What is your view on DLC, Do you think of it as Fan service fro the developers or just developers milking the consumers for not putting that content in the game on release date? Please discuss your views.
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It's a great concept, as long as the content in the initial game is sufficient. It can keep a gamefresh for months or years as more content is added. I'd be especially interested in seeing goodgames released in episodic DLC over several years. Sort of like an interactive soap opera but higher production values.
Some DLC is good - I really enjoyed the Broken Steel DLC for Fallout 3, I thought it was very fun, lasted a good long time, and was well worth the money. Need For Speed shift came out with a $10 DLC which had 7 exotic sports cars and the Monaco track with several variations. It added a whole extra part to the career mode. I spent many hours with that.
Then there's ripoff stuff, like the Dragon Age Origins DLC which was ridiculously short and at least on the PS3, suffered from some of the worst frame rate problems I've ever seen in a video game. And they actually put a guy in the game just to encourage you to buy that crap!
So there's good and there's bad. As long as you read up on what you're interested in before spending your money, DLC is a good thing. Unless it's some greedy scumbag publisher/developer who actually take stuff out of the game just so they can sell it for extra money immediately after he game is released.
Real expansion packs like the Borderlands and Fallout 3 DLC that came out because the games were successfull and people wanted more are great. I have got so much extra playtime and good fun from the 800 point expansions for Borderlands.
Now compare those to the Assassins Creed 2 DLC which was obviously pulled to be released later, or the way overpriced map packs for the best selling consolegame of all time MW2, when a game makes $550 million in its first week you expect some kind of thank you from the devs.
Its all about the right value and strategy about the DLC, not all DLC is equal.
Depends on the DLC. Most of it is annoying, with some little added incentive aimed at attracting customers. Such as expensive map packs that add in new Achievments/Trophies. Then there's the stuff that's clearly pulled to be sold as DLC later, which is atrocious.
However, some of it, like Fallout 3's Point Lookout, really expands the game world and is surprisingly cheap. RDR's Undead Nightmare is another example. DLC that feels like expansion packs are acceptable.
I usually don't buy DLC, and the first time I did, I felt it was a waste (KZ2 Map pack), the only DLC that I found is worth my money are Fallout, Borderlands, and the Undead Nightmare pack form DLC. Map packs should be free IMO, since it splits the community in a way idk761
Until the last 4 years that type of dlc was always free on pc.
As long as they're good as Undead Nightmare DLC (around 6-hour game), I'm all for great DLC's. Gearbox did some really good ones with Borderlands that are worth mentioning.
These two games are the exception. They delivered a full game and provided extra content for those that feel like playing some more Borderlands or RDR. It eases that long wait for the sequel.
Haven't purchased any as of yet.
With GTA V years away, I am expecting one, maybe two more DLC titles to keep us playing and paying until Rock* is ready to release V.
If the DLC is released several months after(8+) then I don't mind, but if it's a few weeks after launch, then you know that it's a cash grab. They could have held the release date back until they were ready and put it in the game in the first place.
DLC = added support for a game from the devs. DLCs sell well, devs follow through with more content, keeps dev interest high, means also more patches.
BioWare engineers a lot of good added content.
2K Games plays bad business by cutting off vendors from offering DLCs.
Activision just flat abandons games, such as Prototype.
I find that DLC is good for some games while it totally messes up other games. For a game like Railworks, DLC adds content at a cheap price point. If you add it all up, there is over $670 worth of DLC and not everyone wants the same content, at least for that game.
Now, for other games, especially with a big MP component, DLC can fracture the community. Some servers will feature X DLC while others feature Y and yet another will feature Z. Save up the DLC and release expansion packs for sale on a disk (or download) so everyone can get all the same new levels, characters, weapons and the like. If RSE and Ubi kept making mission/expansion packs for GR, I would still be buying them.
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