One thing that's been a bit of an annoyance for me as a gamer is the fact that I'm color blind, and there are many games out there that don't really take into account my condition when making color choices, namely in the usage of the colors red and green.
An article on Ars Technica addresses this matter, and on how not too many developers actually tend to do stuff about it. Of particular note is how it mentions games that are very color reliant (like puzzle games), and how gamers like myself are left in a problematic spot when the only indicator between different tiles are color.
The article is nice because it has a few visual examples of what something would look like to a color blind person, though I found some really nice examples over on this page for those of you who don't quite realize how someone like me might percieve things:
Color blindness examples (the second column shows how someone like me would perceive things...I figured this out because the far left and middle columns look identical to me. :P)
While there are varying levels of intensity of color blindness out there, from my understand, most people who are color blind are typically red-green colorblind, like myself. No, this doesn't mean that I can't tell that Mario wears Red, and Luigi wears Green...but it does mean that certain shades of red and green (as well as colors that use subtle shades of red or green in them) are hard for me to distinguish. Examples of this in context include not being able to really easily tell that the column in Rock Band was, in fact, red in color (though the red on the drum pad was fairly easy to distinguish), or being unable to tell the difference between various colors in games like Puzzle Bobble or Puzzle Quest, where I have to rely on the shapes within the different tiles/spheres to tell what to do.
At any rate, how many of you all on the boards here are color-blind as well, or at the very least, what are your thoughts on this matter, and what should developers do to address the matter, if anything?
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