what innovations has nintendo really brought the industry?

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DetectiveHERO

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#1 DetectiveHERO
Member since 2013 • 25 Posts
personally i'm getting tired of arguing with people who try to give nintendo credit for pretty much everything under the sun. you guys know more about gaming history than i do so i'd just like a list of actual innovations they've brought to gaming. most people i end up debating with on other boards really don't want to hear the inconvenient facts about the joy board, le stick, the joy sensor or tigers's game.com.they'd rather stick their fingers in their ears. note-by innovate i don't mean popularize, i mean actual innovations.
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Jakandsigz

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#2 Jakandsigz
Member since 2013 • 6341 Posts
Shoulder Buttons(not trigger based) on a Gampad /thread
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#3 Dr-Gentlemen
Member since 2013 • 101 Posts
We would not be playing game consoles today.
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soapman72

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#4 soapman72
Member since 2010 • 2714 Posts

reviving the industry

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#5 Jakandsigz
Member since 2013 • 6341 Posts

reviving the industry

soapman72
People still believe this?
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Blueresident87

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#6 Blueresident87
Member since 2007 • 5986 Posts

 

  • Introduced the beloved 'D-pad' with the Game & Watch series in 1980, not to mention multi-screen capabilities here as well
  • First mainstream video game icon since Pac-Man, this cannot be overstated
  • The famicom featured a microphone in the controller that could be used during gameplay, most notably The Legend of Zelda, which had never been done before
  • Home consoles. Nintendo released the first widely-approachable console in history with the NES/Famicom
  • Motion Controls. Nintendo started that craze, love the idea or hate it, by integrating them into the entire structure of their Wii system
  • Handhelds. Nothing else needs to be said here
  • The SNES made 3d polygonal graphics possible for the first time on consoles by using the Super FX chip, and as mentioned above, shoulder buttons.

The list is huge, but I'm not even going to continue

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Blueresident87

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#7 Blueresident87
Member since 2007 • 5986 Posts

[QUOTE="soapman72"]

reviving the industry

Jakandsigz

People still believe this?

Would you like to disprove it?

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Jakandsigz

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#8 Jakandsigz
Member since 2013 • 6341 Posts

[QUOTE="Jakandsigz"][QUOTE="soapman72"]

reviving the industry

Blueresident87

People still believe this?

Would you like to disprove it?

He made the claim first. Since you are backing him prove it did.
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YoshiYogurt

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#9 YoshiYogurt
Member since 2010 • 6008 Posts
Is plenty of amazing games not good enough? What do you want from them?
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drekula2

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#10 drekula2
Member since 2012 • 3349 Posts

before 2000: more than any other company

after 2000: not much

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#11 Jakandsigz
Member since 2013 • 6341 Posts

 

  • Introduced the beloved 'D-pad' with the Game & Watch series in 1980, not to mention multi-screen capabilities here as well
  • First mainstream video game icon since Pac-Man, this cannot be overstated
  • The famicom featured a microphone in the controller that could be used during gameplay, most notably The Legend of Zelda, which had never been done before
  • Home consoles. Nintendo released the first widely-approachable console in history with the NES/Famicom
  • Motion Controls. Nintendo started that craze, love the idea or hate it, by integrating them into the entire structure of their Wii system
  • Handhelds. Nothing else needs to be said here
  • The SNES made 3d polygonal graphics possible for the first time on consoles by using the Super FX chip, and as mentioned above, shoulder buttons.

The list is huge, but I'm not even going to continue

Blueresident87
1.Nope and Nope. It introduced Nintendos D-pad. Not THE D-pad. 2.No, there were others before then... 3.That is also not true, RDI 4. What does this even mean? 5. But they were not the first to do it, they just re-popularized it. I though you were listing firsts? 6. What does this even mean? 7. This is also not true. There were 3D graphics much earlier.
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Jakandsigz

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#12 Jakandsigz
Member since 2013 • 6341 Posts
Also this is not only a troll bait thread, but it's a COPY AND PASTED FROM ANOTHER SITE troll bait thread.
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#13 WiiCubeM1
Member since 2009 • 4735 Posts

The Dpad, free-roam camera, rumble feature, and all controllers on the market (save the Wiimote) are based on the SNES design.

In reality, Nintendo's innovation doesn't really come down to introducing ideas, but improving on or downright perfecting older ideas that were once thought of as peculiar experiments at best.

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Emerald_Warrior

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#14 Emerald_Warrior
Member since 2008 • 6581 Posts

[QUOTE="Blueresident87"]

  • Introduced the beloved 'D-pad' with the Game & Watch series in 1980, not to mention multi-screen capabilities here as well
  • First mainstream video game icon since Pac-Man, this cannot be overstated
  • The famicom featured a microphone in the controller that could be used during gameplay, most notably The Legend of Zelda, which had never been done before
  • Home consoles. Nintendo released the first widely-approachable console in history with the NES/Famicom
  • Motion Controls. Nintendo started that craze, love the idea or hate it, by integrating them into the entire structure of their Wii system
  • Handhelds. Nothing else needs to be said here
  • The SNES made 3d polygonal graphics possible for the first time on consoles by using the Super FX chip, and as mentioned above, shoulder buttons.

The list is huge, but I'm not even going to continue

Jakandsigz

1.Nope and Nope. It introduced Nintendos D-pad. Not THE D-pad. 2.No, there were others before then... 3.That is also not true, RDI 4. What does this even mean? 5. But they were not the first to do it, they just re-popularized it. I though you were listing firsts? 6. What does this even mean? 7. This is also not true. There were 3D graphics much earlier.

  1. Who had a d-pad before Nintendo's first Game & Watch in 1980?
  2. Before Pac-Man? Who? The ball in Pong? And when he means icon, I'm pretty sure he means icon not just within gaming, but also outside of it. Pac-Man and Mario are both recognized outside of gaming's realm due to mass popularity, mass marketing, mass merchandising, and other media such as cartoons, comic books, and kid's novels.
  3. Yeah, Nintendo wasn't the first one to do this. Magnavox Odyssey, Atari 2600, Fairchild Channel F, Intellivision, etc.
  4. Yeah, huh? I wouldn't be surprised if the NES did have a microphone accessory, but if it does it's not well-known or popular.
  5. Before the Wii even. The Power Glove, son. So yeah, Nintendo did do it first, failed at it, then tried again and popularized it.
  6. Again, not the first. First handheld system to be popular, sure. It does have that honor. But not THE first. Milton-Bradley gets that honor with the Microvision.
  7. Yeah, I have to give it to jak again. Not the first. Vectrex used vector graphics to make 3D polygons. Stripped down, bare-bones, skeletal 3D polygons; but they were there.

But regardless of what's first and what's not; that's not what really matters in the end. Atari was the first at a great many things, and look where they're at now; selling off their IPs. Nintendo's great games, and concern for quality is what makes them such a great company in gaming, IMO.

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Yo-SUP

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#15 Yo-SUP
Member since 2013 • 357 Posts
I came back to find a pile of false beliefs and misconception. Well, I have enough links to clean the place up this time.
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DeafNYCPlayer

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#16 DeafNYCPlayer
Member since 2004 • 2314 Posts
Game & Watch series
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#17 Yo-SUP
Member since 2013 • 357 Posts

[QUOTE="Jakandsigz"][QUOTE="Blueresident87"]

  • Introduced the beloved 'D-pad' with the Game & Watch series in 1980, not to mention multi-screen capabilities here as well
  • First mainstream video game icon since Pac-Man, this cannot be overstated
  • The famicom featured a microphone in the controller that could be used during gameplay, most notably The Legend of Zelda, which had never been done before
  • Home consoles. Nintendo released the first widely-approachable console in history with the NES/Famicom
  • Motion Controls. Nintendo started that craze, love the idea or hate it, by integrating them into the entire structure of their Wii system
  • Handhelds. Nothing else needs to be said here
  • The SNES made 3d polygonal graphics possible for the first time on consoles by using the Super FX chip, and as mentioned above, shoulder buttons.

The list is huge, but I'm not even going to continue

Emerald_Warrior

1.Nope and Nope. It introduced Nintendos D-pad. Not THE D-pad. 2.No, there were others before then... 3.That is also not true, RDI 4. What does this even mean? 5. But they were not the first to do it, they just re-popularized it. I though you were listing firsts? 6. What does this even mean? 7. This is also not true. There were 3D graphics much earlier.

  1. Who had a d-pad before Nintendo's first Game & Watch in 1980?
  2. Before Pac-Man? Who? The ball in Pong? And when he means icon, I'm pretty sure he means icon not just within gaming, but also outside of it. Pac-Man and Mario are both recognized outside of gaming's realm due to mass popularity, mass marketing, mass merchandising, and other media such as cartoons, comic books, and kid's novels.
  3. Yeah, Nintendo wasn't the first one to do this. Magnavox Odyssey, Atari 2600, Fairchild Channel F, Intellivision, etc.
  4. Yeah, huh? I wouldn't be surprised if the NES did have a microphone accessory, but if it does it's not well-known or popular.
  5. Before the Wii even. The Power Glove, son. So yeah, Nintendo did do it first, failed at it, then tried again and popularized it.
  6. Again, not the first. First handheld system to be popular, sure. It does have that honor. But not THE first. Milton-Bradley gets that honor with the Microvision.
  7. Yeah, I have to give it to jak again. Not the first. Vectrex used vector graphics to make 3D polygons. Stripped down, bare-bones, skeletal 3D polygons; but they were there.

But regardless of what's first and what's not; that's not what really matters in the end. Atari was the first at a great many things, and look where they're at now; selling off their IPs. Nintendo's great games, and concern for quality is what makes them such a great company in gaming, IMO.

What is this Nintendo making the powerglove nonsense?
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#18 judaspete
Member since 2005 • 8071 Posts
It's kind of like Apple. They weren't necessarily the first to do anything, they just did a better job of making it fun and marketable than everyone else.
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Blueresident87

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#19 Blueresident87
Member since 2007 • 5986 Posts

[QUOTE="Jakandsigz"][QUOTE="Blueresident87"]

 

  • Introduced the beloved 'D-pad' with the Game & Watch series in 1980, not to mention multi-screen capabilities here as well
  • First mainstream video game icon since Pac-Man, this cannot be overstated
  • The famicom featured a microphone in the controller that could be used during gameplay, most notably The Legend of Zelda, which had never been done before
  • Home consoles. Nintendo released the first widely-approachable console in history with the NES/Famicom
  • Motion Controls. Nintendo started that craze, love the idea or hate it, by integrating them into the entire structure of their Wii system
  • Handhelds. Nothing else needs to be said here
  • The SNES made 3d polygonal graphics possible for the first time on consoles by using the Super FX chip, and as mentioned above, shoulder buttons.

The list is huge, but I'm not even going to continue

Emerald_Warrior

1.Nope and Nope. It introduced Nintendos D-pad. Not THE D-pad. 2.No, there were others before then... 3.That is also not true, RDI 4. What does this even mean? 5. But they were not the first to do it, they just re-popularized it. I though you were listing firsts? 6. What does this even mean? 7. This is also not true. There were 3D graphics much earlier.

  1. Who had a d-pad before Nintendo's first Game & Watch in 1980?
  2. Before Pac-Man? Who? The ball in Pong? And when he means icon, I'm pretty sure he means icon not just within gaming, but also outside of it. Pac-Man and Mario are both recognized outside of gaming's realm due to mass popularity, mass marketing, mass merchandising, and other media such as cartoons, comic books, and kid's novels.
  3. Yeah, Nintendo wasn't the first one to do this. Magnavox Odyssey, Atari 2600, Fairchild Channel F, Intellivision, etc.
  4. Yeah, huh? I wouldn't be surprised if the NES did have a microphone accessory, but if it does it's not well-known or popular.
  5. Before the Wii even. The Power Glove, son. So yeah, Nintendo did do it first, failed at it, then tried again and popularized it.
  6. Again, not the first. First handheld system to be popular, sure. It does have that honor. But not THE first. Milton-Bradley gets that honor with the Microvision.
  7. Yeah, I have to give it to jak again. Not the first. Vectrex used vector graphics to make 3D polygons. Stripped down, bare-bones, skeletal 3D polygons; but they were there.

But regardless of what's first and what's not; that's not what really matters in the end. Atari was the first at a great many things, and look where they're at now; selling off their IPs. Nintendo's great games, and concern for quality is what makes them such a great company in gaming, IMO.

1) Yea, if there was any kind of D-pad prior, I'm not aware of it
3) Nintendo was the first widely approachable console ever made. Half of the Atari games are not even playable without instructions, and many other consoles at the time had nothing but arcade-like appeal. Nintendo simplified the whole thing, and made most of their games self-explanatory
4) The NES did not have any kind of microphone aspect that I know of, it was the Famicom and it was built into the second controller, not a peripheral like other systems that tried to do this
5) The Power Glove was developed by Mattel, not Nintendo
6) I never said they made the first handheld, just that they were the first to do it right. They brought a mass-appeal to handheld gaming that had never existed, which is innovation
7) Vector graphics absolutely, but they were 2D; the 3D imager was a peripheral.

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#20 Jakandsigz
Member since 2013 • 6341 Posts

[QUOTE="Jakandsigz"][QUOTE="Blueresident87"]

  • Introduced the beloved 'D-pad' with the Game & Watch series in 1980, not to mention multi-screen capabilities here as well
  • First mainstream video game icon since Pac-Man, this cannot be overstated
  • The famicom featured a microphone in the controller that could be used during gameplay, most notably The Legend of Zelda, which had never been done before
  • Home consoles. Nintendo released the first widely-approachable console in history with the NES/Famicom
  • Motion Controls. Nintendo started that craze, love the idea or hate it, by integrating them into the entire structure of their Wii system
  • Handhelds. Nothing else needs to be said here
  • The SNES made 3d polygonal graphics possible for the first time on consoles by using the Super FX chip, and as mentioned above, shoulder buttons.

The list is huge, but I'm not even going to continue

Emerald_Warrior

1.Nope and Nope. It introduced Nintendos D-pad. Not THE D-pad. 2.No, there were others before then... 3.That is also not true, RDI 4. What does this even mean? 5. But they were not the first to do it, they just re-popularized it. I though you were listing firsts? 6. What does this even mean? 7. This is also not true. There were 3D graphics much earlier.

  1. Who had a d-pad before Nintendo's first Game & Watch in 1980?
  2. Before Pac-Man? Who? The ball in Pong? And when he means icon, I'm pretty sure he means icon not just within gaming, but also outside of it. Pac-Man and Mario are both recognized outside of gaming's realm due to mass popularity, mass marketing, mass merchandising, and other media such as cartoons, comic books, and kid's novels.
  3. Yeah, Nintendo wasn't the first one to do this. Magnavox Odyssey, Atari 2600, Fairchild Channel F, Intellivision, etc.
  4. Yeah, huh? I wouldn't be surprised if the NES did have a microphone accessory, but if it does it's not well-known or popular.
  5. Before the Wii even. The Power Glove, son. So yeah, Nintendo did do it first, failed at it, then tried again and popularized it.
  6. Again, not the first. First handheld system to be popular, sure. It does have that honor. But not THE first. Milton-Bradley gets that honor with the Microvision.
  7. Yeah, I have to give it to jak again. Not the first. Vectrex used vector graphics to make 3D polygons. Stripped down, bare-bones, skeletal 3D polygons; but they were there.

But regardless of what's first and what's not; that's not what really matters in the end. Atari was the first at a great many things, and look where they're at now; selling off their IPs. Nintendo's great games, and concern for quality is what makes them such a great company in gaming, IMO.

1.Alot of people n a lot of objects? If you are one of those people that think Nintendo made the first "directional" pad then I have no clue how to break it to ya but no. 2.Before Mario, you have this issues looking at sentences that seems to be getting worse. He said since Pac-man, that meant non before SMB, which is not true. 3.What? Did you get 4 and 3 mixed up? 4. Ok 5. No they did not, there were some before it, and Nintendo did not even make the Powergloves, this is 5 year old gaming history, it says Mattel on the damn glove. lol. 6.No it was not the first handheld to be popular. 7.You are forgetting other consoles as well. Atari still has their Ips, they are selling the ips they stole just to sit on to make sure nobody else brought it. Nintendo did it with a couple to. Nintendo has no concern for quality, the seal of quality on all their systems that used it was just so people would no that the game would work and it was legally authorized to play. Which they spun into quality control in the earlier years. Speaking of, that goes for Atari as well, they did something similar with their computer, but actually lost the lawsuit instead of settling out of court with a butt wad of cash.Both were wrong for doing that in my opinion.
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Jakandsigz

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#21 Jakandsigz
Member since 2013 • 6341 Posts

[QUOTE="Emerald_Warrior"]

[QUOTE="Jakandsigz"] 1.Nope and Nope. It introduced Nintendos D-pad. Not THE D-pad. 2.No, there were others before then... 3.That is also not true, RDI 4. What does this even mean? 5. But they were not the first to do it, they just re-popularized it. I though you were listing firsts? 6. What does this even mean? 7. This is also not true. There were 3D graphics much earlier.Blueresident87

  1. Who had a d-pad before Nintendo's first Game & Watch in 1980?
  2. Before Pac-Man? Who? The ball in Pong? And when he means icon, I'm pretty sure he means icon not just within gaming, but also outside of it. Pac-Man and Mario are both recognized outside of gaming's realm due to mass popularity, mass marketing, mass merchandising, and other media such as cartoons, comic books, and kid's novels.
  3. Yeah, Nintendo wasn't the first one to do this. Magnavox Odyssey, Atari 2600, Fairchild Channel F, Intellivision, etc.
  4. Yeah, huh? I wouldn't be surprised if the NES did have a microphone accessory, but if it does it's not well-known or popular.
  5. Before the Wii even. The Power Glove, son. So yeah, Nintendo did do it first, failed at it, then tried again and popularized it.
  6. Again, not the first. First handheld system to be popular, sure. It does have that honor. But not THE first. Milton-Bradley gets that honor with the Microvision.
  7. Yeah, I have to give it to jak again. Not the first. Vectrex used vector graphics to make 3D polygons. Stripped down, bare-bones, skeletal 3D polygons; but they were there.

But regardless of what's first and what's not; that's not what really matters in the end. Atari was the first at a great many things, and look where they're at now; selling off their IPs. Nintendo's great games, and concern for quality is what makes them such a great company in gaming, IMO.

1) Yea, if there was any kind of D-pad prior, I'm not aware of it
3) Nintendo was the first widely approachable console ever made. Half of the Atari games are not even playable without instructions, and many other consoles at the time had nothing but arcade-like appeal. Nintendo simplified the whole thing, and made most of their games self-explanatory
4) The NES did not have any kind of microphone aspect that I know of, it was the Famicom and it was built into the second controller, not a peripheral like other systems that tried to do this
5) The Power Glove was developed by Mattel, not Nintendo
6) I never said they made the first handheld, just that they were the first to do it right. They brought a mass-appeal to handheld gaming that had never existed, which is innovation
7) Vector graphics absolutely, but they were 2D; the 3D imager was a peripheral.

1.wrong 3.Atari 2600 is has the most hombrew games produced of all time, Atari still has the highest collection rate of all time. YYou are also wrong about Atari games needing instructions to be playable which was only a handful of games. 4.RDI 5.This. 6.They were not the first to do it right, The Lynx and gameboy where on even ground until after the first year and all made tons of money at that time. 7.He forgot other systems with polygon graphics, heck, the 5200 had ploygon graphics in color with polygons.
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BigBen11111

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#22 BigBen11111
Member since 2003 • 1529 Posts
None of us would be talking about video games if it wasn't for Nintendo.
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Jakandsigz

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#23 Jakandsigz
Member since 2013 • 6341 Posts
None of us would be talking about video games if it wasn't for Nintendo.BigBen11111
:roll: Alright let's not get carried away here. They won that generation and that's it.
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#24 DaBrainz
Member since 2007 • 7959 Posts
When witnessing these debates it is most certian that it involves conflation of innovation and invention. Nintendo didn't invent a lot of things but they where innovative in their implementations to make them popular and mainstream. If it wasn't for Nintendo the current gen systems would not have rumble, analog sticks, shoulder buttons, touchscreens or motion control. Even if they didn't invent them.
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#25 Blueresident87
Member since 2007 • 5986 Posts

[QUOTE="Blueresident87"]

[QUOTE="Emerald_Warrior"]

  1. Who had a d-pad before Nintendo's first Game & Watch in 1980?
  2. Before Pac-Man? Who? The ball in Pong? And when he means icon, I'm pretty sure he means icon not just within gaming, but also outside of it. Pac-Man and Mario are both recognized outside of gaming's realm due to mass popularity, mass marketing, mass merchandising, and other media such as cartoons, comic books, and kid's novels.
  3. Yeah, Nintendo wasn't the first one to do this. Magnavox Odyssey, Atari 2600, Fairchild Channel F, Intellivision, etc.
  4. Yeah, huh? I wouldn't be surprised if the NES did have a microphone accessory, but if it does it's not well-known or popular.
  5. Before the Wii even. The Power Glove, son. So yeah, Nintendo did do it first, failed at it, then tried again and popularized it.
  6. Again, not the first. First handheld system to be popular, sure. It does have that honor. But not THE first. Milton-Bradley gets that honor with the Microvision.
  7. Yeah, I have to give it to jak again. Not the first. Vectrex used vector graphics to make 3D polygons. Stripped down, bare-bones, skeletal 3D polygons; but they were there.

But regardless of what's first and what's not; that's not what really matters in the end. Atari was the first at a great many things, and look where they're at now; selling off their IPs. Nintendo's great games, and concern for quality is what makes them such a great company in gaming, IMO.

Jakandsigz

1) Yea, if there was any kind of D-pad prior, I'm not aware of it
3) Nintendo was the first widely approachable console ever made. Half of the Atari games are not even playable without instructions, and many other consoles at the time had nothing but arcade-like appeal. Nintendo simplified the whole thing, and made most of their games self-explanatory
4) The NES did not have any kind of microphone aspect that I know of, it was the Famicom and it was built into the second controller, not a peripheral like other systems that tried to do this
5) The Power Glove was developed by Mattel, not Nintendo
6) I never said they made the first handheld, just that they were the first to do it right. They brought a mass-appeal to handheld gaming that had never existed, which is innovation
7) Vector graphics absolutely, but they were 2D; the 3D imager was a peripheral.

1.wrong 3.Atari 2600 is has the most hombrew games produced of all time, Atari still has the highest collection rate of all time. YYou are also wrong about Atari games needing instructions to be playable which was only a handful of games. 4.RDI 5.This. 6.They were not the first to do it right, The Lynx and gameboy where on even ground until after the first year and all made tons of money at that time. 7.He forgot other systems with polygon graphics, heck, the 5200 had ploygon graphics in color with polygons.

You keep saying wrong, but say nothing else about it. A lot of it is a debate, but not the d-pad.

The modern 'cross' design for a directional pad seen in controllers today was designed by Nintendo's Gunpei Yokoi, and it's well documented. There were many precursors and other designs that existed prior, but none using the model we know and use today. That is the definition of innovation. So...wrong? No, not at all, and unless you can come up with some history-altering information, it's not even debatable. 

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#26 Jakandsigz
Member since 2013 • 6341 Posts

[QUOTE="Jakandsigz"][QUOTE="Blueresident87"]

1) Yea, if there was any kind of D-pad prior, I'm not aware of it
3) Nintendo was the first widely approachable console ever made. Half of the Atari games are not even playable without instructions, and many other consoles at the time had nothing but arcade-like appeal. Nintendo simplified the whole thing, and made most of their games self-explanatory
4) The NES did not have any kind of microphone aspect that I know of, it was the Famicom and it was built into the second controller, not a peripheral like other systems that tried to do this
5) The Power Glove was developed by Mattel, not Nintendo
6) I never said they made the first handheld, just that they were the first to do it right. They brought a mass-appeal to handheld gaming that had never existed, which is innovation
7) Vector graphics absolutely, but they were 2D; the 3D imager was a peripheral.

Blueresident87

1.wrong 3.Atari 2600 is has the most hombrew games produced of all time, Atari still has the highest collection rate of all time. YYou are also wrong about Atari games needing instructions to be playable which was only a handful of games. 4.RDI 5.This. 6.They were not the first to do it right, The Lynx and gameboy where on even ground until after the first year and all made tons of money at that time. 7.He forgot other systems with polygon graphics, heck, the 5200 had ploygon graphics in color with polygons.

You keep saying wrong, but say nothing else about it. A lot of it is a debate, but not the d-pad.

The modern 'cross' design for a directional pad seen in controllers today was designed by Nintendo's Gunpei Yokoi, and it's well documented. There were many precursors and other designs that existed prior, but none using the model we know and use today. That is the definition of innovation. So...wrong? No, not at all, and unless you can come up with some history-altering information, it's not even debatable. 

Like what everyone else does here. if I post links they will all just be ignored, I learned my lesson last time. Also, yes, wrong, you literally made a whole paragraph saying basically that I was right that they were not the first to make a D-pad. Also you are wrong about controllers today using a D-pad design from Gunpeis design which was PATENTED until RECENTLY which is why the XBOXONE D-PAD is shaped like it IS. I know you are not comparing a D-pad with buttons not connected to a connected cross shape? So no it's not innovation, at all, it's taking something that already existed and made it better. I mean let's look at controlers with Cross-connected Desings in the current gen. Wii? Yes. Xbox? Uses circle D-pad which is older than freaking dirt. PS3? Depends, Is it cross-shaped? no, is it connected? Depends I never looed under a PS3, but under a PSX controller it's for different switches so I would assume the DS 3 is the same. The closest you have are some circle pads putting a cross like design on top, otherwise not many use a variation of the design, and they can't use the design itself (until now) because it would not be legal whatsoever.
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Emerald_Warrior

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#27 Emerald_Warrior
Member since 2008 • 6581 Posts

[QUOTE="Blueresident87"]

[QUOTE="Jakandsigz"] 1.wrong 3.Atari 2600 is has the most hombrew games produced of all time, Atari still has the highest collection rate of all time. YYou are also wrong about Atari games needing instructions to be playable which was only a handful of games. 4.RDI 5.This. 6.They were not the first to do it right, The Lynx and gameboy where on even ground until after the first year and all made tons of money at that time. 7.He forgot other systems with polygon graphics, heck, the 5200 had ploygon graphics in color with polygons.Jakandsigz

You keep saying wrong, but say nothing else about it. A lot of it is a debate, but not the d-pad.

The modern 'cross' design for a directional pad seen in controllers today was designed by Nintendo's Gunpei Yokoi, and it's well documented. There were many precursors and other designs that existed prior, but none using the model we know and use today. That is the definition of innovation. So...wrong? No, not at all, and unless you can come up with some history-altering information, it's not even debatable.

Like what everyone else does here. if I post links they will all just be ignored, I learned my lesson last time. Also, yes, wrong, you literally made a whole paragraph saying basically that I was right that they were not the first to make a D-pad. Also you are wrong about controllers today using a D-pad design from Gunpeis design which was PATENTED until RECENTLY which is why the XBOXONE D-PAD is shaped like it IS. I know you are not comparing a D-pad with buttons not connected to a connected cross shape? So no it's not innovation, at all, it's taking something that already existed and made it better. I mean let's look at controlers with Cross-connected Desings in the current gen. Wii? Yes. Xbox? Uses circle D-pad which is older than freaking dirt. PS3? Depends, Is it cross-shaped? no, is it connected? Depends I never looed under a PS3, but under a PSX controller it's for different switches so I would assume the DS 3 is the same. The closest you have are some circle pads putting a cross like design on top, otherwise not many use a variation of the design, and they can't use the design itself (until now) because it would not be legal whatsoever.

So, if he's wrong, then show us a controller with a d-pad that was designed before 1980.

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#28 Jakandsigz
Member since 2013 • 6341 Posts

[QUOTE="Jakandsigz"][QUOTE="Blueresident87"]

You keep saying wrong, but say nothing else about it. A lot of it is a debate, but not the d-pad.

The modern 'cross' design for a directional pad seen in controllers today was designed by Nintendo's Gunpei Yokoi, and it's well documented. There were many precursors and other designs that existed prior, but none using the model we know and use today. That is the definition of innovation. So...wrong? No, not at all, and unless you can come up with some history-altering information, it's not even debatable.

Emerald_Warrior

Like what everyone else does here. if I post links they will all just be ignored, I learned my lesson last time. Also, yes, wrong, you literally made a whole paragraph saying basically that I was right that they were not the first to make a D-pad. Also you are wrong about controllers today using a D-pad design from Gunpeis design which was PATENTED until RECENTLY which is why the XBOXONE D-PAD is shaped like it IS. I know you are not comparing a D-pad with buttons not connected to a connected cross shape? So no it's not innovation, at all, it's taking something that already existed and made it better. I mean let's look at controlers with Cross-connected Desings in the current gen. Wii? Yes. Xbox? Uses circle D-pad which is older than freaking dirt. PS3? Depends, Is it cross-shaped? no, is it connected? Depends I never looed under a PS3, but under a PSX controller it's for different switches so I would assume the DS 3 is the same. The closest you have are some circle pads putting a cross like design on top, otherwise not many use a variation of the design, and they can't use the design itself (until now) because it would not be legal whatsoever.

So, if he's wrong, then show us a controller with a d-pad that was designed before 1980.

I will when he comes in and asks the same thing. I learned by lesson posting links when you ask for them, i ain't falling for it.
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#29 Emerald_Warrior
Member since 2008 • 6581 Posts

So, if he's wrong, then show us a controller with a d-pad that was designed before 1980.

Emerald_Warrior

I will when he comes in and asks the same thing. I learned by lesson posting links when you ask for them, i ain't falling for it.Jakandsigz

lol. So we can give you a year, a model, and even the name of the guy who is credited for it. But you give a cop out answer like this? Fail.

Atari still has their Ips, they are selling the ips they stole just to sit on to make sure nobody else brought it. Nintendo did it with a couple to. Nintendo has no concern for quality, the seal of quality on all their systems that used it was just so people would no that the game would work and it was legally authorized to play. Which they spun into quality control in the earlier years. Speaking of, that goes for Atari as well, they did something similar with their computer, but actually lost the lawsuit instead of settling out of court with a butt wad of cash.Both were wrong for doing that in my opinion.Jakandsigz

Atari recently filed for bankruptcy and a number of the IPs went up for auction. Some were bought by other game developers, others weren't.

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#30 Jakandsigz
Member since 2013 • 6341 Posts

[QUOTE="Emerald_Warrior"][QUOTE="Jakandsigz"] I will when he comes in and asks the same thing. I learned by lesson posting links when you ask for them, i ain't falling for it.Emerald_Warrior

lol. So we can give you a year, a model, and even the name of the guy who is credited for it. But you give a cop out answer like this? Fail.

Atari still has their Ips, they are selling the ips they stole just to sit on to make sure nobody else brought it. Nintendo did it with a couple to. Nintendo has no concern for quality, the seal of quality on all their systems that used it was just so people would no that the game would work and it was legally authorized to play. Which they spun into quality control in the earlier years. Speaking of, that goes for Atari as well, they did something similar with their computer, but actually lost the lawsuit instead of settling out of court with a butt wad of cash.Both were wrong for doing that in my opinion.Jakandsigz

Atari recently filed for bankruptcy and a number of the IPs went up for auction. Some were bought by other game developers, others weren't.

No, all of them were originally from another developer
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#31 Emerald_Warrior
Member since 2008 • 6581 Posts

[QUOTE="Emerald_Warrior"]

[QUOTE="Emerald_Warrior"]

lol. So we can give you a year, a model, and even the name of the guy who is credited for it. But you give a cop out answer like this? Fail.

[QUOTE="Jakandsigz"]Atari still has their Ips, they are selling the ips they stole just to sit on to make sure nobody else brought it. Nintendo did it with a couple to. Nintendo has no concern for quality, the seal of quality on all their systems that used it was just so people would no that the game would work and it was legally authorized to play. Which they spun into quality control in the earlier years. Speaking of, that goes for Atari as well, they did something similar with their computer, but actually lost the lawsuit instead of settling out of court with a butt wad of cash.Both were wrong for doing that in my opinion.Jakandsigz

Atari recently filed for bankruptcy and a number of the IPs went up for auction. Some were bought by other game developers, others weren't.

No, all of them were originally from another developer

And how does that change anything I said? My point was that Atari is bankrupt despite being the first at a number of things, and Nintendo is still going strong because they focused on quality. Atari is still bankrupt, and they still sold a number of IPs. I don't recall specifying where they came from.

But it seems you're right on the d-pad point.

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#32 Jakandsigz
Member since 2013 • 6341 Posts

[QUOTE="Jakandsigz"][QUOTE="Emerald_Warrior"]

Atari recently filed for bankruptcy and a number of the IPs went up for auction. Some were bought by other game developers, others weren't.

Emerald_Warrior

No, all of them were originally from another developer

And how does that change anything I said? My point was that Atari is bankrupt despite being the first at a number of things, and Nintendo is still going strong because they focused on quality. Atari is still bankrupt, and they still sold a number of IPs. I don't recall specifying where they came from.

But it seems you're right on the d-pad point.

Atari is not bankrupt do to quality. Atari got owned and then dismantled with the name destroyed because the parent company randomly decided to fold the company name and then later that same company changes its mind, and by then the company already has financial troubles with its own issues. You also said it was theres so you did specific, and I corrected you saying the ones that were sold were not originally the original ataris, before it was folded and unfolded. You seem to be confused at Ataris easy to research history. Which has numerous PC and console successes. Current Atari is bankrupt but not from anything that Atari itself did before it was brought out again. Not to mention, currently a investor got them out of bankruptcy as well.
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#33 Jakandsigz
Member since 2013 • 6341 Posts
Also adding
My point was that Atari is bankrupt despite being the first at a number of thingsEmerald_Warrior
You never said this anywhere unless you managed to edit without me knowing. This was never something that came out your mouth. Unless you got me confused with some other post on this thread from which I see is unlikely. I also have no idea what it has to do with selling Ips or the D-pad. I also did not post pics of anything by Atari.
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#34 Emerald_Warrior
Member since 2008 • 6581 Posts

Also adding [QUOTE="Emerald_Warrior"] My point was that Atari is bankrupt despite being the first at a number of thingsJakandsigz
You never said this anywhere unless you managed to edit without me knowing. This was never something that came out your mouth. Unless you got me confused with some other post on this thread from which I see is unlikely. I also have no idea what it has to do with selling Ips or the D-pad. I also did not post pics of anything by Atari.

It was in my first post in this thread:

But regardless of what's first and what's not; that's not what really matters in the end. Atari was the first at a great many things, and look where they're at now; selling off their IPs. Nintendo's great games, and concern for quality is what makes them such a great company in gaming, IMO.Emerald_Warrior

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#35 Jakandsigz
Member since 2013 • 6341 Posts

[QUOTE="Jakandsigz"]Also adding [QUOTE="Emerald_Warrior"] My point was that Atari is bankrupt despite being the first at a number of thingsEmerald_Warrior

You never said this anywhere unless you managed to edit without me knowing. This was never something that came out your mouth. Unless you got me confused with some other post on this thread from which I see is unlikely. I also have no idea what it has to do with selling Ips or the D-pad. I also did not post pics of anything by Atari.

It was in my first post in this thread:

But regardless of what's first and what's not; that's not what really matters in the end. Atari was the first at a great many things, and look where they're at now; selling off their IPs. Nintendo's great games, and concern for quality is what makes them such a great company in gaming, IMO.Emerald_Warrior

Yeah but that's not what we were talking about which is why I questioned it. In fact, I fdon't think the TC did either.. But again, Atari is bankrupt for a completely unrelated reason to gaming anyway. Infact, I would like to know what you think Atari did first because that's another thing I am seeing A LOT OF. Like being the first cart system.
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#36 Caseytappy
Member since 2005 • 2199 Posts

 

And how does that change anything I said? My point was that Atari is bankrupt despite being the first at a number of things, and Nintendo is still going strong because they focused on quality. Atari is still bankrupt, and they still sold a number of IPs. I don't recall specifying where they came from.

But it seems you're right on the d-pad point.

Emerald_Warrior

 

So by that analogy, if Nintendo who is in a bad spot right now goes broke we can discard anything they ever did ?

 

Nintendo learned from Atari .

The Atari console division went bankrupt because they didn't take in consideration others would and could make games on their hardware and when they realised the mistake of not protecting their hardware use from others they could't do anything about it anymore, company's like Nintendo learned from this and prevented anyone from just releasing games on their systems but only because of Atari .

The best Atari programmers, not happy with their paycheck left and formed their own company's like Activision and in retrospect made the best games for the system, the 2600 became so successful everyone wanted a piece and tons of crap games flooded the market that made PacMan and E.T. look like masterpieces so consumers eventually lost interest until Nintedo sneaked the NES on the market two years after it launched in Japan and Atari refused to sell that Nes under their name believing their would never be a place for home consoles anymore in the US .

Nintendo redisiged the appearance of the Famicom to not look like a video game system that no shop would want to sell and they called it a entertainment system, they offered every shop their money back for every system that would stay unsold and when the US consumers that where still crazy about arcades realised this system produced ports that looked pretty much exactly like the actual arcade games they loved the system took off .

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#37 AdrianWerner
Member since 2003 • 28441 Posts

None of us would be talking about video games if it wasn't for Nintendo.BigBen11111
Lulz..what? You can't be serious :D

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BigBen11111

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#38 BigBen11111
Member since 2003 • 1529 Posts

[QUOTE="BigBen11111"]None of us would be talking about video games if it wasn't for Nintendo.AdrianWerner

Lulz..what? You can't be serious :D

During the 80's video games was on the verge of becoming the thing of the past after Atari failed. But Nintendo came along save the industry. So yeah, instead of younger generation talking about & debating vid games, we would be having 50-70 year olds retiries talking about "hey remember Atari before it went bust".
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#39 Emerald_Warrior
Member since 2008 • 6581 Posts

[QUOTE="Emerald_Warrior"]

And how does that change anything I said? My point was that Atari is bankrupt despite being the first at a number of things, and Nintendo is still going strong because they focused on quality. Atari is still bankrupt, and they still sold a number of IPs. I don't recall specifying where they came from.

But it seems you're right on the d-pad point.

Caseytappy

So by that analogy, if Nintendo who is in a bad spot right now goes broke we can discard anything they ever did ?

Nintendo learned from Atari .

The Atari console division went bankrupt because they didn't take in consideration others would and could make games on their hardware and when they realised the mistake of not protecting their hardware use from others they could't do anything about it anymore, company's like Nintendo learned from this and prevented anyone from just releasing games on their systems but only because of Atari .

The best Atari programmers, not happy with their paycheck left and formed their own company's like Activision and in retrospect made the best games for the system, the 2600 became so successful everyone wanted a piece and tons of crap games flooded the market that made PacMan and E.T. look like masterpieces so consumers eventually lost interest until Nintedo sneaked the NES on the market two years after it launched in Japan and Atari refused to sell that Nes under their name believing their would never be a place for home consoles anymore in the US .

Nintendo redisiged the appearance of the Famicom to not look like a video game system that no shop would want to sell and they called it a entertainment system, they offered every shop their money back for every system that would stay unsold and when the US consumers that where still crazy about arcades realised this system produced ports that looked pretty much exactly like the actual arcade games they loved the system took off .

Yep, which proves my point that Nintendo's focus on quality is what kept them alive. If they had let other companies flood the market with crap games, and didn't have quality control, then Nintendo might be in the same place Atari is.

That doesn't mean we ignore what Atari did, don't recall saying that one, either. It just means that Nintendo is still alive and giving us great games and consoles, and Atari isn't.

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#40 AMGMercedes
Member since 2013 • 30 Posts

Anti Aliasing

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#41 Jakandsigz
Member since 2013 • 6341 Posts

[QUOTE="Caseytappy"]

[QUOTE="Emerald_Warrior"]

And how does that change anything I said? My point was that Atari is bankrupt despite being the first at a number of things, and Nintendo is still going strong because they focused on quality. Atari is still bankrupt, and they still sold a number of IPs. I don't recall specifying where they came from.

But it seems you're right on the d-pad point.

Emerald_Warrior

So by that analogy, if Nintendo who is in a bad spot right now goes broke we can discard anything they ever did ?

Nintendo learned from Atari .

The Atari console division went bankrupt because they didn't take in consideration others would and could make games on their hardware and when they realised the mistake of not protecting their hardware use from others they could't do anything about it anymore, company's like Nintendo learned from this and prevented anyone from just releasing games on their systems but only because of Atari .

The best Atari programmers, not happy with their paycheck left and formed their own company's like Activision and in retrospect made the best games for the system, the 2600 became so successful everyone wanted a piece and tons of crap games flooded the market that made PacMan and E.T. look like masterpieces so consumers eventually lost interest until Nintedo sneaked the NES on the market two years after it launched in Japan and Atari refused to sell that Nes under their name believing their would never be a place for home consoles anymore in the US .

Nintendo redisiged the appearance of the Famicom to not look like a video game system that no shop would want to sell and they called it a entertainment system, they offered every shop their money back for every system that would stay unsold and when the US consumers that where still crazy about arcades realised this system produced ports that looked pretty much exactly like the actual arcade games they loved the system took off .

Yep, which proves my point that Nintendo's focus on quality is what kept them alive. If they had let other companies flood the market with crap games, and didn't have quality control, then Nintendo might be in the same place Atari is.

That doesn't mean we ignore what Atari did, don't recall saying that one, either. It just means that Nintendo is still alive and giving us great games and consoles, and Atari isn't.

People who say crap games have no idea what they are talking about. There were no crap games, crap games are on the NES, THIS is why people got overblown: Asteroids: Astroids: Published by sears Asteroids: Published on the 2600 by Radioshack and put on the Astrocade with worse graphics. Asteroids: Published on Coleco and the 2600, 2600 version intentionally made to not look as good. Meteor shoot: Asteroids with a different name, on Intellivision and the 2600 with less colors for the latter. Asteroids 2: Same game by on the Odyssey 2, which is where the 2 came from. All the same game, and I believe I am missing a few.
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#42 Jakandsigz
Member since 2013 • 6341 Posts
[QUOTE="AdrianWerner"]

[QUOTE="BigBen11111"]None of us would be talking about video games if it wasn't for Nintendo.BigBen11111

Lulz..what? You can't be serious :D

During the 80's video games was on the verge of becoming the thing of the past after Atari failed. But Nintendo came along save the industry. So yeah, instead of younger generation talking about & debating vid games, we would be having 50-70 year olds retiries talking about "hey remember Atari before it went bust".

Atari didn't fail they had nothing to do with the crash and one of the few survivors. not to mention it was them that technically slowly helped recover the crash they get blamed for because when the NES came out, the SMS and 7800 got just as much praise and took off just as much.
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#43 LittleMac19
Member since 2009 • 1638 Posts

reviving the industry

soapman72
PC gaming was doing great from what I recall.
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#44 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

[QUOTE="BigBen11111"]None of us would be talking about video games if it wasn't for Nintendo.BigBen11111

Lulz..what? You can't be serious :D

During the 80's video games was on the verge of becoming the thing of the past after Atari failed. But Nintendo came along save the industry. So yeah, instead of younger generation talking about & debating vid games, we would be having 50-70 year olds retiries talking about "hey remember Atari before it went bust".

Yes, because gaming exist solely on consoles. Nobody ever played games on those peculiar little things called computers..nope..never happened ;)

During 80s console gaming was on the verge of extinction. Computer gaming was booming and it was actually one of the contributors to console's collapse.

So no..without Nintendo we would still be talking about videogames, just not console ones. Gaming would survive just fine without Ninty.

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#45 mahlasor
Member since 2010 • 1278 Posts

  Way to omany innovations, and most of them just made gaming harder.  I think AVGN had an episode about all those weird control pads.  I think a better title is "advancement," Nintendo pretty much makes no advances, they always just stay the way, but introduce no control styles to confuse people.

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#46 Emerald_Warrior
Member since 2008 • 6581 Posts

[QUOTE="Emerald_Warrior"]

[QUOTE="Caseytappy"]

So by that analogy, if Nintendo who is in a bad spot right now goes broke we can discard anything they ever did ?

Nintendo learned from Atari .

The Atari console division went bankrupt because they didn't take in consideration others would and could make games on their hardware and when they realised the mistake of not protecting their hardware use from others they could't do anything about it anymore, company's like Nintendo learned from this and prevented anyone from just releasing games on their systems but only because of Atari .

The best Atari programmers, not happy with their paycheck left and formed their own company's like Activision and in retrospect made the best games for the system, the 2600 became so successful everyone wanted a piece and tons of crap games flooded the market that made PacMan and E.T. look like masterpieces so consumers eventually lost interest until Nintedo sneaked the NES on the market two years after it launched in Japan and Atari refused to sell that Nes under their name believing their would never be a place for home consoles anymore in the US .

Nintendo redisiged the appearance of the Famicom to not look like a video game system that no shop would want to sell and they called it a entertainment system, they offered every shop their money back for every system that would stay unsold and when the US consumers that where still crazy about arcades realised this system produced ports that looked pretty much exactly like the actual arcade games they loved the system took off .

Jakandsigz

Yep, which proves my point that Nintendo's focus on quality is what kept them alive. If they had let other companies flood the market with crap games, and didn't have quality control, then Nintendo might be in the same place Atari is.

That doesn't mean we ignore what Atari did, don't recall saying that one, either. It just means that Nintendo is still alive and giving us great games and consoles, and Atari isn't.

People who say crap games have no idea what they are talking about. There were no crap games, crap games are on the NES, THIS is why people got overblown: Asteroids: Astroids: Published by sears Asteroids: Published on the 2600 by Radioshack and put on the Astrocade with worse graphics. Asteroids: Published on Coleco and the 2600, 2600 version intentionally made to not look as good. Meteor shoot: Asteroids with a different name, on Intellivision and the 2600 with less colors for the latter. Asteroids 2: Same game by on the Odyssey 2, which is where the 2 came from. All the same game, and I believe I am missing a few.

Give me a break. How many Atari 2600 games have you played? I'd say if you pick up 10 random Atari games, 3-4 out of those 10 are actual good games.

Yeah, for sure the multiple games were part of it. Or the games that have two seperate names, but are the same game (often from Sears).

But there were also PLENTY of crap games. Any company that had their foot in toys or electronics were trying to make games. And a whole lot of them, had no idea what a good game was exactly. They just saw the insane sales, and slapped something together so they could get their piece of the video game pie.

Were there good games, too? Yeah, definetly. But to say Atari 2600 didn't have crap game is just denial.

And yeah, NES had it's fair share of shovelware, as well, no doubt. The difference being that Atari themselves were just as guilty for putting out bad games as the other companies. Nintendo themselves have a large focus on making quality games.

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Jakandsigz

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#47 Jakandsigz
Member since 2013 • 6341 Posts

[QUOTE="Jakandsigz"][QUOTE="Emerald_Warrior"]

Yep, which proves my point that Nintendo's focus on quality is what kept them alive. If they had let other companies flood the market with crap games, and didn't have quality control, then Nintendo might be in the same place Atari is.

That doesn't mean we ignore what Atari did, don't recall saying that one, either. It just means that Nintendo is still alive and giving us great games and consoles, and Atari isn't.

Emerald_Warrior

People who say crap games have no idea what they are talking about. There were no crap games, crap games are on the NES, THIS is why people got overblown: Asteroids: Astroids: Published by sears Asteroids: Published on the 2600 by Radioshack and put on the Astrocade with worse graphics. Asteroids: Published on Coleco and the 2600, 2600 version intentionally made to not look as good. Meteor shoot: Asteroids with a different name, on Intellivision and the 2600 with less colors for the latter. Asteroids 2: Same game by on the Odyssey 2, which is where the 2 came from. All the same game, and I believe I am missing a few.

Give me a break. How many Atari 2600 games have you played? I'd say if you pick up 10 random Atari games, 3-4 out of those 10 are actual good games.

Yeah, for sure the multiple games were part of it. Or the games that have two seperate names, but are the same game (often from Sears).

But there were also PLENTY of crap games. Any company that had their foot in toys or electronics were trying to make games. And a whole lot of them, had no idea what a good game was exactly. They just saw the insane sales, and slapped something together so they could get their piece of the video game pie.

Were there good games, too? Yeah, definetly. But to say Atari 2600 didn't have crap game is just denial.

And yeah, NES had it's fair share of shovelware, as well, no doubt. The difference being that Atari themselves were just as guilty for putting out bad games as the other companies. Nintendo themselves have a large focus on making quality games.

That is a load of bull. Nintendo has tons of games that they helped make or gave permission to with their supervision that are complete garbage. In comparison to the NES, the Atari 2600 had a better higher rated game ratio and not tons of youtube wannabees reviewing have the crap games. I Am I saying it was all god? no, you just kind of came up with that yourself. In fact, there are more licesened product trash game son the NES than on the 2600, they both had bad games, and both companies are responsible for bad games, take your head out the rose bush. Hell, shouldn't that hurt anyway? TO think game quality had anything to do with the crash as a primary cause is insanity. Especially since before the NES even was TEST LAUNCHED, the damn same system with "all that crap" ended up selling millions again all of a sudden huh. Also what is your beef with Atari anyway? you randomly mentioned it when no one talked about it, they do something to you?
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Emerald_Warrior

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#48 Emerald_Warrior
Member since 2008 • 6581 Posts

[QUOTE="Emerald_Warrior"]

[QUOTE="Jakandsigz"] People who say crap games have no idea what they are talking about. There were no crap games, crap games are on the NES, THIS is why people got overblown: Asteroids: Astroids: Published by sears Asteroids: Published on the 2600 by Radioshack and put on the Astrocade with worse graphics. Asteroids: Published on Coleco and the 2600, 2600 version intentionally made to not look as good. Meteor shoot: Asteroids with a different name, on Intellivision and the 2600 with less colors for the latter. Asteroids 2: Same game by on the Odyssey 2, which is where the 2 came from. All the same game, and I believe I am missing a few.Jakandsigz

Give me a break. How many Atari 2600 games have you played? I'd say if you pick up 10 random Atari games, 3-4 out of those 10 are actual good games.

Yeah, for sure the multiple games were part of it. Or the games that have two seperate names, but are the same game (often from Sears).

But there were also PLENTY of crap games. Any company that had their foot in toys or electronics were trying to make games. And a whole lot of them, had no idea what a good game was exactly. They just saw the insane sales, and slapped something together so they could get their piece of the video game pie.

Were there good games, too? Yeah, definetly. But to say Atari 2600 didn't have crap game is just denial.

And yeah, NES had it's fair share of shovelware, as well, no doubt. The difference being that Atari themselves were just as guilty for putting out bad games as the other companies. Nintendo themselves have a large focus on making quality games.

That is a load of bull. Nintendo has tons of games that they helped make or gave permission to with their supervision that are complete garbage. In comparison to the NES, the Atari 2600 had a better higher rated game ratio and not tons of youtube wannabees reviewing have the crap games. I Am I saying it was all god? no, you just kind of came up with that yourself. In fact, there are more licesened product trash game son the NES than on the 2600, they both had bad games, and both companies are responsible for bad games, take your head out the rose bush. Hell, shouldn't that hurt anyway? TO think game quality had anything to do with the crash as a primary cause is insanity. Especially since before the NES even was TEST LAUNCHED, the damn same system with "all that crap" ended up selling millions again all of a sudden huh. Also what is your beef with Atari anyway? you randomly mentioned it when no one talked about it, they do something to you?

You did say, "There were no crap games", I even highlighted it in red. I didn't come up with it on my own, just responding to what you typed.

I also said that NES had it's share of shovelware, I'll go ahead and highlight that in red, as well.

As for "a ton" of crap games made by Nintendo, on NES, name em. Yeah, there was plenty of shovelware on NES, like I already said, but I can't think of any directly made by Nintendo. They're first party games were fantastic and is what sold many NES's.

And randomly brought Atari up? We were talking about the crash, right? Which Atari was a main player in.

And geez, to think that game quality had anything to do with the crash, what was I thinking? I mean, all the documented history and interviews say the same thing. Oh, that's right, you're a bigger authority than YouTube, Wikipedia, and countless books and websites.

I give up. If you morons want to believe a crash never happened, and want to sit around in your tinfoil hats thinking it's all some conspiracy by Nintendo and it's fans, you guys go right ahead. Atari, Intellivision, and ColecoVision brands are all still going so strong because the crash never happened; and Wikipedia and YouTube are in on it. It's everyone else that are wrong. :roll:

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The4thVIII

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#49 The4thVIII
Member since 2013 • 420 Posts
This thread needs a Q&A. Q: Did nintendo save the industry? A: No, Nintendo and the other consoles were just as popular when there were introduced at 1986 at CES. You could say however, that Nintendo was the first japanese company to have gotten a test launch in the United states. Q: What caused the Video Game crash of 83? A: Too many consoles with too many games with prices reaching the $60 or above that we don;t seem to enjoy today price wise. E.T. and Pac-man were an added thing much later. The industry was like a war zone with people buying out developers and trying to put out there games before everyone else, and would try to sabotage the other systems. Keep in mind the converters or the accessories that allowed unauthorized play of one systems game on another and it was inevitable there was going to be a crash.

Q:What role did Nintendo play in the Crash? A:None, the Famicom/NES was not even in the states at the time. Q:What role did NIntendo play after the Crash? A: Nothing. Q: Was Nintendo's lock-out technology an innovation in preventing unauthorized games and accessories that can play NES games on another console. A:The Intellivsion actually had software lock-out and so did the 7800 for original games for it. But it wasn't exactly a new thing, nor did it prevent Tengen from breaking into it as fast as other broke into Mattels. Q:Was the video game crash worldwide? A: Not it was only in the U.S., and honestly not even nationwide. Q:Was Super Mario Bros. a revolution at the time? A:No, this only had an effect on players who continued holding onto the 2600 and other early 80's late 70's consoles. Consoles 1982 and after, computers, and arcades all had similar or more impressive experiences. Q: Did the NES cause the 7800 and Master System to go into the U.S. market? A: No they all released the same time. Q:What about all the articles about Nintendo saving gaming? A: Those are selective, or in some cases photoshopped, or they don't show the whole page. In a lot of articles from the time, all 3 grade A consoles of the 3rd generation were usually all mentioned when there was news about video games. Fell free to ask for links to some of these. Q: Didn't Nintendo invent the First D-pad for gaming? A: No, the connected rectangular cross was the extend of their creation. Q: Did Nintendo need to really market the NES as a toy since the 7800 and Master system did not? A: Yes, the Master System ended up with horrible support and distribution before launch even though media kept reporting it as the super powerful system of the 3. Atari was still big in the arcades next to Williams/Midway/Bally, and had a successful computer line. The NES strategy got them the support and distribution they needed. Q: Where the NES, Master System, and 7800 the only 3rd generation consoles? A: No, Atari and Commodore, although Ataris was planned earlier, released Console versions of their Computers, with Atari having a bigger starting library and Backwards capability. Along with those, the Halycon which though Laserdiscs would be the future of gaming, Action Max which had the focus of VHS tapes for the future of gaming, and a few niche systems. Q: How long was the 3rd generation? A:The length back in those days, as well as what makes the most sense is 1982-1987. However, wikipedias honored (why?) version makes it about only 1 year before the 4th generation would start. Q: How come only in video games wikipedia is a trusted all knowing source for games? A: Because it's popular. Nothing more to say. Q: What innovations did Nintendo bring that was never done before? A: The Japanese NES had the ability of using Floppys as game storage. It also introduced may have introduced the closed cartridge slot. Which is for better or worse. Q: Would gaming exist without Nintendo? A: Yes. Q: Would gaming be all arcade games without Nintendo? A: Games were already rapidly going for more in depth genres on consoles right before, during, and after the crash. Computers were already way ahead. Not to mention that all 3 consoles of the 3rd generation offered plenty of games that did not focus on arcade ports. Q: Why was Sega ditched the quickest despite the media calling it a powerful console? A: At that point the Master System had lost a ton of devs to Nintendo WWII like politics. :) I am sorry I meant Policies, and Sega produced,reprogrammed,and developed the majority of the games on the system. The Media spun that into the Master system being abandoned by developers and Nintendo was where it was at. The 7800 had a less problem with that even though it did hurt them in the long-run, but more about having more retailers carry them. Q:Why did a couple years after Launch the 7800 dropped off the Map? A: Because Atari was stupid, made a few more new versions of the 2600, cut prices of consoles and games, had the new versions display games better than the 7800 (at this point) and since the 7800 main library had droughts they kicked their own butt. 5200 games were also made until 89 despite the Systems lack of attention much early. Q: Are Nintendos NES policies to blame for the draining third party support? A: Yes, in fact, even though during the SNES cycle they had to change their plans, they still expected Third Parties to suck it up and stick with them after the NES success. A highly likely reason for the tons of support the Genesis got in the United States. From there it just kept going. Q: What would be missing in gaming without Nintendo? A: Mostly their franchises, Nintendo probably would still have been big in Japan and brought the SNES over regardless most likely. Q: How come the SNES did not have NES BC? A: It would raise costs, and the system was still selling well. It did no doubt take some sales away, and they did do it with the SNES and N64 as well, basically using Ataris brand of thinking. Q: What other older consoles were sold along with the 7800, NES, and Master System? A: Intellivision, 2600, 5200. Q: How many units did the NES sell over the competition? A: It sold about 15 million WW using imo, the correct time line, using Wikipedia, it was ahead by less than 1 million. Q: Would certain third party franchises exist without Nintendo? A: Possibly a good amount of them. The games on each system were all compatible on the others as they were all designed with similar architecture as porters shown in many homebrew, and porting communities. Atari 7800, would have a game be slightly faster with a higher color count but less detail, the NES would have to slow games down but would have better scrolling, and the Master System would have the highest detail and animation features, but would be a tad faster than the NES with faster games. Q:What if the NES stayed in Japan? A: The success of some games would most likely get the devs to bring them to the states as they did before with games like Super Cobra.
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Jakandsigz

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#50 Jakandsigz
Member since 2013 • 6341 Posts
I give up. If you morons want to believe a crash never happened, and want to sit around in your tinfoil hats thinking it's all some conspiracy by Nintendo and it's fans, you guys go right ahead. Atari, Intellivision, and ColecoVision brands are all still going so strong because the crash never happened; and Wikipedia and YouTube are in on it. It's everyone else that are wrong.Emerald_Warrior
I never said anything resembling what you wrote here, you have clearly gone mad.
And randomly brought Atari up? We were talking about the crash, right? Which Atari was a main player in.Emerald_Warrior
No you brought it up, not even the TC mentioned anything about Atari, he asked for innovations (a copy and pasted thread btw.) of Nintendo, had nothing to do with the Crash, You are completely lost. You are so enraged at something that was never talked about in a thread that was intended for you to be enraged in the first place. You need to calm down with this Nintendo/Atari stuff, it's not even mentioned. You have gone just as crazy if not more so than in the other thread where you ignored all the Links and also somehow lost track of the original subject.