Mechanics such as the level up system of a game, or maybe it was a broken turn based system, or maybe the game is heavily based on collectibles that are boring as **** to search for.
First one that comes to my mind.
Silent Hill Book of Shadows.
I got this game for my Vita as I needed something to keep me entertained on a 7 hour bus trip. I'm not doing a full on review of it here, but to sum it up, it has some good ideas, some bad ideas. It's a bit of a dungeon crawl RPG with some character customization elements and a good/bad Karma system, which is the main thing that separates it from other games of it's kind and could of been it's savior, except they screwed it up so bad with some absolutely baffling design decisions.
Karma in the game worked like this... You kill the bright creatures, you get bad karma. when a white creature dies it leaves behind red karma which gives you even more bad karma. You want to collect bad karma if you want to make your character into a little bitch and have the NPC's who's story you are altering life a misery for your own benefit, plus it lets you pull off dark magic type moves. It's pretty much vise versa, bloody creatures drop good karma, you get good karma for killing bloody creature ect.
The problem...
The way it's implemented ruins the whole experience. You pretty much have to kill everything you meet, since certain rooms won't let you pass until all monsters dead, and they mix the pure creatures in with the bloody ones. Your karma meter constantly goes up and down as a result. In order to keep my karma bad (I always go for the evil option due to a rather tragic fetish of mine) means I have to try not to pick up the white karma that ends up on the floor as I'm fighting and dodging about. This was more annoying then anything, it just slows your progress down and often forces you to wait a minute until it de-spawns.
Another thing on the Karma, if you use your special evil Karma move from having max evil karma, it resets the whole karma meter! If you were to use this move near the end of the scenario, your karma goes to neutral, then you end up getting the boring neutral ending to the characters story you were invading. As a result, you learn not to ever use the special moves which makes the combat more bland then it already was.
There is a move in the game that lets you flip a pure creature into a bloody one, but it has a long cooldown. If you want to go about doing that it means you got to aim for all the pure creatures first, flip the remaining bloody ones into pure ones, hope you catch them all, beat them up, wait a while for the cooldowns to reset before entering the next room. I did this.. Trust me, after a while you wish you could just walk into a room and kill everything without all the ridiculous faff between.
If all that sounds like fun to you, give the game a try. You might also enjoy going through your sock draw and mixing the pairs together until they are all odd socks, then throw them on the floor and try to pair them back together again.
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