What's the real reason?

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LairenyX

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#1  Edited By LairenyX
Member since 2015 • 18 Posts

...For sequels atm? for an example Destiny 2 is coming out at the end of this year, Total Warhammer II is coming out at the end of this year, and it was just release last year, it just seems a little suspicious, I can't think of any other game atm...

I know there are games like CoD, but that's just what CoD does, some of these other ones seems strange and off...

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mrbojangles25

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#2 mrbojangles25
Member since 2005 • 60844 Posts

@lairenyx said:

...For sequels atm? for an example Destiny 2 is coming out at the end of this year, Total Warhammer II is coming out at the end of this year, and it was just release last year, it just seems a little suspicious, I can't think of any other game atm...

I know there are games like CoD, but that's just what CoD does, some of these other ones seems strange and off...

TW: Warhammer was planned as a trilogy, actually, so the second installment is more of a continuation imo than a full-blown sequel. TBH I am a little torn in how I feel on that one; it sounds pretty fully-featured, but at the same time I think it's wrong to offer it up as a sequel at full price. But whatever, it will still have more content and fun-per-hour than most games.

As for Destiny 2, I don't know, never played it. Most games warrant sequels simply based on demand; if the original sells, make another...and another. Hell, we just got a fourth Mass Effect game, one that has literally nothing to do with the preceding three, I might add (story-wise, I mean...I'm not going to trash talk it here). They simply made it because ME3 sold, so hey, let's make ME4 but, shit, we killed Shepard.

It's just how things are, it's not specific to games, but it certainly seems prevalent. But you just need to look at other areas of entertainment as well. Books are pretty notorious; how many LOTR books are there? How many Dune books? How many Star Wars novels (and movies!) are there?

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Starshine_M2A2

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#3 Starshine_M2A2
Member since 2006 • 5593 Posts

Money?

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RSM-HQ

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#4 RSM-HQ
Member since 2009 • 12280 Posts

@lairenyx: Without sequels you wouldn't have Street Fighter II, Super Mario 3, CastleVania: Symphony of the Night, Devil May Cry 3. Just to name a few legendary titles_

What I'm trying to state is sequels that are done right, take a concept and make it better. Nothing wrong with a great sequel. In fact it's welcome for most the gaming community.

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Cheddarchet

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#5 Cheddarchet
Member since 2006 • 375 Posts

To add to the above, it's also generally considered that sequels are a safer bet than brand new IP when developing games. That's gotten more important with each console generation as development costs have risen.

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soul_starter

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#6  Edited By soul_starter
Member since 2013 • 1377 Posts

I dunno about Total Warhammer but with Destiny 2, it may be the most cynical sequel of all time.

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RSM-HQ

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#7  Edited By RSM-HQ
Member since 2009 • 12280 Posts

@Cheddarchet said:

To add to the above, it's also generally considered that sequels are a safer bet than brand new IP when developing games. That's gotten more important with each console generation as development costs have risen.

I disagree alittle, but agree to a certain extent-

Rocket League, Bloodborne, and The Last of Us all sold much better than expected. Putting many sequel games to shame in the sales department.

The latter two sold far better than the sequel games that came before on the respected platform/s

(DkS II sold 2.5 mil worldwide on five platforms, and DkS III has sold 3 mil over three platforms, BB sold 2 million on one platform)

(Uncharted 3 sold 6.6 mil, TLoU 8 million).

It's also worth noting the new game Nioh is Team Ninjas best selling game they've released to date on a PlayStation platform as stated by Team Ninja themselves. Far surpassing Dead or Alive series and Ninja Gaiden. This information has been recently noted and can be found on various sites, I personally came across it on Destructoid.

The issue with new IPs, and with the gaming audience is marketing. If it's not done right? No one will have a clue what it is, or why they should show interest that's how sequels are known as a safe bet because the audience already knows what to expect. But with good marketing a new IP can fare just as well, if not better.

But I still stand with my opinion of sequels, I don't see anything wrong with them if done right, and are handled in a way that builds on the game before it but makes it better, at least from a mechanical perspective.