Games are getting so caught up in showing you something new and flashy that they don't take time to connect with the player. Everything is so in-your-face.
People die, and Yuna dances.
We need those moments that ground us, sober us. You want us to play as the lost kid who's gonna save the world, so show us what it means to be lost.
When will she stop dancing? When will it stop?
Even if we're playing as a talented and charming hero, his skills have to come from somewhere. He's still human. He still feels, still struggles, still wonders. If I could say two words to any RPG developers out there, it would be this: slow down. You have to make us believe in the characters and the story. Do that, and your game can be truely memorable.
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