@Cloud_imperium said:
@chaplainDMK said:
@Cloud_imperium said:
It was great. Doom was highlight of the show for me.
Doom looks depressing to me. It's just a regular old shooter, way too many samey machine-gun guns, arena locations where monsters spawn until you hit some magical threshold, boring enemy designs and the health system seems just as stupid as regen health.
I hope that's just the demo here. But right now it just looks like CoD in hell with 8 guns instead of 2. They need to have less respawning enemies, a health-kit based health system and more open levels. Doom was (in my opinion) so great because it was more or less some form of Metroid-vania in 3D. What this meant is that you started a level, and then had to sort of make up a plan on what to do. Each room was a risk vs reward situation - you had to risk clearing the enemies in the room for the reward of extra ammo, equipment, guns or a keycard. If you did well you got away with minimal damage and got some new goodies to make clearing the next room easier, while if you fucked up you had to either make it up in the next room, or actually think a bit and try to remember where you left some spare medkits and stuff. This made the game just so much more deeper than a simple linear shoot-em-up that this Doom looks like it is.
I mean I'm not implying that I want to remake Doom I & II in Id Engine 6, but they need to add depth to the game. Just shooting people isn't enough quite frankly. Serious Sam got away with it because it has much more open areas with more interesting enemy designs, it's basically a 3D bullet hell game. But this Doom is just some weird Call of Duty meets Doom bastard child, no matter what the health bar and unlimited weapon count tells you.
Looks nothing like COD. Which COD game has double jumping, health pickups, keycards, unlimited inventory, ability to shoot during sprinting? Nope... it looks like Doom IMO and I loved it.
Which Doom game had double jumping or sprinting? And where in the videos did you see keycards?
The health pick-up system is imho just as bad as CoD's, as it takes no skill. All you have is that instead of hiding to regen your health, you have to keep killing to regen your health.
All the while the levels are just linear corridors, the search for key-cards is gone (that one hand he rips off? yea, because that was one hell of a search for it).
Everyone thinks Doom is just slaughter thousands of demons and zombies and stuff, while totally forgetting that you actually had quasi-open maps, secrets, multiple ways to approach each situation, multiple enemy types that werent just variants of Demon with gun and multiple weapons that werent just variants of assault rifle with odd shooting systems.
I dont know, maybe it has all this and they'll reveal it later, but right now it just looks like a Call of Duty clone that took some inspiration from Wolfenstein The New Order. Hardly even close to similar to the old Doom games.
Log in to comment