I really like Silent Hill: the Room. It's my second favorite in the franchise, but I felt it got more negativity from the SH community than it deserved.
FEAR 2 is the best FEAR. Not even close. So as someone who plays both multiplayer and singleplayer, when I sit down with an sp campaign, I'm looking more for atmosphere and pacing. A certain level of AI, but I'm not going to freak out if the robots are idiots, because what kind of person tests their shooter mettle against a robot anyway? FEAR was a lot like Condemned in that Monolith was still learning and felt like campaign quality was tied to quantity...longer levels, more enemies, etc. And then in both FEAR2 and Condemned 2 you can see them growing to the point where they begin to understand it's more about keeping shit tight and shutting up when you run out of things to say, rather than just dragging a level off into oblivion in a silly pursuit of getting your campaign to the 10 hour mark.
ME Andromeda. Don't get the hate, but then i didn't get the love for the original 3. The first game had potential, but it had potential precisely because of its emphasis on abilities. ME2 and 3 were garbage cover shooters with powers relegated to ammo alteration, having largely no effect on armored/shielded enemies otherwise. In addition powers became much more similar- a great example is the engineer skills becoming like fireball tossing into enemy health bars rather than the control-based effects of the original game. In the first game I could actually push objects into enemies to kill them...why did we get away from that rather than exploring it? The game went Gears of War when it should have went Psi-ops. It was like Bioware was saying " people are too stupid for class mechanics." Andromeda, while it drops the ball on its narrative, was a return to the powers are actually important era of the franchise and had much more entertaining combat because of it...which is like 90% of the game. The power system still suffered from some of the enforced-simplicity of the previous two games, but you could still see the devs waking up a bit from previously bad choices.
DMC by Ninja Theory. So maybe the combat wasn't as tight, but it was solid. But more importantly it illustrated to me how much I could enjoy the franchise when you subtract the cringe factor. I quit DMC3 because of cringe...in particular the missile riding....it's like Dr. Strangelove meets lead paint.
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