What are your video game pet peeves?

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HipHopBeats

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#1 HipHopBeats
Member since 2011 • 2850 Posts

For me,

Underwater levels

Escort quests

Silent protagonists (unless there is character customization)

Infinite respawning enemies in the same spots

Pointless enemies like rats, snakes and spiders

QTE's

Protagonist death

Unlockable perks/skills - why not have every skill unlocked at the start and leveling up is the player's choice building up our favorite skills instead of wasting skill points, unlocking crap perks to get to the good stuff? (ex. skill trees Skyrim)

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applesxc47

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#2 applesxc47
Member since 2008 • 10761 Posts

Co-op that's only online. I'm looking at you, Uncharted 2.

And obviously escort missions, those things are terrible :P

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Lulu_Lulu

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#3 Lulu_Lulu
Member since 2013 • 19564 Posts
I don't have a pet and if I did, it certainly wouldn't peeve.
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osan0

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#4 osan0
Member since 2004 • 18249 Posts
timed games. even if its a really long time. e.g. i keep hearing wonderful things about P4G but, as i understand it at least, if you miss some things due to timing then it can become game over. so the game is a non runner for me. I prefer to explore games at my leisure. an overall time limit on games (need to be done by X number of turns etc.). no...just no. its one of my hates of the total war series (though it does at least let you continue after the failed campaign....but its still failed). timed sections of games....a lazy way to add challenge to a game. think harder. long loading times. ideally i want my games to have 1 loading time...at the start. thats it. after that i never want to see a loading screen again. there are certain realities that prevent that sadly for most games but if a game has to have loading screens then at least make them as short and has hidden as possible. im looking forward to monolithsofts attempt to make 1 big seemless world on the wiiu with project X. itll be interesting to see how they manage that with no HDD to back them up. bad management of LOD distance scaling. this really hurt the witcher 2 for me. its a staggering game to look at. up close the level of detail is fantastic. but the amount of stuff that just pops in out of nowhere really really didnt do the game any favours. ideally we wouldnt need any LOD scaling but, again, certain realities kick in. Hopefully it is something they will improve on with withcer 3. but in general i dont want to see stuff popping in or changing substantially as i get closer. when its done right i shouldnt notice it at all. stupid decisions regarding game features....looking at you capcom. why no online for the 3DS version of MH3? what the bloody hell? very long cinematics....you are in the wrong industry. movie industry is >>>>>>> that way. infinite respawning enemies (unless its due to puzzles e.g. mighty switch force). QTEs. to call them gameplay is insulting to the industry.
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MirkoS77

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#5 MirkoS77
Member since 2011 • 17968 Posts

timed games. even if its a really long time. e.g. i keep hearing wonderful things about P4G but, as i understand it at least, if you miss some things due to timing then it can become game over. so the game is a non runner for me. I prefer to explore games at my leisure. an overall time limit on games (need to be done by X number of turns etc.).osan0
Couldn't agree more.  I hate time limits on any part of a game.  I don't mind being under pressure (chase scenes for example), but the level design has to point me in the right direction at all times so I'm not running around like a chicken with my head cut off not knowing what to do or were to go.

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Bigboi500

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#6 Bigboi500
Member since 2007 • 35550 Posts

Escort missions.

Protecting generators and the like while enemies try to damage them.

Moving blocks/dumpsters around in puzzle scenarios.

Getting caught and put in jail, escaping and getting your gear back.

Fighting evil bosses who want to destroy the world.

Bosses that are immune to status ailments.

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Jackc8

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#7 Jackc8
Member since 2007 • 8515 Posts

When you go down some side corridor to do some exploring, get all the way to the end, and find...nothing.  Come on man, put some nice little weapon or something down there to reward me for doing something extra.

Crappy aiming mechanics - I'm aimed slightly left of my target, breath on the analog stick, now I'm aimed slightly right of the target.

Stupid little enemies like spiders that come at you in packs and use up all the ammo you were saving for that big tough enemy you know is coming up next.

Bad balancing - go through a whole castle full of powerful demons with only a moderate amount of effort, then get killed by some street thugs and you don't stand a chance against them. 

Cutscenes that intrude on the gameplay.  I like to watch a cutscene, then play the game.  I don't like to play, then WTF the controls aren't working - oh it's another cutscene.  Just let me kill the damned guy already, I don't need to see yet another cinematic of him acting all macho.

Stealth mechanics that don't work.  I'm crouched down, behind cover, hidden pretty good - enemies come running right up to me like they saw me from a mile away.

Enemies that just spawn out of nowhere.  If I come into an area, look around carefully with my binoculars to make sure there aren't any baddies down there, then I enter the area - oh freakin' dudes just materialize right in front of me.  Gimme a break.

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Flubbbs

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#8 Flubbbs
Member since 2010 • 4968 Posts

For me,

Underwater levels

Escort quests

Silent protagonists (unless there is character customization)

Infinite respawning enemies in the same spots

Pointless enemies like rats, snakes and spiders

QTE's

Protagonist death

HipHopBeats

i dont know but i love your sig

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Travo_basic

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#9 Travo_basic
Member since 2003 • 38751 Posts
Invisible walls that don't make any sense. Why can't I jump over that small wooden fence in TLoU?
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JML897

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#10 JML897
Member since 2004 • 33134 Posts
Games that are 90% gray and brown Almost all of my favorite games are really colorful
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BigCat2K20

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#11 BigCat2K20
Member since 2004 • 426 Posts

Stealth mechanics that don't work in certain games.

Escort missions. Why? The A.I. partner who you suppose to protect ends up dead for acting flat-out stupid!


Quick Time Events. There are too many of those features & I wish developers would get rid of it! Plus, Battlefield 3's single player mode was another perfect example of how garbage QTEs are.


Horrible Multi-plats on different consoles. It needs to stop, NOW!


Tacked on single player or online multiplayer. Its my biggest video game pet peeve of them, period.

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HipHopBeats

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#12 HipHopBeats
Member since 2011 • 2850 Posts

[QUOTE="osan0"]timed games. even if its a really long time. e.g. i keep hearing wonderful things about P4G but, as i understand it at least, if you miss some things due to timing then it can become game over. so the game is a non runner for me. I prefer to explore games at my leisure. an overall time limit on games (need to be done by X number of turns etc.).MirkoS77

Couldn't agree more.  I hate time limits on any part of a game.  I don't mind being under pressure (chase scenes for example), but the level design has to point me in the right direction at all times so I'm not running around like a chicken with my head cut off not knowing what to do or were to go.

Definite co-sign! Timed sections are neck and neck with QTE crap. You're playing an intense action game a few levels in, cutscene, regain control, suddenly a 3:00 timer pops up? Wtf? I always felt that is a lame way to add variety.

One of the main reasons, I started loosing interest in Assassin's Creed series when Brotherhood started adding those stupid synced missions you needed to unlock extra Ezio sequences. Takes the fun of of playing how I want to play at my own pace. 8 minutes to explore a tomb? Lol, what is this? Super Mario Bros?

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HipHopBeats

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#13 HipHopBeats
Member since 2011 • 2850 Posts

When you go down some side corridor to do some exploring, get all the way to the end, and find...nothing.  Come on man, put some nice little weapon or something down there to reward me for doing something extra.

Crappy aiming mechanics - I'm aimed slightly left of my target, breath on the analog stick, now I'm aimed slightly right of the target.

Stupid little enemies like spiders that come at you in packs and use up all the ammo you were saving for that big tough enemy you know is coming up next.

Bad balancing - go through a whole castle full of powerful demons with only a moderate amount of effort, then get killed by some street thugs and you don't stand a chance against them. 

Cutscenes that intrude on the gameplay.  I like to watch a cutscene, then play the game.  I don't like to play, then WTF the controls aren't working - oh it's another cutscene.  Just let me kill the damned guy already, I don't need to see yet another cinematic of him acting all macho.

Stealth mechanics that don't work.  I'm crouched down, behind cover, hidden pretty good - enemies come running right up to me like they saw me from a mile away.

Enemies that just spawn out of nowhere.  If I come into an area, look around carefully with my binoculars to make sure there aren't any baddies down there, then I enter the area - oh freakin' dudes just materialize right in front of me.  Gimme a break.

Jackc8

Another co-sign. I usually venture off the guided path if possible and hate when there's nothing to be found. TLOU is guilty of faulty stealth mechanics. I'm crouched in cover, hiding from Clickers who can potentially insta-kill you if grabbed, yet my A.I. companions can literally run around right in front of them, totally undetected.

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Euaggelistes

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#14 Euaggelistes
Member since 2009 • 1826 Posts

Getting caught and put in jail, escaping and getting your gear back.

Bosses that are immune to status ailments.

Bigboi500


Haha. Yes and yes. The worst part of Skyward Sword was when you had to retrieve all of your gear. I hate that. I also remember the strategy guide for the original Final Fantasy said that Tiamat was weak against BANE but it NEVER worked. Of course that is an instant death spell and not a status ailment but it stunk anyway :P

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El_Zo1212o

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#15 El_Zo1212o
Member since 2009 • 6057 Posts

[QUOTE="osan0"]timed games. even if its a really long time. e.g. i keep hearing wonderful things about P4G but, as i understand it at least, if you miss some things due to timing then it can become game over. so the game is a non runner for me. I prefer to explore games at my leisure. an overall time limit on games (need to be done by X number of turns etc.).MirkoS77

Couldn't agree more.  I hate time limits on any part of a game.  I don't mind being under pressure (chase scenes for example), but the level design has to point me in the right direction at all times so I'm not running around like a chicken with my head cut off not knowing what to do or were to go.

Exactly why I played Dead Rising 2 for only about two weeks before I set it down and have only picked it up once or twice since.
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keech

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#16 keech
Member since 2003 • 1451 Posts

The claims of "realism" in games.  It's particularly bad in modern military shooters.  It bothers me because the only things realistic about these games are the fact that they model the guns and vehicles after ones that actually exist.  Outside of that there's very little realism in said games.

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Legolas_Katarn

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#17 Legolas_Katarn
Member since 2003 • 15556 Posts

Invisible walls that don't make any sense. Why can't I jump over that small wooden fence in TLoU?Travo_basic
Moments added just to waste time so the devs can say their game is longer (Example: The Last of Us, finding pallets to get over water and being unable to grab ledges while in water)

Shockwave attacks. Fat or tall enemies that stomp the ground or fall down and send out a shockwave that usually stuns you or knocks you down and/or does massive damage.

timed games. even if its a really long time. e.g. i keep hearing wonderful things about P4G but, as i understand it at least, if you miss some things due to timing then it can become game over. so the game is a non runner for me. I prefer to explore games at my leisure. an overall time limit on games (need to be done by X number of turns etc.).

Not a problem in Persona but in games where it could lead to game overs, especially really stupid ones like Dead Rising or Dead Rising 2 where you are given hours to get to a point and then if you get there near the end of the time it unlocks your next goal and barely or doesn't give you time to get there due to giving you that false sense of security for the last event.

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DJ-Lafleur

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#18 DJ-Lafleur
Member since 2007 • 35604 Posts

1. Losing to random game design, or I should specify, VERY random design. I don't really mind randomness in my games in small doses, since small amounts of randomness can mix things up a bit to keep things interesting, but too much and it can feel like I got completely screwed over through no fault of my own. I think random game design is okay as long as the game still gives you a fair chance to adapt to whatever the random occurance is.

2. Scrolling levels. Instead of going at the pace I want, I have to go to the game forces on me.  

3. Cutscenes that cannot be skipped or paused. 

4. escort missions (that are poorly designed). "HEY, I'M A SUPER POWERFUL , UNSTOPPABLE FORCE OF NATURE THAT CAN LEVEL ENTIRE ARMIES, BOW DOWN BEFORE MY...Oops, failed to protect my clumsy, stupid, bumbling moron ally that walked directly into danger and got him/herself killed while I was trying to protect them, game over."

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spike6958

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#19 spike6958
Member since 2005 • 6701 Posts
3. Cutscenes that cannot be skipped or paused.DJ-Lafleur
Oh yes, this totally. But the worst is when you wish to pause a cutscene but instead end up skipping it because they don't offer you a warning/. There needs to be a universal method that ALL games with cutscenes must stick to, maybe pressing start pauses it, and then pressing X while in the pause screen skips it, having it be different in every game is just stupid.
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Treflis

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#20 Treflis
Member since 2004 • 13757 Posts
Judging by your list TC, you must get irritated with a whole bunch of games
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Justforvisit

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#21 Justforvisit
Member since 2011 • 2660 Posts

A lot, but, good lord, ESCORT MISSIONS!

Forcing your pacing down so much with an annoying idiot you don't even care for just for the sake of having an escort mission.

But, there's even a "Next Level" to this:

VEHICLE ESCORT MISSIONS!

Who the EFF in the gaming industry had this "AMAZING" idea "Hey, Escort Missions already ARE annoying as f*** and forcing your pace down, so why don't we hinder the player even SOME MORE by placing him / her in a car / boat / plane and have to protect another car / boat / plane with it"???? >_<

Their only redeeming quality is if the person you escort is in Godmode, a.K.a. can't die, but then it makes you wonder: "Why an escort mission at all?" I mean, sure it's nice I don't have to worry about the partners safety, but it still drags me out of MY game pacing when I always have to wait for no apparent reason...

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HipHopBeats

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#22 HipHopBeats
Member since 2011 • 2850 Posts

Judging by your list TC, you must get irritated with a whole bunch of gamesTreflis

Depends on how much filler content is in the game. I enjoy Dragon's Dogma for example whoch has a lot of these flaws but most of them are more or less skippable unless you're a trophy whore.

But games like AC Brotherhood suddenly introducing Super Mario Bros timed missions needed to unlock extra bonuses is crap. Give me a difficult boss fight or something that fits the narrative general gameplay for that particular game. Not silly 'simon says' quests that make no sense.

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Goyoshi12

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#24 Goyoshi12
Member since 2009 • 9687 Posts

Oh man. Woo...oh boy. Wow, um...OK.

Let me get my lists.

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The_Last_Ride

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#25 The_Last_Ride
Member since 2004 • 76371 Posts
loading screens expensive dlc when it isn't worth it or even map dlc pay 2 win games are the worst difficulty spikes, having a uneven gameplay difficulty when the game gets really hard when it is on a set diffuclty. Or having a lot of enemies being able to be cut down easily only to have some random dude one shotting you.
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Pedro

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#26 Pedro
Member since 2002 • 73878 Posts
Long loading times Unskippable cutscenes Force walk cutscenes in which you are forced to move at a slow pace while someone talks to you via head piece. Shockwave, sorry buts just a lame mechanism expecially when it originates from an enemy stomping their feet. Frequent cutscenes. I play games to interact not watch. Fetch quest filler. Skyward sword is the master of this. Invisible walls. Contextual interaction. In one situation you can interact with an item but in another situation you can't for no real reason. Animation locking. The moments where your character is locked in an animation and you are unable to react to the change in situation. Enemies that can grab you. I hate the fact that i can be grabbed while vioently swinging a sword. Reloading the level when you die instead of reseting. This is adds unecessary loading times. Convenient malfunction. This is a Naughty Dog's favorite, in which the main character helps someone escape but escape route conveniently becomes inaccessible to you. Its fine if used once but not multiple times in one game. Meet NPC at location C only to not reach in time to save him or her. Gameover for no win situations. These are moments in which it doesn't matter if you prevail in the fight or not you will loose but if you do loose the game is over. QTE. The overused and half ass interactive movie interaction, this crap needs to die. Introduction of new gameplay mechanics at the end of the game that is also needed to defeat the boss. Introduction of new gameplay mechanics that are critical for only one section of the game. I will stop for now. :D
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deactivated-57d773aa56272

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#27 deactivated-57d773aa56272
Member since 2006 • 2292 Posts

For me video games are what they are.  They can be hard in different ways.  But what kills is it when the system breaks or scratches discs, broken controllers and cheap products that snap into pieces.

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MirkoS77

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#28 MirkoS77
Member since 2011 • 17968 Posts

[QUOTE="MirkoS77"]

[QUOTE="osan0"]timed games. even if its a really long time. e.g. i keep hearing wonderful things about P4G but, as i understand it at least, if you miss some things due to timing then it can become game over. so the game is a non runner for me. I prefer to explore games at my leisure. an overall time limit on games (need to be done by X number of turns etc.).El_Zo1212o

Couldn't agree more.  I hate time limits on any part of a game.  I don't mind being under pressure (chase scenes for example), but the level design has to point me in the right direction at all times so I'm not running around like a chicken with my head cut off not knowing what to do or were to go.

Exactly why I played Dead Rising 2 for only about two weeks before I set it down and have only picked it up once or twice since.

I didn't bother with the 2nd because I remember something about the first involving time limits with escort missions or something.  It was far more frustrating than it was worth.

It's good to see you back on the boards, btw. :)

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sukraj

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#29 sukraj
Member since 2008 • 27859 Posts

No pets for me.

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El_Zo1212o

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#30 El_Zo1212o
Member since 2009 • 6057 Posts

[QUOTE="El_Zo1212o"][QUOTE="MirkoS77"]Couldn't agree more.  I hate time limits on any part of a game.  I don't mind being under pressure (chase scenes for example), but the level design has to point me in the right direction at all times so I'm not running around like a chicken with my head cut off not knowing what to do or were to go.

MirkoS77

Exactly why I played Dead Rising 2 for only about two weeks before I set it down and have only picked it up once or twice since.

I didn't bother with the 2nd because I remember something about the first involving time limits with escort missions or something.  It was far more frustrating than it was worth.

It's good to see you back on the boards, btw. :)

Thanks. Although there are surely several people who wished I'd stayed away if you check various threads around here and OT.
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Gelugon_baat

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#31 Gelugon_baat
Member since 2003 • 24247 Posts

Mine would be luck-based gameplay elements - especially chance-to-hit percentages and shot-scatter rolls.

gaussian1.jpg

Those, and "it evens out in the long-run" arguments in support of luck-based elements.

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Jacanuk

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#32 Jacanuk
Member since 2011 • 20281 Posts

For me,

Underwater levels

Escort quests

Silent protagonists (unless there is character customization)

Infinite respawning enemies in the same spots

Pointless enemies like rats, snakes and spiders

QTE's

Protagonist death

Unlockable perks/skills - why not have every skill unlocked at the start and leveling up is the player's choice building up our favorite skills instead of wasting skill points, unlocking crap perks to get to the good stuff? (ex. skill trees Skyrim)

HipHopBeats

 

QTE`s seriusly if i wanted to play QTE´s i would go play Dragons Lair. Also the guy who reinvented QTE´s should be taken out and put into a VR machine where he had to do 1million QTE´s in a row.

Either just make the boss/event harder and let the player be free or dont do anything.

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wiouds

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#33 wiouds
Member since 2004 • 6233 Posts

Mine would be luck-based gameplay elements - especially chance-to-hit percentages and shot-scatter rolls.

gaussian1.jpg

Those, and "it evens out in the long-run" arguments in support of luck-based elements.

Gelugon_baat

I like the ideal of having to adapt to the times the roll is not with you. Those moments are a  fun test of you skills. I can understand getting made if you keepins missing with a 90% chance of hitting.

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Lulu_Lulu

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#34 Lulu_Lulu
Member since 2013 • 19564 Posts

[QUOTE="Gelugon_baat"]

Mine would be luck-based gameplay elements - especially chance-to-hit percentages and shot-scatter rolls.

gaussian1.jpg

Those, and "it evens out in the long-run" arguments in support of luck-based elements.

wiouds

I like the ideal of having to adapt to the times the roll is not with you. Those moments are a  fun test of you skills. I can understand getting made if you keepins missing with a 90% chance of hitting.

I hate Critical Chance/Hit, especialy if my stats/progress is being tracked, I understand gambling with the situation but you can and can't do should be precise/exact.
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wiouds

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#35 wiouds
Member since 2004 • 6233 Posts

[QUOTE="wiouds"]

[QUOTE="Gelugon_baat"]

Mine would be luck-based gameplay elements - especially chance-to-hit percentages and shot-scatter rolls.

gaussian1.jpg

Those, and "it evens out in the long-run" arguments in support of luck-based elements.

Lulu_Lulu

I like the ideal of having to adapt to the times the roll is not with you. Those moments are a  fun test of you skills. I can understand getting made if you keepins missing with a 90% chance of hitting.

I hate Critical Chance/Hit, especialy if my stats/progress is being tracked, I understand gambling with the situation but you can and can't do should be precise/exact.

Being precise/exact is nothing that never happens in real life.Sometimes it not even your fault.

In games mainly RPG and tactical games I like have a percent chance to hit. It is one of the main thing I miss from the first Mass Effect game.

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Lulu_Lulu

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#36 Lulu_Lulu
Member since 2013 • 19564 Posts

[QUOTE="Lulu_Lulu"][QUOTE="wiouds"]

I like the ideal of having to adapt to the times the roll is not with you. Those moments are a  fun test of you skills. I can understand getting made if you keepins missing with a 90% chance of hitting.

wiouds

I hate Critical Chance/Hit, especialy if my stats/progress is being tracked, I understand gambling with the situation but you can and can't do should be precise/exact.

Being precise/exact is nothing that never happens in real life.Sometimes it not even your fault.

So you play games to simulate real life ?
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wiouds

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#37 wiouds
Member since 2004 • 6233 Posts

[QUOTE="wiouds"]

[QUOTE="Lulu_Lulu"] I hate Critical Chance/Hit, especialy if my stats/progress is being tracked, I understand gambling with the situation but you can and can't do should be precise/exact.Lulu_Lulu

Being precise/exact is nothing that never happens in real life.Sometimes it not even your fault.

So you play games to simulate real life ?

If it adds to the game then I do not mind it.

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Lulu_Lulu

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#38 Lulu_Lulu
Member since 2013 • 19564 Posts
Actualy forget that earlier post, it was stupid, lets try again, so you play games with the intent of simulating what real encounters would be like ?
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Canvas_Of_Flesh

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#39 Canvas_Of_Flesh
Member since 2007 • 4052 Posts
I hate those awful, long tutorials and games that have a lack of subtitles.
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JML897

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#40 JML897
Member since 2004 • 33134 Posts

I hate those awful, long tutorialsCanvas_Of_Flesh

Oh god, this. It shouldn't take me hours before I actually get into the meat of the game.

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MirkoS77

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#41 MirkoS77
Member since 2011 • 17968 Posts

[QUOTE="Canvas_Of_Flesh"]I hate those awful, long tutorialsJML897

Oh god, this. It shouldn't take me hours before I actually get into the meat of the game.

Zelda suffers from constant tutorials.  Man those games take people for idiots, it's ridiculous.

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Business_Fun

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#42 Business_Fun
Member since 2009 • 2282 Posts

Multi-part transforming bosses are particularly annoying (looking at you Final Fantasy). If I put something huge and horrifically powerful in the ground let that be the end of it, don't make me fight it again in a stronger and angrier form (especially without being given the chance to recover from the pounding I received at the hands of its first variation).

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HipHopBeats

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#43 HipHopBeats
Member since 2011 • 2850 Posts

[QUOTE="HipHopBeats"]

For me,

Underwater levels

Escort quests

Silent protagonists (unless there is character customization)

Infinite respawning enemies in the same spots

Pointless enemies like rats, snakes and spiders

QTE's

Protagonist death

Unlockable perks/skills - why not have every skill unlocked at the start and leveling up is the player's choice building up our favorite skills instead of wasting skill points, unlocking crap perks to get to the good stuff? (ex. skill trees Skyrim)

Jacanuk

 

QTE`s seriusly if i wanted to play QTE´s i would go play Dragons Lair. Also the guy who reinvented QTE´s should be taken out and put into a VR machine where he had to do 1million QTE´s in a row.

Either just make the boss/event harder and let the player be free or dont do anything.

Lol, QTE's suck in general. I can tolerate them during hacking sequences like in Mass Effect 1. Other than that, they're just a lazy excuse to add unwarranted variety.

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Namgis

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#44 Namgis
Member since 2009 • 3592 Posts

Online/MP trophies counting towards Plats. I am a completionist at heart and seeing games sit at anything but 100% is a major bummer.

 

 

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NodsToNothing

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#45 NodsToNothing
Member since 2008 • 89 Posts

I'm going to add one one that no one ever seems to mention in these types of lists, but that drives me crazy: I am sick to death of [either player-controlled or NPC] characters that start bitching at you when you idle for even a few seconds. Examples: Roman complaining that "This is SO f***ing boring!" if you take a few seconds too long to take your shot while playing darts in GTA IV, or [insert player-controlled character] complains "Can't stand around all day!" If you don't move for a few seconds while you're reading a piece of the game's collectible "intel" or whatever.

This is all too common in far too many games, and it annoys the hell out of me. Yeah, it was amusing the first time we saw Sonic the Hedgehog tapping his foot impatiently while glaring at is in a cross-armed stance, but can we please get over it now?

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anab0lic

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#46 anab0lic
Member since 2011 • 374 Posts

top down games that dont allow you to zoom out far enough.

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Venom_Raptor

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#47 Venom_Raptor
Member since 2010 • 6959 Posts
  • Timed sections
  • Regenerating boss health
  • Bad framerates
  • Escort missions
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Oozyrat

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#48 Oozyrat
Member since 2008 • 926 Posts

Timed games is a good example I saw. I couldn't play Pikmin because you had something like 24 hours to beat it. Even though it was probably a 10 hour game I couldn't play it without thinking of it. Also I don't really mind the protagonist dying as long as it's a really awesome death.

Also here are my personals -

"This area is locked, get ... DLC to play"
Microtransactions
Doing favors for people in big games (ME2 was annoying. "Help me find my cousin so I don't die at the end. And yes, this is more important than saving the universe.")
No split screen
Zombie games where there are only 4 zombie models
MOVIE GAMES!!
Repetitive dialogue
"Migrating host please wait"
Bad checkpoints (GTA...)
Racing games without good damage
Enemies that don't respond to taking damage (bullet sponge, also the new DMC chainsaw guys that nonstop ruined combos)
Games that clearly don't need multiplayer
Nonskippable cutscenes
Nonpausable cutscenes
When a character is introduced and you know they'll die (or say "leave me behind")
Orange "shoot me here" spots
Unkillable characters
Annoying kid characters
Of course, QTE (don't mind the occasional button pop up but Ryse was an example of what it shouldn't be)
Short looping soundtracks
When your character dies from touching water
When you can clearly go through a space but it won't let you (invisible walls)
Car chase scenes where if you crash they slow down to let you catch up and when you catch up to them they magically go 3x faster

I'm sure there are tons of others but they're pretty much my main ones.

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HipHopBeats

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#49 HipHopBeats
Member since 2011 • 2850 Posts

I'm going to add one one that no one ever seems to mention in these types of lists, but that drives me crazy: I am sick to death of [either player-controlled or NPC] characters that start bitching at you when you idle for even a few seconds. Examples: Roman complaining that "This is SO f***ing boring!" if you take a few seconds too long to take your shot while playing darts in GTA IV, or [insert player-controlled character] complains "Can't stand around all day!" If you don't move for a few seconds while you're reading a piece of the game's collectible "intel" or whatever.

This is all too common in far too many games, and it annoys the hell out of me. Yeah, it was amusing the first time we saw Sonic the Hedgehog tapping his foot impatiently while glaring at is in a cross-armed stance, but can we please get over it now?

NodsToNothing

Interesting observation. I guess devs do that in a poor attempt to make NPC's appear less static. What devs should do is make NPC's interact with the gaming environment more like Beth did with Serana in Skyrim or pawns in Dragon's Dogma that at least do useful things like mining ores and collecting loot.

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HipHopBeats

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#50 HipHopBeats
Member since 2011 • 2850 Posts

Timed games is a good example I saw. I couldn't play Pikmin because you had something like 24 hours to beat it. Even though it was probably a 10 hour game I couldn't play it without thinking of it. Also I don't really mind the protagonist dying as long as it's a really awesome death.

Also here are my personals -

"This area is locked, get ... DLC to play"
Microtransactions
Doing favors for people in big games (ME2 was annoying. "Help me find my cousin so I don't die at the end. And yes, this is more important than saving the universe.")
No split screen
Zombie games where there are only 4 zombie models
MOVIE GAMES!!
Repetitive dialogue
"Migrating host please wait"
Bad checkpoints (GTA...)
Racing games without good damage
Enemies that don't respond to taking damage (bullet sponge, also the new DMC chainsaw guys that nonstop ruined combos)
Games that clearly don't need multiplayer
Nonskippable cutscenes
Nonpausable cutscenes
When a character is introduced and you know they'll die (or say "leave me behind")
Orange "shoot me here" spots
Unkillable characters
Annoying kid characters
Of course, QTE (don't mind the occasional button pop up but Ryse was an example of what it shouldn't be)
Short looping soundtracks
When your character dies from touching water
When you can clearly go through a space but it won't let you (invisible walls)
Car chase scenes where if you crash they slow down to let you catch up and when you catch up to them they magically go 3x faster

I'm sure there are tons of others but they're pretty much my main ones.

Oozyrat

I agree with all the other points you listed. Even many though many feel ME2 had a bad story, I actually didn't mind the 'help me find my cousin' side quests due to the big payoff in the Suicide Mission and cool gameplay mechanics.

I'm currently playing ME1 and Garrus was just telling me an interesting story about some freakazoid doctor he wanted to catch using humans as test subjects to grow clone body parts inside the test subjects.

When Garrus said the doctor got away due to legalities from C-Sec, I was thinking it would be cool if there was a side quest to find this doctor and sure enough the convo ended with Garrus saying that he had a possible location of this doctor.

Stories like that can be cool if executed in the right way but I can definitely see how they can become annoying in general. Especially if the gameplay mechanics suck.