Which Metal Gear Solid game is better in terms of GAMEPLAY only? MGS1 or MGS2?

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psx2514

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#1 psx2514
Member since 2008 • 425 Posts

The general consensus is that MGS1 is the better game overall. Most of us know it has a better story than 2, and most of us hate Raiden and blah blah blah. That being said though, I think that MGS2 has better gameplay than MGS1. For example, I hate the aiming mechanics (or lack thereof) in MGS1; that and you can't climb like you can in MGS2.

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arkephonic

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#2 arkephonic
Member since 2006 • 7221 Posts

In terms of gameplay,

MGS4>MGS3>MGS2>MGS

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psx2514

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#3 psx2514
Member since 2008 • 425 Posts

I've never played 4, so I can't comment on that one. I do agree that of MGS 1, 2, and 3, 3 has the best gaming, but we're only comparing 1 and 2.

Honestly, I think the gameplay in MGS is pretty lackluster.

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Aero5555

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#4 Aero5555
Member since 2006 • 1333 Posts

Honestly, I think the gameplay in MGS is pretty lackluster.

psx2514

Nowadays yeah. But back then it was revolutionary. Never before had I played a game so thrillingly immersive. Was the first game that made me feel like I was in a Holywood movie.

MGS2's gameplay improves much on the first but the plot is a different story. Basically gameplay-wise it got better and better as the (console) sequels went on.

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psx2514

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#5 psx2514
Member since 2008 • 425 Posts

[QUOTE="psx2514"]

Honestly, I think the gameplay in MGS is pretty lackluster.

Aero5555

Nowadays yeah. But back then it was revolutionary. /QUOTE] Yeah, but I think people were blinded by how "revolutionary" the game was back then to see the lackluster game play. I agree that it's a revolutionary game being that it is the first stealth game to do it right, and the first video game to integrate cinematic storytelling with gameplay. Still, the gameplay was lacking. MGS2 vastly improved upon the gameplay of its predecessor, and then MGS (Subsistance) was even better (I like the 3rd person behind the back view so much better than the over the top view).

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Darkman2007

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#6 Darkman2007
Member since 2007 • 17926 Posts

well the gameplay is MGS2 is pretty much the same as MGS1 , but with the addition of hanging from ledges, first person shooting and shooting from cover.

there are also the swimming sections in MGS2 but I never found those fun.

so yes, technically the gameplay is better, but due to the story being better in the first, and the gameplay not being that outdated by the newer ones (still a perfectly playable game), I consider the first to be the better game.

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TheColbert

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#7 TheColbert
Member since 2008 • 3846 Posts
I have never played the original but have Twin Snakes which has all the features of MGS2. Twin Snakes was superior in the story department but I liked the open parts of Big Shell which was something new for the series. If you truly want the best you should pick up MGS3 Subsistence. the new camera does wonder for the series and the open environments are a lot of fun to play in.
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Darkman2007

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#8 Darkman2007
Member since 2007 • 17926 Posts
I have never played the original but have Twin Snakes which has all the features of MGS2. Twin Snakes was superior in the story department but I liked the open parts of Big Shell which was something new for the series. If you truly want the best you should pick up MGS3 Subsistence. the new camera does wonder for the series and the open environments are a lot of fun to play in. TheColbert
the only problem with Twin Snakes is that they added all of these rather stupid matrix-like scenes, they look out of place. also some of the voice actors were changed, like The Ninja having a different voice actor altogether, and Naomi having no accent at all.
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sayyy-gaa

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#9 sayyy-gaa
Member since 2002 • 5850 Posts

[QUOTE="psx2514"]

Honestly, I think the gameplay in MGS is pretty lackluster.

Aero5555

Nowadays yeah. But back then it was revolutionary. Never before had I played a game so thrillingly immersive. Was the first game that made me feel like I was in a Holywood movie.

MGS2's gameplay improves much on the first but the plot is a different story. Basically gameplay-wise it got better and better as the (console) sequels went on.

I agree with this. If you're talking in terms of for the era, then MGS is far and away better than any of them. However, if you just mean generally speaking, than yeah, it's kind of lacking nowadays.

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Darkman2007

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#10 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Aero5555"]

[QUOTE="psx2514"]

Honestly, I think the gameplay in MGS is pretty lackluster.

sayyy-gaa

Nowadays yeah. But back then it was revolutionary. Never before had I played a game so thrillingly immersive. Was the first game that made me feel like I was in a Holywood movie.

MGS2's gameplay improves much on the first but the plot is a different story. Basically gameplay-wise it got better and better as the (console) sequels went on.

I agree with this. If you're talking in terms of for the era, then MGS is far and away better than any of them. However, if you just mean generally speaking, than yeah, it's kind of lacking nowadays.

story is still better then any of the other ones, and Id rather have MGS1's somewhat more barebones stealth gameplay, then MGS4 and its tendency to put you into the middle of a gunfight
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AcidSoldner

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#11 AcidSoldner
Member since 2007 • 7051 Posts
I'd have to go with MGS2. It just added so much more to the gameplay. That being said, the story and characters in MGS1 are waaaay better.
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branketra

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#12 branketra
Member since 2006 • 51726 Posts

In terms of gameplay,

MGS4>MGS3>MGS2>MGS

arkephonic
4's saving grace is the online. Snake is slow.
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Aero5555

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#13 Aero5555
Member since 2006 • 1333 Posts

I just wanted to add that I'm of the few that disliked MGS's GC remake. Sure it touched up the gameplay but it felt like stripping the original's appeal and value. It's like taking a 70's Classical Rock song and having Glee cover it.

Not saying that all remakes suck (some are like Eric Prydz's House take on a certain classic). But in the Twin Snake's case it didn't work out IMO.

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GEE_WIZZ

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#14 GEE_WIZZ
Member since 2010 • 428 Posts

For it's time MGS made a way bigger impact, but by today's standards of course MGS has WAY better gameplay. I went through the first 3 leading up to the release of 4 to prepare for even more convulated and confusing ****, and I had to force myself through MGS1. Considering the whole Solid series on PS, i'd say MGS3>MGS4>MGS2>MGS1.

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gokuofheaven

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#15 gokuofheaven
Member since 2004 • 3452 Posts
for me personally it would have to be MGS1 > MGS3 > MGS2 > MGS4.
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Darkman2007

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#16 Darkman2007
Member since 2007 • 17926 Posts
for me personally it would have to be MGS1 > MGS3 > MGS2 > MGS4. gokuofheaven
basically my opinion , though Im not sure if I would put MGS2 over MGS4. my main gripe with MGS4 is that its very easy for things to become just like a shooter , and while I don't mind shooting sections, the whole game is like this also the 2nd half of the game is mostly cutscenes, more so then past MGS games.
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#17 AcidSoldner
Member since 2007 • 7051 Posts
[QUOTE="gokuofheaven"]for me personally it would have to be MGS1 > MGS3 > MGS2 > MGS4. Darkman2007
basically my opinion , though Im not sure if I would put MGS2 over MGS4. my main gripe with MGS4 is that its very easy for things to become just like a shooter , and while I don't mind shooting sections, the whole game is like this also the 2nd half of the game is mostly cutscenes, more so then past MGS games.

Bump up the difficulty on MGS4 and I assure you going in guns blazing is not a very viable option.
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Darkman2007

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#18 Darkman2007
Member since 2007 • 17926 Posts
[QUOTE="Darkman2007"][QUOTE="gokuofheaven"]for me personally it would have to be MGS1 > MGS3 > MGS2 > MGS4. AcidSoldner
basically my opinion , though Im not sure if I would put MGS2 over MGS4. my main gripe with MGS4 is that its very easy for things to become just like a shooter , and while I don't mind shooting sections, the whole game is like this also the 2nd half of the game is mostly cutscenes, more so then past MGS games.

Bump up the difficulty on MGS4 and I assure you going in guns blazing is not a very viable option.

I play the game on hard difficulty, and I find that shooting is still easier.
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Darkman2007

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#19 Darkman2007
Member since 2007 • 17926 Posts

just to make my point clear, when I say its easier to shoot, I don't mean going in guns blazing, that would be stupid, but what I mean is that if you get detected, which happens quite often in MGS4 simply due to the level design , its easier to get out of a situation by shooting your way out.

in the earlier MGS games once you get discovered , the only real chance you have to run away very quickly and hide, and you don't really have to do that in MGS4, you can just stand in one place and keep shooting, especially if there is something to take cover behined.

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#20 AcidSoldner
Member since 2007 • 7051 Posts

just to make my point clear, when I say its easier to shoot, I don't mean going in guns blazing, that would be stupid, but what I mean is that if you get detected, which happens quite often in MGS4 simply due to the level design , its easier to get out of a situation by shooting your way out.

in the earlier MGS games once you get discovered , the only real chance you have to run away very quickly and hide, and you don't really have to do that in MGS4, you can just stand in one place and keep shooting, especially if there is something to take cover behined.

Darkman2007

True but would Snake really be a legendary solider if he couldn't fight his way out of scuff? I play the MGS as pure stealth as possible (as I'm sure you do) but sometimes when getting caught, running away just isn't an option or just extremely tough to do so.

One of the things that I enjoyed the most as the series progressing was the increasing effectiveness of Snake (and Raiden I suppose in MGS2) in actual combat. I enjoy the Splinter Cell series a lot as well.

While the first Splinter Cell is probably my favorite in the series, one thing I absolutely hated about the game was the fact the Sam couldn't fight back worth ****.

I get that these are stealth games and the player should be rightfully punished for not being sneaky enough, but we're playing as soldiers, Sam was a former SEAL and Snake was in the Army, they should at least be able to put up a fight.

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Darkman2007

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#21 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"]

just to make my point clear, when I say its easier to shoot, I don't mean going in guns blazing, that would be stupid, but what I mean is that if you get detected, which happens quite often in MGS4 simply due to the level design , its easier to get out of a situation by shooting your way out.

in the earlier MGS games once you get discovered , the only real chance you have to run away very quickly and hide, and you don't really have to do that in MGS4, you can just stand in one place and keep shooting, especially if there is something to take cover behined.

AcidSoldner

True but would Snake really be a legendary solider if he couldn't fight his way out of scuff? I play the MGS as pure stealth as possible (as I'm sure you do) but sometimes when getting caught, running away just isn't an option or just extremely tough to do so.

One of the things that I enjoyed the most as the series progressing was the increasing effectiveness of Snake (and Raiden I suppose in MGS2) in actual combat. I enjoy the Splinter Cell series a lot as well.

While the first Splinter Cell is probably my favorite in the series, one thing I absolutely hated about the game was the fact the Sam couldn't fight back worth ****.

I get that these are stealth games and the player should be rightfully punished for not being sneaky enough, but we're playing as soldiers, Sam was a former SEAL and Snake was in the Army, they should at least be able to put up a fight.

put up a fight yes, but there were plenty of times where I just sat in one place for 10-20 minutes and survived perfectly fine , and in fact quite a few times I didn't even sit in one place, I advanced towards to goal while shooting everywhere, and did quite well. Again this was on hard difficulty.

In the older games you could fight back the initial waves of attackers, but quite quickly you would lose, which is why after killing the initial attackers, it was best to hide. I never had to do that in MGS4

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#22 branketra
Member since 2006 • 51726 Posts

put up a fight yes, but there were plenty of times where I just sat in one place for 10-20 minutes and survived perfectly fine , and in fact quite a few times I didn't even sit in one place, I advanced towards to goal while shooting everywhere, and did quite well. Again this was on hard difficulty.

In the older games you could fight back the initial waves of attackers, but quite quickly you would lose, which is why after killing the initial attackers, it was best to hide. I never had to do that in MGS4

Darkman2007

I remember that, too. It encouraged stealth, for sure....but I remember that in all the games, enemies would eventually stop coming in hordes after you take out enough of them.

Another one would still come in, though. Other times, they wouldn't. I think they did that in 4 to make it easier or at the very least, make each area more sectioned off. In 1,2, and 3, the enemies come from the transition points of the maps and could be hit there. I didn't see too much of that in 4, if at all.

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#23 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"]

put up a fight yes, but there were plenty of times where I just sat in one place for 10-20 minutes and survived perfectly fine , and in fact quite a few times I didn't even sit in one place, I advanced towards to goal while shooting everywhere, and did quite well. Again this was on hard difficulty.

In the older games you could fight back the initial waves of attackers, but quite quickly you would lose, which is why after killing the initial attackers, it was best to hide. I never had to do that in MGS4

BranKetra

I remember that, too. It encouraged stealth, for sure....but I remember that in all the games, enemies would eventually stop coming in hordes after you take out enough of them.

Another one would still come in, though. Other times, they wouldn't. I think they did that in 4 to make it easier or at the very least, make each area more sectioned off. In 1,2, and 3, the enemies come from the transition points of the maps and could be hit there. I didn't see too much of that in 4, if at all.

MGS4 only encouraged stealth up to a point, the whole nature of the game (at least the first half) was open battle, youre stuck in an an open battlefield with little place to hide. the latter part of the game did have stealth in it, but in the 2nd part of the game, you spend just as much time sitting watching cutscenes as you do playing the game. now of course, Metal Gear is known for its cutscenes, but in MGS4 it went overboard, heck the ending was around an hour long
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#24 tomarlyn
Member since 2005 • 20148 Posts
I never finished 2 or 3 because I hated the control scheme with a passion. My favourtites are 1 and 4.
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#25 branketra
Member since 2006 • 51726 Posts

Yeah, but with Octocamo, the options grew a lot. As long you're on the line of patrol and the camouflage is good enough, I would go prone right next to them. I agree about the cutscenes. There were a lot of them...but this thread's about gameplay.

Personally, I really like MGO. A ton of people are in normal firefights, then you have cqc, and stealth experts. For the single player experience, 3 is my favorite. MGO takes it, though.

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Darkman2007

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#26 Darkman2007
Member since 2007 • 17926 Posts

Yeah, but with Octocamo, the options grew a lot. As long you're on the line of patrol and the camouflage is good enough, I would go prone right next to them. I agree about the cutscenes. There were a lot of them...but this thread's about gameplay.

Personally, I really like MGO. A ton of people are in normal firefights, then you have cqc, and stealth experts. For the single player experience, 3 is my favorite. MGO takes it, though.

BranKetra
I still prefer MGS3 in terms of gameplay, though overall I prefer MGS1
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#27 magnax1
Member since 2007 • 4605 Posts

I felt that MGS2 was lacking in gameplay, not because the gameplay was terrible but because there just wasn't much of it. People always say that Metal Gear Solid is more of a movie then a game, but that was actually partially true in the case of MGS2.

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branketra

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#28 branketra
Member since 2006 • 51726 Posts
MGS1 was pretty good.
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Darkman2007

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#29 Darkman2007
Member since 2007 • 17926 Posts
MGS1 was pretty good. BranKetra
for me , MGS1 had the best story and overall design , I also really liked the atmosphere. you could argue MGS2 and 3 outdid it in gameplay features, but its still a very playable game. incidentally I have the Japan only Integral version , which has , along with the VR missions, little additions like a first person mode (ie , you can walk around and shoot in first person) and Meryl wearing a sneaking suit like Snake . best of all, MGS1 Integral is in English , all of the voice acting, subtitles, menus are in English , very useful indeed.
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#30 branketra
Member since 2006 • 51726 Posts
First I've ever heard of that version. I wonder why they didn't release that in U.S.? I think the atmosphere of game makes a big difference with gameplay. I'm not sure how to explain it...Once a person is influenced by and then interested in something, it can make the experience much different.
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Darkman2007

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#31 Darkman2007
Member since 2007 • 17926 Posts
[QUOTE="BranKetra"]First I've ever heard of that version. I wonder why they didn't release that in U.S.? I think the atmosphere of game makes a big difference with gameplay. I'm not sure how to explain it...Once a person is influenced by and then interested in something, it can make the experience much different.

because some things which were in the US and European versions were not in the JPN version for instance, the original JPN version had no difficulty levels, those were added for the western versions. Konami probably didn't feel the need to release Integral just for that. though the PC version of MGS1 was based on Integral , so in a way, Integral did get a western release, just on the PC.
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#32 AcidSoldner
Member since 2007 • 7051 Posts
[QUOTE="BranKetra"]

[QUOTE="Darkman2007"]

put up a fight yes, but there were plenty of times where I just sat in one place for 10-20 minutes and survived perfectly fine , and in fact quite a few times I didn't even sit in one place, I advanced towards to goal while shooting everywhere, and did quite well. Again this was on hard difficulty.

In the older games you could fight back the initial waves of attackers, but quite quickly you would lose, which is why after killing the initial attackers, it was best to hide. I never had to do that in MGS4

Darkman2007

I remember that, too. It encouraged stealth, for sure....but I remember that in all the games, enemies would eventually stop coming in hordes after you take out enough of them.

Another one would still come in, though. Other times, they wouldn't. I think they did that in 4 to make it easier or at the very least, make each area more sectioned off. In 1,2, and 3, the enemies come from the transition points of the maps and could be hit there. I didn't see too much of that in 4, if at all.

MGS4 only encouraged stealth up to a point, the whole nature of the game (at least the first half) was open battle, youre stuck in an an open battlefield with little place to hide. the latter part of the game did have stealth in it, but in the 2nd part of the game, you spend just as much time sitting watching cutscenes as you do playing the game. now of course, Metal Gear is known for its cutscenes, but in MGS4 it went overboard, heck the ending was around an hour long

Like I said before, I play MGS as pure as stealth as I can, given the situation, but saying MGS4 "only encouraged stealth up to a point" is a bit far fetched in my opinion. As side from the chase sequences and boss battles, the entire game can be played without firing a shot (a lethal one anyways) just like the other Metal Gears. There is a The Boss Extreme difficulty on there for a reason, because it is a viable gameplay path that is possible to take. If you're standing around shooting people for 20 minutes then that's all on you bud :P
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Darkman2007

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#33 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="BranKetra"] I remember that, too. It encouraged stealth, for sure....but I remember that in all the games, enemies would eventually stop coming in hordes after you take out enough of them.

Another one would still come in, though. Other times, they wouldn't. I think they did that in 4 to make it easier or at the very least, make each area more sectioned off. In 1,2, and 3, the enemies come from the transition points of the maps and could be hit there. I didn't see too much of that in 4, if at all.

AcidSoldner

MGS4 only encouraged stealth up to a point, the whole nature of the game (at least the first half) was open battle, youre stuck in an an open battlefield with little place to hide. the latter part of the game did have stealth in it, but in the 2nd part of the game, you spend just as much time sitting watching cutscenes as you do playing the game. now of course, Metal Gear is known for its cutscenes, but in MGS4 it went overboard, heck the ending was around an hour long

Like I said before, I play MGS as pure as stealth as I can, given the situation, but saying MGS4 "only encouraged stealth up to a point" is a bit far fetched in my opinion. As side from the chase sequences and boss battles, the entire game can be played without firing a shot (a lethal one anyways) just like the other Metal Gears. There is a The Boss Extreme difficulty on there for a reason, because it is a viable gameplay path that is possible to take. If you're standing around shooting people for 20 minutes then that's all on you bud :P

of course the game can be played without firing a single lethal bullet, just use a tranqualiser gun :P

actually the only parts I found that were really about stealth was the first part of Act 3, and some sections of part 4 .

trust me , I play all the Metal Gear games with stealth as the main goal , and always on at least hard difficulty, and I find stealth was compromised in alot of places in MGS4

also its pretty much impossible to run out of ammo in that game, due to the selection of guns, which is fine , but unlike the other MG games, I actually have to fight more.

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Darkman2007

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#34 Darkman2007
Member since 2007 • 17926 Posts

and to clarify , I don't dislike MGS4, its actually one of my favourite games on the PS3, but if anybody knows me, Im quite happy to critic games to voice my opinion ,even if they are really good :P

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#35 branketra
Member since 2006 • 51726 Posts

[QUOTE="Darkman2007"][QUOTE="BranKetra"] I remember that, too. It encouraged stealth, for sure....but I remember that in all the games, enemies would eventually stop coming in hordes after you take out enough of them.

Another one would still come in, though. Other times, they wouldn't. I think they did that in 4 to make it easier or at the very least, make each area more sectioned off. In 1,2, and 3, the enemies come from the transition points of the maps and could be hit there. I didn't see too much of that in 4, if at all.

AcidSoldner

MGS4 only encouraged stealth up to a point, the whole nature of the game (at least the first half) was open battle, youre stuck in an an open battlefield with little place to hide. the latter part of the game did have stealth in it, but in the 2nd part of the game, you spend just as much time sitting watching cutscenes as you do playing the game. now of course, Metal Gear is known for its cutscenes, but in MGS4 it went overboard, heck the ending was around an hour long

Like I said before, I play MGS as pure as stealth as I can, given the situation, but saying MGS4 "only encouraged stealth up to a point" is a bit far fetched in my opinion. As side from the chase sequences and boss battles, the entire game can be played without firing a shot (a lethal one anyways) just like the other Metal Gears. There is a The Boss Extreme difficulty on there for a reason, because it is a viable gameplay path that is possible to take. If you're standing around shooting people for 20 minutes then that's all on you bud :P

Yeah, the ranking system is encouragement. Besides that, they always mention it's a sneaking mission. I know that if he wanted to, the player could kill everyone. However I think that Snake being old encourages stealth. In nature, when a creature becomes elderly, they scavenge more. Even predators. Not to mention Kojima said that 4 was supposed to be the last in the series. What better way than to have the main character get old and incapable of fighting?

The reason I mentioned that is because the MGS games have a lot of real world information in them. So, it's not too far fetched to make conclusions the same way.

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amari24

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#36 amari24
Member since 2007 • 1899 Posts

MGS2 is still the best, MGS1 was good, MGS2 perfected everything in MGS1 to the max. MGS3 is easily the worst of the games. It had a lot of innovative ideas, and they just killed the game. The food concept had too many variables that simply made it inconvenient to even have it in the game. The camo system was broken and unrealistic.The worst of all was the injury system. It was so annoying having to fix certain injury's in the heat of the game. I hated MGS3. Mine would look like... MGS2 > MGS1 > MGS4 > MGS3

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Aero5555

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#37 Aero5555
Member since 2006 • 1333 Posts

First I've ever heard of that version. I wonder why they didn't release that in U.S.?BranKetra

The general (probably false) thought on why Integral was released in the first place is because Kojima felt the English adaption of MGS outdid the original Japanese in terms of voice-acting and he felt that it indeed was the complete edition of the game. He loves his Hollywood movies so the thought isn't very far-fetched.

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Serraph105

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#38 Serraph105
Member since 2007 • 36092 Posts

from a gameplay standpoint you gotta give it to MGS2. That being said they really screwed up the story on that one.

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magnax1

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#39 magnax1
Member since 2007 • 4605 Posts

Just overall, not game play alone I'd go like

MGS3>>MGS4>>>>MGS1>MGS2

Just gameplay I'd say it'd be

MGS3>>>>>MGS4>MGS1>>>>>MGS2