First off, check out the awesome (although disappointingly CG) trailer here.
What is The Secret World? It's the third MMORPG by Norwegian developer Funcom (Anarchy Online, Age of Conan), but more importantly, it's directed and written by Ragnar Tornquist - the mastermind behind The Longest Journey and Dreamfall: The Longest Journey. Not much is known about the game, but everything that is known makes it stand out. It has a completely contemporary setting. THANK YOU! FINALLY! Launch day locations are confirmed to be New York, London, Seoul, New England and Egypt. It will have no cIasses of levels. It will have a strong emphasis on storytelling, puzzles and other adventure elements.
Here are some more interesting tidbits from the Eurogamer GDC write-up:
The Secret World will have no cIassess or levels. This, Tornquist stresses, is absolutely not a typical MMORPG design; he describes it as an "action-adventure-MMORPG" with "fast, reactive combat". Although there will naturally be character progression and an incentive to play the game for a long time, "The Secret World begins where other MMOs end," he says. "There's no grind to get to a preconceived place." You take your character from the same, blank-slate "regular person" starting point as everyone else, and develop it in any way you want.
"It's not going to be loot in a traditional sense, but there will be a lot of really cool items you can use to enhance your character. It's going to be a lot about the skills you get, but it's also going to be a lot about the weapons. It's not going to be about armour and things like that, because if you want to wear a tank-top and hot-pants, you can. If you want to wear the trench coat and the combat boots and the hat, you can do that too, but it's not going to give you a different advantage over the person who just wants to wear the jeans and t-shirt.
"[It] will definitely be the weapons and the powers you have, the cool special effects that you have, there will be ways to really see and differentiate - yeah, that guy's been playing this game a long time, and you can tell."
Combat will be conjoined with exploration, puzzle-solving, and what sounds like a much more languid, adventure-game ****of play. "You can choose: today I don't want to fight things, today I want to explore this mystery, I want to find out about this story, I want go and meet these characters, I want to know what's behind that door, I want to know what's behind the legend of this place," Tornquist says. Puzzle-solving will be incentivised with new powers and other rewards, and "exploration in itself is gameplay".
I've never had the urge to play a MMORPG, but damn, if I ever do play one, this is going to be it.
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