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Atmosphere and psychological terror mostly. I also prefer there to be a lack of weapons/ammo if any at all.
For me it's:
Atmosphere is an obvious must, though art direction helps boast this element greatly.
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Gameplay mechanics that rely on limited resources help push momentary decisions constantly, as well as the ability to backtrack through areas. The decision to eliminate an enemy so one doesn't have to cross their path again is greatly pushed by backtracking so it becomes a somewhat important element in the scheme of things.
I like survival horror when it focuses on surviving the horror movie setting than the horror. Worse thing that can be done in a survival horror game is to focus too much on the horror and trying to scare the player. To scare the player they do two things. First they just add jump scares into the game. Second they weaken the game play and limit what you can do in it.
The ideal of the vulnerable main character is a joke when it comes to try horror. I do not find the games where you are just a guy that is just like a man stuck in a wheelchair with on good hand running from thing as they really scary. Laugher is how I respond that ideal. Dangers that can take care of capable character is more of a threat then one that take out vulnerable characters.
Something I would like to see in a game is an option for permadeath. I just don't get a sense of fear when my character can spawn endlessly and all I have to do is try try again until I achieve whatever it is that I'm trying to do.Â
Many gamers don't want permadeath and I suppose game designers continuously cater to them, but there should be an option for those of us who want a sense of realism. Permadeath has been included in certain games (ie. Xcom) so it shouldn't be rocket science.
Another option I would like to see is being able to switch from FPS to non-FPS (is. Spellforce) on the fly.
I believe game designers need to start thinking outside the box and create games that are more realistic in nature. Leave the arcade style games for consoles and serious games for PC gamers.
Something I would like to see in a game is an option for permadeath. I just don't get a sense of fear when my character can spawn endlessly and all I have to do is try try again until I achieve whatever it is that I'm trying to do.Â
Many gamers don't want permadeath and I suppose game designers continuously cater to them, but there should be an option for those of us who want a sense of realism. Permadeath has been included in certain games (ie. Xcom) so it shouldn't be rocket science.
Another option I would like to see is being able to switch from FPS to non-FPS (is. Spellforce) on the fly.
I believe game designers need to start thinking outside the box and create games that are more realistic in nature. Leave the arcade style games for consoles and serious games for PC gamers.
jamesjgraham
Obscure maybe? Any of your characters die in the game, that's it, they're dead.Â
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