Which are the things you hate about rpgs?

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grandacemaster

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#1 grandacemaster
Member since 2010 • 111 Posts

i hate non humanic characters, i hate characters which would abandon us later, speical npcs that is, i also hate when the game is actually stretched at the ending stages, like throwing pathetic puzzles, like findinga door to the final boss or something like solving large series of puzzles to unlock access to the final boss like in star ocean 2, i hate things which can only be known by faqs, which is a must i think since from ps one times, i simply hate to view unskippable scenes especially when like i have failed to beat a sub boss and would have to deal with the entire dialogue again.

thats about it for now which i can remember.

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spookykid143

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#2 spookykid143
Member since 2009 • 10393 Posts

RPG's that aren't really RPG's

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Allicrombie

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#3 Allicrombie
Member since 2005 • 26223 Posts
I hate the lack of quality ones since the 16 bit era.
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dakan45

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#4 dakan45
Member since 2009 • 18819 Posts
Attacking with a meele weapon right in the face and getting "miss" "miss" "miss"
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Smug_Duckling

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#5 Smug_Duckling
Member since 2011 • 333 Posts
Attacking with a meele weapon right in the face and getting "miss" "miss" "miss"dakan45
That is very annoying. The thing I hate the most is the abuse of archetypes and uninspired characters. Also, I hate how most RPGs don't have original stories.
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TentacleMayor

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#6 TentacleMayor
Member since 2008 • 1469 Posts
NPCs that have 4/5 flavor idle chit-chat and 1/5 treasure you don't want to miss. I HATE idling in towns when not shopping or setting up or something.
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Drosa

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#7 Drosa
Member since 2004 • 3136 Posts

The lack of story variety. Almost all of themhave the save the world storyline. There are a lot more stories to tell then the usual save the town, village, princess, world, galaxy, etc, etc, blah.

Planescape: Torment is a great example.

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Krystyan68

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#8 Krystyan68
Member since 2009 • 359 Posts

Getting ' knocked out ' or ' jailed ' where all your weapons and armour are confiscated, and having to find your gear again.

It's an ' artificial ' way of making a level harder and is incredibly cheap.

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321orez

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#9 321orez
Member since 2010 • 83 Posts

The lack of story variety. Almost all of themhave the save the world storyline. There are a lot more stories to tell then the usual save the town, village, princess, world, galaxy, etc, etc, blah.

Planescape: Torment is a great example.

Drosa
I honestly think that's the general storyline in 90% of story driven games in general, not just rpg. Gotta save something... Anyways, I hate how a lot have miss able items, cause I don't like using guides and usually pass them up ):
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TheOtherTheoG

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#10 TheOtherTheoG
Member since 2010 • 2287 Posts
Farming. God I hate farming. If I wanted to do farming, I'd go and buy a frickin' farm, for god sake, I don't want to do it in a game.
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wazzawazza18

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#11 wazzawazza18
Member since 2009 • 936 Posts

they blow up stuff...

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Twin-Blade

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#12 Twin-Blade
Member since 2005 • 6806 Posts

How vague the definition of the genre is.

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Greyfeld

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#13 Greyfeld
Member since 2008 • 3007 Posts
I hate characters that join your party only to leave a disc later after you've spent a crap ton of time leveling them at the expense of one of the characters that you actually get to play for the whole game (FF7 is one of the biggest offenders, IMO). I hate it when a cut-scene ends, and I'm given control of the character again, and 3 steps later there's another cut-scene. Just string them all together, I don't need control over the character to walk a handful of steps, thanks. I hate it when a character asks you a question, and you're actually allowed to pick your own answer, but both answers get the same response. Or even worse, picking the "wrong" answer puts you in a loop until you change your answer.
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Rekunta

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#14 Rekunta
Member since 2002 • 8275 Posts
Grinding.
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sneric

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#15 sneric
Member since 2009 • 287 Posts

RPG's arent really prg's anymore, more action/adventure (stop streamlining them)

Grinding

Unskipable scenes even after Ive completed the game

Unoriginal story lines

No true consequence of choices

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Black_Knight_00

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#16 Black_Knight_00
Member since 2007 • 78 Posts
Even if your character is supposed to be a badass, he starts off as a total wimp. I hate that
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Darksiders666

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#17 Darksiders666
Member since 2011 • 272 Posts
Fetch Quests
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ArchonOver

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#18 ArchonOver
Member since 2010 • 1103 Posts

I hate when they become extreamly linear.

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wiouds

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#19 wiouds
Member since 2004 • 6233 Posts

Those RPG with choices that make only matter at the end or after the game is done. Then the game set after only hid the choices result or pick the choices.

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Son1x

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#20 Son1x
Member since 2006 • 95 Posts

Most of them have some parts that drag on too much. Really annoying.

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190586385885857957282413308806

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#21 190586385885857957282413308806
Member since 2002 • 13084 Posts

How vague the definition of the genre is.

Twin-Blade
and the dumbing down the genre has received lately but more inportantly how reviewers favor the dumbing down of the genre. I firmly believe that a game can be a good game and still be a horrible RPG or at least very light in the RPG department.
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Maroxad

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#22 Maroxad
Member since 2007 • 25236 Posts

I hate when RPGs are eshewing the classic conversation system in favor of the conversation wheel like Bioware has been doing with ME1 and 2 as well as all their modern games. Stop it!

I also dont like when RPGs force us to resolve most issues with violence and give us no other options.

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dagreenfish

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#23 dagreenfish
Member since 2010 • 1818 Posts

I hate when they try to fuse and make "action rpgs" to try to rope in the fps audience. They usually just ends up being button masher games.

Oh, I also hate when everyone in the game speaks except the hero.

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speedfreak48t5p

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#24 speedfreak48t5p
Member since 2009 • 14489 Posts

Most RPG's are overly complex and have a punishing learning curve for the average joe.

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dagreenfish

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#25 dagreenfish
Member since 2010 • 1818 Posts

Most RPG's are overly complex and have a punishing learning curve for the average joe.

speedfreak48t5p

Hehe, the trend of dumbing down rpgs is one that bothers me. Guess everyone likes something different.

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riou7

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#26 riou7  Moderator
Member since 2007 • 10842 Posts

Bad story

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evilgamer22

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#27 evilgamer22
Member since 2009 • 2408 Posts

I get annoyed by bad characters and or character development. Its possible to have a good overall narrative, but still have horrible characters. A good example would be FF12 which had a good overall story, but the characters will completely boring and forgettable.

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Rusteater

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#28 Rusteater
Member since 2004 • 4080 Posts

Save points.

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KillerJuan77

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#29 KillerJuan77
Member since 2007 • 3823 Posts

Grinding, both on JRPG's and WRPG's.

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LordRork

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#30 LordRork
Member since 2004 • 2692 Posts

Yup, has to be grinding. It's the one thing that drags Dragon Age down for me is just running around trying to find something to kill to level up again. The "mute" lead character is annoying, but you can get used to it.

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lpjazzman220

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#31 lpjazzman220
Member since 2008 • 2249 Posts

i grew up playin table top...so im used to complexity and slow gameplay...but amazing story and reallyin makin choices and having different story arcs...i really wish crpgs would be about something other than [a giant (insert ominous creature) is coming to destroy (insert whatever scope of existence). (insert your name) must destroy it, but you must become more powerful first. in order to become more powerful you must (insert action) some old forgotten legend (insert thingy). now that youve accomplished said task, and its taken any amount of time because said ominous creature will wait on you to be ready, you prepare for a giant battle against something that is 100x your size. you win, everyone loves you. you lose, someone in your party sacrifices themselves for the cause, you get up again, empowered by this, and win, again, everyone loves you.]

THIS IS BORING...ITS BEEN DONE A THOUSAND, THOUSAND TIMES!! at least in table top, the story is about something other than saving the world...heck...i played one where i was an assassin and i killed elminster during the time of troubles. it was awesome...only consequence of failing was my character went to another plane of existence...not everything in fantasy is about savin the world...heck...ive read entire books in fantasy about finding someplace...no destruction if u failed...it was just a grand adventure...the world wasnt sittin in the balance...thats what rpgs are supposed to be...yea on occasion u do something epic...but u can play a game without the dire circumstances the whole time...i love games like that...

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xLFTMx

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#32 xLFTMx
Member since 2010 • 987 Posts

Bad character development.

That one female character that has an annoying voice, and is always way to upbeat.

Lack of legendary weapons and armor. One of my favorite things in FF10 Was getting all the legendary weapons.

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alanthreonus

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#33 alanthreonus
Member since 2008 • 153 Posts

Eternal Sonata has pretty much everything I hate about RPGS besides a bad battle system. Your party consists of mostly children with a few pedophiles mixed in, there are tons of filler quests (you have to go through a whole a dungeon to fetch some water for a little girl), and there is hardly any enemy variety.

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FFadikt

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#34 FFadikt
Member since 2007 • 743 Posts

How there's usually the tall tower dungeon thrown somewhere in the game.

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Pvt_r3d

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#35 Pvt_r3d
Member since 2006 • 7901 Posts
Too much romance in an rpg.
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branketra

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#36 branketra
Member since 2006 • 51726 Posts
Forced grinding. Then again, I don't mind it if there are side quests with hard bosses or the fights are good.
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JustPlainLucas

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#37 JustPlainLucas
Member since 2002 • 80441 Posts
Attacking with a meele weapon right in the face and getting "miss" "miss" "miss"dakan45
That drove me nuts in FFXI. I love how you're soloing something and it's almost dead, yet you can't finish it off in the next five strikes and it ends up killing you instead. :| Anyway, I hate bosses that either summon minions or fully heal near death. It just drags the battle out.
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JustPlainLucas

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#38 JustPlainLucas
Member since 2002 • 80441 Posts
Forced grinding. Then again, I don't mind it if there are side quests with hard bosses or the fights are good.BranKetra
Also, if the battle system is fun, I'll grind the hell out of the game just because It's so much fun to play. FFX-2 had a very addictive battle system in my opinion, so I spent a good deal of time just leveling up.
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MaskJackal

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#39 MaskJackal
Member since 2011 • 86 Posts
Lack of interesting variation in the combat. Many Eastern RPG's, even some that are considered classics, fall prey to the 'press Attack until you're done' trap. Bosses help a little, but not much.
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branketra

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#40 branketra
Member since 2006 • 51726 Posts
[QUOTE="BranKetra"]Forced grinding. Then again, I don't mind it if there are side quests with hard bosses or the fights are good.JustPlainLucas
Also, if the battle system is fun, I'll grind the hell out of the game just because It's so much fun to play. FFX-2 had a very addictive battle system in my opinion, so I spent a good deal of time just leveling up.

I haven't played that game, but I know someone who liked it. That's how it was for me with FFVII. It was the limits breaks and all the materia. Grandia 2, too.
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emirblade

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#41 emirblade
Member since 2008 • 904 Posts

I hate useless skills and spells that are a waste of time and MP. Also unskipable scenes.

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wiouds

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#42 wiouds
Member since 2004 • 6233 Posts

Also the lack of skills. It take a good amount of freedom away from the player.

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MiniProphet

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#43 MiniProphet
Member since 2007 • 443 Posts

Ice puzzles. They're just as bad as any water level in platforming games (Mario and Sonic) in making you slow waaaaay the heck down. It's always sliding blocks or sliding yourself along apath. In every pokemon game, in Golden Sun, Tales of Symphonia, etc. I'd say let's do away with them completely.

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dakan45

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#44 dakan45
Member since 2009 • 18819 Posts
[QUOTE="dakan45"]Attacking with a meele weapon right in the face and getting "miss" "miss" "miss"JustPlainLucas
That drove me nuts in FFXI. I love how you're soloing something and it's almost dead, yet you can't finish it off in the next five strikes and it ends up killing you instead. :| Anyway, I hate bosses that either summon minions or fully heal near death. It just drags the battle out.

TRUST ME, i know. Or even worse when the game is fps, The monster is right infront of me, WHY THE HELL I CANT HIT IT?
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LoG-Sacrament

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#45 LoG-Sacrament
Member since 2006 • 20397 Posts
one of things that i could live without is the idea that rpg's are about statistical attributes, hoarding loot, and dice roles. good dialogue trees, characters to interact with, and compelling mechanics in the game world are much better at letting me actually role play.
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wiouds

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#46 wiouds
Member since 2004 • 6233 Posts

Another think I hate about some game that call themselves RPG also limit your role by only having Dialog tree and some other minor character interaction.

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Greyfeld

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#47 Greyfeld
Member since 2008 • 3007 Posts

one of things that i could live without is the idea that rpg's are about statistical attributes, hoarding loot, and dice roles. good dialogue trees, characters to interact with, and compelling mechanics in the game world are much better at letting me actually role play. LoG-Sacrament

I can agree with this. I had a hard time wrapping my mind around Mass Effect actually being an RPG until I sat down and played it. Then I found ME2 to be even better with the removal of the inventory and streamline of abilities.

I mean, I enjoy number crunching and min/maxing as much as the next RP gamer, but having a deep, engaging story is what really makes a good RPG shine.

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Jordo321

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#48 Jordo321
Member since 2008 • 884 Posts
In terms of RPGs: -Worrying about inventory in terms of WEIGHT. Managing weight ticks me off to no end, I don't mind dealing with space, but weight just throws me off and makes the game such a hassle. -I like levelling up and distributing skill points, but if the game has grinds it's very boring -NPC's based around questing/grind/fetch type games always seem to lack impact, this is why I like action adventure games more now, more story, more action -Dialog trees, some people love em, for me I'm tired of having to talk with someone for 2 minutes before getting into the meat of the situation
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ratchet200

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#49 ratchet200
Member since 2005 • 1648 Posts

- Lack of customisation. I love having heaps of weapons and abilities to be able to customize my party with.

- Limited inventory space. Having to drop or discard something for something slightly more valuable is really tedious and annoying.

- No/Very little post-game content. After completing an RPG it's nice to be able to either go back through the game again with all your gear/abilities and try it on a harder difficulty level. Or even continuing the game after or right before the final boss so you can level up some more and get better items and stuff.

And finally...

-Bad voice acting. It just ruin's the illusion that these are actual people we are meant to care about. Also any whiny/high pitched voices are a pain. One is enough but anymore is going overboard.

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D1zzyCriminal

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#50 D1zzyCriminal
Member since 2009 • 1839 Posts

When I play an RPG i want CHOICE. Thats what the genre is about, its about shaping your person.

So if I want to go though the window instead of a the door I can, if I want to stab the annoying person who gets in my way in the market elusively I can go ahead.

Thats the thing I really enjoy about Deus Ex, the developers have made an answer for as many situations as possible.