Which game do you think was more influential. Mario 64, or Banjo?

This topic is locked from further discussion.

Avatar image for Jakandsigz
Jakandsigz

6341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Jakandsigz
Member since 2013 • 6341 Posts
I think you have to look at it from a open perspective. Mario 64 was a popular game, and may have spawned Banjo, but Banjo is more influential. The connected open platforming experience, while not new, was done well with Banjo. Such games like Spyro, Ratchet and Clank, and Jak used a similar style. The only game I can think of that came close to the scale was Bub 3d and that was a clunky mess for the most part. The large worlds that were all connected together with tight controls and a better degree in movement are used in many 3D platforming games. The puzzle solving aspects as well. Banjo was a big step forward for 3D platformers, that Mario 64 really isn't. Where it was more than just adding more space to straight levels to an objective, but actual exploration!
Avatar image for AbstractRadical
AbstractRadical

632

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 AbstractRadical
Member since 2013 • 632 Posts
I could not pick a clear winner between the two because I really enjoyed both of those games.
Avatar image for Platform_King
Platform_King

128

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Platform_King
Member since 2013 • 128 Posts
Seeing as Mario 64 came before Banjo.... it's a no brainer. I see you're selling your vita ?
Avatar image for Jakandsigz
Jakandsigz

6341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 Jakandsigz
Member since 2013 • 6341 Posts
Seeing as Mario 64 came before Banjo.... it's a no brainer. I see you're selling your vita ?Platform_King
Not how it works. Also yes, I am selling my Vita.
Avatar image for AcidTango
AcidTango

3608

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 AcidTango
Member since 2013 • 3608 Posts

Super Mario 64 but both games are great.

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 nameless12345
Member since 2010 • 15125 Posts

SM64.

It basically set the conventions for the 3D platformer genre by itself.

I consider B-K to be the better game tho.

But it's still a "refined SM64".

Avatar image for Jakandsigz
Jakandsigz

6341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 Jakandsigz
Member since 2013 • 6341 Posts

SM64.

It basically set the conventions for the 3D platformer genre by itself.

I consider B-K to be the better game tho.

But it's still a "refined SM64".

nameless12345
Don't see how, they aren't the same. I also don't know about setting conventions, but it did popularize a few of them. As for Banjo, most platformers that have a lot to run around in seem to be designed similar to it. Even SMS doesn't seem like SM64 and feels more like a Banjo-tooie game.
Avatar image for turtlethetaffer
turtlethetaffer

18973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 0

#8 turtlethetaffer
Member since 2009 • 18973 Posts

SM64.

It basically set the conventions for the 3D platformer genre by itself.

I consider B-K to be the better game tho.

But it's still a "refined SM64".

nameless12345

This, pretty much. Regardless of which game you like more, SM64 basically set the standards for all future 3D platformers.

Avatar image for Jakandsigz
Jakandsigz

6341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 Jakandsigz
Member since 2013 • 6341 Posts

[QUOTE="nameless12345"]

SM64.

It basically set the conventions for the 3D platformer genre by itself.

I consider B-K to be the better game tho.

But it's still a "refined SM64".

turtlethetaffer

This, pretty much. Regardless of which game you like more, SM64 basically set the standards for all future 3D platformers.

not set popularized. But even then, more 3D platformers use Banjos formula, even SMS felt more like a Banjo came instead of a Mario game.
Avatar image for Jakandsigz
Jakandsigz

6341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Jakandsigz
Member since 2013 • 6341 Posts
^Banjo came? Lol, damn phone.
Avatar image for GreySeal9
GreySeal9

28247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#11 GreySeal9
Member since 2010 • 28247 Posts

SM64 by far.

Avatar image for brentendo3
brentendo3

176

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 brentendo3
Member since 2013 • 176 Posts
I have to agree that Mario 64 was more influential than Banjo Kazooie. Banjo was the better game, but it came out 2 years after Mario. To me it's pretty obvious that Banjo took more from Mario, then other platformers took from Banjo: - Jiggies came from power stars. - Notes came from coins. - Jinjos came from red coins. - Then you have the similar overworlds with the outside and inside of Peach's castle/Grunty's Lair and the link to all of the hub worlds inside.
Avatar image for Jakandsigz
Jakandsigz

6341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 Jakandsigz
Member since 2013 • 6341 Posts
Probably should have been more specific about Influential in the thread OP.
Avatar image for BigBen11111
BigBen11111

1529

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 BigBen11111
Member since 2003 • 1529 Posts
Super Mario 64.
Avatar image for Jakandsigz
Jakandsigz

6341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 Jakandsigz
Member since 2013 • 6341 Posts
[QUOTE="brentendo3"]I have to agree that Mario 64 was more influential than Banjo Kazooie. Banjo was the better game, but it came out 2 years after Mario. To me it's pretty obvious that Banjo took more from Mario, then other platformers took from Banjo: - Jiggies came from power stars. - Notes came from coins. - Jinjos came from red coins. - Then you have the similar overworlds with the outside and inside of Peach's castle/Grunty's Lair and the link to all of the hub worlds inside.

Oh BTW, welcome to gamespot.
Avatar image for lensflare15
lensflare15

6652

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 lensflare15
Member since 2010 • 6652 Posts

Mario 64 was of course more well-known, I guess I'd go with that...

Avatar image for brentendo3
brentendo3

176

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 brentendo3
Member since 2013 • 176 Posts
[QUOTE="Jakandsigz"][QUOTE="brentendo3"]I have to agree that Mario 64 was more influential than Banjo Kazooie. Banjo was the better game, but it came out 2 years after Mario. To me it's pretty obvious that Banjo took more from Mario, then other platformers took from Banjo: - Jiggies came from power stars. - Notes came from coins. - Jinjos came from red coins. - Then you have the similar overworlds with the outside and inside of Peach's castle/Grunty's Lair and the link to all of the hub worlds inside.

Oh BTW, welcome to gamespot.

Thanks! I've been lurking on here and on IGN. GS forums are a lot more interesting, so here I am.
Avatar image for Jakandsigz
Jakandsigz

6341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 Jakandsigz
Member since 2013 • 6341 Posts
A lot of new members post in Nintendo related threads for some reason.
Avatar image for NeonNinja
NeonNinja

17318

Forum Posts

0

Wiki Points

0

Followers

Reviews: 115

User Lists: 0

#20 NeonNinja
Member since 2005 • 17318 Posts
Super Mario 64 influenced 3D design in videogames. Banjo had some cool ideas that were introduced but it is a product in a post Mario 64 world and there is no denying that Mario 64 is the influential title.
Avatar image for Jakandsigz
Jakandsigz

6341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 Jakandsigz
Member since 2013 • 6341 Posts
Super Mario 64 influenced 3D design in videogames. Banjo had some cool ideas that were introduced but it is a product in a post Mario 64 world and there is no denying that Mario 64 is the influential title. NeonNinja
Platformers, not video games. I understand what people say with Mario coming out first, but the additional extensions and features Banjo introduced are used in a lot more open-world Platformers, even Mario itself for at least Sunshine. If most games followed the basic M64 set-up 3D platforming games on consoles would be irritating.
Avatar image for Ricardomz
Ricardomz

2715

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 Ricardomz
Member since 2012 • 2715 Posts

Mario 64

Avatar image for Platform_King
Platform_King

128

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 Platform_King
Member since 2013 • 128 Posts
[QUOTE="NeonNinja"]Super Mario 64 influenced 3D design in videogames. Banjo had some cool ideas that were introduced but it is a product in a post Mario 64 world and there is no denying that Mario 64 is the influential title. Jakandsigz
Platformers, not video games. I understand what people say with Mario coming out first, but the additional extensions and features Banjo introduced are used in a lot more open-world Platformers, even Mario itself for at least Sunshine. If most games followed the basic M64 set-up 3D platforming games on consoles would be irritating.

Maybe to you they would be irritating. I on the other hand have been waiting for another mario 64 type game and sadly there has been none that have come close to the speed and precision of mario 64.
Avatar image for WiiCubeM1
WiiCubeM1

4735

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#24 WiiCubeM1
Member since 2009 • 4735 Posts

Every aspect of Banjo-Kazooie was just a copy or improvement on Mario 64.

  • Large hubworld you have to unlock over time by collecting items in a level, BK improving on this by adding a bit of puzzle-solving and platforming to the hubworld.
  • Large, open levels with a set number of goals that need to be accomplished, BK improving by making it so you can complete all goals in a single run-through.
  • Basic platforming with a number of jumps and moves that can be utilized to explore further into the world, BK improving by simply having more of them.

At its heart, SM64 and BK are the same game, BK is just more refined and memorable due to great gameplay AND better writing. In the end, Banjo-Kazooie owes it's existence to Super Mario 64. Even if BK inspired more games than SM64 (which it didn't), SM64 spawned BK. It was just the first in a long line a great imitations.

Avatar image for NeonNinja
NeonNinja

17318

Forum Posts

0

Wiki Points

0

Followers

Reviews: 115

User Lists: 0

#25 NeonNinja
Member since 2005 • 17318 Posts

Every aspect of Banjo-Kazooie was just a copy or improvement on Mario 64.

  • Large hubworld you have to unlock over time by collecting items in a level, BK improving on this by adding a bit of puzzle-solving and platforming to the hubworld.
  • Large, open levels with a set number of goals that need to be accomplished, BK improving by making it so you can complete all goals in a single run-through.
  • Basic platforming with a number of jumps and moves that can be utilized to explore further into the world, BK improving by simply having more of them.

At its heart, SM64 and BK are the same game, BK is just more refined and memorable due to great gameplay AND better writing. In the end, Banjo-Kazooie owes it's existence to Super Mario 64. Even if BK inspired more games than SM64 (which it didn't), SM64 spawned BK. It was just the first in a long line a great imitations.

WiiCubeM1

Exactly.

Avatar image for Jakandsigz
Jakandsigz

6341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 Jakandsigz
Member since 2013 • 6341 Posts

[QUOTE="WiiCubeM1"]

Every aspect of Banjo-Kazooie was just a copy or improvement on Mario 64.

  • Large hubworld you have to unlock over time by collecting items in a level, BK improving on this by adding a bit of puzzle-solving and platforming to the hubworld.
  • Large, open levels with a set number of goals that need to be accomplished, BK improving by making it so you can complete all goals in a single run-through.
  • Basic platforming with a number of jumps and moves that can be utilized to explore further into the world, BK improving by simply having more of them.

At its heart, SM64 and BK are the same game, BK is just more refined and memorable due to great gameplay AND better writing. In the end, Banjo-Kazooie owes it's existence to Super Mario 64. Even if BK inspired more games than SM64 (which it didn't), SM64 spawned BK. It was just the first in a long line a great imitations.

NeonNinja

Exactly.

That's not how it works. More games were influence byt he style and interconnected open platformer experience from Banjo. Because M64 came first make no difference, or else we would be giving Bubsy 3d, and Crash bandicoot credit for being before Sm64, or Wolfenstein even though doom was the influence of many games.
Avatar image for alstream
alstream

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 alstream
Member since 2013 • 25 Posts
I think more influential was Mario unfortunatelly. Banjo was better game but didn't have so impact like Mario
Avatar image for GreySeal9
GreySeal9

28247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#28 GreySeal9
Member since 2010 • 28247 Posts

Every aspect of Banjo-Kazooie was just a copy or improvement on Mario 64.

  • Large hubworld you have to unlock over time by collecting items in a level, BK improving on this by adding a bit of puzzle-solving and platforming to the hubworld.
  • Large, open levels with a set number of goals that need to be accomplished, BK improving by making it so you can complete all goals in a single run-through.
  • Basic platforming with a number of jumps and moves that can be utilized to explore further into the world, BK improving by simply having more of them.

At its heart, SM64 and BK are the same game, BK is just more refined and memorable due to great gameplay AND better writing. In the end, Banjo-Kazooie owes it's existence to Super Mario 64. Even if BK inspired more games than SM64 (which it didn't), SM64 spawned BK. It was just the first in a long line a great imitations.

WiiCubeM1

Agreed.

Avatar image for WiiCubeM1
WiiCubeM1

4735

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#29 WiiCubeM1
Member since 2009 • 4735 Posts

[QUOTE="NeonNinja"]

[QUOTE="WiiCubeM1"]

Every aspect of Banjo-Kazooie was just a copy or improvement on Mario 64.

  • Large hubworld you have to unlock over time by collecting items in a level, BK improving on this by adding a bit of puzzle-solving and platforming to the hubworld.
  • Large, open levels with a set number of goals that need to be accomplished, BK improving by making it so you can complete all goals in a single run-through.
  • Basic platforming with a number of jumps and moves that can be utilized to explore further into the world, BK improving by simply having more of them.

At its heart, SM64 and BK are the same game, BK is just more refined and memorable due to great gameplay AND better writing. In the end, Banjo-Kazooie owes it's existence to Super Mario 64. Even if BK inspired more games than SM64 (which it didn't), SM64 spawned BK. It was just the first in a long line a great imitations.

Jakandsigz

Exactly.

That's not how it works. More games were influence byt he style and interconnected open platformer experience from Banjo. Because M64 came first make no difference, or else we would be giving Bubsy 3d, and Crash bandicoot credit for being before Sm64, or Wolfenstein even though doom was the influence of many games.

As I said, as BK was heavily influenced by Super Mario 64, any games influenced by Banjo-Kazooie are, in turn, influenced by Mario. In reality, games from that era were influenced by Mario and Zelda, at least in the 3D platformer genre. BK was just one of those inspired.

Also, Mario released before Crash and Bubsy.

Avatar image for Jakandsigz
Jakandsigz

6341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 Jakandsigz
Member since 2013 • 6341 Posts

[QUOTE="Jakandsigz"][QUOTE="NeonNinja"]

Exactly.

WiiCubeM1

That's not how it works. More games were influence byt he style and interconnected open platformer experience from Banjo. Because M64 came first make no difference, or else we would be giving Bubsy 3d, and Crash bandicoot credit for being before Sm64, or Wolfenstein even though doom was the influence of many games.

As I said, as BK was heavily influenced by Super Mario 64, any games influenced by Banjo-Kazooie are, in turn, influenced by Mario. In reality, games from that era were influenced by Mario and Zelda, at least in the 3D platformer genre. BK was just one of those inspired.

Also, Mario released before Crash and Bubsy.

Crash released first in NA. But you know what point I was making. Wolfenstin 3D inspired Doom, yet almost everything was inspired by doom, most 3D platformers were inspired by Banjo's style. I believe it's the same thing, but that's ok, everyone has an opinion.
Avatar image for WiiCubeM1
WiiCubeM1

4735

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#31 WiiCubeM1
Member since 2009 • 4735 Posts

[QUOTE="WiiCubeM1"]

[QUOTE="Jakandsigz"] That's not how it works. More games were influence byt he style and interconnected open platformer experience from Banjo. Because M64 came first make no difference, or else we would be giving Bubsy 3d, and Crash bandicoot credit for being before Sm64, or Wolfenstein even though doom was the influence of many games.Jakandsigz

As I said, as BK was heavily influenced by Super Mario 64, any games influenced by Banjo-Kazooie are, in turn, influenced by Mario. In reality, games from that era were influenced by Mario and Zelda, at least in the 3D platformer genre. BK was just one of those inspired.

Also, Mario released before Crash and Bubsy.

Crash released first in NA. But you know what point I was making. Wolfenstin 3D inspired Doom, yet almost everything was inspired by doom, most 3D platformers were inspired by Banjo's style. I believe it's the same thing, but that's ok, everyone has an opinion.

I think it has more to do with the fact that when you hear major developers talk about what inspired their games back in the late 90s/early 2000s, they point to Mario 64 or OoT as their influence, and even Ocarina was inspired by SM64.

I get what you're saying, but you can't ignore the origins of an idea, but this argument doesn't even apply here.

Edit: Forgot a word.

Avatar image for Jakandsigz
Jakandsigz

6341

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 Jakandsigz
Member since 2013 • 6341 Posts

[QUOTE="Jakandsigz"][QUOTE="WiiCubeM1"]

As I said, as BK was heavily influenced by Super Mario 64, any games influenced by Banjo-Kazooie are, in turn, influenced by Mario. In reality, games from that era were influenced by Mario and Zelda, at least in the 3D platformer genre. BK was just one of those inspired.

Also, Mario released before Crash and Bubsy.

WiiCubeM1

Crash released first in NA. But you know what point I was making. Wolfenstin 3D inspired Doom, yet almost everything was inspired by doom, most 3D platformers were inspired by Banjo's style. I believe it's the same thing, but that's ok, everyone has an opinion.

I think it has more to do with the fact that when you hear major developers talk about what inspired their games back in the late 90s/early 2000s, they point to Mario 64 or OoT as their influence, and even Ocarina was inspired by SM64.

I get what you're saying, but you can't ignore the origins of an idea, but this argument doesn't even apply here.

Edit: Forgot a word.

Like I said everyone has an opinion despite the surroundings.
Avatar image for Pikminmaniac
Pikminmaniac

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#33 Pikminmaniac
Member since 2006 • 11514 Posts

Banjo Kazooie was heavily influenced by Mario 64 so Mario 64 is my answer.

Avatar image for conkertheking1
conkertheking1

876

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 conkertheking1
Member since 2009 • 876 Posts

Seeing as how Banjo Kazooie was influenced by Mario 64, definately Mario

Avatar image for I-AM-N00B
I-AM-N00B

470

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#35 I-AM-N00B
Member since 2012 • 470 Posts

Mario 64 as it is an extremely iconic game, I remember playing this game so much during my childhood!

Avatar image for dbtbandit67
dbtbandit67

415

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 dbtbandit67
Member since 2012 • 415 Posts

dude, mario 64 by a long shot. its not even close. mario 64 was what cemented the path that the games we have today walked on. its one of the greatest and most important games of all time

taking mario from 2d to 3d was a gigantic leap. one day we will have an equivelant of going from 3d graphics to whatever comes next after that, but it sure as hell isn't anytime soon. so for its impact on the industry, mario 64 is still unmatched

Avatar image for Caseytappy
Caseytappy

2199

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 Caseytappy
Member since 2005 • 2199 Posts

Rare was obviously very influenced by Mario 64 when making Banjo so there your answer !