What if Kojima made a Metal Gear Solid game with 91% gameplay, 9% cut-scenes

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ASK_Story

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#1 ASK_Story
Member since 2006 • 11455 Posts

In light of the cryptic Konami website of the next Metal Gear game nonsense, I wanted to make this topic:

I'm hearing the same disappointments with MGS4. Although it's one of the best games, half of it is great, but the second half (maybe even more than half of the game) is basically a movie. So if the game is about 20 hours long, 13 hours of it is all cut-scenes and movies. Is this really true?

As for me, that's a bit too much. And I know it was the last story for the series, so Kojima deserves the right to do whatever he wants.

But, what if there was a MGS game with only 10% cut scenes but the rest of it pure action like Gears of War or Call of Duty? Do you think that would be best for the series? Really, does all that cut scene and real-time movies matter? Do anyone really care for the story, assuming people understand what's going on.

Whenever I play MGS games like MGS, MGS2, and MGS3, I really didn't care about what was going on. The gameplay is what made the series so great. I didn't play part 4 but judging by people's impression of it, it seems like there's just too much of Kojima's narrative.

I think MGS shines most as providing the best stealth gameplay, so what does everyone think of a MGS game with more gameplay with little to no cut scenes at all? I'd like that a lot!

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addish

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#2 addish
Member since 2004 • 214 Posts

The only way it would ever happen is if it was either:

1. Totally westerned developed.

2. Kojima did not have any part in it

3. The world imploded.

The cutscenes are what make MGS to be honest. There will always be a heavy gameplay:cutscene ratio in MGS.

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S0lidSnake

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#3 S0lidSnake
Member since 2002 • 29001 Posts

In light of the cryptic Konami website of the next Metal Gear game nonsense, I wanted to make this topic:

I'm hearing the same disappointments with MGS4. Although it's one of the best games, half of it is great, but the second half (maybe even more than half of the game) is basically a movie. So if the game is about 20 hours long, 13 hours of it is all cut-scenes and movies. Is this really true?

As for me, that's a bit too much. And I know it was the last story for the series, so Kojima deserves the right to do whatever he wants.

But, what if there was a MGS game with only 10% cut scenes but the rest of it pure action like Gears of War or Call of Duty? Do you think that would be best for the series? Really, does all that cut scene and real-time movies matter? Do anyone really care for the story, assuming people understand what's going on.

Whenever I play MGS games like MGS, MGS2, and MGS3, I really didn't care about what was going on. The gameplay is what made the series so great. I didn't play part 4 but judging by people's impression of it, it seems like there's just too much of Kojima's narrative.

I think MGS shines most as providing the best stealth gameplay, so what does everyone think of a MGS game with more gameplay with little to no cut scenes at all? I'd like that a lot!

ASK_Story

I timed and there were around 7-8 hours of cutscenes in the game (not counting the optional Mission 1 Briefing) and considering the average time it took people to finish the game was 17-18 hours, it really wasnt 13 hours of cutscenes and 7 hours of gameplay like most have suggested.

That said, MGS does shine when it focuses on stealth gameplay and the first two acts of MGS4 gave the fans just that. Unfortunately, the stealth gameplay disappeared after that and the last three acts focused on offering a more varied gameplay experience. Act 3 and Act 4 were all action, Act 5 had almost an embarrassingly little amount gameplay. Looking back, MGS3 was a perfect example of a well paced game and MGS4 was anything but well-paced. It peeked too early, and the superb stealth gameplay segments disappeared too early.

While I loved the trailing sequence in Act 3, looking back, if Kojima takes out that trailing section and makes that another warzone Snake has to sneak through, I'm sure noone would be complaining about the length of the game.

and most play MGS games for the story, some were disappointed in the direction Kojima took the story which is why it's getting so much hate.

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jasonharris48

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#4 jasonharris48
Member since 2006 • 21441 Posts

9 % cut scenes it that was to happen Kojima would have to have nothing to do with the title. I prefer the same way as the old MGS titles. I can't say I played MGS games for gameplay more for the story.

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X-Fade

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#5 X-Fade
Member since 2006 • 2681 Posts
Not necessary 9% but I wished the series would find a better balance with gameplay and cutscenes. More like Snake Eater or less, but MGS4 just felt like overkill in the cutscene department. I mean I loved the game the first five times I played through it and it was nice to get a proper ending to Snakes story but after those five times all those cutscenes just gets annoying its like every fifth minute boom cutscene. Also after the first playthrough I remember I clocked in at 18 hours total 14 hours out of those 18 were cutscenes. Thats 4 hours of gameplay. I would rather have it to be like 12 hours of gameplay and 6 hours of cutscenes.
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RK-Mara

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#7 RK-Mara
Member since 2006 • 11489 Posts
Would it be a Metal Gear Solid then?
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Alter_Echo

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#8 Alter_Echo
Member since 2003 • 10724 Posts

Well, grand total i got less less than 8 hours of gameplay from it.

The amount of cutscenes really dont bother me at all. The fact that i waited for this game for years with absolutely ravenous, baited breath and then beat it in less than 8 hours is for all intents and purposes unacceptable.

While i agree that the cutscenes are simply flavor being added to a game that would otherwise have the same amount of gameplay without them, i cant help but think that had they made half as many cutscenes the game could have been a few hours longer playtime wise.

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rragnaar

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#9 rragnaar
Member since 2005 • 27023 Posts
I was wondering what it wold be like if it was 79.3% gameplay, and 20.7% cut-scenes. I'm going to write Kojima a letter and start a petition. What do you guys think?
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Mash_Affect

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#10 Mash_Affect
Member since 2008 • 631 Posts

Taking away MGS's defining feature would be the end to the series. Even with the schtick, if the story is not engaging, fans will leave.

I left after completing MGS2. Despite the gameplay being solid as usual, for me, it had lost the best thing it had going for it in setting itself apart from other action games, and that was having an engrossing story.

I don't think any of the fans are interested in what would essentially be another VR Missions. Not even those that claim the game is just as good if you skip all the cutscenes.

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Scianix-Black

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#11 Scianix-Black
Member since 2008 • 19297 Posts

Pause.

Skip.

You won't get much out of the game in the way of plot, but consider it punishment for impatience and not being interested enough in the series to listen to what the cutscenes are telling you.

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gunswordfist

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#12 gunswordfist
Member since 2006 • 20262 Posts
[QUOTE="Scianix-Black"]

Pause.

Skip.

You won't get much out of the game in the way of plot, but consider it punishment for impatience and not being interested enough in the series to listen to what the cutscenes are telling you.

You can say that again.
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ReaperV7

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#13 ReaperV7
Member since 2008 • 6756 Posts
then it would be called metal gear solid: Splinter cell
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MetalGear_Ninty

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#14 MetalGear_Ninty
Member since 2008 • 6337 Posts
Then to be honest, it wouldn't be Metal Gear Solid. People like MGS because it isn't Gears of War, and it isn't Call of Duty. If you strip away the cutscenes, you're left with something that is simply less engaging and compelling in general.
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Archangel3371

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#15 Archangel3371  Online
Member since 2004 • 46798 Posts
The biggest draw of any MGS game for me has always been it's story though so with less of that then I probably wouldn't enjoy it as much.
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bigd575

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#16 bigd575
Member since 2008 • 6192 Posts
You couldn't call it Metal Gear Solid then.
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viewtiful26

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#17 viewtiful26
Member since 2005 • 2842 Posts
An MGS with short cut scenes means it would have a very shallow story in comparison to the previous games.
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GodModeEnabled

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#18 GodModeEnabled
Member since 2005 • 15314 Posts
Its not that the cutscenes are so long persay its just they're mostly filler. MGS4 was in bad need of some editing and integration of the story into the game more. I mean they talk about stuff like nanomachines and how the soliders live and feel and work which is fine, but like most other topics in the game they drone on and on about the same thing for 15 minutes. The cutscense could have been more to the point and edited better and it would have made a huge difference, there is just so much pointless information. I would like to see the abandonment of cutscenes from games all together and have the radio chatter and story told in game. I think its much more immersive and keeps me more interested personally. Some people like long cutscenes and drawn out stories, and I can appreciate that I think overall though it could have been a more streamlined experience. My favorite things about the game had nothing to do with the cutscenes, I loved all the in game detail they used, the small stuff. Like this one time in ACT3 I think when I was trailing that guy I got caught by the soliders and went to do a somersault down a hill and around the corner and snake got about half way through the move and his back hurt too much so he flopped mid somersault and layed there on the ground and got shot to death. Now stuff like that is awesome, not listening to 30 minutes of proffeser mc huge boobs Naomi talk about how smart she is.
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HiResDes

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#19 HiResDes
Member since 2004 • 5919 Posts

You couldn't call it Metal Gear Solid then.bigd575

YEah you'd have to call it MGST or something of the sort (inside joke).

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Solid_Snak3Xx

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#20 Solid_Snak3Xx
Member since 2008 • 413 Posts
i m happy with 20 hours full gameplay and 10 full cutscenes ( a la raiden taking out vamp) ( but theyll have to take out all the code sections )
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Shame-usBlackley

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#21 Shame-usBlackley
Member since 2002 • 18266 Posts
I think it would be a step in the right direction, honestly, because after playing MGS4, it's obvious to me that Kojima has run out of relevant things to do with the franchise story-wise. Just dumb it down to another shooter where you hide in the occasional box or rusty barrel -- it would be a better game for it.
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jjtiebuckle

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#22 jjtiebuckle
Member since 2008 • 1856 Posts
I believe that's what separates East and West. Westernerns like getting "straight to the point" and litter the screen with action and violence. Storytelling is what makes the Japanese so great. Keep in mind movies or anime, which constantly drudges on dialogue right before a big fight or conflict resolve. It's not necesarrily lack of patience, I just think the West developers know to keep people interested, cut scenes need to be limited. For people intrigued by a series, the smallest details overlooked are normally the ones people care most about. Metal Gear Solid vs. Splinter Cell = huge difference in both gameplay and story
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UT_Wrestler

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#23 UT_Wrestler
Member since 2004 • 16426 Posts
If Kojima made a game with 91% gameplay and only 9% cutscenes, then he would have made splinter cell.
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#24 Rush2k
Member since 2004 • 651 Posts
If Kojima made a game with 91% gameplay and only 9% cutscenes, then he would have made splinter cell.UT_Wrestler
No, Kojima never would produce such a boring game. More gameplay? Less cutscenes? Quality matters more than quantity. :) I'd buy it even if there was less playing as long as it would still be better than every other game out there.
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#25 HiResDes
Member since 2004 • 5919 Posts

[QUOTE="UT_Wrestler"]If Kojima made a game with 91% gameplay and only 9% cutscenes, then he would have made splinter cell.Rush2k
No, Kojima never would produce such a boring game. More gameplay? Less cutscenes? Quality matters more than quantity. :) I'd buy it even if there was less playing as long as it would still be better than every other game out there.

Have you ever played Pandora Tomorrow, Splinter Cell is anything but a boring game, albeit frustratingly difficult at times but always exciting. Throughout the series Splinter Cell has offered nearly as many tense gameplay moments as MGS, even though it strives for realism and doesn't offer as many huge plot twists and melodrama. At their core, however, I believe that Sam and Snake have more in common than they have dissimilar in their character.

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branketra

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#26 branketra
Member since 2006 • 51726 Posts

I started with Metal Gear Solid on the PSX. I didn't really care about the story at first, but stuff started getting weird and the games didn't really stop being fun until the Naked Raiden waiting part and [spoiler] The Boss... [/spoiler] . When I saw the "all names and events are a coincidence" thing at MGS2, I wanted to know more.

I don't think there's that many hours of cut scenes, but there are a lot.

You can skip them anyway, and the 4th one's awesome. I just wish they added a part where Solid Snake could be played instead of Old Snake. That would be awesome.

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TristanShand

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#27 TristanShand
Member since 2008 • 1400 Posts

I first came across Metal Gear Solid on it's Playstation release. I loved it's dramatic introduction with Snake's underwater infiltration, the tense music and the narration of the mission briefing while it's all happneing. I just instantly knew that this is a game unlike any other, and this one has style.

I remember how much I loved that game, I played it obsessivly, replaying parts of it over and over. I became a fan of the series having enjoyed Sons of Liberty and Snake Eater afterwards. And yes I enjoyed Metal Gear Solid 4 also. But it seems i've changed, because i was a little dissapointed in how little of the game was actual gameplay. These daysd developers are learning ways of bringing the story into the real time game. Metal Gear 4 has some solid stealth mechanics which made for enjoyable gameplay, they should of let us have a few more bases to sneak past and more canyons to crawl around. It wouldn't of made things stale at all.

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TriangleHard

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#28 TriangleHard
Member since 2005 • 9097 Posts
Terrible idea. MGS should be MGS. If 91% of gameplay and 9% of cut scene is what you want, you should get other Western made game. I hate the idea of everyone doing the samething. I like MGS because it is 40% of cut scene and 60% of gameplay. I liked Xenogears for it's incredibly long cut scene too. Let MGS be MGS. If you don't like it, then play Splinter Cell. Why should MGS change it's method when another franchise that does exactly what you want (91% gameplay and 9% cut scene) is avaliable? What's the point of 2 game series doing similar things? I HATED Splinter Cell because it didn't draw me with story. Too long stretches of gameplay sequence makes me lose focus of the goal and lose interest in that world. MGS and other games sucked me right in because story is right there in my face and that keeps me focused in that world. MGS needs to be MGS. Trying to be like other game just ruins their own franchise. I was already disappointed with MGS 4 trying to be too much of a shooter to please Western gun happy fans, and lack of codec moments. If MGS series goes even more away from it's roots, It will end up being Splinter Cell, not MGS. And that's something we do NOT need.
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UT_Wrestler

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#30 UT_Wrestler
Member since 2004 • 16426 Posts
[QUOTE="UT_Wrestler"]If Kojima made a game with 91% gameplay and only 9% cutscenes, then he would have made splinter cell.Rush2k
No, Kojima never would produce such a boring game. More gameplay? Less cutscenes? Quality matters more than quantity. :) I'd buy it even if there was less playing as long as it would still be better than every other game out there.

So you're basically admitting that you'd rather watch games instead of play them?
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Rush2k

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#31 Rush2k
Member since 2004 • 651 Posts
[QUOTE="Rush2k"][QUOTE="UT_Wrestler"]If Kojima made a game with 91% gameplay and only 9% cutscenes, then he would have made splinter cell.UT_Wrestler
No, Kojima never would produce such a boring game. More gameplay? Less cutscenes? Quality matters more than quantity. :) I'd buy it even if there was less playing as long as it would still be better than every other game out there.

So you're basically admitting that you'd rather watch games instead of play them?

Let me make this clear for the reading-impaired: good & short game > bad & long game
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gunswordfist

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#33 gunswordfist
Member since 2006 • 20262 Posts

[QUOTE="Rush2k"][QUOTE="UT_Wrestler"]If Kojima made a game with 91% gameplay and only 9% cutscenes, then he would have made splinter cell.HiResDes

No, Kojima never would produce such a boring game. More gameplay? Less cutscenes? Quality matters more than quantity. :) I'd buy it even if there was less playing as long as it would still be better than every other game out there.


Have you ever played Pandora Tomorrow, Splinter Cell is anything but a boring game, albeit frustratingly difficult at times but always exciting. Throughout the series Splinter Cell has offered nearly as many tense gameplay moments as MGS, even though it strives for realism and doesn't offer as many huge plot twists and melodrama. At their core, however, I believe that Sam and Snake have more in common than they have dissimilar in their character.

I never found Splinter Cell to be hard at all. lol But anyway, SC is an incredible series. I don't understand how people can't like both MGS and SC.
Just wanted to point out that the story aspect is not what separates Splinter Cell from MGS, they are two very different games from a gameplay perspective. dvader654

Thanks for clearing that up. I hate how people compare two games' quality with their stories.
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jasopan

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#34 jasopan
Member since 2006 • 2360 Posts
Mgs is a lot about storyline so seriously i don't mind it
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stevenrkorea

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#35 stevenrkorea
Member since 2007 • 83 Posts

If the game had 91% gameplay and only 9% cut-scenes, then the game would be game would be about 300 hours long because Kojima would still put 30 hours of nonsense cut-scenes.

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donalbane

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#36 donalbane
Member since 2003 • 16383 Posts
He already did. It's called portable ops, and I didn't care for it. MGS is intentionally cinematic. I wouldn't have it any other way.
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btaylor2404

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#37 btaylor2404
Member since 2003 • 11353 Posts
MGS4 was nearly perfect IMO. Only problem was some levels were so epic the lesser one's really stood out. Long cut-scenes were fine, just needed to be able to pause them easily.
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#38 Phananvu
Member since 2009 • 25 Posts
i think it can't be MGS, and if there is, i think it would be the worst MGS ever