What is your main concern/worries for Fallout 4?

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DaVillain

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#1 DaVillain  Moderator  Online
Member since 2014 • 58663 Posts

As we approach this fall for Fallout 4, I know that Bethesda has a horrible reputation with bugs but I'm not worry about that, but I am worry that how mods will work on the current-gen consoles but as for me, I'll get it on PC. But anyways is there anything that you're concern about Fallout 4 Gamers?

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mastermetal777

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#2  Edited By mastermetal777
Member since 2009 • 3236 Posts

I just hope they make a main campaign worth something. That was Fallout 3's biggest failing I believe.

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tatman87

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#3 tatman87
Member since 2015 • 227 Posts

I have my concerns but overall I'm optimistic. One of my biggest complaints about Bethesda games is the unbalance of consumable items. I hope Fallout has a huge inventory overhaul. Shops don't have enough gold/caps to buy all your junk and it's not practical to actually consume it unless you spend 90% of the game flipping back and forth from your inventory, which is no fun. Eventually you have a storage container with 3k items you will never use. I personally enjoy games more when I'm stressed at the lack of resources, not the abundance! I already like what they've done making ALL items useful for salvageable material. I applaud that, now I just hope the consumables are balanced or there's a creative way to off-load them. Maybe it's just my OCD and other people don't have a problem with this?

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mastermetal777

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#4 mastermetal777
Member since 2009 • 3236 Posts

@tatman87: you sound like a pack rat lol. Nothing wrong with that, but usually, you should probably just sell small amounts of things at different shops to help out. That's how I do things anyway.

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TheFoxOnTheWall

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#5 TheFoxOnTheWall
Member since 2014 • 90 Posts

There will be plenty of concerns, mine personally are more about the game having interesting towns you can visit and unique companions to follow you which both Vegas and 3 had imo.
Will they go back to a more emotional storyline like 3 which i personally loved, is vats still in the game, is the game going to have a big decision at the end. Will the game end completely after the final mission again .... (i really dislike that) or will we be able to continue after the main storyline.
Well there are some concerns.

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mastermetal777

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#6 mastermetal777
Member since 2009 • 3236 Posts

@thefoxonthewall: VATS will still be in the game at least. It was revealed at E3.

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TheFoxOnTheWall

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#7 TheFoxOnTheWall
Member since 2014 • 90 Posts

@mastermetal777 said:

@thefoxonthewall: VATS will still be in the game at least. It was revealed at E3.

Sweet, to be honest I didn't watch much of E3, but I certainly heard about Fallout 4

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ProtossX

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#8 ProtossX
Member since 2005 • 2880 Posts

fallout 4 is one of those games u pick up on day one and its worth every penny

the end

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Xanatos357

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#9  Edited By Xanatos357
Member since 2015 • 787 Posts

I'm curious about the leveling system. At their press conference it appeared that there was no skills tab in the pipboy and in the crafting menu it required a certain rank of a skill to craft, science for example. So I am curious to see how skills/perks are utilized. I'm also hoping that the atmosphere of the world is on par with the Witcher 3. Everything from the characters, main quests, and side quests were fantastic in that game, so I'm hoping they step up their game in the storytelling department and make the side quests and characters feel more alive.

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The_Stand_In

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#10  Edited By The_Stand_In
Member since 2010 • 1179 Posts

I'm worried it's become Mass Effect. Mass Effect is a great series, but I want Fallout to be Fallout. I'm also worried about the shooting. They said they improved it (which is fantastic), but I hope that doesn't mean they sacrificed the RPG elements for the sake of it and made it feel like CoD or BF. Also I want a decent main quest line story this time. Fallout 3 and Skyrim were terrible at that. Bunch of damn fetch quests.

Too little actual gameplay (like talking to people or fighting sequences or quests) has been shown for me to really make an accurate judgment yet.

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deactivated-5d68555a05c4b

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#11 deactivated-5d68555a05c4b
Member since 2015 • 1024 Posts

I have a bad feeling it's going to get more and more shooter-y and less and less RPG-y,

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LuminousAether

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#12 LuminousAether
Member since 2005 • 322 Posts

I'm worried about the story. Fallout 3 had one of the worst stories I've ever seen in games, and Bethesda has lacked on that front for every game they've ever made. The Fallout games had spectacular stories and Fallout: New Vegas was a complete return to form, but Bethesda is at the helm again so the story in Fallout 4 will most likely be as miserably awful as any story they craft. At the very least, if there's some father type character like the one in Fallout 3, I want to be able to kill him. And I want the game to change the questing based on this choice. I can kill Caesar, Mr House, anyone in New Vegas for the most part, and that's a legacy of the Fallout series. Being able to kill anyone. If I think my old man is a deadbeat loser with shit for brains, I should be able to mercilessly end his existence. Sort of like the dad in Fallout 3, what a horrible damn character that was.

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speedfreak48t5p

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#13 speedfreak48t5p
Member since 2009 • 14491 Posts

I'm stunned no one mentioned bugs and glitches yet.

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Archangel3371

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#14 Archangel3371
Member since 2004 • 46906 Posts

None really. While there'll likely be bugs I've never experienced any really severe ones with their games before, I played their previous gamees on the 360 and will be getting Fallout 4 on the Xbox One, so I'm not concerned on that front. I absolutely loved Fallout 3 so I have faith that they'll deliver another excellent game.

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#15 PimpHand_Gamer
Member since 2014 • 3048 Posts

I'm concerned the gameplay will be a rehash of F3. The bugs are 100% guaranteed, don't be daft. I'm also concerned they might not capture atmosphere the way such a world should, I wasn't feeling it viewing the vids, there wasn't anything onimous, mysterious or had any sense of wonder to the world. More than anything, the A.I. and random events, I doubt they'll get those much improved over Skyrim.

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JangoWuzHere

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#16 JangoWuzHere
Member since 2007 • 19032 Posts

I hope the ending isn't total shit this time.

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#18  Edited By branketra
Member since 2006 • 51726 Posts

Save data loss.

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gamerguru100

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#19 gamerguru100
Member since 2009 • 12718 Posts

Yes, as a recent buyer of a PS4, I am worried about the possibility of constant lag and freezing since the PS3 versions of New Vegas and Fallout 3 are notorious for the lag and freezing issues they have, as is Skyrim. All three games are made by Bethesda, a company that seems to give little fucks for PlayStation gamers. I'm pretty excited for the game, but they better not **** it up. They've had three major mistakes on PS3 to understand by now. Although I'm not holding my breath.

Also, there better be iron sights. Fallout 3's aiming system blows. That's not how you aim a freaking gun.

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alim298

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#20 alim298
Member since 2012 • 2747 Posts

I just hope that it doesn't start with Megaton and end with sewers.

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#21 Fletchy
Member since 2015 • 12 Posts

I hope the levelling system is still solid and true to the Fallout ancestry. That's the one thing I much preferred about Oblivion to Skyrim - they made a messy complex levelling system for Skyrim that I felt detracted from Gameplay a little.

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#22 LuminousAether
Member since 2005 • 322 Posts

@fletchy said:

I hope the levelling system is still solid and true to the Fallout ancestry. That's the one thing I much preferred about Oblivion to Skyrim - they made a messy complex levelling system for Skyrim that I felt detracted from Gameplay a little.

Let me get this straight, you're saying that Skyrim's radically simplified and streamlined leveling system was "messy" and "complex" compared to the nightmarish travesty that was Oblivion's leveling system?

Let's break this down. To level up in Skyrim, you simply perform actions. Things like swinging a weapon, casting a spell, crafting a piece of equipment, brewing a potion, or blocking an attack with your shield. Each of these actions will skill up a particular skill such as one handed weapons, alchemy, and so on. Once you have enough skill ups, you go up a player level. This is how the Elder Scrolls franchise works as a whole. Oblivion, on the surface, worked this way. However, in Skyrim, this is the end of the story. This is all there is to leveling.

In Oblivion, however, there are major skills and minor skills. To skip ahead a bit, when creating your character in Oblivion, your major skills should be those that you never use. Never. The skills you do not want to even touch on this particular character. This is because leveling up in Oblivion (almost always a negative) was achieved by leveling these major skills. So, if you chose your major skills to be those that you used most often (seems logical, right?) you would level up about every 10 or so minutes. Nonstop. Just leveling up over and over again. And leveling up in Oblivion had some pretty nasty drawbacks. Enemies level up with you. This, in and of itself, isn't a huge issue. What makes it a huge issue is that when enemies level up, so does their equipment. A bandit at a low level might have leather armor and a standard dagger, whereas a higher level bandit would be decked out in glass armor and using a magical, enchanted dagger of supreme quality. And since you foolishly chose your major skills to be those that you used most often, you leveled up so fast that you are stilll in that leather armor and using a standard dagger. And you're hopelessly outclassed and facing a nightmare of pain and suffering.

But that's not even the worst bit! In Oblivion, when you leveled up, you would get to choose a bonus to one of your stats. This bonus was based on how many minor skill-ups you achieved in between a player level. If you were a logical player and you chose your major skills to be those you used most often (which determined your player leveling rate) and your minor skills to be those you used less often, your bonus to your stats would be a big fat zero, every level. Making you a neutered and weak character insufficient for the challenges that faced you in the game.

So, how did a knowledgeable player level up in Oblivion? Rarely. You would pick your major skills to be those that you never used. If you didn't want to use a particular school of magic, that would be a great choice for a major skill. And you would pick your minor skills based strictly on which stat they would give you a bonus towards if you skilled up enough between player levels. So you would play, keeping a careful eye on your minor skills, and when they hit the point where your bonus was maximized then you would instantly stop what you were doing, head to a bed to rest, and then spam your carefully chosen major skills to the point where you'd level up. It was tedious, stupid, and the worst leveling system I have ever seen in games.

And this is less messy and complex than the Skyrim system? Are you being serious? Oblivion's leveling system is the most messy, the most poorly designed, and the most bafflingly stupid leveling system in RPG history.

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#23 Fletchy
Member since 2015 • 12 Posts

@LuminousAether: Crikey! Seems I touched a nerve! After your ferocious response I went back and looked and it seems I remembered Skyrim's levelling system wrong. I thought it was on of those generic JRPG style systems where you just get points and allocate them on one of those God awful children's dot-to-dot drawings (forgive me, it's been a couple of years since I played Skyrim). But I never had that much of an issue playing in Oblivion and I wasn't half as thorough as you about how I levelled...

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LuminousAether

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#24 LuminousAether
Member since 2005 • 322 Posts

Oblivion's leveling system turned me off so much that I just gave up on the game about 40 hours in. Once I read up on the leveling system, I just shut the game off and chalked it up to a bad investment. And that was coming from a huge, huge Elder Scrolls fan going back to Daggerfall. Thankfully Skyrim washed the horrible taste in my mouth that Oblivion left completely.

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#25 OneSanitarium
Member since 2009 • 6959 Posts

I hope it has actual world building, as well as an in depth dialogue system. I really don't like how it seems you only ever have a max of four options at once.I'm also not fond of a voice protagonist, as this does the exact opposite of letting you make the character your own. You also have a pretty preset character going on, though not as bad as FO3 did.

I just want it to be fun. :<

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#26  Edited By SOedipus  Online
Member since 2006 • 15065 Posts

That it will lose RPG elements and just become a shooter.

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#27 Ariabed
Member since 2014 • 2121 Posts

@meathead373: i dont know how much more shootery fallout can get considering it is a shooter, plus will still have vats, but yeh i hope the rpg elements are not diluted.

I'm like 99.9% sure this game will be epic.

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#28  Edited By wiouds
Member since 2004 • 6233 Posts

I am worry that they will remove from the RPG elements. Like adding skill trees. I hate those in RPG. Making skills mostly worthless like having it where in melee you get a hit because you standing next to them and there are no skill that affect it.

I would like S.T.A.L.K.E.R. 2 but I do not want Fallout 4 to be that.

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deactivated-5d68555a05c4b

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#29 deactivated-5d68555a05c4b
Member since 2015 • 1024 Posts

@ariabed: The more of it I see the less worried I am, at first impression it looked more FPS than anything else at first but after seeing more it sounds better and better every time

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RSM-HQ

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#30 RSM-HQ
Member since 2009 • 12216 Posts

Despite the popular complaint of "bugs and glitches" the reason I never liked Fallout 3 was because the world was boring and underwhelming. If you give someone a gigantic map, at least reward the dedication of exploration.

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#31 yukushi
Member since 2011 • 2368 Posts

Bugs and glitches

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DaVillain

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#32 DaVillain  Moderator  Online
Member since 2014 • 58663 Posts

Wow. So there's a lot of concern for Fallout 4 then I imagine it. Though in another way, I'm going with an open mind on hoping that Fallout 4 turns out to be good.

@meathead373 said:

@ariabed: The more of it I see the less worried I am, at first impression it looked more FPS than anything else at first but after seeing more it sounds better and better every time

That's what I'm hoping for. The more I see, the better I know it will be good. I already know what my built would be.

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#33 Treflis
Member since 2004 • 13757 Posts

That it won't work when I start it up for the first time, along with crashes and serious bugs.

But if they've been at it for that long, and possibly seen what happened to Arkham Knight, then I don't think there will be much issues in that department.

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#34  Edited By dwispa
Member since 2014 • 199 Posts

Concerned about the PC Port and bugs. So no pre-order from me!

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#35 Doozie78
Member since 2014 • 1123 Posts

Bethesda, that's the main concern I have...and it's a pretty large concern. Pretty damn bummed it's not being done by Obsidian, they deserve it a buttload more than Bethesda does!

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#36 Jacanuk
Member since 2011 • 20281 Posts

@davillain-: My biggest concern is downgrade.

Also i am just waiting for when they will announce it has been delayed until 2016

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#37 Macutchi
Member since 2007 • 11199 Posts

my main concern is how many obsidian try-hards i'm going to have to put up with between now and release. i.e. forummers who'll try and out fanboy each other by writing off f4 with increasing hyperbole simply because it's being made by bethesda, because they think by doing so they appear "hardcore," as though obsidian are some great bastions of game quality, ignoring that new vegas had its own share of problems and that obsidian have released a few stinkers of their own in recent years *cough cough alpha protocol*

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#38 Alex839
Member since 2015 • 151 Posts

50 GB day one patch.

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bussinrounds

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#39 bussinrounds
Member since 2009 • 3324 Posts

Shitty Beth writing will be inevitable.

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#40  Edited By so_hai
Member since 2007 • 4385 Posts

I'm concerned that they'll try and be quirky with the writing again - it's just cringey.

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#41 lensflare15
Member since 2010 • 6652 Posts

I'm worried that I'll start the game up, and then after awhile I'll just wish I was playing Fallout 3 or New Vegas.

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#42  Edited By PsychoLemons
Member since 2011 • 3183 Posts

How the story is told.

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DaVillain

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#43 DaVillain  Moderator  Online
Member since 2014 • 58663 Posts

From what I could tell from the trailers, the biggest problem is that Fallout 4 is trying to be all game genres smashed into one and I can't think of a single time that ever worked out. I enjoyed fallout 3 so I do have some hope that 4 will be alright.

@gamerguru100 said:

Yes, as a recent buyer of a PS4, I am worried about the possibility of constant lag and freezing since the PS3 versions of New Vegas and Fallout 3 are notorious for the lag and freezing issues they have, as is Skyrim. All three games are made by Bethesda, a company that seems to give little fucks for PlayStation gamers. I'm pretty excited for the game, but they better not **** it up. They've had three major mistakes on PS3 to understand by now. Although I'm not holding my breath.

Also, there better be iron sights. Fallout 3's aiming system blows. That's not how you aim a freaking gun.

Also to add about PS4 version. Considering this is Bethesda were talking about, after what happen to Skyrim on PS3, I be very careful getting the PS4 version and it's best to wait after Fallout 4 is release just to be safe. I just hope Bethesda knows the inside for PS4 unlike PS3.

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Archangel3371

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#44  Edited By Archangel3371
Member since 2004 • 46906 Posts

To those of you worried about the PS4 version because of problems with Bethesda's PS3 games you can put those fears to rest as the PS4 has done away with the Cell architecture of the PS3.

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LuminousAether

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#45 LuminousAether
Member since 2005 • 322 Posts

Also it's not like Bethesda was the reason the PS3 ports suffered so much. The PS3 is that reason. All multiplatform games performed more poorly on the PS3. XCOM was a slide show. The PS3 was just a really, really weak machine.