What's A Good Lenght for Single Player Games?

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Yusuke420

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#1 Yusuke420
Member since 2012 • 2770 Posts

I have seen alot of people upset that they have finished games that they purchase in 5 or 6 hours of gameplay, so I want to know what everyone here thinks is a good lenght for single player games. Let us leave RPG's out of this because they will obviously be the longest games to play. Action, Adventure, Racing, Fighting, etc. How much time should a game single player content last?

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silentnightmere

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#2 silentnightmere
Member since 2009 • 1520 Posts
IMO. Something that isn't an RPG 15 - 20 hours. Because after that they can tend to drag on.
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deactivated-59b71619573a1

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#3 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

A normal game that isn't open world maybe 10-12 hours. RPGs are a different story that varies

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Reptylus

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#4 Reptylus
Member since 2009 • 1875 Posts
I rather play an interesting 6 hours game than a boring 20 hours game. Depends solely on how interesting the devs are able to make the playtime. I also think the price tag should reflect the playtime. IMO 10 hours per $30 is about the minimum we should be allowed to expect.
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ristactionjakso

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#5 ristactionjakso
Member since 2011 • 6118 Posts

I have seen alot of people upset that they have finished games that they purchase in 5 or 6 hours of gameplay, so I want to know what everyone here thinks is a good lenght for single player games. Let us leave RPG's out of this because they will obviously be the longest games to play. Action, Adventure, Racing, Fighting, etc. How much time should a game single player content last?

Yusuke420

Action = Id say about 20-25 hours for sword fighting action. If its a shoot em' up type of action opposed to swords and magic id say 10-15. But in both types there has to be good puzzles and hard bosses to keep the gameplay interesting. In shooters, it's better to have splitscreen and items to find like enemy intel in campaign too.

Adventure = Like Zelda type? about 30 hrs.

Racing = idk, I dont play these very often, but GT5 is pretty fun when racing against friends.

Fighting = the story mode should be carried out like Soul Calibur 3. You can playthrough each character's story and each story lasts about 30 imns to 1 hr depending on what routes you take and how good you are. Say there is 25 characters, it might take as long as 25 hrs to just beat everyones story, then you could count the amount of time it takes to collect all weapons and what not.

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Thefatness16

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#6 Thefatness16
Member since 2010 • 4673 Posts

8-12 hours sounds good. RPG's probably should be 20-25 hours.

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Yusuke420

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#7 Yusuke420
Member since 2012 • 2770 Posts

[QUOTE="Yusuke420"]

I have seen alot of people upset that they have finished games that they purchase in 5 or 6 hours of gameplay, so I want to know what everyone here thinks is a good lenght for single player games. Let us leave RPG's out of this because they will obviously be the longest games to play. Action, Adventure, Racing, Fighting, etc. How much time should a game single player content last?

ristactionjakso

Action = Id say about 20-25 hours for sword fighting action. If its a shoot em' up type of action opposed to swords and magic id say 10-15. But in both types there has to be good puzzles and hard bosses to keep the gameplay interesting. In shooters, it's better to have splitscreen and items to find like enemy intel in campaign too.

Adventure = Like Zelda type? about 30 hrs.

Racing = idk, I dont play these very often, but GT5 is pretty fun when racing against friends.

Fighting = the story mode should be carried out like Soul Calibur 3. You can playthrough each character's story and each story lasts about 30 imns to 1 hr depending on what routes you take and how good you are. Say there is 25 characters, it might take as long as 25 hrs to just beat everyones story, then you could count the amount of time it takes to collect all weapons and what not.

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Archangel3371

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#8 Archangel3371  Online
Member since 2004 • 46772 Posts
I'm more concerned with the experience that the game provides me then the length of time it may take me to finish one play through of it. It all depends on the individual game and what it's trying to accomplish so I really don't have any set amount of time I put on my games.
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#9 crimsonman1245
Member since 2011 • 4253 Posts

A games length is irrelevant if the quality isnt there. 6 hours of Vanquish is better than 100 hours of a boring game.

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CrossChecked

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#10 CrossChecked
Member since 2011 • 69 Posts

If it's a purely singleplayer game it would have to be between 10-15 hours. If there's multiplayer it should be a minimum of 8 hours.

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tjricardo089

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#11 tjricardo089
Member since 2010 • 7429 Posts

On these days? About 20 hours.

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#12 HipHopBeats
Member since 2011 • 2850 Posts

I play games like someone watching season dvd's of whatever TV show. I'll watch a few episodes in one sitting, come back over a course of time, pick up where I left off while enjoying it from start to finish. So games anywhere between 20 - 30 hours is good. I usually lean towards games that can provide both length and quality.

On the other hand games short games like Vanquish and Uncharted 2 is definitely good for $20 - $30 but I can't see myself paying full price for any game I can beat within a day or two after purchase.

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Goyoshi12

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#13 Goyoshi12
Member since 2009 • 9687 Posts

It varies on the game genre and what the game provides.

However, for me, generally 10-12 hours of solid good content for practically all games.

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1PMrFister

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#14 1PMrFister
Member since 2010 • 3134 Posts
A game should ideally be long enough for the gameplay to be able to play out all of its tricks and then leave before it overstays its welcome. Games like Portal and Sin and Punishment 2 are quite short (About 3-5 hours), but that's because those games show you what they're all about within the first few minutes and don't really add anything significant to the gameplay later on. In that light, it's almost a good thing that the game's not longer than what it is, because you can otherwise end up with a game like Lost in Shadow, which goes for up to 15 hours but with gameplay too shallow to justify that length. In other words, quality always matter more than length, barring extreme circumstances.
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onebeelo

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#15 onebeelo
Member since 2011 • 440 Posts

doesnt matter.

some people babble about game length but its the content thats important. if it sets out what it intends to do and that happens to be a 'short' campaign, then so be it. no need to drag things out for the sake of it. an example i'll use is that i dont complain if a movie is 80 minutes or 180 minutes, so long as the package is good then timeframe isnt a priority.

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Chris_Williams

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#16 Chris_Williams
Member since 2009 • 14882 Posts

20+, you would think these games costing millions and taking years to develop this would be the standard

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#17 branketra
Member since 2006 • 51726 Posts
It's more about the experience itself. What that means is, there shouldn't be a set time for games. I wouldn't want to pay sixty dollars for a game that lasts for two hours, though.
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Zeviander

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#18 Zeviander
Member since 2011 • 9503 Posts
Whatever length feels "right" (not too short or too long) and allows for replayability. I can't count how many times I've finished a game this generation and not been interested in going back for a second run. I've ALWAYS played games 2, 3, 5, 10 or more times through up until this gen. Granted, this might have something to do with a high saturation of quality games... but there have been a few that I've done it with.
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#19 brucecambell
Member since 2011 • 1489 Posts

doesnt matter.

some people babble about game length but its the content thats important. if it sets out what it intends to do and that happens to be a 'short' campaign, then so be it. no need to drag things out for the sake of it. an example i'll use is that i dont complain if a movie is 80 minutes or 180 minutes, so long as the package is good then timeframe isnt a priority.

onebeelo

Exactly my thoughts as well.

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Chris_Williams

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#20 Chris_Williams
Member since 2009 • 14882 Posts

doesnt matter.

some people babble about game length but its the content thats important. if it sets out what it intends to do and that happens to be a 'short' campaign, then so be it. no need to drag things out for the sake of it. an example i'll use is that i dont complain if a movie is 80 minutes or 180 minutes, so long as the package is good then timeframe isnt a priority.

onebeelo
Movies don't cost 60 bucks
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campzor

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#21 campzor
Member since 2004 • 34932 Posts
15 is sweet spot
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#22 brucecambell
Member since 2011 • 1489 Posts

[QUOTE="onebeelo"]

doesnt matter.

some people babble about game length but its the content thats important. if it sets out what it intends to do and that happens to be a 'short' campaign, then so be it. no need to drag things out for the sake of it. an example i'll use is that i dont complain if a movie is 80 minutes or 180 minutes, so long as the package is good then timeframe isnt a priority.

Chris_Williams

Movies don't cost 60 bucks

You're right. They dont cost $60, they cost more.

Movies are priced at $20 for a 90 minute experience. So multiply that by 3 & you have $60 for a 4 & a half hour experience.

So by rights they are more expensive than games. Any game that is 5 hours for $60 is automatically cheaper than movies. So techincally games are dirt cheap compared to movies, especially considering most games are 8 hours or more.

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GeoffZak

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#23 GeoffZak
Member since 2007 • 3715 Posts

60+ hours of gameplay would be ideal.

But anything over 30 hours is good.

20-30 hours is ok as long as it's not an RPG.

10-20 is stretching it, but it better be a damn good game or else I'm not buying it. (Games like Catherine and Metal Gear Solid 4 were in this range, and those games were really damn good.)

And anything under 10 hours is too short.

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sukraj

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#24 sukraj
Member since 2008 • 27859 Posts

Anything from 12-15 hours

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#25 RobertBowen
Member since 2003 • 4094 Posts

Anything from 15-25 hours, depending on the game and genre.

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#26 onebeelo
Member since 2011 • 440 Posts
[QUOTE="onebeelo"]

doesnt matter.

some people babble about game length but its the content thats important. if it sets out what it intends to do and that happens to be a 'short' campaign, then so be it. no need to drag things out for the sake of it. an example i'll use is that i dont complain if a movie is 80 minutes or 180 minutes, so long as the package is good then timeframe isnt a priority.

Chris_Williams
Movies don't cost 60 bucks

wait so its not about time for you... its about time in relative to cost? by that logic you'd be happy with fallout costing around $250
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Jackc8

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#27 Jackc8
Member since 2007 • 8515 Posts

15 - 20 hours for an action/adventure game.

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#28 killerband55
Member since 2003 • 107961 Posts

maybe around 10-15 hours

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#29 Chris_Williams
Member since 2009 • 14882 Posts
[QUOTE="Chris_Williams"][QUOTE="onebeelo"]

doesnt matter.

some people babble about game length but its the content thats important. if it sets out what it intends to do and that happens to be a 'short' campaign, then so be it. no need to drag things out for the sake of it. an example i'll use is that i dont complain if a movie is 80 minutes or 180 minutes, so long as the package is good then timeframe isnt a priority.

onebeelo
Movies don't cost 60 bucks

wait so its not about time for you... its about time in relative to cost? by that logic you'd be happy with fallout costing around $250

no its about time, do you wanna buy a 60 dollar game thats only 3 hours long? no, you wouldn't, you would feel cheated but then again i don't buy my games brand new anymore and just wait for deals.
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#30 GodModeEnabled
Member since 2005 • 15314 Posts
15-20 hours is the sweet spot for most games. 30 for RPGS id say, though offering more is cool too.
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#31 onebeelo
Member since 2011 • 440 Posts

[QUOTE="onebeelo"][QUOTE="Chris_Williams"] Movies don't cost 60 bucksChris_Williams
wait so its not about time for you... its about time in relative to cost? by that logic you'd be happy with fallout costing around $250

no its about time, do you wanna buy a 60 dollar game thats only 3 hours long? no, you wouldn't, you would feel cheated but then again i don't buy my games brand new anymore and just wait for deals.

if the game is good enough to warrant 60 bucks then no i wouldnt feel cheated. Time has nothing to do with it. on a related note, I'd feel more ripped off paying $60 for a crappy 15 hour game then $60 for a really good 3 hour game.

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#32 thedarklinglord
Member since 2003 • 1108 Posts
It really depends on the genre, and the scope of the game. For most action games, I would say anywhere from 6-12 hours. For adventure games, probably closer to 20-25. And 40 hours is pretty much the minimum for RPGs, with no limit cap. Really, though, it's silly to measure a game's quality or value by the time it takes to play through it. I'm fine with something as short as a 4-hour game - IF it was so much fun that I immediately want to play through it again. And, sadly, that's where most games these days fail miserably. Even some of the best, most highly rated and endlessly praised games from this generation, games I absolutely loved playing, don't inspire me to go back through. At least, not for several months later, if at all. And that's rather disappointing. For a lot of games this generation, it seems the "fun" is mostly the novelty of the experience, a particular mechanic or the initial wonder presented by the game world, etc. And it's only fun during that first playthrough, where it new and cool, and once I've finished with it...there's just nothing drawing me back.
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#33 filben
Member since 2012 • 36 Posts
I'm a fan of short and fast paced games like Splinter Cell Conviction, Mafia 2, Max Payne 3 and so on. Even Kane & Lynch 2 I do like although it was very very short. Five extra hours would be nice. One may ask why: It is because I loose motivation and no game achieve a good dramatic curve over +50h and I'm more the story-driven player type. Games like Skyrim and Fallout 3 & NV are very good but after 60 hours I stop playing. Mass Effect 3 took me about 50h and in the end I was like "just get finished" and I didn't took time to explore or read everything because I just wanted to see the end. The Witcher 2 is a perfect example. Took me about 35h and it was perfect. Not to short and not to long to lose my motivation and makes me wish it will end now. The same for Deus Ex Human Revolution. So for more "complex" games like RPGs I prefer something around 30 to 50 hours. For shooters everything above 10 hours is just fine :)
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#34 Justforvisit
Member since 2011 • 2660 Posts

5 hours is the absolute minimal standard.

10 - 20 is good.

25 + and I'm happy as long as it's always fun to play.

But there is one golden rule that does apply to ANY kind of game for me:

It better has some replay value, be it bonus characters you unlock after finishing, secret stages / dungeons or even an all new bonus mode.

That's the most important thing in my opinion.

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#35 lpjazzman220
Member since 2008 • 2249 Posts

15-20 hours for anything that isnt an rpg...lets face it...if im paying 60usd for it...i want my money's worth...and some replayability.

now an rpg...20 hours is a really low minimum

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killerband55

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#36 killerband55
Member since 2003 • 107961 Posts

whatever Uncharted's length is, so just over that

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#37 Mohsiuddin
Member since 2011 • 32 Posts
If we leave out the RPGs, 24 hrs is very good, 18 is good, 12 is ok, 6 hrs or less means I've been cheated and they didn't earn my money. But 24 hours of bad gameplay is worse than 6 hours of bad gameplay.
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#38 SciFiCat
Member since 2006 • 1750 Posts
Usually around 20 hours, but this means 20 hours of game play dense with new challenges, rich environments and play variety throughout. It really doesn't matter if the game is 60 hours if 3/4 of it is made up of repetitive padding.
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#39 almasdeathchild
Member since 2011 • 8922 Posts

something you cant do in 1 afternoon

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#40 lensflare15
Member since 2010 • 6652 Posts

15-20 hours seems like a good length for a play through. I also like it when games have plenty of replay value so I put in a lot of hours into it even after I beat the story mode or whatever.

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#41 Zeviander
Member since 2011 • 9503 Posts
Movies don't cost 60 bucksChris_Williams
They also in many cases can only be viewed once (DVDs and BDs not included). A 3D picture these days can run upwards of $14-15 and provide 80-100 minutes of entertainment. The fact people are willing to spend THAT kind of money for less than 2 hours of entertainment, makes me wonder why gamers feel so entitled, to expect 50+ hours of entertainment they can replay over and over again, for about $1/hr. Let's not forget that games aren't a limited engagement (like theater movies) and you can still buy the game new/used 2-3 years after it comes out, for significantly less money. I've gotten past the point in my life where "amount of time spent" has any bearing on value (I was like this as an adolescent, with unlimited free time and no financial responsibilities). Now, I just want a game that I can be happy playing 4-5 hours a week (granted, I don't enjoy mindless violence, but prefer games that provide an escape to another world).
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#42 Zeviander
Member since 2011 • 9503 Posts
no its about time, do you wanna buy a 60 dollar game thats only 3 hours long? no, you wouldn't, you would feel cheated but then again i don't buy my games brand new anymore and just wait for deals.Chris_Williams
You would rather spend your money on a 100 hour game, even if packed with boring filler, grinding and/or retreading, than a 2, 3 or 5-10 hour game that satisfies the whole way through, leaving you wanting more at the end and offering near-infinite replayability? I'd much rather go for the latter game. In fact, I tend to. And I've never felt "cheated". But a game that drags on too long, not getting anything accomplished, I tend not to even finish because I get bored and don't want to keep going. Those games make me feel "cheated".
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#43 Jacanuk
Member since 2011 • 20281 Posts

I have seen alot of people upset that they have finished games that they purchase in 5 or 6 hours of gameplay, so I want to know what everyone here thinks is a good lenght for single player games. Let us leave RPG's out of this because they will obviously be the longest games to play. Action, Adventure, Racing, Fighting, etc. How much time should a game single player content last?

Yusuke420
That depends on the game. Linear games is around 10-18hours Adventure games needs abit longer 20-28hours open world games needs at least 60-70 hours of gameplay
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#44 contracts420
Member since 2008 • 1956 Posts

165,186 hours - 53 minutes - 20 seconds

That is the PERFECT length for a game.

To be honest, the length of a game doesn't bother me. If I enjoy a game I will want to go back and play through it multiple times. So in the end I always get my money's worth. Plus I hate it when developers pull so much s**t just to drag a game out longer than it should.

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#45 brucecambell
Member since 2011 • 1489 Posts

[QUOTE="Chris_Williams"]Movies don't cost 60 bucksZeviander
They also in many cases can only be viewed once (DVDs and BDs not included). A 3D picture these days can run upwards of $14-15 and provide 80-100 minutes of entertainment. The fact people are willing to spend THAT kind of money for less than 2 hours of entertainment, makes me wonder why gamers feel so entitled, to expect 50+ hours of entertainment they can replay over and over again, for about $1/hr. Let's not forget that games aren't a limited engagement (like theater movies) and you can still buy the game new/used 2-3 years after it comes out, for significantly less money. I've gotten past the point in my life where "amount of time spent" has any bearing on value (I was like this as an adolescent, with unlimited free time and no financial responsibilities). Now, I just want a game that I can be happy playing 4-5 hours a week (granted, I don't enjoy mindless violence, but prefer games that provide an escape to another world).

This just needs to be quoted & seen.

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#46 yellosnolvr
Member since 2005 • 19302 Posts
long enough to offer an immersive, enriched, fully developed plot that doesn't have any holes and feels like it has ended properly. thats all i ask for from a story mode/campaign/main questline.
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Mohsiuddin

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#47 Mohsiuddin
Member since 2011 • 32 Posts
You dont need to buy any extra hardware to go to the cinema and watch a movie. And would anyone want to see a 50 hour movie? And there are no Tom Cruse or Brad Pitt in the games to suck up millions. Comparing movies with video games would not be right.
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#48 Pipsies
Member since 2012 • 59 Posts
I would say somewhere around 9-13 hours.