missions played out completely differently than they did on normal.
Avatar image for metroid_dragon
metroid_dragon

1964

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#16 metroid_dragon
Member since 2003 • 1964 Posts
Some games like Metroid Prime and Advance Wars were good enough to justify a replay on hard mode, but for the most part games should just leave it open from the get-go. Games like Bioshock, which are great, but won't have any replayability to them shouldn't make us unlock hard mode.
Avatar image for erawsd
erawsd

6930

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 erawsd
Member since 2002 • 6930 Posts
Agreed, it annoys me so much when this happens. For example, RE4 was much more satifying on "Professional", the normal difficulty was way too easy.
Avatar image for Nifty_Shark
Nifty_Shark

13137

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 Nifty_Shark
Member since 2007 • 13137 Posts
I tend to just play on normal anyway....except that one time when Itagaki made fun of me for being a ninja dog :cry:
Avatar image for Kazona
Kazona

1377

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#19 Kazona
Member since 2003 • 1377 Posts

I completely agree with this. If I replay a game, I do so for a chance to re-experience the great content/story the game offered, and not for the enjoyment of getting killed twice as many times by boss X or puzzle A. In fact, if I replay a game, I'd sooner do so on an easier difficulty setting than the first time I played trough it, because at that point it is all about re-experiencing the awesome parts in the game. If I want the challenge of a incredibly tough enemies, I want it the first time I play the game, not after I've already finished it. What's the point of challenge to the point of frustration if I've already reached the finish line?

It would be great if developers somehow implemented a properly working auto-scaling difficulty. There have been games which scaled difficulty as you went along depending on your performance, but the ones I've played never really did this particularly well. Perhaps it would be an idea for the game's difficulty to automatically be set depending on your performance in a tutorial level, yet still give you the option to override it if you find the game to be either too easy or too difficult at whatever point.

Avatar image for kwloy
kwloy

642

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 kwloy
Member since 2006 • 642 Posts

I agree that unlocking a harder difficulty level is rather pointless. I'd rather the developers just abolished difficulty settings and gave the game a better tilt from the offset. So it starts of easy and naturally gets progressively harder until the end.luke1889

Dont games already do that :question:

Avatar image for Funkyhamster
Funkyhamster

17366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#21 Funkyhamster
Member since 2005 • 17366 Posts

I agree that unlocking a harder difficulty level is rather pointless. I'd rather the developers just abolished difficulty settings and gave the game a better tilt from the offset. So it starts of easy and naturally gets progressively harder until the end.luke1889

But balancing it to provide an adequate level of difficulty for many different audiences is hard (look at TP)... and if a game started out really easy but then ramped up the difficulty and got insanely hard, playing through the beginning would be frustrating for the skilled players and playing through the end would be frustrating for the more casual players.

Avatar image for Myrkan
Myrkan

1304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22 Myrkan
Member since 2004 • 1304 Posts
I dunno, if they did that, they might cut a games size in half just to extend it on a different difficulty mode...although that is a pretty decent idea.
Avatar image for strayzilla
strayzilla

560

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 strayzilla
Member since 2004 • 560 Posts

I'd like to see more games with Resident Evil 2 style gameplay/endings. Now there's a beast of a game for replay value.

Chris's playthrough is slightly different than Jill's playthrough. And then when you beat the game, you pop the other disc in to play through the game again with a different map. And then when you beat that you get some mini game/extras gameplay.

So, thats basically 4 playthroughs before the mini games and extras. Solid.

Avatar image for kyuss015
kyuss015

293

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#24 kyuss015
Member since 2006 • 293 Posts
I think that it for most games, I would rather not go through the trouble of replaying the game on a higher difficulty. God of War, for example, was great, but I can't really see myself going through it again because it's harder. Though in that game, there are some cool unlockable things.
However, I believe this notion was recently, as when I was younger I used to go through a variety of games on higher difficulty. Maybe I had the patience. However, I can't see myself going through games more than once. I just don't have the time, and I have a lot of games on my backlog to complete. Furthermore, going through some games on a harder difficulty is more frusturating. Though that is more of a taste thing than anything.
Avatar image for ASK_Story
ASK_Story

11455

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 ASK_Story
Member since 2006 • 11455 Posts

I don't like it much either. There are too many games where once you play through them, I have no interest to play through them again. So having it locked is really meaningless.

I know the devs are giving replay value, but passing the game once really is enough for most people, unless the game is darn good like RE4.

Avatar image for ZhenDash
ZhenDash

1483

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#26 ZhenDash
Member since 2006 • 1483 Posts
Like most action games from Capcom, unlocking a higher difficulty setting after finishing a game simply boosts it's replay value but it's really optional if you were really satisfied with the overall presentation and gameplay
Avatar image for Korubi
Korubi

261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 Korubi
Member since 2003 • 261 Posts
I only play through games once, and always play on normal mode, so it doesn't really matter to me. I think unlocking God Mode or something like that makes sense though.
Avatar image for nopalversion
nopalversion

4757

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 nopalversion
Member since 2005 • 4757 Posts

Different difficulty settings are good. Let the player choose, I say. And yes, unlocking hard difficulty by having to play through the game is pointless. Unless the game changes in some significant way.