@Cheddarchet said:
To add to the above, it's also generally considered that sequels are a safer bet than brand new IP when developing games. That's gotten more important with each console generation as development costs have risen.
I disagree alittle, but agree to a certain extent-
Rocket League, Bloodborne, and The Last of Us all sold much better than expected. Putting many sequel games to shame in the sales department.
The latter two sold far better than the sequel games that came before on the respected platform/s
(DkS II sold 2.5 mil worldwide on five platforms, and DkS III has sold 3 mil over three platforms, BB sold 2 million on one platform)
(Uncharted 3 sold 6.6 mil, TLoU 8 million).
It's also worth noting the new game Nioh is Team Ninjas best selling game they've released to date on a PlayStation platform as stated by Team Ninja themselves. Far surpassing Dead or Alive series and Ninja Gaiden. This information has been recently noted and can be found on various sites, I personally came across it on Destructoid.
The issue with new IPs, and with the gaming audience is marketing. If it's not done right? No one will have a clue what it is, or why they should show interest that's how sequels are known as a safe bet because the audience already knows what to expect. But with good marketing a new IP can fare just as well, if not better.
But I still stand with my opinion of sequels, I don't see anything wrong with them if done right, and are handled in a way that builds on the game before it but makes it better, at least from a mechanical perspective.
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