Being a musician and aspiring songwriter, I have been wholly dissapointed by the direction in which video game sound tracks have headed. I can only hope some people agree.
Why is it that every developer thinks that having a 60 piece orchestra makes their sound track good? I feel like people are making "epic" music just for epic's sake. Its so contrived, and I cant stand it. Games like Mass Effect, Halo and Gears are winning huge honors for their scores, when they (in my opinion) should not... Games like Legend of Zelda had songs that we all could hum along to. The melodies were unbelievable. The best video game music ever written was written on a synth, and I feel like all these 'real' instruments are just being used as fluff.I feel like the sense of melody and genuine emotional connection are being thrown away for the sake of bombast and grandeur, and its not okay.
Games like Deadly Premonition and Silent Hill: homecoming get zero attention, when the music in those games is very touching, and heartfelt. Even Divinity 2: ego draconis had a great soundtrack, but only the big, ugly orchestras get attention.
I dont care for the halo theme at all, the best song in any Halo was a very somber theme from ODST, a simple piano track. I want more of that.
Listen to "after the rain" from Deadly Premonition, or the first 30 seconds from Divinity 2's "Beach" theme. They break my heart. I feel like big name developers need to take notes from "small time" composers.
I have a feeling everyone will disagree.
I dislike Halo, Gears, and Mass Effect's sound tracks.
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