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Bloom, it's like the lens-flare of modern games...however it's great for transition effects like in Half Life where you emerge from a dark area into a bright area and the camera adjusts to the light.selbie
[QUOTE="selbie"]Bloom, it's like the lens-flare of modern games...however it's great for transition effects like in Half Life where you emerge from a dark area into a bright area and the camera adjusts to the light.foxhound_fox
SINCE WHEN DOES WOOD SHINE WHEN IT'S DRY?SDog624
[QUOTE="SDog624"]SINCE WHEN DOES WOOD SHINE WHEN IT'S DRY?Teufelhuhn
Ico overused graphical effect we couldn't see their faces! I even used my sun glasses when I was playing it! 8)
Why so much hate on the bloom? Samus looks sexier brightened up a little in Metroid Prime 3 and Super Smash Bros. Brawl. :D
Kidding aside, I think it's how bloom is used. Sometimes devs just stick in there with no artistic direction in mind thinking it looks good. For example, games like Tron 2.0 shines from lighting effects and so does Ueda games. But others, like Medal of Honor for the Wii for example, has too much, IMO. I know it looks less granier than Call of Duty 3, but I think the blooming takes away the artistic sty-le of WWII settings, which is the gritty, realistic depiction of war. I think Medal of Honor will still be a good game, but the bloom doesn't work for me.
Anyway, that's what I think about it.
[QUOTE="Teufelhuhn"][QUOTE="SDog624"]SINCE WHEN DOES WOOD SHINE WHEN IT'S DRY?gamingqueen
Ico overused graphical effect we couldn't see their faces! I even used my sun glasses when I was playing it! 8)
I thought Ico had amazing art direction and did lighting effects amazingly well, like a painting come to life.
Afterall, cinematagraphy is referred to as "Painting with Light" in many ways, like the famous book title suggest.
I really hate bloom, and the cartoon that was posted a few up from this one about bloom is rather funny.
If the devs used it as an artistic ground to branch something off of, then it may turn out quite alright, kinda like in Half-Life that was aforementioned. But, usually it's just a waste of time with the bloom and overly used and turns out to look like crap.
Don't give the devs toys when they don't know what to do with them, they will just overuse them and in the wrong ways. Will someone please give them a guide to game making manual, they can sometimes use it.
I really don't like Valve's HDR. They use a hack to get around GPU limitations and the results reflect that. It never seems to get the exposure right, even for simple scenes.Teufelhuhn
I play every ******* game with no details, its just slowing the system.
Who plays an online game with efects?
Imagine FEAR multiplayer with details...
Depth of field blur. It annoyed me back when it was done in The Wind Waker (though I think it was achieved a slightly different way) and it's only gotten worse now that it's easily done on this generation's graphics hardware.
Blue Dragon is the most recent blasphemer of depth of field, but a lot of ports and early titles misused it as well. A little goes a long way...too bad developers never seem to be capable of a little. They get their hands on cool technology and cram it everywhere they possibly can.
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