[QUOTE="Darkman2007"]
just to make my point clear, when I say its easier to shoot, I don't mean going in guns blazing, that would be stupid, but what I mean is that if you get detected, which happens quite often in MGS4 simply due to the level design , its easier to get out of a situation by shooting your way out.
in the earlier MGS games once you get discovered , the only real chance you have to run away very quickly and hide, and you don't really have to do that in MGS4, you can just stand in one place and keep shooting, especially if there is something to take cover behined.
AcidSoldner
True but would Snake really be a legendary solider if he couldn't fight his way out of scuff? I play the MGS as pure stealth as possible (as I'm sure you do) but sometimes when getting caught, running away just isn't an option or just extremely tough to do so.One of the things that I enjoyed the most as the series progressing was the increasing effectiveness of Snake (and Raiden I suppose in MGS2) in actual combat. I enjoy the Splinter Cell series a lot as well.
While the first Splinter Cell is probably my favorite in the series, one thing I absolutely hated about the game was the fact the Sam couldn't fight back worth ****.
I get that these are stealth games and the player should be rightfully punished for not being sneaky enough, but we're playing as soldiers, Sam was a former SEAL and Snake was in the Army, they should at least be able to put up a fight.
put up a fight yes, but there were plenty of times where I just sat in one place for 10-20 minutes and survived perfectly fine , and in fact quite a few times I didn't even sit in one place, I advanced towards to goal while shooting everywhere, and did quite well. Again this was on hard difficulty.
In the older games you could fight back the initial waves of attackers, but quite quickly you would lose, which is why after killing the initial attackers, it was best to hide. I never had to do that in MGS4
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