Something that has completly puzzled me for many years, is that interaction with water in video games has rapidly decreased. There are awfully few games within the past five years that allow you to go underwater, and usually it's completly unnesecary to do so, or it's just such a small portion of a level that it's pointless. Unless you're name is Mario, water segments have pretty much become extinct.
Not even in a game like Bioshock, was there one section of which the water was beyond knee deep apart from the begining where you couldn't chose to go underwater. Most noticable game series with less and less water are: Half Life (1 was full of it), Metroid Prime (1 and 2 had some very creative segments, but 3 had NO deep water), Unreal Tournament (2003/4 and 3 have very little), Quake (1, 2 and 3 had it, but Quake 4 barely), Doom (You could never go underwater because of the limited technology, but it vanished anyway), Sonic (No more underwater in the 3D games), Tomb Raider (Ok the underwater segments were poorly done, but you get the idea).
Unless the game is God of War or Mario, water is evaporating from all games. New games don't have them, and continued games don't have them. What the heck gives?
Log in to comment