What Game Had the Best Graphics on the Dreamcast?

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SauceCaptain

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#1 SauceCaptain
Member since 2004 • 1273 Posts

I've noticed something about Dreamcast Games, it seems none of them are at the limit of what the system can do graphically. Nearly every single game on the Dreamcast is a PS1 port, N64 port, PS2 port, Arcade port, PCport,or was a launch title that was rushed in development, or a game near the end of the Dreamcast short lifespan that was rushed in development. It seems like every game on the system had something that held it back from pushing the limits of what the Dreamcast could do. Even exclusive games made by Sega were usually rushed at the begining or end of the Dreamcast life span. So are there any games out there that really show what the Dreamcast can do / what Dreamcast games have the best graphics?

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ThePerro

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#2 ThePerro
Member since 2006 • 3105 Posts

I think Soul Calibur was graphically the best. Although the Dreamcast had lots of great games, not many had good graphics, heck some like Sonic Adventure had terrible graphical bugs, and thus most of its games were smooth and blocky.

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Emerald_Warrior

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#3 Emerald_Warrior
Member since 2008 • 6581 Posts
Soul Caliber was definetly a fine looking game. Dead or Alive was as well. The gameplay on both games are just as good, both are great fighting games. Sonic Adventure has some pretty impressive 3D visuals, as well (but I didn't find it nearly as fun as the 2D Sonic games). Marvel vs. Capcom shows of some very impressive 2D visuals, as well. It's a perfect port of the actual arcade, which even PS1 & Saturn couldn't accomplish.
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sayyy-gaa

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#4 sayyy-gaa
Member since 2002 • 5850 Posts

Shenmue 2 is the best looking dreamcast game hands down. Other great looking DC games are

Shenmue

Headhunter

PSO

Soul Calibur

Sword of the Berzerk

Ecco the Dolphin

Shenmue series is the best though. It pushed the limits of the system. Shenmue II on a monitor with a VGA box(blaze is my preference) is mind blowing.

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AntoineCoyote

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#5 AntoineCoyote
Member since 2008 • 297 Posts

Eh, Shenmue is the first game I can remember in my entire life going "HOLY CRAP THOSE GRAPHICS ARE SO AMAZING! THEY ARE SO DETAILED AND REALISTIC!" Never saw Shenmue 2 and I'm pretty sure Jet Set Radio Future was damn pretty looking? I only remember the xbox version though = /

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Tano218

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#6 Tano218
Member since 2010 • 1505 Posts

jet grind radio,soul calibur.....and that is about all i cant think of for now

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bleedvideogames

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#7 bleedvideogames
Member since 2010 • 742 Posts

RE: Code Veronica looked really good and was one of my fave DC games also

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Darkman2007

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#8 Darkman2007
Member since 2007 • 17926 Posts

Shenmue 2 in my opinion , the graphics are pretty amazing , considering the scope and size of the game.

keep in mind that even by that time in 2001, most RPGs were still using pre renderd backgrounds.

Shenmue 1 is also impressive, but less so.

DOA2 is also pretty sharp , as is Soul Calibur.

as far as 2D is concerned , I think Garou Mark of the Wolves is very good looking, both as a Dreamcast game, and as a Neo Geo game (where it appeared originally)

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sayyy-gaa

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#9 sayyy-gaa
Member since 2002 • 5850 Posts
[QUOTE="Darkman2007"]

Shenmue 2 in my opinion , the graphics are pretty amazing , considering the scope and size of the game.

keep in mind that even by that time in 2001, most RPGs were still using pre renderd backgrounds.

Shenmue 1 is also impressive, but less so.

DOA2 is also pretty sharp , as is Soul Calibur.

as far as 2D is concerned , I think Garou Mark of the Wolves is very good looking, both as a Dreamcast game, and as a Neo Geo game (where it appeared originally)

Garou doesn't look bad per se, but that tech was pretty old even back then. The best looking 2d fighter on the dreamcast(best looking...not best) is GGX. Again, it looks best in hi res with a vga box on a monitor! First hi res 2d fighter for a console ever methinks.
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Darkman2007

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#10 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"]

Shenmue 2 in my opinion , the graphics are pretty amazing , considering the scope and size of the game.

keep in mind that even by that time in 2001, most RPGs were still using pre renderd backgrounds.

Shenmue 1 is also impressive, but less so.

DOA2 is also pretty sharp , as is Soul Calibur.

as far as 2D is concerned , I think Garou Mark of the Wolves is very good looking, both as a Dreamcast game, and as a Neo Geo game (where it appeared originally)

sayyy-gaa

Garou doesn't look bad per se, but that tech was pretty old even back then. The best looking 2d fighter on the dreamcast(best looking...not best) is GGX. Again, it looks best in hi res with a vga box on a monitor! First hi res 2d fighter for a console ever methinks.

Im pretty sure Astra Superstars on the Saturn , runs in the Saturn's highest resolution , which is 704X480 , which is higher then what a DC can do (640X480), not sure why the Saturn seems to have a higher max resolution, as its an older system.

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aryoshi

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#11 aryoshi
Member since 2007 • 1729 Posts
Soul Calibur and Ecco The Dolphin both had some excellent visuals.
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nameless12345

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#12 nameless12345
Member since 2010 • 15125 Posts

Well Soul Calibur had even better graphics than the arcade version and was pretty spectacular for a 1999 fighter. Same goes for Shenmue, which had amazing facial detail (you should try playing it in high res in Chankast). I'd say Shenmue 2 had the best graphics on the Dreamcast, but I don't think Dreamcast was "out of this world" tech-wise. Enthusiasm may blind people into believing that certain hardware was better than it actually was. The DC was a impressive piece of tech when it first came out in fall 1998, but you have to understand that a high-end PC from 1999 (Pentium 3, Geforce DDR, 128 megs of ram) was superior to the DC and PS2 was stronger than DC too. The DC graphics chip is somewhere in the range of nvidia Riva TNT 2 and it has 16 megs of system ram and 8 megs of video ram. I think a PS2 game like GTA 3 would already be too much for the DC.

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ThePerro

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#13 ThePerro
Member since 2006 • 3105 Posts

If we're talking 2D, it's somewhat of a tie between SFIII: Third Strike and Garou Mark of the Wolves, but I have to give the upper hand to Third Strike because even with refined graphics, SNK's trademark 'grainy textures' are still present in Mark of the Wolves.

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Darkman2007

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#14 Darkman2007
Member since 2007 • 17926 Posts

Well Soul Calibur had even better graphics than the arcade version and was pretty spectacular for a 1999 fighter. Same goes for Shenmue, which had amazing facial detail (you should try playing it in high res in Chankast). I'd say Shenmue 2 had the best graphics on the Dreamcast, but I don't think Dreamcast was "out of this world" tech-wise. Enthusiasm may blind people into believing that certain hardware was better than it actually was. The DC was a impressive piece of tech when it first came out in fall 1998, but you have to understand that a high-end PC from 1999 (Pentium 3, Geforce DDR, 128 megs of ram) was superior to the DC and PS2 was stronger than DC too. The DC graphics chip is somewhere in the range of nvidia Riva TNT 2 and it has 16 megs of system ram and 8 megs of video ram. I think a PS2 game like GTA 3 would already be too much for the DC.

nameless12345
to be honest , the PS2's specs were hyped alot , to the point where some of the specs given regarding its polygon ability , were exaggerated. yeah ,its a newer system, by over a year , but to be honest , the higher price was just as much due to the DVD drive , as much as newer tech. I can see GTA3 running on the Dreamcast, given a solid programming enviroment, Shenmue 2 has less characters on the screen but they are considerably more detailed then he characters of GTA3. very late PS2 games would have serious trouble running on a DC, but eariler ones such as GTA3 are quite possible.
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nameless12345

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#15 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

Well Soul Calibur had even better graphics than the arcade version and was pretty spectacular for a 1999 fighter. Same goes for Shenmue, which had amazing facial detail (you should try playing it in high res in Chankast). I'd say Shenmue 2 had the best graphics on the Dreamcast, but I don't think Dreamcast was "out of this world" tech-wise. Enthusiasm may blind people into believing that certain hardware was better than it actually was. The DC was a impressive piece of tech when it first came out in fall 1998, but you have to understand that a high-end PC from 1999 (Pentium 3, Geforce DDR, 128 megs of ram) was superior to the DC and PS2 was stronger than DC too. The DC graphics chip is somewhere in the range of nvidia Riva TNT 2 and it has 16 megs of system ram and 8 megs of video ram. I think a PS2 game like GTA 3 would already be too much for the DC.

Darkman2007

to be honest , the PS2's specs were hyped alot , to the point where some of the specs given regarding its polygon ability , were exaggerated. yeah ,its a newer system, by over a year , but to be honest , the higher price was just as much due to the DVD drive , as much as newer tech. I can see GTA3 running on the Dreamcast, given a solid programming enviroment, Shenmue 2 has less characters on the screen but they are considerably more detailed then he characters of GTA3. very late PS2 games would have serious trouble running on a DC, but eariler ones such as GTA3 are quite possible.

The PS2 could do 60 million polys in theory, but it had too limited VRAM to do so.

DC specs: 200 Mhz RISC CPU (three times stronger than Pentium 2 - in theory), 100 Mhz PowerVR GPU (comparable to nvidia Riva TNT 2), 16 megs system ram + 8 megs VRAM

PS2 specs: 299 Mhz "Emotion Engine" ("three times stronger than Pentium 3"), 147 Mhz "Graphics Synthesizer" (in between Geforce 256 and Geforce 2 GTS), 32 megs unified RDRAM

Maybe GTA 3 could run on the Dreamcast, but San Andreas clearly wouldn't. Atleast not without massive sacrifices.

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Darkman2007

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#16 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="nameless12345"]

Well Soul Calibur had even better graphics than the arcade version and was pretty spectacular for a 1999 fighter. Same goes for Shenmue, which had amazing facial detail (you should try playing it in high res in Chankast). I'd say Shenmue 2 had the best graphics on the Dreamcast, but I don't think Dreamcast was "out of this world" tech-wise. Enthusiasm may blind people into believing that certain hardware was better than it actually was. The DC was a impressive piece of tech when it first came out in fall 1998, but you have to understand that a high-end PC from 1999 (Pentium 3, Geforce DDR, 128 megs of ram) was superior to the DC and PS2 was stronger than DC too. The DC graphics chip is somewhere in the range of nvidia Riva TNT 2 and it has 16 megs of system ram and 8 megs of video ram. I think a PS2 game like GTA 3 would already be too much for the DC.

nameless12345

to be honest , the PS2's specs were hyped alot , to the point where some of the specs given regarding its polygon ability , were exaggerated. yeah ,its a newer system, by over a year , but to be honest , the higher price was just as much due to the DVD drive , as much as newer tech. I can see GTA3 running on the Dreamcast, given a solid programming enviroment, Shenmue 2 has less characters on the screen but they are considerably more detailed then he characters of GTA3. very late PS2 games would have serious trouble running on a DC, but eariler ones such as GTA3 are quite possible.

The PS2 could do 60 million polys in theory, but it had too limited VRAM to do so.

DC specs: 200 Mhz RISC CPU (three times stronger than Pentium 2 - in theory), 100 Mhz PowerVR GPU (comparable to nvidia Riva TNT 2), 16 megs system ram + 8 megs VRAM

PS2 specs: 299 Mhz "Emotion Engine" ("three times stronger than Pentium 3"), 147 Mhz "Graphics Synthesizer" (in between Geforce 256 and Geforce 2 GTS), 32 megs unified RDRAM

Maybe GTA 3 could run on the Dreamcast, but San Andreas clearly wouldn't. Atleast not without massive sacrifices.

well , San Andreas is a later game, and while it does use the same engine, its improved quite a bit. so yeah , in that respect, I agree, I mean, I can see San Andreas running on a DC, though with less effects, lower resolution , and less characters onscreen. and I think the PS2's 60 million polygon figure is wrong in a few ways. first off, if that is indeed true, then those 60 million polygons would lack textures or any sort of special effects, the DC , according to Sega , can do around 6 million polygons, textured and with effects, and its only a year difference. Sony is notorious for overhyping or exaggerating their hardware specs, Sony initially claimed the PS1 could do 500,000 textured and light sourced polygons per second, which is wrong and unfeasable, since even the highest end arcade machine at the time , couldnt do that, let alone a home system. Sony later changed the figure to 180,000 thousand, which ironically puts it behined the Saturn's 200,000 textured polygons.
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sayyy-gaa

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#17 sayyy-gaa
Member since 2002 • 5850 Posts

If we're talking 2D, it's somewhat of a tie between SFIII: Third Strike and Garou Mark of the Wolves, but I have to give the upper hand to Third Strike because even with refined graphics, SNK's trademark 'grainy textures' are still present in Mark of the Wolves.

ThePerro
For the reason yo mentioned here, GGX is better looking than both those games, no grainy textures and no pixelation at higher resolutions. Those games do look amazing though.
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sayyy-gaa

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#18 sayyy-gaa
Member since 2002 • 5850 Posts
[QUOTE="nameless12345"]

[QUOTE="Darkman2007"][QUOTE="nameless12345"]

Well Soul Calibur had even better graphics than the arcade version and was pretty spectacular for a 1999 fighter. Same goes for Shenmue, which had amazing facial detail (you should try playing it in high res in Chankast). I'd say Shenmue 2 had the best graphics on the Dreamcast, but I don't think Dreamcast was "out of this world" tech-wise. Enthusiasm may blind people into believing that certain hardware was better than it actually was. The DC was a impressive piece of tech when it first came out in fall 1998, but you have to understand that a high-end PC from 1999 (Pentium 3, Geforce DDR, 128 megs of ram) was superior to the DC and PS2 was stronger than DC too. The DC graphics chip is somewhere in the range of nvidia Riva TNT 2 and it has 16 megs of system ram and 8 megs of video ram. I think a PS2 game like GTA 3 would already be too much for the DC.

to be honest , the PS2's specs were hyped alot , to the point where some of the specs given regarding its polygon ability , were exaggerated. yeah ,its a newer system, by over a year , but to be honest , the higher price was just as much due to the DVD drive , as much as newer tech. I can see GTA3 running on the Dreamcast, given a solid programming enviroment, Shenmue 2 has less characters on the screen but they are considerably more detailed then he characters of GTA3. very late PS2 games would have serious trouble running on a DC, but eariler ones such as GTA3 are quite possible.

The PS2 could do 60 million polys in theory, but it had too limited VRAM to do so.

DC specs: 200 Mhz RISC CPU (three times stronger than Pentium 2 - in theory), 100 Mhz PowerVR GPU (comparable to nvidia Riva TNT 2), 16 megs system ram + 8 megs VRAM

PS2 specs: 299 Mhz "Emotion Engine" ("three times stronger than Pentium 3"), 147 Mhz "Graphics Synthesizer" (in between Geforce 256 and Geforce 2 GTS), 32 megs unified RDRAM

Maybe GTA 3 could run on the Dreamcast, but San Andreas clearly wouldn't. Atleast not without massive sacrifices.

I aree with you about DC, but I think it's more because of the open world environs than anything else. I think the DC could approximate GTA3 with limited sacrifices an a few less people onscreen. The big thing is the continous open world. The DC can't(at least it never had) do that AND have all those people onscreen. The DC would have to segment the stages too much. Every three minutes of driving the DC would be loading for 30 secs or so.
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Darkman2007

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#19 Darkman2007
Member since 2007 • 17926 Posts
[QUOTE="nameless12345"]

[QUOTE="Darkman2007"] to be honest , the PS2's specs were hyped alot , to the point where some of the specs given regarding its polygon ability , were exaggerated. yeah ,its a newer system, by over a year , but to be honest , the higher price was just as much due to the DVD drive , as much as newer tech. I can see GTA3 running on the Dreamcast, given a solid programming enviroment, Shenmue 2 has less characters on the screen but they are considerably more detailed then he characters of GTA3. very late PS2 games would have serious trouble running on a DC, but eariler ones such as GTA3 are quite possible.sayyy-gaa

The PS2 could do 60 million polys in theory, but it had too limited VRAM to do so.

DC specs: 200 Mhz RISC CPU (three times stronger than Pentium 2 - in theory), 100 Mhz PowerVR GPU (comparable to nvidia Riva TNT 2), 16 megs system ram + 8 megs VRAM

PS2 specs: 299 Mhz "Emotion Engine" ("three times stronger than Pentium 3"), 147 Mhz "Graphics Synthesizer" (in between Geforce 256 and Geforce 2 GTS), 32 megs unified RDRAM

Maybe GTA 3 could run on the Dreamcast, but San Andreas clearly wouldn't. Atleast not without massive sacrifices.

I aree with you about DC, but I think it's more because of the open world environs than anything else. I think the DC could approximate GTA3 with limited sacrifices an a few less people onscreen. The big thing is the continous open world. The DC can't(at least it never had) do that AND have all those people onscreen. The DC would have to segment the stages too much. Every three minutes of driving the DC would be loading for 30 secs or so.

thats probably true, Shenmue 1 and 2 also had areas seperated by loading screens.
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Scoob64

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#20 Scoob64
Member since 2008 • 2635 Posts

I've noticed something about Dreamcast Games, it seems none of them are at the limit of what the system can do graphically. Nearly every single game on the Dreamcast is a PS1 port, N64 port, PS2 port, Arcade port, PCport,or was a launch title that was rushed in development, or a game near the end of the Dreamcast short lifespan that was rushed in development. It seems like every game on the system had something that held it back from pushing the limits of what the Dreamcast could do. Even exclusive games made by Sega were usually rushed at the begining or end of the Dreamcast life span. So are there any games out there that really show what the Dreamcast can do / what Dreamcast games have the best graphics?

SauceCaptain

S-S-S-S-S-S-Soul Calibur!!!!

Maxi- was seriously wounded- but the soul still burns!

The legend will never die.

okay I'm a little obsessed... but yeah, SC looked the prettiest IMO...but Dead or Alive 2, MDK 2, Rayman 2, Jet Grind Radio, Street Fighter III, Shenmue, Tony Hawk 2, and a bunch more had tons of pretty.

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Gue1

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#21 Gue1
Member since 2004 • 12171 Posts

Yeah, Soul Calibur...

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DeafNYCPlayer

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#22 DeafNYCPlayer
Member since 2004 • 2314 Posts
Soul Calibur 2 Dead or Alive 2 Marvel vs Capcom 1-2 Capcom vs SNK 1-2, Pro King of Fighters 1999 Dream Match Shenmue 2
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slick360ster

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#23 slick360ster
Member since 2007 • 328 Posts

Crazy Taxi looked good, as did the power stone games. I also remembering thinking that this Giant Robot game called Slave Zero had awesome graphics, but I havent seen that since i was like 14 so I couldnt tell you how good they actually were, at the time i also thought Blue Stinger looked incredible

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sayyy-gaa

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#24 sayyy-gaa
Member since 2002 • 5850 Posts

I keep reading about KOF and MvC as very pretty games...and they are, but did anyone here play GGX?

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katesetradio

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#25 katesetradio
Member since 2010 • 25 Posts
Deffo Jet Set Radio and Soul Calibur! :D
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#26 dovberg
Member since 2009 • 3348 Posts

technically it's probably Shenmue 2 but I still think Jet Grind Radio looks nice.

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XxeviltedizXx

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#27 XxeviltedizXx
Member since 2010 • 176 Posts

sonic dx

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bultje112

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#28 bultje112
Member since 2005 • 1868 Posts

Not in order per se:

Shenmue (2)

Jet set Radio

Giant gram 2000

test drive le mans 24 hours

tokyo highway challenge 2

dead or alive 2

soul calibur

ecco the dolphin

phantasy star online

Maybe I forgot a few but these are among the beast easily and I've played almost any dreamcast game

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bultje112

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#29 bultje112
Member since 2005 • 1868 Posts

[QUOTE="sayyy-gaa"][QUOTE="Darkman2007"]

Shenmue 2 in my opinion , the graphics are pretty amazing , considering the scope and size of the game.

keep in mind that even by that time in 2001, most RPGs were still using pre renderd backgrounds.

Shenmue 1 is also impressive, but less so.

DOA2 is also pretty sharp , as is Soul Calibur.

as far as 2D is concerned , I think Garou Mark of the Wolves is very good looking, both as a Dreamcast game, and as a Neo Geo game (where it appeared originally)

Darkman2007

Garou doesn't look bad per se, but that tech was pretty old even back then. The best looking 2d fighter on the dreamcast(best looking...not best) is GGX. Again, it looks best in hi res with a vga box on a monitor! First hi res 2d fighter for a console ever methinks.

Im pretty sure Astra Superstars on the Saturn , runs in the Saturn's highest resolution , which is 704X480 , which is higher then what a DC can do (640X480), not sure why the Saturn seems to have a higher max resolution, as its an older system.

dreamcast's highest reolustion was 800x600

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SelVis52

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#30 SelVis52
Member since 2010 • 91 Posts

RE: Code Veronica looked really good and was one of my fave DC games also

bleedvideogames

Yeah, the cut scenes in RECV were fu*king phenomenal! I couldn't believe that sh*t when I got it way back in the DC days.

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istuffedsunny

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#31 istuffedsunny
Member since 2008 • 6991 Posts

Shemue and DOA blew my mind... I really don't remember anything else having that effect. SC looked fine but it was just a small platform and 2 characters, DOA had huge levels and up to 3 characters on screen

Oh and none of those games are that fun to play these days! It just goes to show you how important (and relative) graphics are, which is basically the only thing developers focus on these days :(

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shaun_ofda_dead

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#32 shaun_ofda_dead
Member since 2008 • 697 Posts

soul calibur. nuff said.

runner up is shenmue for sure. and i still think that record of lodoss war had decent models even if they arent that big.

and yes, gg looks much better than sf:3rd strike, no question.

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Allicrombie

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#33 Allicrombie
Member since 2005 • 26223 Posts
I really liked PSO's style.
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deactivated-57ad0e5285d73

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#34 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

I really think Power Stone might be the crowning graphical achievement on the Dreamcast. It has aged REALLY well. Shenmue looks very dated. It still looks good, and holds a nostalgic factor for me, but if you are going in fresh, some aspects will look very bland. Code Veronica looks pretty good, as well.

-Guilty Gear X

-Sonic Adventure

-***a lot of the 2D fighters looked great.

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mouthforbathory

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#35 mouthforbathory
Member since 2006 • 2114 Posts

Probably Jet Grind Radio. It seemed to use the DC hardware best with very well crafted graphics and I believe are volumetric shadows.

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#36 Bocoe
Member since 2004 • 5700 Posts

Well I havent played all Dreamcast games but Resident Evil Coder Veronica had really good graphics as did Sonic adventure 2.

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joesh89

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#37 joesh89
Member since 2008 • 8489 Posts

Personally I find Jet Set Radio to be the most pretty looking game on Dreamcast.

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Emurozii

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#38 Emurozii
Member since 2010 • 269 Posts

Crazy Taxi looked good, as did the power stone games. I also remembering thinking that this Giant Robot game called Slave Zero had awesome graphics, but I havent seen that since i was like 14 so I couldnt tell you how good they actually were, at the time i also thought Blue Stinger looked incredible

slick360ster
Slave Zero does actually have very good graphics (very sharp and crispy aswell). To awnser the actual question: Shenmue 1 and 2 with Soul Calibur right behind.
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Hseptic

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#39 Hseptic
Member since 2003 • 1566 Posts

DoA2

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nameless12345

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#40 nameless12345
Member since 2010 • 15125 Posts

Shenmue looks very dated.

Heirren

I disagree. It still looks great in an emulator considering the age (great facial detail and animation).

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codezer0

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#41 codezer0
Member since 2004 • 15898 Posts
depends on what kinda graphics you're talking about. For cel-shaded graphics, it's hard to beat what was done with Jet Grind Radio (now called Jet Set Radio). Soul Calibur and Marvel vs. Capcom 2 were fantastic and frenzied fast, looking great to boot. For an able PC port, there was Quake 3 Arena, and the (sadly unreleased) Half Life. Blue Shift was a significant upgrade to the original's graphics. It was far better than the abortion of a finished product that made it on the PS2. Code Veronica was also a very good looking game for its time, and one of the best for the RE series of old. Hard to beat Space Channel 5 for its charm. Then, there's Ikaruga. Yes, it later came out to the GameCube, and on XBLA, but the dreamcast original stands out. And at least for the time, many games that were on both PS2 and DC looked better and/or played faster/smoother on the DC than on the PS2. That has to account for something.
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Darkman2007

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#42 Darkman2007
Member since 2007 • 17926 Posts
[QUOTE="codezer0"]depends on what kinda graphics you're talking about. For cel-shaded graphics, it's hard to beat what was done with Jet Grind Radio (now called Jet Set Radio). Soul Calibur and Marvel vs. Capcom 2 were fantastic and frenzied fast, looking great to boot. For an able PC port, there was Quake 3 Arena, and the (sadly unreleased) Half Life. Blue Shift was a significant upgrade to the original's graphics. It was far better than the abortion of a finished product that made it on the PS2. Code Veronica was also a very good looking game for its time, and one of the best for the RE series of old. Hard to beat Space Channel 5 for its charm. Then, there's Ikaruga. Yes, it later came out to the GameCube, and on XBLA, but the dreamcast original stands out. And at least for the time, many games that were on both PS2 and DC looked better and/or played faster/smoother on the DC than on the PS2. That has to account for something.

werent most of the games that looked/ran betterr on DC, just ports from the DC to the PS2? ports almost always look worse, unless the system getting the port is vastly more powerful.
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Stinger78

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#43 Stinger78
Member since 2003 • 5846 Posts
F355 Challenge: Passione Rossa had really nice details.
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AcidSoldner

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#44 AcidSoldner
Member since 2007 • 7051 Posts
As others have stated, Soul Calibur and Shenmue are pretty good looking for the DC. I would say the unreleased version of Half-Life was probably the best looking DC games. Of course the framerate took a hit in some places but then again it was never fully optimized. You guys should check it out.
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#45 codezer0
Member since 2004 • 15898 Posts
werent most of the games that looked/ran betterr on DC, just ports from the DC to the PS2? ports almost always look worse, unless the system getting the port is vastly more powerful.Darkman2007
That had partly to do with it, but then you also have to bring in the sports games as comparison. NFL 2k even then looked and played far better than what the same years' Madden did on the PS2. Further, among Game Devs, it was well known that the dreamcast SDK system was very friendly to develop for, while Sony even then had the most famously unwieldy and irritating SDK. Even back then, many of the press were comparing the costs and difficulties of getting the most out of each, and stated that at the end of the day, a full game for the Dreamcast could be done with a $50k budget, in as quickly as six months and turn a profit, while the PS2 SDK would have needed many more man-hours and a bigger investment to make something that didn't look and play like ass. And it shows. DC games looked sharp and played fast even practically from having the best launch lineup in recent console gaming history. Yet it took about three full years before we even started seeing PS2 games that had any form of anti-aliasing, and/or supported things like widescreen and 480p natively. It took longer than that for Polyphony to work on GT4 to make that output in 1080i... Sony is (in)famously bad about its SDK's, but at least for the first two generations, there was enough userbase to have the publishers tell the programmers to basically "suck it up" and make software on it that works. I would say this naturally allowed Sony to become arrogant and make many of the decisions that would come to hurt their current-gen PS3.
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#46 Darkman2007
Member since 2007 • 17926 Posts
[QUOTE="Darkman2007"]werent most of the games that looked/ran betterr on DC, just ports from the DC to the PS2? ports almost always look worse, unless the system getting the port is vastly more powerful.codezer0
That had partly to do with it, but then you also have to bring in the sports games as comparison. NFL 2k even then looked and played far better than what the same years' Madden did on the PS2. Further, among Game Devs, it was well known that the dreamcast SDK system was very friendly to develop for, while Sony even then had the most famously unwieldy and irritating SDK. Even back then, many of the press were comparing the costs and difficulties of getting the most out of each, and stated that at the end of the day, a full game for the Dreamcast could be done with a $50k budget, in as quickly as six months and turn a profit, while the PS2 SDK would have needed many more man-hours and a bigger investment to make something that didn't look and play like ass. And it shows. DC games looked sharp and played fast even practically from having the best launch lineup in recent console gaming history. Yet it took about three full years before we even started seeing PS2 games that had any form of anti-aliasing, and/or supported things like widescreen and 480p natively. It took longer than that for Polyphony to work on GT4 to make that output in 1080i... Sony is (in)famously bad about its SDK's, but at least for the first two generations, there was enough userbase to have the publishers tell the programmers to basically "suck it up" and make software on it that works. I would say this naturally allowed Sony to become arrogant and make many of the decisions that would come to hurt their current-gen PS3.

I know the Dreamcast was known to be a more programmer-friendly console, Im just saying , ports always look worse, unless its a vastly more powerful system , andI always thought the SDKs Sony had for the PS1 were considerd quite good, better then what Sega offered with the Saturn SDKs from what I hear.
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codezer0

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#47 codezer0
Member since 2004 • 15898 Posts
I know the Dreamcast was known to be a more programmer-friendly console, Im just saying , ports always look worse, unless its a vastly more powerful system , andI always thought the SDKs Sony had for the PS1 were considerd quite good, better then what Sega offered with the Saturn SDKs from what I hear.Darkman2007
The Saturn had its own quirks though. Unlike the other consoles before it, or since, the Saturn processed polygons as squares instead of triangles, which nearly every other computer graphics solution has been doing since the beginning of 3D graphics. It also lacked support for certain hardware effects that were available in the PS1 and N64. Of that generation, the N64 supported the most hardware effects and in terms of processing power, it was fantastic... its biggest weakness was the pidgeon-tiny amount of texture RAM that its GPU had. So making something or porting it to the Saturn had the quirks there with the graphics portion, because now programmers had to do something about that extra side they had to add for polygon meshes. Further, there was the fact that even with the extreme parallel processing needed on the PS1, all that code was running off the same chip at any point, and thus it was easy to keep data coherent and cohesive. This is not so easy with a system that has separated chips processing independently. You still see this some with PC's and early dual-core chips, but has since been helped considerably by the chip makers since allowing multiple cores to share among a larger pool of L2 or L3 cache. You still have to worry about thread safety, but you also don't have to xerox the same data across so many chips at once.
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Darkman2007

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#48 Darkman2007
Member since 2007 • 17926 Posts
[QUOTE="Darkman2007"]I know the Dreamcast was known to be a more programmer-friendly console, Im just saying , ports always look worse, unless its a vastly more powerful system , andI always thought the SDKs Sony had for the PS1 were considerd quite good, better then what Sega offered with the Saturn SDKs from what I hear.codezer0
The Saturn had its own quirks though. Unlike the other consoles before it, or since, the Saturn processed polygons as squares instead of triangles, which nearly every other computer graphics solution has been doing since the beginning of 3D graphics. It also lacked support for certain hardware effects that were available in the PS1 and N64. Of that generation, the N64 supported the most hardware effects and in terms of processing power, it was fantastic... its biggest weakness was the pidgeon-tiny amount of texture RAM that its GPU had. So making something or porting it to the Saturn had the quirks there with the graphics portion, because now programmers had to do something about that extra side they had to add for polygon meshes. Further, there was the fact that even with the extreme parallel processing needed on the PS1, all that code was running off the same chip at any point, and thus it was easy to keep data coherent and cohesive. This is not so easy with a system that has separated chips processing independently. You still see this some with PC's and early dual-core chips, but has since been helped considerably by the chip makers since allowing multiple cores to share among a larger pool of L2 or L3 cache. You still have to worry about thread safety, but you also don't have to xerox the same data across so many chips at once.

the lack of many special effects is well known, usually they are replaced by those stupid mesh effects (sometimes its not bad, sometimes its annoying) That said, Im pretty sure the Saturn is capable of handling more polygons then the PS1, though obviously that alone won't guarantee good graphics.
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#49 L0newolf___DSH
Member since 2010 • 240 Posts

Sonic adventure 1 had amazing graphics.

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#50 ChiefFreeman
Member since 2005 • 5667 Posts

Rayman 2, Soul Caliber, Marvel vs. Capcom 2, Legacy of Kain Soul Reaver, Metropolis Street racer