This isn't just a forum for games nobody likes. You can like awful games, such as pepsiman, but it doesn't change the fact that they are awful. List some below for me to play, please.
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@arekanoda: From a gameplay perspective? Afro Samurai 2, Golden Axe- Beast Rider, Superman 64, are pretty horrible games to play, and are the worst ones that I can think-up.
Otherwise for glitchiness Little Big Planet 3 is awful, crashes and corrupts your save data so often it makes you want to fly down and punch an employee at Sumo Digital. The actual gameplay is the same as previous entries when the physics don't fall apart, but that's part the problem. It's the worst sequel to a great franchise I've ever played!
On another note I commonly read E.T. the Extra-Terrestrial is painful to play_
@arekanoda: From a gameplay perspective? Afro Samurai 2, Golden Axe- Beast Rider, Superman 64, are pretty horrible games to play, and are the worst ones that I can think-up.
Otherwise for glitchiness Little Big Planet 3 is awful, crashes and corrupts your save data so often it makes you want to fly down and punch an employee at Sumo Digital. The actual gameplay is the same as previous entries when the physics don't fall apart, but that's part the problem. It's the worst sequel to a great franchise I've ever played!
On another note I commonly read E.T. the Extra-Terrestrial is painful to play_
E.T. is such the urban legend that commentators do not wish to "spoil" such a myth.
Superman 64 is the worst pile of crap I've ever experienced.
I don't play a lot of horrible games - I'm very careful about what I spend my money on.
There are two very poor games that come to mind, though - even though they probably do not rank in the "top 100" or something
1) Thief reboot. I know, it's not "that bad" - but it's actually pretty damn horrible if you've played the original games. Let me detail why: the stealth mechanics and graphics are very strong - effective and moody, respectively. These alone probably prevent it from making it on a true "worst of all time" list. But, the game design is deplorable. They threw brilliant multi-path-to-victory level design out the window, handing you a couple of token paths at best, and preventing you from traversing clearly traversable areas. It's the worst use of artificial barriers to cover up lazy level design, especially when such strong predecessors exist. The only truly open part of the world was The City. Except, that the city is still riddled with countless clearly-traversable locations that you were not allowed to traverse, continuing to break your immersion left and right. And then you are faced with the reality that even though it is a large "open" city, it's actually broken into countless loading zones - where you are provided 2 or 3 windows (literally) through which you can pass to get into the next zone after a loading screen. Further immersion breaking.
But the worst part of this design for me - and I don't think many picked up on this - is the spatial contiguity was broken. There were numerous places where the environmental barriers on one side of a loading screen didn't mesh with those on the other. For example, somehow a city block on one side intruded into space that should have been cut off sooner by buildings based on what you observed on the other side of the building you passed through. More egregious, there were a few places in the game where you go through a window facing "North", but when you came out the other side of the loading screen you were facing a different direction!
The mechanics were good, and the ambiance was generally good, but man they dropped the ball so hard on this.
2) Betrayal at Antara. I doubt many people know of this game, but it was an open world PC RPG for Windows 3.1. Even for the time, its visuals were very depressing - the pixelation was something we were accustomed to, but the excessive use of brown and tan tones made the world so utterly bland to look at. Traversable terrain consisted largely of narrow channels between impassable cliffs, or impassable bodies of water, making the world much less interesting to explore. Combat was an utter chore. But the worst part was the bugs. This game was riddled with game-breaking bugs that would crash you out constantly. It was so frustrating, and given the bland feeling of the world I eventually gave up bothering. There was nothing worse than barely scraping through an awkward combat encounter with a giant 2D sprite monster only to have the game crash out and lose all your progress so you had to muddle through it again.
This game's saving grace, and what might prevent it from deserving a place in a "top 100 worst" list is the lore of the world appeared quite interesting (I was never able to progress far enough to confirm!), and it had a fantastic magic system. It allowed you considerable freedom in creating your own spells from combining elemental powers. I wish more games employed systems like this instead of the dumbed down Skyrim approach to magic.
The newest Battlefront, if only from a disappointment standpoint. Yeah there are worse games from a gameplay perspective...visually...certainly from a production standpoint....but god damn, from a "phoning it in, hey why don't we let the interns build it" standpoint, yeah it's the worst game I've played.
Of all the wasted potential, it is the worst game I've played in recent memory. DICE should be ashamed of themselves.
But then BF1 came out and, well...
all is forgiven
@xantufrog: yep, thief definitely deserves a mention.
disappointingly linear, single routed and heavily scripted and shallow gameplay, incoherent story, fiddly controls, easily exploitable ai, a beautiful yet empty city with annoyingly cliched npcs and far too many loading screens. the FOV / camera angles were disorientating particularly going in and out of cut scenes whilst staying in first person, the animations whenever picking up contraband or searching furniture were too laboured and quickly became tiresome. and then there was the audio. you could look directly at a sound source and hear it but shift away and it would disappear or become totally drowned out by some other previously apparently muted sound. conversations overlapped one another. some expected noisy actions made no sound whatsoever. just downright terrible.
what amazes me about thief was that it came two years after dishonored. didn't anyone at eidos play it and have the good sense to understand that was the standard they were competing against?
and i'll add far cry 2 to the list:
malaria mechanic - one of the worst ideas ever in gaming...
closely contested by guard posts dotted everywhere on the map that after clearing them out immediately respawn when you move several yards away from them.
constantly jamming weapons - realism is fine but the guns early on barely last a few rounds.
no stealth / prone despite being the perfect setting in the african outback.
eagle eyed enemies that spot you from a mile away.
and take several bullets to the head before they drop or ten to the torso when they're just wearing t-shirts.
massively repetitive missions and environments.
faux open world (just a lot of winding paths to settings corridored off by unclimbable cliff faces).
giant map with no fast travel but you can catch a bus - whoop.
outside of villages EVERYONE you meet immediately opens fire on you and then proceeds to chase you down relentlessly to the death. even your allies.
an environment made almost entirely of brown. so many, many shades of brown. the entire brown spectrum captured in all its shit inferring glory.
again, like thief, how could this pile of shit come a year after crysis showed how to do open world shooters right? maybe that was my problem, i was expecting crysis in africa or at least a worthy sequel to the first game. instead it was one of the biggest gaming disappointments ever
E.T. is the absolute worst game that I have ever had the displeasure of playing. I was just a kid back then however I have for the vast majority of time quite successfully avoided playing bad games.
The worst games that I have seen but not actually played are Plumbers Don't Wear Ties, ET, Dr. Jekyll and Mr. Hyde, Big Rigs, and Action 52 thanks to the AVGN.
I've never played anything I would consider to be terrible but I've been disappointed by a bunch of different games.
ET is not so bad, it's just hard to figure out and the pits are glitchy. Go play Strawberry Shortcake or Skydiver on the Atari 2600, then ET will look like gold.
The worst games for me are not terrible, absolute trashy games. The worst for me comes in the form of dissapointment.
Simcity 2O13 was a stab in my heart. An imbalanced regressive mess broken to the core.
Microsoft flight along age of empires online proved that MS cannot make F2P games and that slapping popular names or heritage on your trash does not make us wanna play it.
star wars TOR. I hate this one with a passion. MMO is the kind of genre that I dont like for various reasons. Making KOTOR into an MMO and a mediocre MMO at that is a good way to get me disapointed
Destiny, battlefront, no man's sky. The trio of disaster. Hyped to God but with minimal in store.
X-rebirth was broken beyond belief. Mountains worth of bugs, poor performance, and missing features made up a pretty horrible whole. The questionable design choices didn't help. It better now.
Mech warrior online is pretty much the same case as SWTOR instead of bringing the best of the series(MW3 realism with MW4 story and campaign) to the 21st century, lets take the worse(MW4 gameplay) and just make it MP.
Spore was not bad, but it was still a disapointment. The editors, though a bastion for creativity, did not affect the gameplay. You couldn't create custom units in civ mode neither it mattered how you designed them. Same goes for creatures as long as you had the ritgh parts, your creature could be a formless blob for all the game cared
Pretty much every NFS from undercover and afterwards.
E.T. has to be the worst ever made. It was so bad people stopped buying video games and home consoles. It was almost the death of video games. It was advertised for Christmas and everything.
Everyone says ET but has everyone that says ET actually played it?
E.T. was terrible but a lot of those Atari games were bad. The PacMan port was particularly bad especially if you were used to playing the arcade version. Daikatana was one of the most boring fps ever made and very mediocre level design.
Daikatana would not have been so bad if the hype was not so great. But yes it was a pretty awful game, hype not withstanding. John Romera can suck it down
The worst game of all time is Cybermorph for the Atari Jaguar. Utter bollocks.
I didn't know others played that game.
"Country Justice: Revenge of the Rednecks" must be the worst piece of crap ever made (Stay away from this game!).
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