Every industry has problems. Which problem in the game industry bothers you the most?
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Improper use of DLC
Preorder now at Best Buy to get exclusive DLC.Preorder now at Gamestop to get exclusive DLC but different content from Best Buy.
Preorder xbox 360 version of "X" and get DLC exclusively for this platform.
There's DLC in the disc. At a low low price we got you suckered into buying the freekin stuff that should have been included free of freekin charge and get more content. YAY!
We're intentionally holding back costumes, weapons, characters, etc, that were prepared long before the game development time frame was up and disguise it as our passion for you that we care so much that we continue to improve the game and add all these extra features.
For the record, you'll notice how Nintendo doesn't do this. Just throwing that in the pot.
The dumbing down of games.
Every game that now has to appeal to the masses of ADHD gamers. All games chasing Call Of Duty.
The demolition of great franchises. Every game or series now must be a pure action game.
Multiplayer being shoe horned into every game ( both coop & deathmatch MP )
I agree with many others:
Any game that has any shooting in it must be turned into a Call of Duty clone.
All games must have multiplayer.
Perpetual milking of franchises that haven't produced a good game since the PS2 era.
Who cares if it's not finished yet - we'll get the worst problems patched up within a few months after release.
Why do most FPS games have trackers/radars ala movement detection in the movie Aliens, even WW2 ones? It takes away a lot of uncertainty and suspense in the unknown.
Forced multiplayer.
Obsession developer, publishers and gamers have with realistic graphics. (Games are supposed to be an ESCAPE from reality.)
Games are becoming way too easy.
Too many tutorials and tips interrupting gameplay.
Games are becoming too short.
Games are becoming too expensive.
Digital distribution.
3D gaming.
Motion control.
Game developers and publishers think we're stupid.
DLC, especially if it's planed, day one DLC.
TOO MANY SHOOTERS.
NOT ENOUGH RPGS.
The lack of wonder and amazement that was the sole feeling that got me hooked into games when I was a kid.
This comes with gaming all of my life I realize, but I cannot help but feel that most people are "wowed" by the graphics and look of the game rather than the content. That's more of the point I am trying to convey.
Flying through the incredible levels of Donkey Kong Country 2, discovering some bizarre locales in some old SNES and PC RPG's, moments that left me going "wow how did they think of that?"
This feeling seems lost to me today. I'm sure many of you out there feel quite differently, as there are incredible games being released every year; but I do not feel the sense of amazement and wonder that used to compel me to go to every nook and cranny, or get every single collectible just to see what would happen next.
I also want to add this pre order bonuses. Different regions, or different stores get different content, all of which is orginal game content that was ripped out for the sake of these pre order bonuses.
Then there is the exclusive content in new games that is locked to a online code. For example RAGE has a code to unlock a weapons pack that should already be in the game. Deus Ex had something similar. So if i go to play the game on another gamertag that content wont be there, because its tied to an account.
Thats complete bull. Now im screwed out of content that i should already be able to access without this 1 time code.
When time, money, and manpower is wasted on multiplayer when the game does not even need it.
And when there is Multiplayer in a game where it is needed, I hate it when they exclude split-screen. *Glares at NFS:HP 2010 and Criterion*
to many fps and shooters. that even games are changing their genre to appeal to the masses nothing feels different or unique anymore unless they completly remove guns from it.
i don't mind that games have multiplayer but don't think im going to spend all my time on it.with a 3 hour single player.i pay 60$ and yea i play online but times i don't want to and shortening the single player is BS
games seem waaaaaaaaaaaaaaaaaaaaaay to easy like holy crap
Myopic devotion to online MP no matter what the subject of the game. Most games now are judged on replay value by whether or not it has online MP, as apposed to unlockables, and New-Game-Plus.
The lack of wonder and amazement that was the sole feeling that got me hooked into games when I was a kid.
This comes with gaming all of my life I realize, but I cannot help but feel that most people are "wowed" by the graphics and look of the game rather than the content. That's more of the point I am trying to convey.
Flying through the incredible levels of Donkey Kong Country 2, discovering some bizarre locales in some old SNES and PC RPG's, moments that left me going "wow how did they think of that?"
This feeling seems lost to me today. I'm sure many of you out there feel quite differently, as there are incredible games being released every year; but I do not feel the sense of amazement and wonder that used to compel me to go to every nook and cranny, or get every single collectible just to see what would happen next.
MLBknights58
I am there with you. I have been trying to figure out what games seem to be missing now days, and this really seems to be it.
When I look back at NES, SNES, N64, GC, GB, GBC, GBA, DS, SMS, GEN, SAT, DC, GG, PS1, PS2, PSP and even TG-16 and TG-CD games. The many good and great games from those libraries had a certain tone and feel to them that you were in a whole new experience from one game to another.
From the unique music, to the strange takes on gameplay, to the quirky characters, the wild, wacky, and mysterious worlds dreamed by great developers, even unique GUIs, windows, options, layouts , different takes on in game physics, the blend of many styles of 2D and 3D geometry, texturing, and art directions, great gaming challenges, super secret hidden items, events, and locations, tough and secret unlockable modes, difficulties, challenges, characters, items, and cheats, and local co-op and versus in games that were actually bettered by those modes.
I really wish we would get more games like those now days. I know we get one every now and again, but it is a tough hunt to find such gems in a landfill of shovelware, over done sequels, clones, and metric driven copouts.
The lack of wonder and amazement that was the sole feeling that got me hooked into games when I was a kid.
This comes with gaming all of my life I realize, but I cannot help but feel that most people are "wowed" by the graphics and look of the game rather than the content. That's more of the point I am trying to convey.
Flying through the incredible levels of Donkey Kong Country 2, discovering some bizarre locales in some old SNES and PC RPG's, moments that left me going "wow how did they think of that?"
This feeling seems lost to me today. I'm sure many of you out there feel quite differently, as there are incredible games being released every year; but I do not feel the sense of amazement and wonder that used to compel me to go to every nook and cranny, or get every single collectible just to see what would happen next.
MLBknights58
I know EXACTLY what you mean. The magic just isn't there anymore.
The things I hate basically go hand in hand for the most part. Namely how shallow games have become (industry word=streamlining) and how games hold your hand like a toddler and walk you through everything.
Games that have quite a bit of replay value and/or are challenging but (this is hilarious) DON'T ALLOW YOU TO SKIP CUTSCENES. I doesn't make me hate the game, its just annoying. Every game should allow you to skip cutscenes.
I'm serious...this is hilarious...
I agree with what everyone's said. There's a lack of new ideas, everyone's clinging on to past franchises and in some cases not even living up to them i.e. Mechwarrior going F2P with no SP, Syndicate as a FPS or X-Com simply being remade instead of someone coming up with perhaps the same gameplay with a new story or units.
Rubbish DLC is definitely the worst thing in gaming.
There have been a few good additions such as GTA IV's expansions, Red Dead Redemption Undead Nightmare and Dawnguard.
Lots more rubbish though.
http://second-gen-gamer.blogspot.co.uk/2012/07/dlc-future-of-gaming.html
Too many overly-scripted, on rails cutscene shooters.lolmaxpayne3
Also, the dumbing-down/casualization of some franchises.
Tacked-on multiplayer for games that don't need it.
Venom_Raptor
This, same with forced co-op. As much as I love co-op some games shouldn't have them.
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