What's the big deal with open-world/open-ended gameplay?

This topic is locked from further discussion.

Avatar image for Timbydude
Timbydude

1087

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#1 Timbydude
Member since 2005 • 1087 Posts

To be honest, it's been getting on my nerves for a little while. When I recall memorable games, I always recall linear, highly-scripted experiences (Prince of Persia: Sands of Time, Kingdom Hearts, Super Mario Galaxy, etc.). So, why has there been such a newfound emphasis on open-ended gameplay this generation to the point where many games are criticized for being linear? I think that linear games allow the developers to concentrate an epic experience rather than thin it out and make it so you could easily miss it.

For example, both Oblivion and Fallout 3 left me vastly disappointed since it felt like there was too much I could do; it was a little overwhelming. Not that i have a short attention span or anything, but when I have a world that would probably take half a day to walk across and only 1 hour to play, you can't blame me for having trouble deciding what to do. And, the side quests that I attempted clearly were inferior to the main quest in quality to the point where it seemed that it was almost pointless to include them since it just felt like a step down.

There is one exception to this problem: inFamous. The game was able to successfully limit the options of open-ended gameplay to a manageable amount, and still provide a linear, epic experience in the story missions. Instead of trying to pretend like they were the story missions, the side missions served a clear purpose: to allow you to gain territory. This is how open-ended games should be made, in my opinion.

Does anyone agree with me? Disagree? Tell me why.

Avatar image for ConkerAndBerri2
ConkerAndBerri2

2009

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#2 ConkerAndBerri2
Member since 2008 • 2009 Posts

Whats up with all the FPSes, RPGs, etc.?

Avatar image for savetehhaloz
savetehhaloz

2373

Forum Posts

0

Wiki Points

0

Followers

Reviews: 36

User Lists: 0

#3 savetehhaloz
Member since 2007 • 2373 Posts
Open World games are awesome.
Avatar image for aots_twilight
aots_twilight

1402

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#4 aots_twilight
Member since 2004 • 1402 Posts

It's probably because they wanted a game that players could actually become an actual part of. Something that could place the player as part of the world and not just roleplay as a pre created character while you explore the world in his/her eyes. You end up as the one unraveling the world they create for all it's worth.

Avatar image for -SPECTER-MIKE
-SPECTER-MIKE

576

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#5 -SPECTER-MIKE
Member since 2008 • 576 Posts

I have to disagree, open world gives you a freedom that some people enjoy.

I do like linear games to a point, but games nowadays are trying to become more and more realistic. To achieve that level you have to have open world.

Avatar image for BioShockOwnz
BioShockOwnz

52901

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#6 BioShockOwnz
Member since 2006 • 52901 Posts

I like both linear games and sandbox games.

Avatar image for X360PS3AMD05
X360PS3AMD05

36320

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#8 X360PS3AMD05
Member since 2005 • 36320 Posts
Linear is awesome like in HL2, sometimes i get overwhelmed with the choices too TC.
Avatar image for Aslyum_Beast
Aslyum_Beast

975

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 Aslyum_Beast
Member since 2008 • 975 Posts

yeah, gaming has hit a sort of renaissance-change. Many people just want more freedom, and most developers are trying to give them just that. It started with simple things like being able to choose between Mario and Luigi to BIG things like what clothes you want to wear, what guns you want to use, where you wanted to go, and when you wanted to carry out quest. Plus, some people like the MMORPG feel but hate the genre, and this is the way to appeal to those people.

Saying that, i can also note that most open world games are VERY overwhelming, just like the MMORPG genre. There is usually so much to do that if someone really tried everything out in the game, it may take a whole month if they played 24/7 without going to sleep, and then they still probably wouldn't have done all of it.

And really, I remember only the story of linear games, not much of what i DID personally in the game. I remember most of what I DID personally in open-world games.

Avatar image for JmanRBS
JmanRBS

394

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#10 JmanRBS
Member since 2006 • 394 Posts

Yup I miss the linear type games of the old days myself. Theres this one open world game though thats bigger than any other, its called Life. Thats the only open world game that I play. You get to do anything but in Life you have consequences that is the only drawback really.

Avatar image for Canvas_Of_Flesh
Canvas_Of_Flesh

4052

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 Canvas_Of_Flesh
Member since 2007 • 4052 Posts
I'm not a huge fan of open-world games either. I think the only one I've played in entirety and actually enjoyed was Fallout 3. Open world games just get dull to me. I literally fell asleep while trying to play Oblivion.
Avatar image for Nifty_Shark
Nifty_Shark

13137

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 Nifty_Shark
Member since 2007 • 13137 Posts

Open world games are fine with me. You just won't get a very good story with them.

Avatar image for 4NGoods
4NGoods

1030

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#13 4NGoods
Member since 2007 • 1030 Posts
Never was a big fan of the sandbox. It's a big reason why i never got into any of the GTA games i suppose. To me, a lot of time seems wasted just traveling from one point to another. What even worse is when a particular genre of games tries to incorporate the sandbox and the combination just falls flat on it's face, ex: NFS underground 2 i believe.
Avatar image for Senor_Kami
Senor_Kami

8529

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#14 Senor_Kami
Member since 2008 • 8529 Posts
I think some games really use open world fine, but most games kinda waste it imo. All it usually boils down is a bunch of fetch quests spending like 10 minutes traveling to a mission. The story still happens pretty linearly and too many times they use it as an excuse for a crappy story. Fallout 3 is one of the few open world games that I think handles missions in a way that's good. The overall story was kinda crappy, but the side mission were usually interesting.
Avatar image for Iceman8012
Iceman8012

827

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#15 Iceman8012
Member since 2004 • 827 Posts
I think it is the choice that you can do whatever you want, that appeals so much to people. I like it, I don't love it, but I like it. The main thing is that there needs to be SOME kind of direction. I'm not particularly fond of just going into the world without at least one kind of quest to get me started or something to do.
Avatar image for kelliemonster
kelliemonster

118

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 kelliemonster
Member since 2008 • 118 Posts

Yeah I pretty much agree with you. I prefer my games to be more linear, so I'm always working toward a quest, not wandering around trying to figure out where to go or what to do. I think for a lot of people, time might be a factor. I have less time to play video games, so I prefer working through a story constantly, whereas people game as their main hobby probably like more open-ended games. That's just a guess, anyway.

Avatar image for Gsmith92
Gsmith92

275

Forum Posts

0

Wiki Points

0

Followers

Reviews: 109

User Lists: 0

#17 Gsmith92
Member since 2008 • 275 Posts

I like the freedom of open world games but i agree they can be very overwhelming. I have Far Cry 2 and i can't get over how huge it is, i just don't have the time or patience to explore every single area and it drives me crazy because i love collecting everything. KotOR was a great game for me because it was open but the story kept the gameplay linear at the same time. I wish more games could be like that.

Avatar image for TriangleHard
TriangleHard

9097

Forum Posts

0

Wiki Points

0

Followers

Reviews: 62

User Lists: 0

#18 TriangleHard
Member since 2005 • 9097 Posts

Let me quote Mel Gibson from Braveheart.

"FREEEEEEEEEEEEEEEEEEEEEEEEEEEEDDDDDDDDDDOOOOOOOOOOOOOOOOMMM!"

Avatar image for LongZhiZi
LongZhiZi

2453

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 LongZhiZi
Member since 2009 • 2453 Posts
I cant say I've ever felt overwhelmed by any game that featured open-ended gameplay (though occasionally a new strategy game can overwhelm me when trying to figure out HOW to play). To be perfectly honest, I can't understand how anyone could say that a game offers too much freedom. That's not to say that I want linear games to just die off- frankly, the vast majority of games are quite linear. I am happy to see that more games from various genres are experimenting with open-world gameplay, though. For example, I'm very interested in Borderlands, but that doesn't mean I want EVERY FPS to be open-world. Sure, we're going to see a lot of failures in the process of learning, but I think more variety is good.
Avatar image for muller39
muller39

14953

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#20 muller39
Member since 2008 • 14953 Posts

open world games are the beez neez

Avatar image for webbut
webbut

2946

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 webbut
Member since 2005 • 2946 Posts

I need both. It depends on the story and the gameplay. I need my open world but i also need my linear level by level gameplay

Avatar image for calvinsora
calvinsora

7076

Forum Posts

0

Wiki Points

0

Followers

Reviews: 59

User Lists: 0

#22 calvinsora
Member since 2009 • 7076 Posts

I agree with you, TC. I find open-world games a bit shallow, mainly because of the absence of story and emphasis. Developers have been focusing a bit too much on this but some people enjoy it and that's fine too.

Avatar image for SteelAttack
SteelAttack

10520

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 SteelAttack
Member since 2005 • 10520 Posts
It reflects a demand from gamers for experiences that are less of a holding-hands affair, and more rewarding in exploration. Although, it takes a substantial effort from the developer team to make such worlds appealing and compelling for people to delve into.
Avatar image for 190586385885857957282413308806
190586385885857957282413308806

13084

Forum Posts

0

Wiki Points

0

Followers

Reviews: 116

User Lists: 0

#24 190586385885857957282413308806
Member since 2002 • 13084 Posts
After growing up with linear games so long I think open ended games are the natural evolution. As technology increases there's a bigger push to create larger and more interactive worlds. games like Fallout 1-2, Deus Ex, Baldur's Gate 2, the GTA series, KOTOR all prove you can have great characters and story while still affording the player a bunch of freedom.
Avatar image for Smokescreened84
Smokescreened84

2565

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#25 Smokescreened84
Member since 2005 • 2565 Posts

Open world games can be fun, as long as you can actually have a say on the character, not just the usual generic male who you can't have much creative freedom with. It's why I enjoy Saint's Row 2 so much, a free roaming game based loosely, but still itself, on the GTA series but doing something that the GTA series has never done and likely never will do - let the player have a choice of gender and alter the full appearance instead of just the clothing.

It can be nice to lose yourself in an open world game after a long real life day and even better to truly be creative with gender, appearance and other personal touches that really help the player to feel like their choices really do make a difference.

R/T

Avatar image for Jamie-Quest
Jamie-Quest

69

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 Jamie-Quest
Member since 2009 • 69 Posts

It makes it a more personal gameplay expirence.

Avatar image for skp_16
skp_16

3854

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#27 skp_16
Member since 2005 • 3854 Posts

I like open world games but I love semi-linear semi-open world games. Best examples are JRPGs. It's linear but at some points you are free to go back to places you've been and find some changes there. :D

I don't like games that are too linear were all you do is go forward forward forward. Games where you just do these: (1) Clear all enemies, (2) travel to the next area, (3) clear enemies, (4) travel to the next area, (5) solve a puzzle or fight a boss, insert cutscenes in between 1-5. Repeat 1-5 until final boss.

I don't really enjoy games were there are nothing to do but to follow the path/story. I want games were you can take a break from the story and do something else, which is called side quests (sometimes called as side missions or side stories).

Avatar image for ASK_Story
ASK_Story

11455

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 ASK_Story
Member since 2006 • 11455 Posts
For me, it depends on the setting and atmosphere. For example, I can't get into realistic open-world games like GTAIV but games like Fallout 3 or Oblivion are cool because it takes place in a fantasy/sci-fi setting. But I do agree, open-world games can feel daunting, boring at times, and repetitive. But some people enjoy this way of playing. For me, it's hit or miss, like I said, depending on what the game is about.
Avatar image for 8-Bitterness
8-Bitterness

3707

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 8-Bitterness
Member since 2009 • 3707 Posts
open-world games are better because they have TONS of replay value, i hate buying games that are awesome (like mario galaxy, or games without online play) and that once i clear them 100% theres nothing do to anymore and i have to look for a new game... games arent cheap D:
Avatar image for UT_Wrestler
UT_Wrestler

16426

Forum Posts

0

Wiki Points

0

Followers

Reviews: 27

User Lists: 0

#30 UT_Wrestler
Member since 2004 • 16426 Posts
Open-ended games are great in that they do what we've always wanted video games to do since we first started playing; go anywhere, do anything, create my own experience. And that's the great thing about games like Oblivion and Fallout 3 is the fact that you have a choice; you can do the main quest and beat the game in under 20 hours, or you can ignore it for a while and go exploring and do a bunch of other side quests that helps you see the bigger picture of the world your character inhabits.
Avatar image for McTock
McTock

111

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#31 McTock
Member since 2009 • 111 Posts
to be honest, those are just your interests. Personally I like open ended games because I can have inbetween 2-5 hours a day on a weekend or vacation, so I am inclined to do more with the time I am given . One hour isn't much to work with frankly, and I can see where you're coming from. I like open ended RPG's because of their high replay value, however if you aren't in favor of replaying, then adventure games are definately for you. It's a matter of personal interests as well as circumstances. If what you've said is all true, it's fully approppriate for you to have developed a bias twards adventure games. Your environment made you this way.
Avatar image for sukraj
sukraj

27859

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#32 sukraj
Member since 2008 • 27859 Posts

I like open world games.

Avatar image for FreshWhiteBread
FreshWhiteBread

383

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 FreshWhiteBread
Member since 2009 • 383 Posts
I think it is the choice that you can do whatever you want, that appeals so much to people. I like it, I don't love it, but I like it. The main thing is that there needs to be SOME kind of direction. I'm not particularly fond of just going into the world without at least one kind of quest to get me started or something to do.Iceman8012
This. The lack of direction causes a lack of motivation to continue playing. Although I love the free roam when its co-op.
Avatar image for tryagainlater
tryagainlater

7446

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#34 tryagainlater
Member since 2005 • 7446 Posts

I think there are great open world games out there. Infamous being a new great addition to the list. The thing that bothers me about open world games becoming more and more popular is gamers and developers seem to think that adding an open world to a game will suddenly make it brilliant. It doesn't work in every game.

Avatar image for inoperativeRS
inoperativeRS

8844

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#35 inoperativeRS
Member since 2004 • 8844 Posts

I like open world games.

sukraj
So do I. Let's be friends. [spoiler] Open world games are fun as long as there's enough to do in the world besides the defined objectives. If you have an open world but only can interact with it in very specific ways it's pretty much useless IMO. [/spoiler]
Avatar image for df853
df853

1433

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#36 df853
Member since 2004 • 1433 Posts

[QUOTE="Iceman8012"]I think it is the choice that you can do whatever you want, that appeals so much to people. I like it, I don't love it, but I like it. The main thing is that there needs to be SOME kind of direction. I'm not particularly fond of just going into the world without at least one kind of quest to get me started or something to do.FreshWhiteBread
This. The lack of direction causes a lack of motivation to continue playing. Although I love the free roam when its co-op.

Yeah, it is nice when there is some sort of main mission that motivates you. I also like it when there is a main mission that will sometimes get put on hiatus for short periods of time to give you a chance to run around and do random missions. I felt kinda weird sometimes in Oblivion when some guy would explain to me how extremely important it was for me to hurry and get to some location, and instead I just went walking around for days only to find that when I did arrive at my objective, nothing bad had happened. But the way the main mission was, you were almost never told, "ohhh, come back in a few days. It's no hurry. Go do some other missions in the mean time." So, you pretty much had to wonder off in the middle of an extremely important mission or else you could never do the side missions.

Avatar image for ShadowTech_FTW
ShadowTech_FTW

195

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#37 ShadowTech_FTW
Member since 2008 • 195 Posts

their awesome?.. linear games get boring