[QUOTE="Mawy_Golomb"][QUOTE="LoG-Sacrament"] lol i see you enjoyed my joke. it was never really a question of respect, but we might as well continue now that we are here. id never question what somebody finds fun in something so trivial as a videogame, but id say that you seem to be stereotyping large groups of video games. video game multiplayer about more than just seeing who is best. computer players simply cant hold a candle to real people. its much more fun to play against a person who can adapt stragetically than a cold and mechanical computer player. if you dont believe me, then go play counter strike with bots and with people (the experience is extremely different). and id have to imagine that your mp stigma is with competitive games, because there is a whole other world of coop gaming as well. you could even make the next step in the mp staircase and go to mmo's. LoG-Sacrament
Most video games with multiplayer deal with violence and the violence is at the core of the gameplay. That is what I'm talking about. Of course, there are games that go beyond FPS's, fighting games, action-adventure games, strategy games, tactics games, and any other known genre that deals with violence, but it is likely that those titles also don't appeal to me as much. Simulation titles are something that I'm interested in, besides that of any games which include violence since simulation elements are actually becoming possible to implement in games w/violence, which then not only makes a world come to life even more, but that gives a game more purpose than just killing someone/something to advance in the storyline. It's the dialogue, the decision-making, the paths which can be taken by a person that make the experience so interesting. The relationships which are built all around the paths, too, are certainly important. The last comment which I will make about multiplayer is that I've been solely associated with video games, so co-op and multiplayer are less likely for me to focus on. MMOGs are way too addictive in most cases. I've played Runescape before and the experience has become repetitive for me. Co-op actually seems quite intriguing to me since you are playing for the purpose of going through a storyline as well as to work with another player or set of players. In fact, I must say that I have a unique concept in mind for co-op and multiplayer that I will desperately try to introduce once I am in the video game industry. And rest assured, when people do see it, they'll think to themselves, "why didn't anyone come up with such a brilliant idea?"
for the love of all thats good left in the world, do not judge mmo's off of runescape. its like judging all of literature after just reading an archy comic. care to share with us your innovative idea? or maybe youve silenced yourself much like nintendo silenced miyamoto so competitors wouldnt steal his ideas?Ahhh!!! There has already been a game in development for one year before my idea came into existence. I had might as well tell you my idea since it has already been thought up by someone else. The idea was to make a game/mod (I'm going to still try to make a low-budget mod of this concept) which allows the combination of co-op gameplay (playing w/others in a storyline) and multiplayer, such where the NPCs are actually all players, so there are no NPCs in a game at all. This idea of mine was started sometime in 2008 (maybe around the summer time) and not until today, when I was looking at 15 games that most people forgot (Driver 5, L.A. Noire, etc.) did I see that there was actually an idea like mine in mind for a game. And that game is known as The Crossing. It combines single-player (the story) with multiplayer, which gets you a new mode called "crossplayer." There are no NPCs in the single-player portion of the game. Instead, as you would've guessed, everyone within the world is a player. It's so unbelievably shocking to know how many people in the world can actually share similar ideas.
Before GTA:SA came out, I actually was interested in modding games. I brainstormed a lot of ideas and one of them was to have a parachute in the game. Out of nowhere, I found that GTA:SA made that possible. I couldn't believe my own eyes. Well, there you have it. Even if I kept my big mouth shut, it wouldn't make a difference because The Crossing already has such an extremely similar concept to that of mine, so it is impossible for me to get out such an idea before this game (unless it gets delayed for several years, which I doubt will happen).
In case you are interested in The Crossing, you can read about it on Wikipedia, or on this website:
http://www.gamesradar.com/pc/the-crossing/g-20070109103328574003
There is even an official website for the game, which can be found here: http://www.arkane-studios.com/en/the-crossing.php
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