@fletchy said:
I hope the levelling system is still solid and true to the Fallout ancestry. That's the one thing I much preferred about Oblivion to Skyrim - they made a messy complex levelling system for Skyrim that I felt detracted from Gameplay a little.
Let me get this straight, you're saying that Skyrim's radically simplified and streamlined leveling system was "messy" and "complex" compared to the nightmarish travesty that was Oblivion's leveling system?
Let's break this down. To level up in Skyrim, you simply perform actions. Things like swinging a weapon, casting a spell, crafting a piece of equipment, brewing a potion, or blocking an attack with your shield. Each of these actions will skill up a particular skill such as one handed weapons, alchemy, and so on. Once you have enough skill ups, you go up a player level. This is how the Elder Scrolls franchise works as a whole. Oblivion, on the surface, worked this way. However, in Skyrim, this is the end of the story. This is all there is to leveling.
In Oblivion, however, there are major skills and minor skills. To skip ahead a bit, when creating your character in Oblivion, your major skills should be those that you never use. Never. The skills you do not want to even touch on this particular character. This is because leveling up in Oblivion (almost always a negative) was achieved by leveling these major skills. So, if you chose your major skills to be those that you used most often (seems logical, right?) you would level up about every 10 or so minutes. Nonstop. Just leveling up over and over again. And leveling up in Oblivion had some pretty nasty drawbacks. Enemies level up with you. This, in and of itself, isn't a huge issue. What makes it a huge issue is that when enemies level up, so does their equipment. A bandit at a low level might have leather armor and a standard dagger, whereas a higher level bandit would be decked out in glass armor and using a magical, enchanted dagger of supreme quality. And since you foolishly chose your major skills to be those that you used most often, you leveled up so fast that you are stilll in that leather armor and using a standard dagger. And you're hopelessly outclassed and facing a nightmare of pain and suffering.
But that's not even the worst bit! In Oblivion, when you leveled up, you would get to choose a bonus to one of your stats. This bonus was based on how many minor skill-ups you achieved in between a player level. If you were a logical player and you chose your major skills to be those you used most often (which determined your player leveling rate) and your minor skills to be those you used less often, your bonus to your stats would be a big fat zero, every level. Making you a neutered and weak character insufficient for the challenges that faced you in the game.
So, how did a knowledgeable player level up in Oblivion? Rarely. You would pick your major skills to be those that you never used. If you didn't want to use a particular school of magic, that would be a great choice for a major skill. And you would pick your minor skills based strictly on which stat they would give you a bonus towards if you skilled up enough between player levels. So you would play, keeping a careful eye on your minor skills, and when they hit the point where your bonus was maximized then you would instantly stop what you were doing, head to a bed to rest, and then spam your carefully chosen major skills to the point where you'd level up. It was tedious, stupid, and the worst leveling system I have ever seen in games.
And this is less messy and complex than the Skyrim system? Are you being serious? Oblivion's leveling system is the most messy, the most poorly designed, and the most bafflingly stupid leveling system in RPG history.
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