1. FEAR (PC) - This was the first current gen game I ever played, and the ferocious AI and robust physics were two of the more exciting ways that current gen hardware benefitted game design.
2. Littlebigplanet - I've been playing the series almost daily since the beta of LBP1, and LBP1 and 2 are my first and second most played games ever. Every time I log on there are new levels worth playing due to the level of talent in the communityand people's willingness to collaborate and share game design tips.
3. Uncharted 2 - Simply put the best single player campaign I've ever experienced. It felt like every moment was meticulously planned.
4. Geometry Wars - The best X360 launch game, the game which showed me that online would not merely allow for online play, but would give smaller games a way to reach console gaming.
5. Warhawk - Not my first online game, but its the one which set my expectations for competitive online play due to the moderatators (and on a related note, the great community), the dedicated servers, the (relatively) large scale of the battlefield and battles and the near perfect balancing out the gate (the designers hammered out the game's issues in the beta rather than shipping it and then making radical changes).
6. Valkyria Chronicles - A gorgeous tactical rpg which plays kinda-sorta like the classic X-Com.
7. Heavy Rain - I really love the setting, the multiple pathways and flexible interface of this game.
8. Persona 4 - Technically 'last gen' but it was released in this 'current gen' timeframe and is both more ambitious and better executed than any (semi) traditional jrpg on the PS3 or X360.
*Shrugs* Bad stuff that has happened this gen (stupid pricing, unreliable hardware, stolen identities) but honestly, I focus more on the games I'm playing (and enjoying) than anything else.
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