Were you disappointed by Reach?

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TheEngima683

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#1 TheEngima683
Member since 2010 • 88 Posts

For Bungie's last send-off to the series, I can't help, but to be disappointed by it. Don't get me wrong, it's not a bad game, but it ain't great either. I enjoyed every Halo game, even ODST, despite it being an overpriced expansion pack. However, I haven't enjoyed Reach much, because it f***ed around with the Halo formula too much and 75% of the promises made in the vidocs were didn't make the final cut or were handled poorly.

Here's a list of reasons why I think Reach had the worst multi-player out of the series:

  • Inconsistent Weapon Balance
  • Atrocious Maps
  • Bloom randomize shots
  • Armor Abilities don't provide tactical considerations to the combat, but provide cheap tricks to the player. Armor Lock anyone?
  • Broken Rank System
  • Unbalance vehicless (Warthog is not only underpowered, but light as all Hell.)
  • Double meleeing makes the melee system cheap
  • Grenades are mini-nukes
  • The spawn-system is broken
  • The beta was considerably better than the final game

Here's a list of reasons why I think Reach had the worst campaign of the franchise:

  • Lack of any real intense or memorable set-pieces
  • Enemy A.I. isn't smarter than prior Halo games, they're just cheaper.
  • Friendly A.I. is worse than Halo 2 & 3
  • The game lacks atmosphere
  • Where are those 20 to 40 A.I. battles Bungie promised?
  • The characters are bland and undeveloped (except for Jorge) for a character driven story
  • Mission design is poor and mission objectives repeat themselves
  • No scarab battles
  • New gameplay elements to the series, such as; jetpack platforming, space combat, and on-rails shooting segments are undeveloped and very brief

Were you disappointed by Halo: Reach? Unless were you a Halo hater...

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Victors_Valiant

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#2 Victors_Valiant
Member since 2010 • 398 Posts
I played Reach only for the campaign and I'm not going to lie I was not that interested. I pretty much lost interest in Halo after Halo 3. I just couldn't get into the game as much as I could some of the others. Even ODST I couldn't get into.
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teufelherz

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#3 teufelherz
Member since 2004 • 1315 Posts
Well I have been playing Reach for a little more than two months now but I have played multiplayer mostly. I have all Halo games except for Halo Wars. I agree with most of your points about the multiplayer, mostly the spawn system and the armor abilities. It is a very enjoyable game, but now that you have mentioned those points, maybe I now understand why I like Halo 3 better. I didn't play the campaign until last weekend and I am currently in mission 6, so I still can't comment on the things you said about it.
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dog_dirt

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#4 dog_dirt
Member since 2009 • 2813 Posts

no i though it was great

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Mrmccormo

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#5 Mrmccormo
Member since 2011 • 870 Posts
The storyline and characters in Reach were stupid to the max. As if Halo wasn't already full of stereotypes and stolen plots, Reach just took it to the next level. Your squad was the typical "culturally diverse" group. I almost expected to see some guy in a wheelchair acting as the squad's geeky tech supporter.Next, we have this ultimate quest to save Reach and it was SO dramatic! Yeah, not really. The ending was also a dud, definitely the kind of popcorn "drama" that would appeal to the 14-year-old boys who play this game. It was just milking an already milked-out franchise. I was willing to give Halo a chance after Halo 3 (which was a decline in the series, IMO) but Reach was the new low.
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rangegear

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#6 rangegear
Member since 2008 • 3029 Posts

Not at all. Very good singleplayer and multiplayer.

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Enid_Green

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#7 Enid_Green
Member since 2010 • 1261 Posts

I wasn't thrilled with the campaign. There were a lot of steps they could have taken to make the whole story more meaningful, but it just fell flat. I bought the game on release and wasn't too happy with the multiplayer so I quit until a few weeks ago, but I have to say, it kind of grows on you. All in all, I'd say the campaign is the worst of any Halo game I've played (not including ODST), but the multiplayer isn't bad, it's just really different.

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KeredsBlaze

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#8 KeredsBlaze
Member since 2010 • 2049 Posts
campaign=yes mp=no
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Darksonic666

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#9 Darksonic666
Member since 2009 • 3482 Posts

No game in the halo series has been as good as Halo CE don't get me wrong I love the halo series its just that neither halo 2 or 3( that includes reach and ODST ) ever got me as excited or into it as the first one did they were all missing something that the first had that I can't put my finger on.

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Planeforger

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#10 Planeforger
Member since 2004 • 20063 Posts
As the only Halo campaign I've ever played through, I found it quite disappointing. For a series that gets so much hype and praise, I was expecting strong set-pieces and a rousing, intense campaign...and it just never got there. The story and level design were uninspired, the missions weren't particularly memorable, the cutscenes...eh, everything just seemed run-of-the-mill (but with good production values). I suppose that I enjoyed it, and the multiplayer is pretty fun (even if Halo 3 seemed to have better maps), but I don't think I'd ever want to make it more than a rental. I seriously hope that that isn't the best game the Halo franchise has to offer.
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alstevens83

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#11 alstevens83
Member since 2008 • 1462 Posts

I think if this was any other game it would be adverage at best and perhaps not sell, however you slap that Halo badge on it and it sells a **** load.

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Archangel3371

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#12 Archangel3371
Member since 2004 • 46827 Posts
I loved it myself. Found the campaign very exciting and the multiplayer modes are terrific fun. Then there's the other extras like Forge and Theater. It was my overall GotY.
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AndromedasWake

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#13 AndromedasWake
Member since 2010 • 256 Posts
I've enjoyed what I've played of it so far. Definitely seems better than Halo 2 and Halo 3, to me.
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Metamania

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#14 Metamania
Member since 2002 • 12035 Posts

I played Halo Reach's campaign and I was just disappointed by it. Typical Halo with a very disappointing ending, even if you knew what was going to happen. it was just unmemorable. Multiplayer does have its moments, but it's just...Halo. More of the same and I also feel that Halo Reach is nothing more but a game that was made as a cash-cow and that alone succeeded.

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TheEngima683

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#15 TheEngima683
Member since 2010 • 88 Posts

The storyline and characters in Reach were stupid to the max. As if Halo wasn't already full of stereotypes and stolen plots, Reach just took it to the next level. Your squad was the typical "culturally diverse" group. I almost expected to see some guy in a wheelchair acting as the squad's geeky tech supporter.Next, we have this ultimate quest to save Reach and it was SO dramatic! Yeah, not really. The ending was also a dud, definitely the kind of popcorn "drama" that would appeal to the 14-year-old boys who play this game. It was just milking an already milked-out franchise. I was willing to give Halo a chance after Halo 3 (which was a decline in the series, IMO) but Reach was the new low.Mrmccormo
Halo didn't decline with Halo 3. Halo 3's multi-player didn't have the bests maps in the series and there were a few issues with the spawns, but it was certainly the most balance of the series. Halo 2's weapon balance was all over the place and Halo: CE's's pistol rendered every other weapon useless. The single-player wasn't the best in the series either, but it was solid and didn't have those annoying repetitive corridors Halo: CE & 2 had.

Suffice to say, the series declined when Halo: Wars came out. Ironically, Halo Wars had a better story than Halo: Reach.... That's just sad. But you're spot on about Reach's storyline. It was terrible, even worse than Halo 2's.

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TheEngima683

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#16 TheEngima683
Member since 2010 • 88 Posts

As the only Halo campaign I've ever played through, I found it quite disappointing. For a series that gets so much hype and praise, I was expecting strong set-pieces and a rousing, intense campaign...and it just never got there. The story and level design were uninspired, the missions weren't particularly memorable, the cutscenes...eh, everything just seemed run-of-the-mill (but with good production values). I suppose that I enjoyed it, and the multiplayer is pretty fun (even if Halo 3 seemed to have better maps), but I don't think I'd ever want to make it more than a rental. I seriously hope that that isn't the best game the Halo franchise has to offer.Planeforger
No, it actually isn't. This is actuallly the worse game in the series, not including Halo: Wars.

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TheEngima683

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#17 TheEngima683
Member since 2010 • 88 Posts

I wasn't thrilled with the campaign. There were a lot of steps they could have taken to make the whole story more meaningful, but it just fell flat. I bought the game on release and wasn't too happy with the multiplayer so I quit until a few weeks ago, but I have to say, it kind of grows on you. All in all, I'd say the campaign is the worst of any Halo game I've played (not including ODST), but the multiplayer isn't bad, it's just really different.

Enid_Green

I don't mind being different, but I do mind if the significant gameplay changes brakes the formula. Halo: Reach doesn't feel like Halo, it plays like some bizarre combination of Shadowrun and Call of Duty... with a little bit of Halo thrown in there.

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TheEngima683

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#18 TheEngima683
Member since 2010 • 88 Posts

I've enjoyed what I've played of it so far. Definitely seems better than Halo 2 and Halo 3, to me.AndromedasWake
It's certainly is better than Halo 2 & 3 if you want randomnes than multi-player that takes skill and tactical considerations to play.

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spawnassasin

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#19 spawnassasin
Member since 2006 • 18702 Posts

firefight mode was the only think i liked about reach

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MentatAssassin

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#20 MentatAssassin
Member since 2005 • 3007 Posts

There's nothing like a "do you like halo?" thread to bring out all the haters of the series. Most of what I've read in this thread is how much people hate the series as a whole, not just what they think ofReach.

I thought Reach was brillant. I havent been this emotionally involved with the characters since Halo 3 (I actually played ODST and Halo Wars).Reach's MP is leaps and bounds better than Halo 3. Although it's hard to improve on something that was already great to begin with.

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Teuf_

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#21 Teuf_
Member since 2004 • 30805 Posts

I thought the campaign was the tightest, and most well-designed out of all of the games. I really enjoyed it on both playthroughs. The elites are very challenging, and always manage to shift the dynamic of a battle.

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Krystyan68

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#22 Krystyan68
Member since 2009 • 359 Posts

I loved it myself. Found the campaign very exciting and the multiplayer modes are terrific fun. Then there's the other extras like Forge and Theater. It was my overall GotY.Archangel3371

With all this negativity you wouldn't think that Reach was one of the most critically praised, commercially successful or highest profile online games of 2010!! :roll:

If you haters can't handle it, I suggest you go play Streetfighter.

PS: I think that Reach is the best in the series overall.

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Sharpie125

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#23 Sharpie125
Member since 2005 • 3904 Posts

At heart I'm a huge Halo fan, and I thought Halo 3 was kind of lacking. That being said, I played about three missions on legendary, four player system link co-op, and those three missions were some of the most intense experiences I've had playing Halo. Not even kidding. After killing just elite, people would cheer because it almost takes teamwork to down one without taking casualities. I never played Halo tactically (solo legendary was always a pain) but this time around, we were flanking, distracting jackals to open them up to our friends on the other side of the map, fighting for high ground to snipe from while some of us took vehicles in to go up close and personal. THAT is the quintessential Halo experience I've been looking for since I've played the first Halo.

I can't wait to buy a new 360 and pick up Reach for myself, though.

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TheEngima683

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#24 TheEngima683
Member since 2010 • 88 Posts

At heart I'm a huge Halo fan, and I thought Halo 3 was kind of lacking. That being said, I played about three missions on legendary, four player system link co-op, and those three missions were some of the most intense experiences I've had playing Halo. Not even kidding. After killing just elite, people would cheer because it almost takes teamwork to down one without taking casualities. I never played Halo tactically (solo legendary was always a pain) but this time around, we were flanking, distracting jackals to open them up to our friends on the other side of the map, fighting for high ground to snipe from while some of us took vehicles in to go up close and personal. THAT is the quintessential Halo experience I've been looking for since I've played the first Halo.

I can't wait to buy a new 360 and pick up Reach for myself, though.

Sharpie125

It really took you tactics and strategy when you played Halo: Reach on co-op? To me, Halo: Reach was a more of a cake walk on Legendary than Halo 3 was. Even on co-op, all I had to use was the DMR. The whole "Puzzle Combat" element of Halo was ruined in Reach because of the A.I. and unbalance weaponry. In prior Halo games, you had to adapt to the A.I., and use best tactical feats of your weapon. You aren't looking or progressing for the stronger and better weaponry. In Reach, puzzle combat has been thrown out the window. The A.I. doesn't become smarter on Legendary, they become cheaper. They can Be aware of your presence, even when they're not noticing you from a mile away. They also have the magical ability to see where you're aiming, even when you're cloaked and don't know the where abouts of your location. Weapons become magically stronger in their hands, than when you use them. It's no more noticable by the ridiculous amount of splash damage they cause from the Concussion Rifle. Even the Brute Shots weren't that bad.

I never had any of these problems in prior Halo games, and trust me, I recently played them on Legendary to know. Halo: Reach is to me, the easiest Halo game. I practically breeze through it on both solo and four player co-op, just by using the overpowered DMR. I'm surprised Bungie created a rifle more godlike than the Battle Rifle. Thanks a lot Sage Merril!

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TheEngima683

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#25 TheEngima683
Member since 2010 • 88 Posts

[QUOTE="Archangel3371"]I loved it myself. Found the campaign very exciting and the multiplayer modes are terrific fun. Then there's the other extras like Forge and Theater. It was my overall GotY.Krystyan68

With all this negativity you wouldn't think that Reach was one of the most critically praised, commercially successful or highest profile online games of 2010!! :roll:

If you haters can't handle it, I suggest you go play Streetfighter.

PS: I think that Reach is the best in the series overall.

This "haters gonna hate" crap is basically an excuse to shut-down criticism. "Professional" critics are often blinded by hype, often dismissing or ignoring flaws that blatantly stick out. This is no more noticable for games like GTAIV, MGS4, and Modern Warfare 2. I gave up on them after 2007. Sales also don't exactly prove how good of a game is. But there have been a lot of reports of a lot of fans returning their copy of Halo: Reach, than they did with any prior Halo title. I guess that says something. I might as well play Street Fighter III, after all, it isn't unbalance and it doesn't contain any game breaking flaws either.

PS: I firmly believe Reach is the weakest Bungie Halo game. It's good, but not great. Halo: CE had a better campaign (Despite it's repetitive interior level design), Halo 2 had MUCH better maps, Halo 3 had better balance, and Halo 3: ODST was more atmospheric than Reach. Hell, I can't believe I liked ODST's campaign more than Reach.

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AndromedasWake

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#26 AndromedasWake
Member since 2010 • 256 Posts

This "haters gonna hate" crap is basically an excuse to shut-down criticism. "Professional" critics are often blinded by hype, often dismissing or ignoring flaws that blatantly stick out. This is no more noticable for games like GTAIV, MGS4, and Modern Warfare 2. I gave up on them after 2007.TheEngima683

Or they just, you know, have a different opinion on those games than you do. You claim to dislike "haters gonna hate" because it's a supposed attempt to shut down criticism, to silence opposing views. Then you turn around and also attempt to silence opposing views by discrediting them as "blinded by hype". Sweeping accusations with no substance such as that in response to their reviews are the rough equivalent of "haters gonna hate", and it serves the same purpose. In short, either keep your cake or eat it, you can't do both. If you're going to demand others not dismiss your view and take it seriously, then you are required to give that same respect in return.

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GOGOGOGURT

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#27 GOGOGOGURT
Member since 2010 • 4470 Posts

I was not disappointed in the slightest. Although I was hoping for marine allies who could legitimately help you fight for the last game in the series, and wished they kept the SMG.

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Sharpie125

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#28 Sharpie125
Member since 2005 • 3904 Posts

[QUOTE="Sharpie125"]

At heart I'm a huge Halo fan, and I thought Halo 3 was kind of lacking. That being said, I played about three missions on legendary, four player system link co-op, and those three missions were some of the most intense experiences I've had playing Halo. Not even kidding. After killing just elite, people would cheer because it almost takes teamwork to down one without taking casualities. I never played Halo tactically (solo legendary was always a pain) but this time around, we were flanking, distracting jackals to open them up to our friends on the other side of the map, fighting for high ground to snipe from while some of us took vehicles in to go up close and personal. THAT is the quintessential Halo experience I've been looking for since I've played the first Halo.

I can't wait to buy a new 360 and pick up Reach for myself, though.

TheEngima683

It really took you tactics and strategy when you played Halo: Reach on co-op? To me, Halo: Reach was a more of a cake walk on Legendary than Halo 3 was. Even on co-op, all I had to use was the DMR...

We don't *resort* to tactics. That's the way we play games. Yeah we could have rushed through the levels using only one weapon, then dismissed it as a cake walk :roll: But as friends who play paintball together from time to time, doesn't hurt to employ some form of tactical play. I used to do the ol' CE LANs with those guys and our little "squad" rocked the hell out of Blood Gulch. And for me, difficulty doesn't so much equal intensity. Just engaging in large firefights across a fairly large (compared to COD) environments is thrilling in itself.

That being said, I'm sorry you didn't enjoy the game as much as I did.

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lamprey263

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#29 lamprey263
Member since 2006 • 45427 Posts
I was actually impressed, there's been things in previous Halo games that I didn't much care for, like forgetting about the Assault Rifle for the Battle Rifle, though they brought that back, I was partially satisfied with that but would have liked the higher ammo capacity like the original Halo, and glad they finally made the Battle Rifle semi-auto instead of 3 round burst so it doesn't waste ammo, makes it great for headshots. and the AI in the game was decent, you don't really need them that much except to gun on vehicles, which they do more reliably than human partners anyhow, I liked Halo Reach, I wasn't disappointed by it I have to say that the Jetpacks were dumb though, didn't care for them, but overall I really liked the game don't care for the multiplayer though, I'm more a Bad Company 2 MP fan myself, plus I just suspect that if I gave it the time to like it MS would release map packs and force me to buy them like they did with Halo 3
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dkdk999

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#30 dkdk999
Member since 2007 • 6754 Posts
I was slightly but not for any of the reasons you said. I'm dissapointed because I thought were I actually going to have a good firefight matchmaking. Am I the only one who has total lag when playing it ? not to mention it's kind of pointless since it only lasts like 10 minutes. Ugh how dissapointing. But it was still a great game.
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nottu

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#31 nottu
Member since 2010 • 951 Posts
Yeah it was pretty dissapointing, the maps are really bad. The guns are unbalanced, the BR trumps everything. The vehicles felt too weak. The same maps pop up every single voting session. The campaign was fairly boring, none of it was memorable. The space battle was too long and became tedious after a few minutes. The final mission didn't feel climactic enough. The characters were so undeveloped that I can't remember them. The Firefight maps are horrible compared to ODST's. Reach is definately the worste in the series.