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That totally depends on your personal tastes. I've seen increadible worlds from both genres, it's just a matter of what style you prefer.
Not about the which is an rpg or not or other boring redone things. It's time to go smooth with a totally new look at two genres, that nobody ever asks about. The game WORLD itself. Jakandsigz
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They may be the rules but people are still going to choose which of the two they want to win, like a popularity contest.
Polls on this forum have become pointless because the results are always skewed by numerous alt-accounts.
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Anyway. I have limited experience with JRPG's because of their predominantly 'hands-off' gameplay style, so by default choose WRPG's.
For consoles it could be legitimately argued either way as most of them adopt a viewpoint that has you looking in on the character rather than being the character. Bring PC WRPG'S into the equation and they're streets ahead for immersion in every way.
Seeing as to how there are far more JRPG's that I love than there are WRPG's (though if Diablo II is a WRPG that is my favorite), I would obviously go with JRPG's.  SO many great game worlds.  I will say, that while  FFX is not my favorite JRPG, the games story and opening scene kept me absolutely hooked and addicted to the game.
It really all comes down to how well the game is made, and how good of a story and world it presents to you. It doesn't matter if it's a JRPG or a WRPG, either can pull you in with stellar design, or either can completely alienate you with bad gameplay or an overly complicated-story.
However, I have found that if the game is made well, has a good world and a good story, and also happens to be able to be played in first-person view, then it seems to draw me in more than without first-person view. And often, it's WRPGs that have the first-person view, when they do.
WRPGs.
I find the worlds in games like Ultima IX, Gothic 3, Oblivion, Ultima Underworld, Ultima VII, Diablo II, Baldur's Gate II, Arx Fatalis, ect. to be more immersive than the worlds in JRPGs.
But I personally like action-adventures better than both. (for example Majora's Mask's world was amazingly immersive to me)
Personally I feel that Jrpgs have better stories but Wrpgs are more immersive games.
The folks at Extra Credits summed it up well when they said that most western rpgs generally have "empty vessel" characters that the player is supposed to become as they explore the world. While Japanese rpgs usually put the player in the role of observer rather than cast them as the protagonist.
Games like Skyrim, Baldur's Gate, or KOTOR are all more open ended and feature characters that essentially exist for you to play however you want. While Final Fantasy VI, Xenogears, or Ni no Kuni have you following the main character and watching them interact with the world around them.
I quite like games such as Oblivion and Skyrim even though they are very glitchy but I HATE JRPGS!! I genuinely don't see the point in them existing because they are boring and you can't even play the game properly, why "input" an attack when you can actually perform it? I really don't see the appeal and with all JRPGS they seem to have a very childish storyline like "oh my god I'm a 12 year old boy and I'm going to save the world" when in reality this 12 year old boy would have been mauled to death! They are just so unrealistic, boring and there is nothing about them that appeals to me, I prefer to get stuck in the action!I-AM-N00B
I like you.
for me personally, the answer is temporal; JRPGs USED to draw me in better, and NOW WRPGs do.
the difference has been the shift in technology for me.
back in the day (like NES-SAT/PSX eras) jrps were much better to pull me into the gameworld.
the technology simply allowed the gameworld in jrpgs to be more interesting and creative, while most wrpgs were stagnant and bland.
examples:
SATURN - play "albert odyssey" and compare it to "virtual hydlide"
PLAYSTATION - play "final fantasy VII" and compare it to "King's Field" (sorry Emerald, love you man)
fact is, early wrpgs pre-PS2/Xbox era tended to have blocky bland worlds, either generic hallway crawlers, or first person views with relatively bland walls and surroundings, while jrpgs could simply manage more creatively.
BUT NOW.....
as technology has allowed much better environments and gameplay, you can have games like Elder Scrolls, Fallout etc etc be much more dynamic and immersive.
I now find myself playing way more WRPGs than JRPGs, especially given that WRPGs have continued to expand to open environments while most JRPGs have unfortunately remained locked in the linear experience and immersion
*DISCLAIMER* this is just my subjective personal opinion.
I quite like games such as Oblivion and Skyrim even though they are very glitchy but I HATE JRPGS!! I genuinely don't see the point in them existing because they are boring and you can't even play the game properly, why "input" an attack when you can actually perform it? I really don't see the appeal and with all JRPGS they seem to have a very childish storyline like "oh my god I'm a 12 year old boy and I'm going to save the world" when in reality this 12 year old boy would have been mauled to death! They are just so unrealistic, boring and there is nothing about them that appeals to me, I prefer to get stuck in the action!I-AM-N00BThe attraction for menu-based battle systems is that they allow for much more complexity. Even extremely well done real time RPG battle systems like The Witcher's or Xenoblade's tend to be less complex. In a turn based RPG such as Lufia II you can completely control every action of every character; you decide when and how to use magic, special item based abilities, physical attacks, items, monsters, etc. Especially with games like recent Elder Scrolls games, the combat is real time but it's so shallow that you may as well not be playing an RPG at all.
Especially with games like recent Elder Scrolls games, the combat is real time but it's so shallow that you may as well not be playing an RPG at all.famicommander
[QUOTE="I-AM-N00B"]I quite like games such as Oblivion and Skyrim even though they are very glitchy but I HATE JRPGS!! I genuinely don't see the point in them existing because they are boring and you can't even play the game properly, why "input" an attack when you can actually perform it? I really don't see the appeal and with all JRPGS they seem to have a very childish storyline like "oh my god I'm a 12 year old boy and I'm going to save the world" when in reality this 12 year old boy would have been mauled to death! They are just so unrealistic, boring and there is nothing about them that appeals to me, I prefer to get stuck in the action!Emerald_Warrior
I like you.
There are plenty of JRPG's that have nothing to do with teenagers, you guys are just generalizing. I can't argue with the combat though, each has they're own tastes :P[QUOTE="I-AM-N00B"]I quite like games such as Oblivion and Skyrim even though they are very glitchy but I HATE JRPGS!! I genuinely don't see the point in them existing because they are boring and you can't even play the game properly, why "input" an attack when you can actually perform it? I really don't see the appeal and with all JRPGS they seem to have a very childish storyline like "oh my god I'm a 12 year old boy and I'm going to save the world" when in reality this 12 year old boy would have been mauled to death! They are just so unrealistic, boring and there is nothing about them that appeals to me, I prefer to get stuck in the action!famicommanderThe attraction for menu-based battle systems is that they allow for much more complexity. Even extremely well done real time RPG battle systems like The Witcher's or Xenoblade's tend to be less complex. In a turn based RPG such as Lufia II you can completely control every action of every character; you decide when and how to use magic, special item based abilities, physical attacks, items, monsters, etc. Especially with games like recent Elder Scrolls games, the combat is real time but it's so shallow that you may as well not be playing an RPG at all.
One reason I really liked the VATS system in Fallout 3 is because it's such a clever way to blend an fps with a turn-based rpg system. It's not perfect, and some people don't prefer to use it, but I think it's a great attempt and I enjoyed using it.Â
The attraction for menu-based battle systems is that they allow for much more complexity. Even extremely well done real time RPG battle systems like The Witcher's or Xenoblade's tend to be less complex. In a turn based RPG such as Lufia II you can completely control every action of every character; you decide when and how to use magic, special item based abilities, physical attacks, items, monsters, etc. Especially with games like recent Elder Scrolls games, the combat is real time but it's so shallow that you may as well not be playing an RPG at all.[QUOTE="famicommander"][QUOTE="I-AM-N00B"]I quite like games such as Oblivion and Skyrim even though they are very glitchy but I HATE JRPGS!! I genuinely don't see the point in them existing because they are boring and you can't even play the game properly, why "input" an attack when you can actually perform it? I really don't see the appeal and with all JRPGS they seem to have a very childish storyline like "oh my god I'm a 12 year old boy and I'm going to save the world" when in reality this 12 year old boy would have been mauled to death! They are just so unrealistic, boring and there is nothing about them that appeals to me, I prefer to get stuck in the action!Blueresident87
One reason I really liked the VATS system in Fallout 3 is because it's such a clever way to blend an fps with a turn-based rpg system. It's not perfect, and some people don't prefer to use it, but I think it's a great attempt and I enjoyed using it.Â
Yeah I loved the V.A.T.S SystemJRPGs are linear, event-driven, and very story-oriented... the world changes in a very straight and obvious way, you're never really drawn into it in my experience.
WRPGs like the Fallout games (even the old ones) and the Elder Scrolls series are open-ended, very random, can be done out of order. You come into a world of unknowns, and even later playthroughs can still surprise you and suck you in as you find thins you didn't see before. Playing Morrowind again the other day, even though I have thousands upon thousands of hours in this game, I came across a cave that led me into a part of Morrowind I'd never seen before. The world draws me in as it feels realistic, not stale, to me
Seems fair enough. It has a lot to do with the fact that even if it is not a blank character, you are allowed to build it. I think that might be a bit more immersive, but there are Jrpgs that head in that direction like the Kings Field.JRPGs are linear, event-driven, and very story-oriented... the world changes in a very straight and obvious way, you're never really drawn into it in my experience.
WRPGs like the Fallout games (even the old ones) and the Elder Scrolls series are open-ended, very random, can be done out of order. You come into a world of unknowns, and even later playthroughs can still surprise you and suck you in as you find thins you didn't see before. Playing Morrowind again the other day, even though I have thousands upon thousands of hours in this game, I came across a cave that led me into a part of Morrowind I'd never seen before. The world draws me in as it feels realistic, not stale, to me
WiiCubeM1
[QUOTE="WiiCubeM1"]Seems fair enough. It has a lot to do with the fact that even if it is not a blank character, you are allowed to build it. I think that might be a bit more immersive, but there are Jrpgs that head in that direction like the Kings Field.JRPGs are linear, event-driven, and very story-oriented... the world changes in a very straight and obvious way, you're never really drawn into it in my experience.
WRPGs like the Fallout games (even the old ones) and the Elder Scrolls series are open-ended, very random, can be done out of order. You come into a world of unknowns, and even later playthroughs can still surprise you and suck you in as you find thins you didn't see before. Playing Morrowind again the other day, even though I have thousands upon thousands of hours in this game, I came across a cave that led me into a part of Morrowind I'd never seen before. The world draws me in as it feels realistic, not stale, to me
Jakandsigz
If it's like King's Field, it's not a JRPG.
Seems fair enough. It has a lot to do with the fact that even if it is not a blank character, you are allowed to build it. I think that might be a bit more immersive, but there are Jrpgs that head in that direction like the Kings Field.[QUOTE="Jakandsigz"][QUOTE="WiiCubeM1"]
JRPGs are linear, event-driven, and very story-oriented... the world changes in a very straight and obvious way, you're never really drawn into it in my experience.
WRPGs like the Fallout games (even the old ones) and the Elder Scrolls series are open-ended, very random, can be done out of order. You come into a world of unknowns, and even later playthroughs can still surprise you and suck you in as you find thins you didn't see before. Playing Morrowind again the other day, even though I have thousands upon thousands of hours in this game, I came across a cave that led me into a part of Morrowind I'd never seen before. The world draws me in as it feels realistic, not stale, to me
Emerald_Warrior
If it's like King's Field, it's not a JRPG.
I said that more Jrpgs are heading in that direction like Kings Field. That's a good thing imo, but I am sure we have many people who will disagree.Seems fair enough. It has a lot to do with the fact that even if it is not a blank character, you are allowed to build it. I think that might be a bit more immersive, but there are Jrpgs that head in that direction like the Kings Field.[QUOTE="Jakandsigz"][QUOTE="WiiCubeM1"]
JRPGs are linear, event-driven, and very story-oriented... the world changes in a very straight and obvious way, you're never really drawn into it in my experience.
WRPGs like the Fallout games (even the old ones) and the Elder Scrolls series are open-ended, very random, can be done out of order. You come into a world of unknowns, and even later playthroughs can still surprise you and suck you in as you find thins you didn't see before. Playing Morrowind again the other day, even though I have thousands upon thousands of hours in this game, I came across a cave that led me into a part of Morrowind I'd never seen before. The world draws me in as it feels realistic, not stale, to me
Emerald_Warrior
If it's like King's Field, it's not a JRPG.
[QUOTE="Emerald_Warrior"]
[QUOTE="Jakandsigz"] Seems fair enough. It has a lot to do with the fact that even if it is not a blank character, you are allowed to build it. I think that might be a bit more immersive, but there are Jrpgs that head in that direction like the Kings Field.TheKungFool
If it's like King's Field, it's not a JRPG.
I've thought the same thing, but in the opposite sense. I'd love to see some JRPG style games, with a Western influence to the look. Sometimes Japanese stuff can get way too cutesy looking for my tastes. But a lot of Western fantasy stuff just looks bad-ass. Inject some Frank Frazetta and Boris Vallejo into a JRPG!
[QUOTE="TheKungFool"]
[QUOTE="Emerald_Warrior"]
If it's like King's Field, it's not a JRPG.
Emerald_Warrior
I've thought the same thing, but in the opposite sense. I'd love to see some JRPG style games, with a Western influence to the look. Sometimes Japanese stuff can get way too cutesy looking for my tastes. But a lot of Western fantasy stuff just looks bad-ass. Inject some Frank Frazetta and Boris Vallejo into a JRPG!
In theory, WRPGs, but not in practice. Their structure would seem to pull into the game world more, but there's usually not enough visual creativity to achieve that end (there are exceptions, but they are few and far between). Xenoblade Chronicles drew me in far more than Oblivion did because its art design was vibrant and creative whereas Oblivion's art design was generic and repetitive. It seems like they used a copy-paste tool on just about everything. It also looks like they used the horrible in-game character creation tool to create all the NPCs.
So my verdict is that WRPGs have more potential to draw me into the game world, but they usually don't in spite of that potential. Too many of them settle with trite art design.
In theory, WRPGs, but not in practice. Their structure would seem to pull into the game world more, but there's usually not enough visual creativity to achieve that end (there are exceptions, but they are few and far between). Xenoblade Chronicles drew me in far more than Oblivion did because its art design was vibrant and creative whereas Oblivion's art design was generic and repetitive. It seems like they used a copy-paste tool on just about everything. It also looks like they used the horrible in-game character creation tool to create all the NPCs.
So my verdict is that WRPGs have more potential to draw me into the game world, but they usually don't in spite of that potential. Too many of them settle with trite art design.
GreySeal9
[QUOTE="GreySeal9"]
In theory, WRPGs, but not in practice. Their structure would seem to pull into the game world more, but there's usually not enough visual creativity to achieve that end (there are exceptions, but they are few and far between). Xenoblade Chronicles drew me in far more than Oblivion did because its art design was vibrant and creative whereas Oblivion's art design was generic and repetitive. It seems like they used a copy-paste tool on just about everything. It also looks like they used the horrible in-game character creation tool to create all the NPCs.
So my verdict is that WRPGs have more potential to draw me into the game world, but they usually don't in spite of that potential. Too many of them settle with trite art design.
TheKungFool
It totally understand that and like I said, theoretically, I think you are right. Non-linear design and interaction do have more potential for immersion. Personally, the world can't be truly immersive unless I think that the art design holds up its end of the deal. Still, I totally understand why the design of WRPGs draw you in more and I do agree that JRPGs can be trite artistically as well. But there are certain games like FF8 that are one-of-a-kind in a visual sense.
One WRPG that I think had some fantastic art design was Jade Empire. I know that it was more limited than other WRPGs in many ways, but that game is pure eyecandy.
One WRPG that I think had some fantastic art design was Jade Empire. I know that it was more limited than other JRPGs in many ways, but that game is pure eyecandy.
GreySeal9
[QUOTE="GreySeal9"]
Â
One WRPG that I think had some fantastic art design was Jade Empire. I know that it was more limited than other JRPGs in many ways, but that game is pure eyecandy.
TheKungFool
Bethesda, for all their faults, are definitely masters of detail.
On another note, while I'm not a huge fan of the Elder Scrolls games, I absolutely loved Fallout 3.
[QUOTE="TheKungFool"]
[QUOTE="GreySeal9"]
One WRPG that I think had some fantastic art design was Jade Empire. I know that it was more limited than other JRPGs in many ways, but that game is pure eyecandy.
GreySeal9
Bethesda, for all their faults, are definitely masters of detail.
On another note, while I'm not a huge fan of the Elder Scrolls games, I absolutely loved Fallout 3.
[QUOTE="GreySeal9"]
[QUOTE="TheKungFool"]
so true, and a good example! I was actually trying to think of a good example earlier of a successful JRPG/WRPG blend, and I knew there was one in the back of my mind somewhere, and that was it.
that said, Jade Empire still did not have the "immersion" element I'm most enamored with when I speak of a JRPG/WRPG blend because while it was explorative, it was still too early to be as "open" as I prefer.
what I'm dreaming of (and I'm looking at Bethesda, *wink *nudge) is basically Elder Scrolls done in anime lol
I'm talking a Skyrim gameworld with a Final Fantasy/TalesOF aesthetic
I'm looking at Bethesda specifically as the benchmark for because character scripting and AI is a huge part of immersion in an open world for me.
See, other major WRPG developers, like BioWare for example, still tend to have characters ALWAYS standing about in the exact same spot.
Even though its still predictable, Bethesda at least has characters move about with agendas, go to sleep, peform random tasks, etc.
that goes a long way for immersion for me personallyTheKungFool
Bethesda, for all their faults, are definitely masters of detail.
On another note, while I'm not a huge fan of the Elder Scrolls games, I absolutely loved Fallout 3.
Amen. A Phantasy Star with an actual large world to explore would be amazing. Enough of the repetitive areas of Phantasy Star Online games.
[QUOTE="TheKungFool"]
[QUOTE="GreySeal9"]
In theory, WRPGs, but not in practice. Their structure would seem to pull into the game world more, but there's usually not enough visual creativity to achieve that end (there are exceptions, but they are few and far between). Xenoblade Chronicles drew me in far more than Oblivion did because its art design was vibrant and creative whereas Oblivion's art design was generic and repetitive. It seems like they used a copy-paste tool on just about everything. It also looks like they used the horrible in-game character creation tool to create all the NPCs.
So my verdict is that WRPGs have more potential to draw me into the game world, but they usually don't in spite of that potential. Too many of them settle with trite art design.
GreySeal9
It totally understand that and like I said, theoretically, I think you are right. Non-linear design and interaction do have more potential for immersion. Personally, the world can't be truly immersive unless I think that the art design holds up its end of the deal. Still, I totally understand why the design of WRPGs draw you in more and I do agree that JRPGs can be trite artistically as well. But there are certain games like FF8 that are one-of-a-kind in a visual sense.
One WRPG that I think had some fantastic art design was Jade Empire. I know that it was more limited than other WRPGs in many ways, but that game is pure eyecandy.
I think it depends on what attracts you more, aesthetics, like if people were drawn to a magical world by Disney, or Reallisim, as if somebody was drawn into the serious world of Scarface as movie examples.Please Log In to post.
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