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enigmacomic

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#1 enigmacomic
Member since 2008 • 49 Posts
^
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foxhound_fox

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#2 foxhound_fox
Member since 2005 • 98532 Posts
"Intellectual Property."

An idea or set of ideas that is owned by its creator through the means of holding theoretical and sometimes literal copyright over it. That is, the "Halo" universe is intellectual property (most likely, I am not sure) owned by Bungie (or Microsoft) and they are the only ones allowed to use it unless they give permission to someone else to use it, which usually leads to royalty payments..
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GamerEternal

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#3 GamerEternal
Member since 2005 • 154 Posts
An IP is an independent project. Something that's not part of an existing franchise For instance Capcom's Resident Evil 5 is not an IP because it's part of an existing franchise. The RE franchise Whereas Nintendo's WiiMusic is a completely different game, not in any way, shape or form, connected to another WiiMusic game, it is the first, therefore, it is an IP.
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Polybren

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#4 Polybren
Member since 2004 • 1678 Posts

I haven't heard of it used to refer to "independent project," and if you see it discussed in GameSpot news stories, it's definitely "Intellectual property." It generally refers to a brand or franchise, but the music in a game is also someone's IP, as is the manual, the universe and back story, etc.

When IP gets discussed in the game industry, it's sometimes assumed you mean "new IP." Electronic Arts has recently been big on new IP, creating new games like Army of Two, Spore, and Dead Space. Creating something new is a high-risk, high-reward bet, though. If it pays off, you have a new franchise you can milk over and over again for a ton of money (Tomb Raider and Grand Theft Auto were new IP once upon a time, and they've done wonders to keep their respective publishers in business). On the other hand, it takes a lot of marketing and development resources to successfully establish a new IP, and they fail more often than games that are just sequels to established franchises. For every Assassin's Creed out there, there are a bunch of Too Humans, Blastos, Punky Skunks, and Dr. Mutos.

For more on IP, check out this story. It's a couple years old, but things haven't changed too much today. Plus, it talks about Psychonauts.

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SteelAttack

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#5 SteelAttack
Member since 2005 • 10520 Posts

Internet Protocol!

The range of potential definitions of the acronym is broad enough to keep us scratching our heads unless we know in what context did the topic creator saw it used.

*scratches head*

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enigmacomic

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#6 enigmacomic
Member since 2008 • 49 Posts
http://www.gamespot.com/best-of/special-achievement/index.html?page=26
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ASK_Story

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#7 ASK_Story
Member since 2006 • 11455 Posts
For the longest time I had no idea what IP or Killer APP meant. Now I do, thanks to Wikipedia! LOL!!!
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SteelAttack

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#8 SteelAttack
Member since 2005 • 10520 Posts
http://www.gamespot.com/best-of/special-achievement/index.html?page=26enigmacomic
Oh, then it stands for Intellectual Property, as foxhound and Polybren have stated. Are you a bot? How come you only post links and weird signs? :P
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enigmacomic

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#9 enigmacomic
Member since 2008 • 49 Posts
wtf weird signs?? and ive only posted 1 link in this thread
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GamerEternal

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#10 GamerEternal
Member since 2005 • 154 Posts
I think it stands for Infamous Propaganda, such as Doki, Doki Panic, when Japan wanted to release the true Super Mario Bros. 2 into the general public, alerting them to the truth, that they planned to use as a cover-up which was the original Super Mario Bros. In the original Super Mario Bros. Japan was originally planning on taking over America through the brainwashing of it's country, through the game SMB, in which the consumption of eating wild mushrooms was not only possible but highly encouraged. By brainwashing America and hopefully subliminally getting Americans hooked on mushrooms, Japan would be able to easily swoop in and take over the USA, with everybody eating Shrooms and playing the NES. Why, would they want to invade our country you ask?? Money??? Power??? Respect??? The fact that we dropped an Atom bomb on Hiroshima?? Personally, I think it was due to the fact, that Nintendo of America had created the best invention of the twentieth century, the NES but the Americans were too stupid to take a chance on it. So, in a country where honor is everything, they sought revenge. However, one thing they never counted on was the phenomenal success of the NES in America and so Japan had to come to a decision, should they follow through with their plan??? The president of NOJ then got the president of Japan on the phone and what followed was a brief conversation, followed with the last line, release it upon America. Shortly, after, NOA established a base of operations in America, so they would be in position for the attack, when the ordders came. Nintendo of Japan, took four long years to plan out their move but after seeing how the NES was making them more money than they could ever believe and after a few talks in which the president of NOA was able to smooth things out with the president of NOJ. So NOJ, had a change of heart and cancelled his plans of attack, as a result, he planned a full scale launch of Super Mario Bros. 2, in which, NOJ would again subliminally imprint messages in their American player's minds but this time that eating Mushrooms could proove fatal. Moreover, upon beating the game, the Japanese programmers had planned a special ending message with American gamers, showing Mario, throwing a Magic Mushroom into a trashcan and text saying Americans, don't do drugs. However, Nintendo of Japan had a double agent, who actually worked for the American government and through him Doki Doki Panic was released as Super Mario Bros. 2, covering up the whole incident and involvement of Japan's attempt to make things right with America. Unfortunately, it wasn't until four years later that Americans would learn the truth. In the spring of 1994, NOJ, sent two hired ninja assassins, with the cover of two game designers to find the double agent and terminate him. The agent was killed, however, not before he had the the chance, to install a program into the true SMB2 sequel, erasing the non-drug propaganda at the end screen. So, in the spring of 1994, Super Marioo All-Stars came out, with the true SMB, the Japanese had planned to send America four years ago but the truth was lost. The truth of a government conspiring against it's own people to empower them and control them as a whole, until now.
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enigmacomic

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#11 enigmacomic
Member since 2008 • 49 Posts
longest message ever lol
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Video_Game_King

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#12 Video_Game_King
Member since 2003 • 27545 Posts

"Intellectual Property."

An idea or set of ideas that is owned by its creator through the means of holding theoretical and sometimes literal copyright over it. That is, the "Halo" universe is intellectual property (most likely, I am not sure) owned by Bungie (or Microsoft) and they are the only ones allowed to use it unless they give permission to someone else to use it, which usually leads to royalty payments..foxhound_fox

Although (far) more often than not, it refers to the movie/book/comic that a video game may be based off.