When graphics are a given, what's next?

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SciFiCat

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#1 SciFiCat
Member since 2006 • 1750 Posts
Pretty much graphics in games are reaching levels bordering in photorealism, so much so in fact that I don't see it far fetched that it will be indistinguishable from real life images in the near future. So if graphic capabilities plateau, what does developers need to do to differentiate their games form the competitors? What is the next big thing once the visual in games can be anything the designer dreams them to be?
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StevenKreg

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#2 StevenKreg
Member since 2009 • 260 Posts

I think and hope and cross my fingers that the next step in gaming is a world the "remembers" you and can be interacted with even more.

Even as recent as the LAST generation, for the first time you could finally interact with objects in the world. I still remember the very first chair I kicked through the room in a Hitman game.

Now, in the ps360 generation even more objects can be interacted with... BUT... for most games the landscape doesnt remember your actions.

Enemies still (mostly cleverly) dissipear in most games.... gunshots are instantly fixed when you leave and return.

Could you imagine a GTA game where everything starts out pristine and the more you play the more things are damaged... cars remember their damage and go back on the road in that shape. You can damage the city over time and SEE it.

I'm dying for them to stop thinking graphics and get thinking immersion.

That to me is what I HOPE is next

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turtlethetaffer

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#3 turtlethetaffer
Member since 2009 • 18973 Posts

...Gameplay? I swear sometimes people forget that there's more to games than graphics.

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CADMAN_3

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#4 CADMAN_3
Member since 2003 • 1189 Posts

It depends on the game. If it's sport's, ie NCAA or MLB the Show, MaddenI like the simple fact that I can create myself in the game and hear my name. If it's racing I like to see skid marks left on the track and car parts laying around after a wreck. If it's a fps I just want a good story.

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edinsftw

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#5 edinsftw
Member since 2009 • 4243 Posts

Artstyle, tight controls, and gameplay. When graphics plateau its going to be all about creativity to differentiate.

Also, games arent that close to photorealism yet, until textures are always 4096x4096 instead of 256x256(mostly because of the consoles ram limitations) and until we get more realistic shadowing. Then after all that you gotta get realtime ray tracing. Graphics really arent close to photorealism, much less a plateau

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Calvin079

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#6 Calvin079
Member since 2008 • 16406 Posts

...Gameplay? I swear sometimes people forget that there's more to games than graphics.

turtlethetaffer

sometimes? How about 99% of the time?

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SemiMaster

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#7 SemiMaster
Member since 2006 • 19011 Posts
Dynamic non canned animations and environmental destruction with persistent environmental changes. Physics needs to improve more than graphics now.
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LoG-Sacrament

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#8 LoG-Sacrament
Member since 2006 • 20397 Posts
photorealism is a very limiting goal. animation, lighting, clipping, weather effects, physics engines, water effects, AI, and all sorts of things need to be improved before we even begin to approach reality. theres a long way to go.
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just_nonplussed

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#9 just_nonplussed
Member since 2006 • 4130 Posts

i think this generation has hit a nice plateau for graphics tech. so i think it won't be so important to focus on that next gen. the focus needs to be on innovative software development and new ways of playing. less focus on genre.

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SemiMaster

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#10 SemiMaster
Member since 2006 • 19011 Posts
photorealism is a very limiting goal. animation, lighting, clipping, weather effects, physics engines, water effects, AI, and all sorts of things need to be improved before we even begin to approach reality. theres a long way to go.LoG-Sacrament
Now that sounds familiar...
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Teuf_

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#11 Teuf_
Member since 2004 • 30805 Posts

We're wayyyyy off from people being confused as to whether they're looking at real life or a game. Holywood CG isn't even at that level, and that's quite a few leaps and bounds above where we're at with real-time graphics.

I think the more pertinant question is how much we'll be able to keep scaling up in terms of art content and production budgets before people decide that it's not really worth it.

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LoG-Sacrament

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#12 LoG-Sacrament
Member since 2006 • 20397 Posts
[QUOTE="LoG-Sacrament"]photorealism is a very limiting goal. animation, lighting, clipping, weather effects, physics engines, water effects, AI, and all sorts of things need to be improved before we even begin to approach reality. theres a long way to go.SemiMaster
Now that sounds familiar...

is it because i repeat myself (yes, i know this :P ) or am i missing something?
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Archangel3371

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#13 Archangel3371
Member since 2004 • 46923 Posts
I think there's still a long way to go for graphics to improve. As good as the graphics are in games there are CGI cinematics that look much better especially in effects like liquids, smoke, debris, etc. It also depends on the game and the level of interactivity with the environment. You can make beautiful looking backdrops but as soon as you start increasing the area one can roam around in and the degree one can interact with the environment the the level of detail has to be dialed down.
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SemiMaster

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#14 SemiMaster
Member since 2006 • 19011 Posts
[QUOTE="SemiMaster"][QUOTE="LoG-Sacrament"]photorealism is a very limiting goal. animation, lighting, clipping, weather effects, physics engines, water effects, AI, and all sorts of things need to be improved before we even begin to approach reality. theres a long way to go.LoG-Sacrament
Now that sounds familiar...

is it because i repeat myself (yes, i know this :P ) or am i missing something?

My almost exact same statement one post prior perhaps.
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LoG-Sacrament

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#15 LoG-Sacrament
Member since 2006 • 20397 Posts
[QUOTE="SemiMaster"][QUOTE="LoG-Sacrament"][QUOTE="SemiMaster"] Now that sounds familiar...

is it because i repeat myself (yes, i know this :P ) or am i missing something?

My almost exact same statement one post prior perhaps.

i must have forgotten that you were the first person ever to make such a statement. youre so clever.
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SemiMaster

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#16 SemiMaster
Member since 2006 • 19011 Posts
[QUOTE="LoG-Sacrament"][QUOTE="SemiMaster"][QUOTE="LoG-Sacrament"] is it because i repeat myself (yes, i know this :P ) or am i missing something?

My almost exact same statement one post prior perhaps.

i must have forgotten that you were the first person ever to make such a statement. youre so clever.

Easy with your sharp internet defensive posturing killer, maybe sometimes people are agreeing with you.
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Sunsha

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#17 Sunsha
Member since 2005 • 20662 Posts

...Gameplay? I swear sometimes people forget that there's more to games than graphics.

turtlethetaffer
Yeah, I'd rather play a game that had slightly less better graphics but a great story than something with the graphics of say...Crysis.
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#18 zombehhhhh
Member since 2011 • 456 Posts

There's still some ways to go however. First of all, if our games were to become photorealistic, we would need more powerful hardware than an xbox or playstation. Plus, there are really only a couple games coming out that look almost photorealistic. The ones that come to mind are Forza, Battlefield 3, and Crysis 2. Most games don't have THAT good of graphics. Duke Nukem Forever, for instance, had some pretty terrible graphics.

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LazyMushroom

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#19 LazyMushroom
Member since 2011 • 914 Posts

Physics

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Elann2008

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#20 Elann2008
Member since 2007 • 33028 Posts
It hasn't reached photo-realism yet. Not even close.
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lensflare15

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#21 lensflare15
Member since 2010 • 6652 Posts

Developers need to stop worrying about realistic graphics and focus on fun. The more realistic games get, the less I enjoy them (for a lot of games anyway).

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SciFiCat

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#22 SciFiCat
Member since 2006 • 1750 Posts

Artstyle, tight controls, and gameplay. When graphics plateau its going to be all about creativity to differentiate.

Also, games arent that close to photorealism yet, until textures are always 4096x4096 instead of 256x256(mostly because of the consoles ram limitations) and until we get more realistic shadowing. Then after all that you gotta get realtime ray tracing. Graphics really arent close to photorealism, much less a plateau

edinsftw
We have reached a point where achieving photorealistic graphics is not a matter of IF, it is a matter of WHEN. Let's, just for argument sake of this thread, that indeed a graphics plateau is accomplished within our lifetime. Then the question is, then what? For me better AI is something that needs to be worked further, not only in enemy behavior but on ally behavior as well coupled with natural speech voice recognition. Image an RTS or Tactical Squad Shooter that has ally troops that actually understand your commands and follow through with logical behavior, Example: Player voice command: "Marines Unit 1, move up the hill and defend that position. Take cover and fire if enemy units approach, if your unit losses more than 50% of its member retreat at once." A.I.:"Understood Commander" Player voice command: "Artillery Unit 3, follow and provide cover fire if necessary" And the Marine Unit 1 does exactly what is told without losing its way or taking strange path finding choices into enemy territory, while the Artillery Unit 3 moves and follows MU1 because logically understands that the player was asking for it to protect the Unit the player talked to previously, furthermore, the Artillery will move and position behind the marine units, because it is the logical choice for a artillery unit. Imagine A.I. partners in games that don't act as a liability to your objectives, that are aware of the player's position and its surroundings in a smart way. A lot is said about procedural animation, I want to see procedural environments awareness, ally characters understanding how the environment changes in real time, what it means and how it can adapt on its own.
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Grieverr

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#23 Grieverr
Member since 2002 • 2835 Posts

... animation, lighting, clipping, weather effects, physics engines, water effects, AI, and all sorts of things need to be improved before we even begin to approach reality. LoG-Sacrament

I agree 100%. How about we keep the graphics we have now without any of the glitches?! No clipping. No framerate drops. No motion blur on moving backgrounds (I'm looking at you, Sonic Generations). No texture pop-up. No screen-tearing.

I believe that current games would look almost next-gen if problems like the ones I listed were gotten rid of.

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SouL-Tak3R

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#24 SouL-Tak3R
Member since 2005 • 4024 Posts

Gameplay most definitely

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LoG-Sacrament

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#25 LoG-Sacrament
Member since 2006 • 20397 Posts
[QUOTE="SemiMaster"][QUOTE="LoG-Sacrament"][QUOTE="SemiMaster"] My almost exact same statement one post prior perhaps.

i must have forgotten that you were the first person ever to make such a statement. youre so clever.

Easy with your sharp internet defensive posturing killer, maybe sometimes people are agreeing with you.

in that case, trademark removed.
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Calvin079

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#26 Calvin079
Member since 2008 • 16406 Posts

Developers need to stop worrying about realistic graphics and focus on fun. The more realistic games get, the less I enjoy them (for a lot of games anyway).

lensflare15

I concour. Some games no longer are fun and are all about having the best graphics and the best story; but aren't fun.