Sorry, I just have to respond to this.Â
Metal Gear Solid for me. The Twin Snakes and Sons of Liberty were both fantastic but Snake Eater was terrible. Some of the gameplay changes were a joke:
 * Keeping the camera at a high angle but removing the radar while extending the vision of the guards meaning that you can be spotted by someone miles away you didn't see.
I actually agree with you there. Keeping the perspective while removing the radar was not a good idea, however that was corrected in subsistence. Good point though, because by the time that came out it's already been played through. Yea, I'd say the camera position was a bad design decision.
 * Completely changing the stealth system so instead of having to hide, you just had to check if the percentage was high enough. And in fact, there were several times when it would be on 95% and you would still get seen.
You still had to hide, the percentages were just there as an indication of how well you were hidden overall, which would've been helpful in the previous games. I would have preferred that it never reach got up to 100%, because you can never be completely undetectable, which goes onto your next point. The only way you were seen at 95% camouflage was if the enemy was standing right on top of you.Â
 * Having to eat and heal yourself were just unrequired and didn't add anything to the game.
Not true. Not eating for a while affected your ability to aim accurately, and would also make your stomach grumble which would alert nearby enemies. Healing did become a bit much sometimes (especially during boss battles) and should have been streamlined or toned down somewhat, but otherwise I thought it was a pretty cool feature. It made me think twice about taking a leap and added an extra feeling of vulnerability to the fights, and made me watch my inventory.
 * The Cobra Unit were terrible. Psycho Mantis and Vamp were on the cusp of believability, but having a Ghost and a man who spits bees was too far.
I also thought the Sorrow was a bit pointless, but the Pain was alright. And you can't honestly tell me that being able to take a round to the forehead, teleport around the room, stand on water and walls and drink blood is any more believeable than someone spewing bees out of their mouth.
Since that, my entire interest in the series has just dropped.
To each his own. But some of the things you mentioned that got on your nerves were prevelant in the previous games as well, what was the difference? I thought MGS3 was far better than the 2nd.
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