Hey there, I'd love to get some opinions about NPC's driving abilities in games.
I'm working on a new driving exploration game and one of the top priorities is to create believable NPC behavior. Here's a brand new gameplay trailer showcasing the car-chase part of the game:
Had a tough time recording this because the NPC's, while maintaining a drunk-aggressive and risky driving style, are starting to drive better than me. Hooray!
Personally, I find it disappointing, how easy it is to escape NPC's (cops, villains) in most open-world "driving games" (GTA, Mafia, TDU..). Although those games do compensate with quantity over quality, and cheating on the physics, the car chases don't feel genuine at all.
Anyone feels the same?
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