For Bungie's last send-off to the series, I can't help, but to be disappointed by it. Don't get me wrong, it's not a bad game, but it ain't great either. I enjoyed every Halo game, even ODST, despite it being an overpriced expansion pack. However, I haven't enjoyed Reach much, because it f***ed around with the Halo formula too much and 75% of the promises made in the vidocs were didn't make the final cut or were handled poorly.
Here's a list of reasons why I think Reach had the worst multi-player out of the series:
- Inconsistent Weapon Balance
- Atrocious Maps
- Bloom randomize shots
- Armor Abilities don't provide tactical considerations to the combat, but provide cheap tricks to the player. Armor Lock anyone?
- Broken Rank System
- Unbalance vehicless (Warthog is not only underpowered, but light as all Hell.)
- Double meleeing makes the melee system cheap
- Grenades are mini-nukes
- The spawn-system is broken
- The beta was considerably better than the final game
Here's a list of reasons why I think Reach had the worst campaign of the franchise:
- Lack of any real intense or memorable set-pieces
- Enemy A.I. isn't smarter than prior Halo games, they're just cheaper.
- Friendly A.I. is worse than Halo 2 & 3
- The game lacks atmosphere
- Where are those 20 to 40 A.I. battles Bungie promised?
- The characters are bland and undeveloped (except for Jorge) for a character driven story
- Mission design is poor and mission objectives repeat themselves
- No scarab battles
- New gameplay elements to the series, such as; jetpack platforming, space combat, and on-rails shooting segments are undeveloped and very brief
Were you disappointed by Halo: Reach? Unless were you a Halo hater...
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