What do you hate most about games today?

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TheManofTin

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#1 TheManofTin
Member since 2011 • 395 Posts

Every industry has problems. Which problem in the game industry bothers you the most?

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chilly-chill

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#2 chilly-chill
Member since 2010 • 8902 Posts
Inclusion of multiplayer in everything.
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quebec946

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#4 quebec946
Member since 2007 • 1607 Posts

forced multiplayer

one colour filter

day one dlc

massive milkage

pointless consolizations

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wiifan001

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#5 wiifan001
Member since 2007 • 18660 Posts

Improper use of DLC

Preorder now at Best Buy to get exclusive DLC.Preorder now at Gamestop to get exclusive DLC but different content from Best Buy.

Preorder xbox 360 version of "X" and get DLC exclusively for this platform.

There's DLC in the disc. At a low low price we got you suckered into buying the freekin stuff that should have been included free of freekin charge and get more content. YAY!

We're intentionally holding back costumes, weapons, characters, etc, that were prepared long before the game development time frame was up and disguise it as our passion for you that we care so much that we continue to improve the game and add all these extra features.


For the record, you'll notice how Nintendo doesn't do this. Just throwing that in the pot.

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GameboyTroy

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#6 GameboyTroy
Member since 2011 • 9855 Posts

Probably leaving out offline mp/co-op in games.

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brucecambell

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#7 brucecambell
Member since 2011 • 1489 Posts

The dumbing down of games.

Every game that now has to appeal to the masses of ADHD gamers. All games chasing Call Of Duty.

The demolition of great franchises. Every game or series now must be a pure action game.

Multiplayer being shoe horned into every game ( both coop & deathmatch MP )

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naju890_963

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#8 naju890_963
Member since 2008 • 8954 Posts

Annoying tutorials.

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wiouds

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#9 wiouds
Member since 2004 • 6233 Posts

I would say adding Mp into a game just to get the Co-op or deathmatch group.

Removing the meaningful complexity.

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sukraj

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#10 sukraj
Member since 2008 • 27859 Posts

Multiplayer

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Venom_Raptor

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#11 Venom_Raptor
Member since 2010 • 6959 Posts

Tacked-on multiplayer for games that don't need it.

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RageQuitter69

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#12 RageQuitter69
Member since 2012 • 1366 Posts

I agree with many others:

  • Pointless DLC (Most games from 2010-now)
  • Making non-action games pure action (e.g. Resident Evil 5 and Splinter Cell Conviction)
  • Dumbing down games for causual gamers (e.g. Prince of Persia 2008)
  • Valuing story over gameplay (e.g. Metal Gear Solid 4 Guns of the Patriots, Mass Effect 2 and Heavy Rain)
  • 40-50% of modern games are First Person Shooters (thanks to Activi$ion, Infinity Award and the idiots who buy Call of Duty every year)
  • Tacked on Multiplayer (The Resident Evil 5 Versus Mode DLC comes to mind, the words Resident Evil 5 and Versus Mode shouldn't even go together)
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Jackc8

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#13 Jackc8
Member since 2007 • 8515 Posts

Any game that has any shooting in it must be turned into a Call of Duty clone.

All games must have multiplayer.

Perpetual milking of franchises that haven't produced a good game since the PS2 era.

Who cares if it's not finished yet - we'll get the worst problems patched up within a few months after release.

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jun_aka_pekto

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#14 jun_aka_pekto
Member since 2010 • 25255 Posts

Why do most FPS games have trackers/radars ala movement detection in the movie Aliens, even WW2 ones? It takes away a lot of uncertainty and suspense in the unknown.

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wwefanforlife

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#15 wwefanforlife
Member since 2006 • 3249 Posts
  • I hate how most developers end up making a lot of First Person Shooters personally I think theres to many FPS games on the market.
  • Content that's already on the disc but it's locked if you don't pre-order or buy the DLC.
  • Developers who don't bother finishing the game and are forced to rely on patches. It's not good paying full price for a game when it's full of freezing issues, frame rate problems or just annoying glitches.
  • Mutiplayer developers seem to add it into every game and I'll be honest I don't mind multiplayer in some games but not every game needs it. Then offline multiplayer is cut for some strange reason.
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GeoffZak

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#16 GeoffZak
Member since 2007 • 3715 Posts

Forced multiplayer.

Obsession developer, publishers and gamers have with realistic graphics. (Games are supposed to be an ESCAPE from reality.)

Games are becoming way too easy.

Too many tutorials and tips interrupting gameplay.

Games are becoming too short.

Games are becoming too expensive.

Digital distribution.

3D gaming.

Motion control.

Game developers and publishers think we're stupid.

DLC, especially if it's planed, day one DLC.

TOO MANY SHOOTERS.

NOT ENOUGH RPGS.

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NiKva

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#17 NiKva
Member since 2010 • 8181 Posts
Unskippable tutorials and the $60 price tag.
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Namgis

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#18 Namgis
Member since 2009 • 3592 Posts
  • MP forced into titles that don't need nor warrant it. Self explanatory.
  • Pop up hints, turned on as default. I miss the days of figuring things out for myself.
  • 3-5 hour long campaigns for $60. And they wonder why we buy used.
  • Lack of difficulty. There is no sense of dread when you are down to your last life or running from danger when your life bar is near empty. You can just respawn/reload from last check point.
  • Devs suggesting they don't have the ability to create better games because of hardware limitations. The good ones I understand, but the ones that have been spewing out sh!t and blaming us for not buying it are responsible for the push on next gen.
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katana_duo

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#19 katana_duo
Member since 2005 • 1751 Posts
Most good games these days are far too short.
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famicommander

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#20 famicommander
Member since 2008 • 8524 Posts
Publishers. Mostly Western ones, but also Capcom and Sony Computer Entertainment.
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Jacanuk

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#21 Jacanuk
Member since 2011 • 20281 Posts

Every industry has problems. Which problem in the game industry bothers you the most?

TheManofTin
The insane idea that everyone wants to play multiplayer And the sad developement towards mindless COD clones we are seeing.
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YoshiYogurt

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#22 YoshiYogurt
Member since 2010 • 6008 Posts
-multiplayer -Games not even being released -Too many shooters
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MLBknights58

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#23 MLBknights58
Member since 2006 • 5016 Posts

The lack of wonder and amazement that was the sole feeling that got me hooked into games when I was a kid.

This comes with gaming all of my life I realize, but I cannot help but feel that most people are "wowed" by the graphics and look of the game rather than the content. That's more of the point I am trying to convey.

Flying through the incredible levels of Donkey Kong Country 2, discovering some bizarre locales in some old SNES and PC RPG's, moments that left me going "wow how did they think of that?"

This feeling seems lost to me today. I'm sure many of you out there feel quite differently, as there are incredible games being released every year; but I do not feel the sense of amazement and wonder that used to compel me to go to every nook and cranny, or get every single collectible just to see what would happen next.

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brucecambell

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#24 brucecambell
Member since 2011 • 1489 Posts

I also want to add this pre order bonuses. Different regions, or different stores get different content, all of which is orginal game content that was ripped out for the sake of these pre order bonuses.

Then there is the exclusive content in new games that is locked to a online code. For example RAGE has a code to unlock a weapons pack that should already be in the game. Deus Ex had something similar. So if i go to play the game on another gamertag that content wont be there, because its tied to an account.

Thats complete bull. Now im screwed out of content that i should already be able to access without this 1 time code.

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SoNin360

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#25 SoNin360
Member since 2008 • 7175 Posts
excessive DLC and online passes. Otherwise I can't think of much else that's different from "old" games that bothers me.
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The__Kraken

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#26 The__Kraken
Member since 2012 • 858 Posts

When time, money, and manpower is wasted on multiplayer when the game does not even need it.

And when there is Multiplayer in a game where it is needed, I hate it when they exclude split-screen. *Glares at NFS:HP 2010 and Criterion*

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almasdeathchild

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#27 almasdeathchild
Member since 2011 • 8922 Posts

to many fps and shooters. that even games are changing their genre to appeal to the masses nothing feels different or unique anymore unless they completly remove guns from it.

i don't mind that games have multiplayer but don't think im going to spend all my time on it.with a 3 hour single player.i pay 60$ and yea i play online but times i don't want to and shortening the single player is BS

games seem waaaaaaaaaaaaaaaaaaaaaay to easy like holy crap

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Starshine_M2A2

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#28 Starshine_M2A2
Member since 2006 • 5593 Posts

DLC in place of expansion packs and overzealous DRM.

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MonkeySpot

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#29 MonkeySpot
Member since 2010 • 6070 Posts

Myopic devotion to online MP no matter what the subject of the game. Most games now are judged on replay value by whether or not it has online MP, as apposed to unlockables, and New-Game-Plus.

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trent44

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#30 trent44
Member since 2008 • 255 Posts

The lack of wonder and amazement that was the sole feeling that got me hooked into games when I was a kid.

This comes with gaming all of my life I realize, but I cannot help but feel that most people are "wowed" by the graphics and look of the game rather than the content. That's more of the point I am trying to convey.

Flying through the incredible levels of Donkey Kong Country 2, discovering some bizarre locales in some old SNES and PC RPG's, moments that left me going "wow how did they think of that?"

This feeling seems lost to me today. I'm sure many of you out there feel quite differently, as there are incredible games being released every year; but I do not feel the sense of amazement and wonder that used to compel me to go to every nook and cranny, or get every single collectible just to see what would happen next.

MLBknights58

I am there with you. I have been trying to figure out what games seem to be missing now days, and this really seems to be it.

When I look back at NES, SNES, N64, GC, GB, GBC, GBA, DS, SMS, GEN, SAT, DC, GG, PS1, PS2, PSP and even TG-16 and TG-CD games. The many good and great games from those libraries had a certain tone and feel to them that you were in a whole new experience from one game to another.

From the unique music, to the strange takes on gameplay, to the quirky characters, the wild, wacky, and mysterious worlds dreamed by great developers, even unique GUIs, windows, options, layouts , different takes on in game physics, the blend of many styles of 2D and 3D geometry, texturing, and art directions, great gaming challenges, super secret hidden items, events, and locations, tough and secret unlockable modes, difficulties, challenges, characters, items, and cheats, and local co-op and versus in games that were actually bettered by those modes.

I really wish we would get more games like those now days. I know we get one every now and again, but it is a tough hunt to find such gems in a landfill of shovelware, over done sequels, clones, and metric driven copouts.

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skooks

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#31 skooks
Member since 2006 • 1411 Posts

Multiplayer tacked on to everything, the oversaturation of DLC, online passes.

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Shame-usBlackley

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#32 Shame-usBlackley
Member since 2002 • 18266 Posts

Inaccurate controls/motion controls.

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Boddicker

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#33 Boddicker
Member since 2012 • 4458 Posts

The lack of wonder and amazement that was the sole feeling that got me hooked into games when I was a kid.

This comes with gaming all of my life I realize, but I cannot help but feel that most people are "wowed" by the graphics and look of the game rather than the content. That's more of the point I am trying to convey.

Flying through the incredible levels of Donkey Kong Country 2, discovering some bizarre locales in some old SNES and PC RPG's, moments that left me going "wow how did they think of that?"

This feeling seems lost to me today. I'm sure many of you out there feel quite differently, as there are incredible games being released every year; but I do not feel the sense of amazement and wonder that used to compel me to go to every nook and cranny, or get every single collectible just to see what would happen next.

MLBknights58

I know EXACTLY what you mean. The magic just isn't there anymore.

The things I hate basically go hand in hand for the most part. Namely how shallow games have become (industry word=streamlining) and how games hold your hand like a toddler and walk you through everything.

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Lucky_Krystal

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#34 Lucky_Krystal
Member since 2011 • 1389 Posts

Games that have quite a bit of replay value and/or are challenging but (this is hilarious) DON'T ALLOW YOU TO SKIP CUTSCENES. I doesn't make me hate the game, its just annoying. Every game should allow you to skip cutscenes.

I'm serious...this is hilarious...

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cyborg100000

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#35 cyborg100000
Member since 2005 • 2905 Posts

I agree with what everyone's said. There's a lack of new ideas, everyone's clinging on to past franchises and in some cases not even living up to them i.e. Mechwarrior going F2P with no SP, Syndicate as a FPS or X-Com simply being remade instead of someone coming up with perhaps the same gameplay with a new story or units.

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padavid10

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#36 padavid10
Member since 2004 • 47 Posts

Rubbish DLC is definitely the worst thing in gaming.

There have been a few good additions such as GTA IV's expansions, Red Dead Redemption Undead Nightmare and Dawnguard.

Lots more rubbish though.

http://second-gen-gamer.blogspot.co.uk/2012/07/dlc-future-of-gaming.html

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Smokescreened84

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#37 Smokescreened84
Member since 2005 • 2565 Posts
1) The obsession with multi player and slapping it onto so many games that don't need it. 2) The tiresome notion in the industry that only males play video games, video games have always been something enjoyed by male and female alike, female gamers just tend to keep quiet so not to be pestered among other things. That can make it hard for female gamers to be noted. 3) The over abundance of male lead only and the increasing lack of playable female leads and almost always making them into the stereotypical kind of male character with bulking muscles, buzz cut hair and limited intellects. It would be nice to see a balance in games to allow players to choose for themselves, instead of lumping them with a stereotype. 4) There are too many shooters in the market, the military FPS/TPS in particular has become stale and boring and has been for a while. 5) The lack of new ideas and when new ideas are introduced, most tend to dismiss them because they aren't some COD clone or COD/Halo/Gears Of War rehash. 6) The milking of franchises like FIFA, Madden, COD and more. 7) The lack of challenge in games due to the dumbing down of gaming to cater to those who lack any patience. 8) A lot of the useless DLC. Much of it should just be in the game anyway instead of having to pay extra. Map packs are also useless. 9) The stupid idea of limiting game releases until around the Christmas season. So few games come out during the rest of the year and then so many appear around Christmas, leading to only a tiny handful of titles being noticed while other games which may be much more worth the money tend to fall by the way side. 10) Too much focus on lots of explosions, gun play and cinematic action over any decent story and any decent game play.
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Grovilis

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#38 Grovilis
Member since 2008 • 3728 Posts

Singleplayer games focusing on cutscenes to engage the player into the story.

Scavenger hunts that artificially prolong a game's length (some can be fun to an extent, though).

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Ryder_49

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#41 Ryder_49
Member since 2011 • 119 Posts
Lack of challenge. Lack of new ideas.
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koospetoors

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#42 koospetoors
Member since 2004 • 3715 Posts
Forced Multi-player Way too many shooters DLC is getting out of hand (they're friggen selling endings as DLC already, what's next?) Milking Way too much focus on graphics over everything else
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Lord_Nas3k

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#43 Lord_Nas3k
Member since 2006 • 1492 Posts

Too many overly-scripted, on rails cutscene shooters.lolmaxpayne3

Also, the dumbing-down/casualization of some franchises.

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m25105

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#44 m25105
Member since 2010 • 3135 Posts
That we're treated as idiots who are only good for being milked dry of our money. But the people that accept getting **** in the ass, by these greedy companies pisses me off more.
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Rick_Sure

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#45 Rick_Sure
Member since 2011 • 371 Posts

Much like everyone else but I will add on making online parts of a game needed to complete 100% of a game.

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onebeelo

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#46 onebeelo
Member since 2011 • 440 Posts
games trying to be like movies instead of taking advantage of the strengths of their own medium
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keech

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#47 keech
Member since 2003 • 1451 Posts
After reading many of the posts on this thread, I'm starting to think gamers themselves are what I dislike. Not because the complaints on this thread are wrong. They are all mostly legit issues. But I didn't read a single post that actually looks at the bigger picture of WHY these things are happening. The industry is hitting a stage where it's considered a real entertainment medium by more and more people. But the industry still has to learn with that acceptance comes a responsibility to develop and release games with firm business ethics and respect to the consumer. Something that almost every prominent dev and publisher lacks right now.
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Ballroompirate

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#48 Ballroompirate
Member since 2005 • 26695 Posts

Tacked-on multiplayer for games that don't need it.

Venom_Raptor

This, same with forced co-op. As much as I love co-op some games shouldn't have them.

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quebec946

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#49 quebec946
Member since 2007 • 1607 Posts

no one said color filter?:?

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Emraldo

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#50 Emraldo
Member since 2004 • 1959 Posts

Quick time events are the bane of my existance. If you want me to do something cool, give me the tools to do it myself.