Well, it all depends on your perspective, and whether you want to play every game that's released or looks interesting to you. The simple fact is that the games market is so broad, with so many niches within it, that it is actually okay for some developers to release very challenging games that appeal to a particular kind of gamer without worrying about a wider audience. They're not meant for everyone, and not everyone should play them. Having said that, I'll take your others points one by one...
1) Playing hard games does NOT make you badass. It just proves you have a lot of time on your hands. How else can you get good at these games unless you sink loads of time?
Some gamers can be naturally good at challenging games, so the argument about wasting lots of time on them is not necessarily relevant for everyone. It's a bit of a generalisation to suggest everyone must spend 'X' hours on a game to become proficient enough to meet or beat the challenge.
2) Some people (like me) have full time jobs have busy schedules. We do not have enough time on our hands to spend 80+ hours a week trying to "git gud". I can only spend 2 hours a day maximum on games nowadays, I can't spend 10+ hours per day like back when I was a kid.
Again, this is an assumption that challenging games require a massive time investment to beat them. Some don't, and some players don't if they have the innate skill set required for the kind of game they're playing. Some people who play a lot of platformers, for example, are simply going to be better at platformers than someone who has little interest in them. How busy you are through work or other activities also does not preclude you from enjoying some challenging games, if you really want to play them. It may mean that they they take someone a bit longer to get through, but if you are invested in that experience and having fun, does the difficulty level matter? I can agree that personal time can be quite short when you are working and raising a family (I've done both), but you can still enjoy a game for what it is in the hours that you play it. If a game takes me twice as long to complete as the next person (and it does), does it really matter to me? No. If I only play the one game for a month to complete it, and I enjoyed the experience, then I would still consider that personal game time well spent.
3) Women are not going to be impressed and open their legs for you just because you beat Dark Souls blindfolded
Some women won't be impressed by that kind of comment, either. Also, I think anyone who watches game streaming services like Twitch can find plenty of women who can beat games like Dark Souls (or Starcraft, or <insert game here>) just fine on their own, so on the plus side you're right in that a lot of women wouldn't view it as anything special at all. I certainly don't.
4) It is okay to make a hard game. Just provide an easy option for those of us who have lives outside of video games.
Going back to my earlier point, is it really necessary, with such a wealth of games being released each month, to include an easy option for every game? Do I play every rogue-like game that comes out? No, because I don't like those kinds of games. I don't like the challenge of the Dark Souls games either so never played them, but I don't personally miss playing them because I prefer things like the Elder Scrolls series instead. It's okay for a game not to be meant for you, or to meet your own particular skill level. I can understand if you see a particular game that really appeals to you, and get psyched to play it, then discover there is no easier difficulty option which might preclude you from playing it. However, that's only happened a couple of times to me in recent years, and it seems so infrequent that it does not seem to be a huge issue for me.
5) Having a preference for easier games does not make you a loser. As long as you are enjoying your free time, that is the only thing that matters.
I wholeheartedly agree. Now that I'm middle-aged, with slower reflexes, prone to RSI and can't be bothered with more hectic games, I tend to choose easier difficulties these days just to enjoy the story, or advance the plot. I'm past the point of needing a challenge to become invested in a game, as long as the story and characters are compelling enough to engage my interest. Just play the things that make you happy, and sod everyone else.
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