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Seeing as Mario 64 came before Banjo.... it's a no brainer. I see you're selling your vita ?Platform_KingNot how it works. Also yes, I am selling my Vita.
SM64.
It basically set the conventions for the 3D platformer genre by itself.
I consider B-K to be the better game tho.
But it's still a "refined SM64".
Don't see how, they aren't the same. I also don't know about setting conventions, but it did popularize a few of them. As for Banjo, most platformers that have a lot to run around in seem to be designed similar to it. Even SMS doesn't seem like SM64 and feels more like a Banjo-tooie game.SM64.
It basically set the conventions for the 3D platformer genre by itself.
I consider B-K to be the better game tho.
But it's still a "refined SM64".
nameless12345
SM64.
It basically set the conventions for the 3D platformer genre by itself.
I consider B-K to be the better game tho.
But it's still a "refined SM64".
nameless12345
This, pretty much. Regardless of which game you like more, SM64 basically set the standards for all future 3D platformers.
[QUOTE="nameless12345"]
SM64.
It basically set the conventions for the 3D platformer genre by itself.
I consider B-K to be the better game tho.
But it's still a "refined SM64".
turtlethetaffer
This, pretty much. Regardless of which game you like more, SM64 basically set the standards for all future 3D platformers.
not set popularized. But even then, more 3D platformers use Banjos formula, even SMS felt more like a Banjo came instead of a Mario game.Super Mario 64 influenced 3D design in videogames. Banjo had some cool ideas that were introduced but it is a product in a post Mario 64 world and there is no denying that Mario 64 is the influential title. NeonNinjaPlatformers, not video games. I understand what people say with Mario coming out first, but the additional extensions and features Banjo introduced are used in a lot more open-world Platformers, even Mario itself for at least Sunshine. If most games followed the basic M64 set-up 3D platforming games on consoles would be irritating.
[QUOTE="NeonNinja"]Super Mario 64 influenced 3D design in videogames. Banjo had some cool ideas that were introduced but it is a product in a post Mario 64 world and there is no denying that Mario 64 is the influential title. JakandsigzPlatformers, not video games. I understand what people say with Mario coming out first, but the additional extensions and features Banjo introduced are used in a lot more open-world Platformers, even Mario itself for at least Sunshine. If most games followed the basic M64 set-up 3D platforming games on consoles would be irritating. Maybe to you they would be irritating. I on the other hand have been waiting for another mario 64 type game and sadly there has been none that have come close to the speed and precision of mario 64.
Every aspect of Banjo-Kazooie was just a copy or improvement on Mario 64.
At its heart, SM64 and BK are the same game, BK is just more refined and memorable due to great gameplay AND better writing. In the end, Banjo-Kazooie owes it's existence to Super Mario 64. Even if BK inspired more games than SM64 (which it didn't), SM64 spawned BK. It was just the first in a long line a great imitations.
Every aspect of Banjo-Kazooie was just a copy or improvement on Mario 64.
- Large hubworld you have to unlock over time by collecting items in a level, BK improving on this by adding a bit of puzzle-solving and platforming to the hubworld.
- Large, open levels with a set number of goals that need to be accomplished, BK improving by making it so you can complete all goals in a single run-through.
- Basic platforming with a number of jumps and moves that can be utilized to explore further into the world, BK improving by simply having more of them.
At its heart, SM64 and BK are the same game, BK is just more refined and memorable due to great gameplay AND better writing. In the end, Banjo-Kazooie owes it's existence to Super Mario 64. Even if BK inspired more games than SM64 (which it didn't), SM64 spawned BK. It was just the first in a long line a great imitations.
WiiCubeM1
Exactly.
[QUOTE="WiiCubeM1"]
Every aspect of Banjo-Kazooie was just a copy or improvement on Mario 64.
- Large hubworld you have to unlock over time by collecting items in a level, BK improving on this by adding a bit of puzzle-solving and platforming to the hubworld.
- Large, open levels with a set number of goals that need to be accomplished, BK improving by making it so you can complete all goals in a single run-through.
- Basic platforming with a number of jumps and moves that can be utilized to explore further into the world, BK improving by simply having more of them.
At its heart, SM64 and BK are the same game, BK is just more refined and memorable due to great gameplay AND better writing. In the end, Banjo-Kazooie owes it's existence to Super Mario 64. Even if BK inspired more games than SM64 (which it didn't), SM64 spawned BK. It was just the first in a long line a great imitations.
NeonNinja
Exactly.
That's not how it works. More games were influence byt he style and interconnected open platformer experience from Banjo. Because M64 came first make no difference, or else we would be giving Bubsy 3d, and Crash bandicoot credit for being before Sm64, or Wolfenstein even though doom was the influence of many games.Every aspect of Banjo-Kazooie was just a copy or improvement on Mario 64.
- Large hubworld you have to unlock over time by collecting items in a level, BK improving on this by adding a bit of puzzle-solving and platforming to the hubworld.
- Large, open levels with a set number of goals that need to be accomplished, BK improving by making it so you can complete all goals in a single run-through.
- Basic platforming with a number of jumps and moves that can be utilized to explore further into the world, BK improving by simply having more of them.
At its heart, SM64 and BK are the same game, BK is just more refined and memorable due to great gameplay AND better writing. In the end, Banjo-Kazooie owes it's existence to Super Mario 64. Even if BK inspired more games than SM64 (which it didn't), SM64 spawned BK. It was just the first in a long line a great imitations.
WiiCubeM1
Agreed.
[QUOTE="NeonNinja"][QUOTE="WiiCubeM1"]
Every aspect of Banjo-Kazooie was just a copy or improvement on Mario 64.
- Large hubworld you have to unlock over time by collecting items in a level, BK improving on this by adding a bit of puzzle-solving and platforming to the hubworld.
- Large, open levels with a set number of goals that need to be accomplished, BK improving by making it so you can complete all goals in a single run-through.
- Basic platforming with a number of jumps and moves that can be utilized to explore further into the world, BK improving by simply having more of them.
At its heart, SM64 and BK are the same game, BK is just more refined and memorable due to great gameplay AND better writing. In the end, Banjo-Kazooie owes it's existence to Super Mario 64. Even if BK inspired more games than SM64 (which it didn't), SM64 spawned BK. It was just the first in a long line a great imitations.
Jakandsigz
Exactly.
That's not how it works. More games were influence byt he style and interconnected open platformer experience from Banjo. Because M64 came first make no difference, or else we would be giving Bubsy 3d, and Crash bandicoot credit for being before Sm64, or Wolfenstein even though doom was the influence of many games.As I said, as BK was heavily influenced by Super Mario 64, any games influenced by Banjo-Kazooie are, in turn, influenced by Mario. In reality, games from that era were influenced by Mario and Zelda, at least in the 3D platformer genre. BK was just one of those inspired.
Also, Mario released before Crash and Bubsy.
That's not how it works. More games were influence byt he style and interconnected open platformer experience from Banjo. Because M64 came first make no difference, or else we would be giving Bubsy 3d, and Crash bandicoot credit for being before Sm64, or Wolfenstein even though doom was the influence of many games.[QUOTE="Jakandsigz"][QUOTE="NeonNinja"]
Exactly.
WiiCubeM1
As I said, as BK was heavily influenced by Super Mario 64, any games influenced by Banjo-Kazooie are, in turn, influenced by Mario. In reality, games from that era were influenced by Mario and Zelda, at least in the 3D platformer genre. BK was just one of those inspired.
Also, Mario released before Crash and Bubsy.
Crash released first in NA. But you know what point I was making. Wolfenstin 3D inspired Doom, yet almost everything was inspired by doom, most 3D platformers were inspired by Banjo's style. I believe it's the same thing, but that's ok, everyone has an opinion.[QUOTE="WiiCubeM1"][QUOTE="Jakandsigz"] That's not how it works. More games were influence byt he style and interconnected open platformer experience from Banjo. Because M64 came first make no difference, or else we would be giving Bubsy 3d, and Crash bandicoot credit for being before Sm64, or Wolfenstein even though doom was the influence of many games.Jakandsigz
As I said, as BK was heavily influenced by Super Mario 64, any games influenced by Banjo-Kazooie are, in turn, influenced by Mario. In reality, games from that era were influenced by Mario and Zelda, at least in the 3D platformer genre. BK was just one of those inspired.
Also, Mario released before Crash and Bubsy.
Crash released first in NA. But you know what point I was making. Wolfenstin 3D inspired Doom, yet almost everything was inspired by doom, most 3D platformers were inspired by Banjo's style. I believe it's the same thing, but that's ok, everyone has an opinion.I think it has more to do with the fact that when you hear major developers talk about what inspired their games back in the late 90s/early 2000s, they point to Mario 64 or OoT as their influence, and even Ocarina was inspired by SM64.
I get what you're saying, but you can't ignore the origins of an idea, but this argument doesn't even apply here.
Edit: Forgot a word.
Crash released first in NA. But you know what point I was making. Wolfenstin 3D inspired Doom, yet almost everything was inspired by doom, most 3D platformers were inspired by Banjo's style. I believe it's the same thing, but that's ok, everyone has an opinion.[QUOTE="Jakandsigz"][QUOTE="WiiCubeM1"]
As I said, as BK was heavily influenced by Super Mario 64, any games influenced by Banjo-Kazooie are, in turn, influenced by Mario. In reality, games from that era were influenced by Mario and Zelda, at least in the 3D platformer genre. BK was just one of those inspired.
Also, Mario released before Crash and Bubsy.
WiiCubeM1
I think it has more to do with the fact that when you hear major developers talk about what inspired their games back in the late 90s/early 2000s, they point to Mario 64 or OoT as their influence, and even Ocarina was inspired by SM64.
I get what you're saying, but you can't ignore the origins of an idea, but this argument doesn't even apply here.
Edit: Forgot a word.
Like I said everyone has an opinion despite the surroundings.dude, mario 64 by a long shot. its not even close. mario 64 was what cemented the path that the games we have today walked on. its one of the greatest and most important games of all time
taking mario from 2d to 3d was a gigantic leap. one day we will have an equivelant of going from 3d graphics to whatever comes next after that, but it sure as hell isn't anytime soon. so for its impact on the industry, mario 64 is still unmatched
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