What's missing in today's RPGs: Humanization

This topic is locked from further discussion.

Avatar image for NeverMore0
NeverMore0

1278

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 NeverMore0
Member since 2003 • 1278 Posts

Games are getting so caught up in showing you something new and flashy that they don't take time to connect with the player. Everything is so in-your-face.

People die, and Yuna dances.

We need those moments that ground us, sober us. You want us to play as the lost kid who's gonna save the world, so show us what it means to be lost.

When will she stop dancing? When will it stop?

Even if we're playing as a talented and charming hero, his skills have to come from somewhere. He's still human. He still feels, still struggles, still wonders. If I could say two words to any RPG developers out there, it would be this: slow down. You have to make us believe in the characters and the story. Do that, and your game can be truely memorable.

Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Lulu_Lulu
Member since 2013 • 19564 Posts

Or they can come up with better gameplay.

Avatar image for deactivated-5ebea105efb64
deactivated-5ebea105efb64

7262

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#3 deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

Huh Darkest Dungeon set out to do all of those things. Look it up if you are interested in that type of games.

Avatar image for fancydancing
Fancydancing

49

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 Fancydancing
Member since 2015 • 49 Posts

I feel in my younger years that I could really connect more with a games overall story, and remain in awe as it unfolded across my television set. Today though it's a lot more difficult because I have been through so many games and genres. I've seen the majority of what a story can offer and can pretty much predict from start to finish how most things will pane out, besides the little nit picks. JRPGS, and RPGS all things included. maybe I've over spoiled myself in these areas and now I'm not left with much to roll with.

Avatar image for wiouds
wiouds

6233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 wiouds
Member since 2004 • 6233 Posts

One of the problem with RPG is that many focus too much on the story and trying to Humanize the characters. While reduce how good the game play is like removing stats.

Avatar image for ceromaster
ceromaster

209

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#6 ceromaster
Member since 2009 • 209 Posts

I think humanization is great but when it's overdone or when that's the only thing the game can actually do then it's a huge problem. The big focus of RPG's are gameplay and story/characters are the second most important. I have yet to play an RPG that manages to successfully combine humanization and gameplay perfectly, however I'm sure there are a few or more that's succeeded to pull this off.

Avatar image for Beagle050
Beagle050

737

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#7 Beagle050
Member since 2008 • 737 Posts

What annoys me about some modern games is how everything is made to be obvious - storywise and gameplay wise. When I hear that the devs are "streamlining" a game, it usually means that they're doing this.

Take Skyrim, for example - everything about the plot and gameplay are completely obvious. Your task is to kill a dragon and save the world. Everything from start to finish is exactly what you expect, essentially leading to a forgettable dud of a story line. When meeting a character in the game, you already know all there is to know about them. "I work at the wood mill. Blah blah. I saw wolves nearby." Every NPC in Skyrim is boring and not worth talking to unless if you have to.

The opposite of this is Bioshock Infinite. Things are hidden from you for the whole game - especially with respect to the story. This is the type of storytelling I enjoy. Most of the main characters get your interest because you want to learn more about them. They have actual depth.

Avatar image for ariabed
Ariabed

2121

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#8  Edited By Ariabed
Member since 2014 • 2121 Posts

@Lulu_Lulu said:

Or they can come up with better gameplay.

Darksouls, mass effect, fallout nailed that one.

Avatar image for ariabed
Ariabed

2121

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#9  Edited By Ariabed
Member since 2014 • 2121 Posts

@Beagle050 said:

What annoys me about some modern games is how everything is made to be obvious - storywise and gameplay wise. When I hear that the devs are "streamlining" a game, it usually means that they're doing this.

Take Skyrim, for example - everything about the plot and gameplay are completely obvious. Your task is to kill a dragon and save the world. Everything from start to finish is exactly what you expect, essentially leading to a forgettable dud of a story line. When meeting a character in the game, you already know all there is to know about them. "I work at the wood mill. Blah blah. I saw wolves nearby." Every NPC in Skyrim is boring and not worth talking to unless if you have to.

The opposite of this is Bioshock Infinite. Things are hidden from you for the whole game - especially with respect to the story. This is the type of storytelling I enjoy. Most of the main characters get your interest because you want to learn more about them. They have actual depth.

Darksouls was good for the fact that there's very little story very little guidance, it just throws in the deep end and says go have an adventure.

Avatar image for Pedro
Pedro

73908

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#10 Pedro
Member since 2002 • 73908 Posts

@ariabed said:

Darksouls, mass effect, fallout nailed that one.

Darksouls? That is strongly debatable.

Avatar image for ariabed
Ariabed

2121

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#11 Ariabed
Member since 2014 • 2121 Posts

@Pedro said:

@ariabed said:

Darksouls, mass effect, fallout nailed that one.

Darksouls? That is strongly debatable.

Care to elaborate?

Avatar image for mgools
mgools

1301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#12 mgools
Member since 2005 • 1301 Posts

Always room for improvement , but RPGs are better then ever if you like American RPGs. JRPGs have gotten a little stale as of late IMO, but am a happy rpg gamer. Currently enjoying Dragon Age Inquisition.

Avatar image for mgools
mgools

1301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#13 mgools
Member since 2005 • 1301 Posts

@ariabed: games are all subjective. We all like different things. I love RPGs, but DS is my least favorite game of all time. It was made difficult by bugs and lack of save points. I like difficulty based on a fair challenge of the AI, but then again we all like different things. I think DS is a game that people are going to love or hate, so therefore "debatable".

Avatar image for ariabed
Ariabed

2121

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#14 Ariabed
Member since 2014 • 2121 Posts

@mgools said:

@ariabed: games are all subjective. We all like different things. I love RPGs, but DS is my least favorite game of all time. It was made difficult by bugs and lack of save points. I like difficulty based on a fair challenge of the AI, but then again we all like different things. I think DS is a game that people are going to love or hate, so therefore "debatable".

True it is a l Iove hate game.

Avatar image for unnamedgamer
UnnamedGamer

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 UnnamedGamer
Member since 2015 • 25 Posts

I supposed you're not talking about today's RPGs, but just some of them

Avatar image for turtlethetaffer
turtlethetaffer

18973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 0

#16 turtlethetaffer
Member since 2009 • 18973 Posts

There are many modern JRPGs I've played that do a good job at establishing their characters organically. So I don't really know what you're talking about.

Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@ariabed:

Sadly yes.... by RPG Standards Dark Souls gameplay actually is pretty good...... and if you tell anyone I said that I will deny it. :(

Avatar image for Expane
Expane

560

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#18 Expane
Member since 2003 • 560 Posts

@NeverMore0 said:

We need those moments that ground us, sober us. You want us to play as the lost kid who's gonna save the world, so show us what it means to be lost.

I don't want to be a kid in games tho. I keep being forced to be JPN devs.

Avatar image for ariabed
Ariabed

2121

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#19 Ariabed
Member since 2014 • 2121 Posts

@Lulu_Lulu: secrets safe with me buddy.

Avatar image for mastermetal777
mastermetal777

3236

Forum Posts

0

Wiki Points

0

Followers

Reviews: 38

User Lists: 2

#20 mastermetal777
Member since 2009 • 3236 Posts

@Lulu_Lulu: it's there for all to see. Too late

Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777:

No its not..... its magic ! :p

Avatar image for mastermetal777
mastermetal777

3236

Forum Posts

0

Wiki Points

0

Followers

Reviews: 38

User Lists: 2

#22 mastermetal777
Member since 2009 • 3236 Posts

@Lulu_Lulu: I still saw it. I don't forget such things.

Avatar image for deactivated-58bd60b980002
deactivated-58bd60b980002

2016

Forum Posts

0

Wiki Points

0

Followers

Reviews: 50

User Lists: 1

#23  Edited By deactivated-58bd60b980002
Member since 2004 • 2016 Posts

Well I don't enjoy the action type of RPG that the USA is into. I prefer JRPG, the caracters are deeper, the story always have a twist and in end up in a epic battle while an american RPG is either FPS or 3rd person without a story ... just do that and then that ... travel for very long to find nothing. It had a very : you are the hero, individualism while JRPG always have a many heros into the story.

Also what you talk about the hero struggling and all that ... I guess you never played a Metroid game as you always start with some power and get stripped of them. But it isn't an RPG

Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777:

You don't need to.... just screen grab.

Avatar image for mastermetal777
mastermetal777

3236

Forum Posts

0

Wiki Points

0

Followers

Reviews: 38

User Lists: 2

#25 mastermetal777
Member since 2009 • 3236 Posts

@Lulu_Lulu: nah. Too easy

Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777:

You monster :(