A good game, especially an RPG, captivates the player, immerses them in the world's atmosphere... makes one lose the notion of real world time when you play it.
For that tho happen, these are a must:
1. CONCEPT
- multi-choice, non-linear story/stories = Replayability
- complex characters with deep personalities (options for persuade, romance, influence system, allies etc.) = again Replayability
- detailed character creation/customization (avoid gender locks!) = Replayability
- logical, practical classes/skill trees
- open world, yes, as long as its 'openness' makes sense and doesn't get tiresome
- full voice acting, main char included
2. GAMEPLAY
- easy, intuititve controls
- customizable, non-shifting camera (some prefer 3D, others isometric etc.)
- logical difficulty levels
- good map, detailing quest objectives
- pleasant interface
- grinding should not be a chore; instead, a real challenge in order to obtain a level for a quest, or a title...
- avoid inventory junk...
3. OTHER
- up-to-date graphics which don't torment the eye with "spectacular effects"; keep things simple, yet beautiful...
- nice soundtrack, music
- optional crafting
- minigames
- help/manual/tips/tutorials
Good luck in making great RPG games!
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