Where the hell is all the water?

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deactivated-5d7c3688582b8

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#1 deactivated-5d7c3688582b8
Member since 2007 • 218 Posts

Something that has completly puzzled me for many years, is that interaction with water in video games has rapidly decreased. There are awfully few games within the past five years that allow you to go underwater, and usually it's completly unnesecary to do so, or it's just such a small portion of a level that it's pointless. Unless you're name is Mario, water segments have pretty much become extinct.

Not even in a game like Bioshock, was there one section of which the water was beyond knee deep apart from the begining where you couldn't chose to go underwater. Most noticable game series with less and less water are: Half Life (1 was full of it), Metroid Prime (1 and 2 had some very creative segments, but 3 had NO deep water), Unreal Tournament (2003/4 and 3 have very little), Quake (1, 2 and 3 had it, but Quake 4 barely), Doom (You could never go underwater because of the limited technology, but it vanished anyway), Sonic (No more underwater in the 3D games), Tomb Raider (Ok the underwater segments were poorly done, but you get the idea).

Unless the game is God of War or Mario, water is evaporating from all games. New games don't have them, and continued games don't have them. What the heck gives?

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syafiqjabar

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#2 syafiqjabar
Member since 2005 • 395 Posts
Maybe because water effects are taxing on the hardware, especially like in Bioshock where the water is gorgeous. Water is also hard to get right and can take some time to programme. Another reason is that good gameplay invovling water take some amount of thinking. Those are that I can think of.
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deactivated-5d7c3688582b8

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#3 deactivated-5d7c3688582b8
Member since 2007 • 218 Posts

Maybe because water effects are taxing on the hardware, especially like in Bioshock where the water is gorgeous. Water is also hard to get right and can take some time to programme. Another reason is that good gameplay invovling water take some amount of thinking. Those are that I can think of.syafiqjabar

It's taxing when you look at it from above, but when you're in it, all you need is some fog effects. Slight Post procesingworks wonders aswell, and there's no need to go completly next-gen over the top. I would be fine if we stuck with the Quake underwater effect which looks like this:

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skp_16

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#4 skp_16
Member since 2005 • 3854 Posts

Play GTA SA, GTA VCS, or GTA IV. You can swim forever in these games. Or play Kingdom Hearts and go to Atlantica. :)

Most games w/ water interaction are adventure games.

I don't have a current gen console and don't pkay PC games so I don't know any games w/ water interaction in it except GTA IV.

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johan1986

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#5 johan1986
Member since 2003 • 4764 Posts
It is just another trend
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190586385885857957282413308806

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#6 190586385885857957282413308806
Member since 2002 • 13084 Posts
I don't know about Underwater besides Ninja Gaiden. But that preview of Diablo III had some nice walking through water effect and so does The Witcher.
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#7 deactivated-5d7c3688582b8
Member since 2007 • 218 Posts

Play GTA SA, GTA VCS, or GTA IV. You can swim forever in these games. Or play Kingdom Hearts and go to Atlantica. :)

Most games w/ water interaction are adventure games.

I don't have a current gen console and don't play PC games so I don't know any games w/ water interaction in it except GTA IV.

skp_16

But thats more because the water is totally necessary. There really would be something wrong if there was "Invisible walls" blocking you from the water, like there are in many other games. I've noticed it happen pretty much in every single First Person Shooter, and it's just bizare.

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Power_Wrist

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#8 Power_Wrist
Member since 2008 • 269 Posts
Did any underwater segments not suck?
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#9 190586385885857957282413308806
Member since 2002 • 13084 Posts

Did any underwater segments not suck?Power_Wrist

ecco the dolphin is the only game that comes to mind

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skp_16

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#10 skp_16
Member since 2005 • 3854 Posts
[QUOTE="skp_16"]

Play GTA SA, GTA VCS, or GTA IV. You can swim forever in these games. Or play Kingdom Hearts and go to Atlantica. :)

Most games w/ water interaction are adventure games.

I don't have a current gen console and don't play PC games so I don't know any games w/ water interaction in it except GTA IV.

WizzyKid

But thats more because the water is totally necessary. There really would be something wrong if there was "Invisible walls" blocking you from the water, like there are in many other games. I've noticed it happen pretty much in every single First Person Shooter, and it's just bizare.

Water interaction are not for FPS. I can't think of any FPS were you can swim or at least a half-body deep water.

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postbodetje

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#11 postbodetje
Member since 2007 • 894 Posts
Have you played Dynasty Warriors 6?? The water in that game is nice!!!
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#12 XaosII
Member since 2003 • 16705 Posts

Maybe because most underwater segments aren't fun. Why would a developer include them if they generally aren't fun?

If they do make it fun, then fairly heavy investment in art and design would have to be done on water segments. In order to maximize their investment in time for water level design, they'd have to use it in more and more places. Underwatre provides some heavy design challenges due to limtied visibility, visual distortions, and lack of "stuff" that can only be put on the water's floor.

It seems more trouble than what its worth and best to place the time in somewhere else.

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#13 GTR2addict
Member since 2007 • 11863 Posts
[QUOTE="WizzyKid"][QUOTE="skp_16"]

Play GTA SA, GTA VCS, or GTA IV. You can swim forever in these games. Or play Kingdom Hearts and go to Atlantica. :)

Most games w/ water interaction are adventure games.

I don't have a current gen console and don't play PC games so I don't know any games w/ water interaction in it except GTA IV.

skp_16

But thats more because the water is totally necessary. There really would be something wrong if there was "Invisible walls" blocking you from the water, like there are in many other games. I've noticed it happen pretty much in every single First Person Shooter, and it's just bizare.

Water interaction are not for FPS. I can't think of any FPS were you can swim or at least a half-body deep water.

battelfield 2?

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DJ_Lae

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#14 DJ_Lae
Member since 2002 • 42748 Posts

I'm glad.

With a handful of exceptions (that I can't think of offhand) water segments are awful. Compared to regular gameplay you move slower, sometimes have changed (and awkward) controls and are forced to deal with enemies that are not subject to the same constraints as you, which makes fighting them or avoiding them all the more frustrating. Plus, time limits creep in in the form of air meters.

Recently, Ninja Gaiden 2 had a couple of water segments, and they sucked.

For some of the worst ones that I can remember offhand:

-Sonic. Sonic games are all about speed. The water levels completely go against this and turn Sonic into a sluggish, floaty mess with tiny lungs.

-Jak 2. Dear god. Worst water level(s) ever? I think so.

-Mario Sunshine. Did anyone honestly think that cleaning a large fish's teeth while flailing around with crappy underwater controls and collecting coins to breathe was a good idea? Mario's 3D incarnations make water travel painful enough, but having to scrub teeth was as insulting as it was awkward. At least the game's ocean looked good.

Tomb Raider, any. Take your pick. All the water segments suck as the controls go weird and Lara can't hold her breath for more than about ten seconds.

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#15 Dutch_Mix
Member since 2005 • 29266 Posts

Did any underwater segments not suck?Power_Wrist

The original Metroid Prime had a great underwater segment.

Other than that, not much else comes to mind.

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#16 deactivated-5d7c3688582b8
Member since 2007 • 218 Posts

Water interaction are not for FPS. I can't think of any FPS were you can swim or at least a half-body deep water.

skp_16

Have you played an FPS that's not come out in the past 5-6 years? I gave a good few examples in my first post, and I always thought for those specific games (apart from tomb raider of course) that they had very fun underwater segments. One of the original Unreal Tournament maps had you assualting an underwater base, and you'd start from a submarine(?) and find your way in through multiple entrys. Another one had somewhat hidden underwater passages which allowed for sneaky travel to the otherside of the map.

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#17 deactivated-5d7c3688582b8
Member since 2007 • 218 Posts

-Mario Sunshine. Did anyone honestly think that cleaning a large fish's teeth while flailing around with crappy underwater controls and collecting coins to breathe was a good idea? Mario's 3D incarnations make water travel painful enough, but having to scrub teeth was as insulting as it was awkward. At least the game's ocean looked good.

DJ_Lae

Mario sunshine had clumsy controls altogether. That particular level was rather poor, but there were other sections I enjoyed. The first game and Super Mario Galaxy had great controls, and really cool looking underwater levels which were fun to play.

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#18 skp_16
Member since 2005 • 3854 Posts
[QUOTE="skp_16"]

Water interaction are not for FPS. I can't think of any FPS were you can swim or at least a half-body deep water.

WizzyKid

Have you played an FPS that's not come out in the past 5-6 years? I gave a good few examples in my first post, and I always thought for those specific games (apart from tomb raider of course) that they had very fun underwater segments. One of the original Unreal Tournament maps had you assualting an underwater base, and you'd start from a submarine(?) and find your way in through multiple entrys. Another one had somewhat hidden underwater passages which allowed for sneaky travel to the otherside of the map.

I'm not an FPS fan. I've only played 3 FPS in so far...doom 1, counter strike, and MoH 1.

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bytgames

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#19 bytgames
Member since 2008 • 1030 Posts
i think 99% of the gaming population hates water levels thats why u see less , theres your strait answer
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#20 rb2610
Member since 2007 • 3325 Posts
Crysis and Oblivion both have a large amount of water present.
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#21 IzzyMaiden
Member since 2008 • 25 Posts

Well I find the water in Oblivion to be beautiful. However, with all of the graphics involved in reflections, ripples, and what not, water can drastically reduce quality gameplay.

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#22 deactivated-5d7c3688582b8
Member since 2007 • 218 Posts

Well I find the water in Oblivion to be beautiful. However, with all of the graphics involved in reflections, ripples, and what not, water can drastically reduce quality gameplay.

IzzyMaiden

Well, water never used to be such a computer hog. They can surely find ways to make water less texing.

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#23 allnamestaken
Member since 2003 • 6618 Posts

Did any underwater segments not suck?Power_Wrist

:lol:

I hate to say it, but I think this is pretty much /thread

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#24 TristanShand
Member since 2008 • 1400 Posts
He has a point. I was going to look into this but I just got called in for a game of Supreme Commander. That guy who likes to wall himself in and try to win by nukes is playing, by the time this game ends the thread will be on page 16.
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#25 Black_Knight_00
Member since 2007 • 78 Posts
You're right, underwater sections are gone, I never thought about that. Well, I can't say I miss them, since I hate the slow movement and that oxygen bar that runs dry (no pun intended).
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#26 deactivated-5d7c3688582b8
Member since 2007 • 218 Posts

I hate the slow movement and that oxygen bar that runs dry (no pun intended).Black_Knight_00

Well if it was a pun, it would of been a very good one indeed.

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#27 Androvinus
Member since 2008 • 5796 Posts
water in games usually just would slow down the gameplay and make it feel clumsy. Like in Mario 64.
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#28 Lothenon
Member since 2003 • 1177 Posts

I don't mind the occasional underwater level now and then, but it is true that many, many gamers hate underwater levels with a passion, and that it is very difficult to do it right. 8 out of 10 times, underwater areas where you have to find oxygen every 30 seconds are more annoying than fun.

The last 2 games that in my opinion had very atmospheric and nicely designed water levels were MGS2 and Mario Galaxy.

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#29 Lothenon
Member since 2003 • 1177 Posts
God, I wish escort missions would vanish the same way. :D
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#30 deactivated-5d7c3688582b8
Member since 2007 • 218 Posts
Now that I do think about it, I geuss only Unreal Tournament, Metroid Prime, Super Mario Galaxy/(Parts of Sunshine) and MGS2 made them seem really fun.
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#31 EmilioDigsIt
Member since 2005 • 4391 Posts
You play Undertow under water.
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#32 Qixote
Member since 2002 • 10843 Posts

I've played hundreds of games with water in them. But very few made you interact underwater. In fact, the only shooter I can remember offhand with an underwater level was NOLF. And it was very well done; the sharks and the speargun were excellent.

Then there have been many games where you interact on the water. Most recently within the past year has been GTA IV (and by far the best looking water I have seen on a console) and Crysis.

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#33 GSU28
Member since 2007 • 1608 Posts

I would say because as another poster said water effects are taxing on the hardware, expensive to invest in, and to be honest a waste of time.

Don't get me wrong, I love realistic water and I frown on those games that lack it. However, I would rather developers spend more time making a good game rather than allowing you to play with the fishes.

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#34 _Scooter_
Member since 2008 • 413 Posts
[QUOTE="WizzyKid"][QUOTE="skp_16"]

Play GTA SA, GTA VCS, or GTA IV. You can swim forever in these games. Or play Kingdom Hearts and go to Atlantica. :)

Most games w/ water interaction are adventure games.

I don't have a current gen console and don't play PC games so I don't know any games w/ water interaction in it except GTA IV.

skp_16

But thats more because the water is totally necessary. There really would be something wrong if there was "Invisible walls" blocking you from the water, like there are in many other games. I've noticed it happen pretty much in every single First Person Shooter, and it's just bizare.

Water interaction are not for FPS. I can't think of any FPS were you can swim or at least a half-body deep water.

Turok: Dinosaur Hunter. N64

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#35 ishoturface
Member since 2007 • 12460 Posts

Something that has completly puzzled me for many years, is that interaction with water in video games has rapidly decreased. There are awfully few games within the past five years that allow you to go underwater, and usually it's completly unnesecary to do so, or it's just such a small portion of a level that it's pointless. Unless you're name is Mario, water segments have pretty much become extinct.

Not even in a game like Bioshock, was there one section of which the water was beyond knee deep apart from the begining where you couldn't chose to go underwater. Most noticable game series with less and less water are: Half Life (1 was full of it), Metroid Prime (1 and 2 had some very creative segments, but 3 had NO deep water), Unreal Tournament (2003/4 and 3 have very little), Quake (1, 2 and 3 had it, but Quake 4 barely), Doom (You could never go underwater because of the limited technology, but it vanished anyway), Sonic (No more underwater in the 3D games), Tomb Raider (Ok the underwater segments were poorly done, but you get the idea).

Unless the game is God of War or Mario, water is evaporating from all games. New games don't have them, and continued games don't have them. What the heck gives?

WizzyKid
maybe the game makers like water? i mean its the only reason we are alive today
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#36 jack_michael
Member since 2007 • 1162 Posts
i remember mgs2 had good underwater sections, when you had to save emma, i actually enjoyed it :)
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#37 Termite551
Member since 2006 • 1125 Posts

The inside the spaceship part of Crysis controlled like you were underwater, if they could just take that and just say that you are underwater then they'd have something.

Personally I love me some underwater action, it sort of mixes things up. I thought Half Life 1 had some decent water sequences, as did 2.

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#38 xmitchconnorx
Member since 2007 • 2649 Posts
Uncharted Drake's Fortune had some of the best water i've ever seen in a game.
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#39 foxhound_fox
Member since 2005 • 98532 Posts
Developers seem to shy away from it because they cannot for the most part make underwater environments look halfway decent or realistic... and since graphics these days are all about "realism" (read: brown) then therein lies the problem.
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#40 Ash2X
Member since 2005 • 3035 Posts

In almost all games I hated water-levels or sections.Mario,sonic,mgs 2...I´m not too sad about this trend.

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#41 Toriko42
Member since 2006 • 27562 Posts
Ninja Gaiden 2 has a lot of under water fighting, crystal skull gathering, treasure chest opening and even a boss battle on the water

Sadly they were the annoying parts of the game
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#43 Lothenon
Member since 2003 • 1177 Posts
And how could you forget the awesome underwater fights in Shadow of the Colossus. Great in both gameplay and atmosphere.