Which overused graphical effect do you hate the most?

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-JayWong-

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#1 -JayWong-
Member since 2006 • 1703 Posts
Im not talking about games that use it, Im talking about games that use it excessively. Prince of Persia's Light Blooming almost blinded me, and Halo 3's bump mapping make everyone looked like they were made of clay.

But i would have to say light blooming, it comes up at the most ridiculous times, and they make it t oo obvious. At least Bump M apping makes g ames look better..

Light Bloom
Slow-Mo
Bump Mapping
Motion Blur

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foxhound_fox

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#2 foxhound_fox
Member since 2005 • 98532 Posts
Bloom. The only games I've come across that it "works" in is Shadow of the Colossus, ICO and Half Life 2 (and the official Source mods). In those games it is used either artistically really nicely or realistically enough to just make the lighting seem more realistic without blinding you.

The graphical effect I love the most is Anisotropic Filtering. I hate "running blur" on textures.
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Vis-a-Vis

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#3 Vis-a-Vis
Member since 2006 • 1977 Posts
Motion Blur and Bloom, in Oblivion, outside in the sun, looking at the ground, I couldnt even tell what I was looking at, it looked like a lump of glowing light, turned out to be a rock. Down with over used bloom.
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cos_vanquish

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#4 cos_vanquish
Member since 2007 • 1143 Posts
I would definately have to say Bloom. It gets old after awhile.
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gameguy6700

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#5 gameguy6700
Member since 2004 • 12197 Posts

I think this sums it up very well:

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DarkSidexxx

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#6 DarkSidexxx
Member since 2007 • 364 Posts

Definately bloom!!!!

I love slow-mo/bullet time !!!!!!

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crucifine

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#7 crucifine
Member since 2003 • 4726 Posts
You want a game with awful bloom? Two Worlds. If you went up into the snowy areas, it is extremely easy to get lost because there is nothing but white light coming out of your screen, and the small UI. I spent an hour wandering around trying to find a way out.
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SDog624

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#8 SDog624
Member since 2003 • 2032 Posts
i hate bloom with a passion. its not cool. its disgusting. they need to stop using it. IMO one of the only games that have been able to use it effectively is GTA Vice City. like when you look into the sun in the game, it actually hurts your eyes because it's bright. that's realistic. one game that sucks at using it is heavenly sword. SINCE WHEN DOES WOOD SHINE WHEN IT'S DRY?
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selbie

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#9 selbie
Member since 2004 • 13295 Posts
Bloom, it's like the lens-flare of modern games...however it's great for transition effects like in Half Life where you emerge from a dark area into a bright area and the camera adjusts to the light.
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foxhound_fox

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#10 foxhound_fox
Member since 2005 • 98532 Posts
Bloom, it's like the lens-flare of modern games...however it's great for transition effects like in Half Life where you emerge from a dark area into a bright area and the camera adjusts to the light.selbie


Like in real life... :o

I love how Valve is using HDR. So subtle compared to other developers who use it like they do a programming language.
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JustPlainLucas

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#11 JustPlainLucas
Member since 2002 • 80441 Posts
Ugh... bloom really does suck, and so does overly shiney texturing. Although it's not really a graphics effect, I do get bothered by crappy ragdoll physics. I want to believe the enemy I just sent over the rooftop is a dead guy, not a crash test dummy.
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Teuf_

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#12 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="selbie"]Bloom, it's like the lens-flare of modern games...however it's great for transition effects like in Half Life where you emerge from a dark area into a bright area and the camera adjusts to the light.foxhound_fox


Like in real life... :o

I love how Valve is using HDR. So subtle compared to other developers who use it like they do a programming language.



I really don't like Valve's HDR. They use a hack to get around GPU limitations and the results reflect that. It never seems to get the exposure right, even for simple scenes.
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Teuf_

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#13 Teuf_
Member since 2004 • 30805 Posts
SINCE WHEN DOES WOOD SHINE WHEN IT'S DRY?SDog624


When there's a lot of light shining on it, and the image is over-exposed? It happens in real-life, I promise. I can post a picture if you want.

Besides, are you really going to criticize a game about magical sword for not strictly adhering to reality? The designers certainly have the artistic license to make the lighting look as "heavenly" as the see fit. Honestly I thought their HDR and overall visual styyle is fantastic, and it all suits the source material pretty well.
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gamingqueen

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#14 gamingqueen
Member since 2004 • 31076 Posts

[QUOTE="SDog624"]SINCE WHEN DOES WOOD SHINE WHEN IT'S DRY?Teufelhuhn


When there's a lot of light shining on it, and the image is over-exposed? It happens in real-life, I promise. I can post a picture if you want.

Besides, are you really going to criticize a game about magical sword for not strictly adhering to reality? The designers certainly have the artistic license to make the lighting look as "heavenly" as the see fit. Honestly I thought their HDR and overall visual styyle is fantastic, and it all suits the source material pretty well.

Ico overused graphical effect we couldn't see their faces! I even used my sun glasses when I was playing it! 8)

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ASK_Story

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#15 ASK_Story
Member since 2006 • 11455 Posts

Why so much hate on the bloom? Samus looks sexier brightened up a little in Metroid Prime 3 and Super Smash Bros. Brawl. :D

Kidding aside, I think it's how bloom is used. Sometimes devs just stick in there with no artistic direction in mind thinking it looks good. For example, games like Tron 2.0 shines from lighting effects and so does Ueda games. But others, like Medal of Honor for the Wii for example, has too much, IMO. I know it looks less granier than Call of Duty 3, but I think the blooming takes away the artistic sty-le of WWII settings, which is the gritty, realistic depiction of war. I think Medal of Honor will still be a good game, but the bloom doesn't work for me.

Anyway, that's what I think about it.

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ASK_Story

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#16 ASK_Story
Member since 2006 • 11455 Posts

[QUOTE="Teufelhuhn"][QUOTE="SDog624"]SINCE WHEN DOES WOOD SHINE WHEN IT'S DRY?gamingqueen



When there's a lot of light shining on it, and the image is over-exposed? It happens in real-life, I promise. I can post a picture if you want.

Besides, are you really going to criticize a game about magical sword for not strictly adhering to reality? The designers certainly have the artistic license to make the lighting look as "heavenly" as the see fit. Honestly I thought their HDR and overall visual styyle is fantastic, and it all suits the source material pretty well.

Ico overused graphical effect we couldn't see their faces! I even used my sun glasses when I was playing it! 8)

I thought Ico had amazing art direction and did lighting effects amazingly well, like a painting come to life.

Afterall, cinematagraphy is referred to as "Painting with Light" in many ways, like the famous book title suggest.

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cos_vanquish

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#17 cos_vanquish
Member since 2007 • 1143 Posts

I really hate bloom, and the cartoon that was posted a few up from this one about bloom is rather funny.

If the devs used it as an artistic ground to branch something off of, then it may turn out quite alright, kinda like in Half-Life that was aforementioned. But, usually it's just a waste of time with the bloom and overly used and turns out to look like crap.

Don't give the devs toys when they don't know what to do with them, they will just overuse them and in the wrong ways. Will someone please give them a guide to game making manual, they can sometimes use it.

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#18 jks22112
Member since 2005 • 2395 Posts
I hate the focus blur on some games. Especially when it is done HORRIBLY.Example: Blitz: the League for the 360.
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nopalversion

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#19 nopalversion
Member since 2005 • 4757 Posts

Blurry decals on otherwise pristine textures. I find it jarring.

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Sr_Mateus

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#20 Sr_Mateus
Member since 2007 • 207 Posts
Aside from bloom I really hate this one which I don't what is called but makes everything look too reflexive. This is overused in Need For Speed games, and also im some floors in God of War.
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Solid_Cobra

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#21 Solid_Cobra
Member since 2006 • 757 Posts
I hate it when everything is too glossy and shiny in a game.
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#22 Dire_Weasel
Member since 2002 • 16681 Posts
Whatever shader gets used to make absolutely everything look like shiny, shiny plastic.
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#23 foxhound_fox
Member since 2005 • 98532 Posts
I really don't like Valve's HDR. They use a hack to get around GPU limitations and the results reflect that. It never seems to get the exposure right, even for simple scenes.Teufelhuhn


Yeah, well, I like it, that's what matters! :P

At least it isn't blinding like so many other modern day examples.
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KeeperofDingo

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#24 KeeperofDingo
Member since 2006 • 565 Posts
Bloom, the shiny/plasticy look and "next-gen brown filter" that every modern shooter game seems to use.
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Teuf_

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#25 Teuf_
Member since 2004 • 30805 Posts
Reading the responses in this thread is making me wonder what games some of you people actually consider to be good-looking these days.
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JetB1ackNewYear

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#26 JetB1ackNewYear
Member since 2007 • 2931 Posts
i think halo had awesome bloom and lighting, but im starting to dislike bullet time liek STragnlehold omg they over used that sooo much
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JetB1ackNewYear

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#27 JetB1ackNewYear
Member since 2007 • 2931 Posts
uk what game had awesome lighting doom 3! for the pc
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deactivated-5f9e3c6a83e51

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#28 deactivated-5f9e3c6a83e51
Member since 2004 • 57548 Posts

3d graphics. Let's go back to the days of 2d scrollers. Now that was gorgeous!

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KeeperofDingo

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#29 KeeperofDingo
Member since 2006 • 565 Posts
Tends to be a difference in games actually looking good and bad looking games overusing effects to look "good".
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#30 branketra
Member since 2006 • 51726 Posts
Blooming, if anything. I want to play a game without thinking the sun is focused on one point, and that one point is everywhere I see.
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pimp_anarch

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#32 pimp_anarch
Member since 2006 • 25 Posts

I play every ******* game with no details, its just slowing the system.

Who plays an online game with efects?

Imagine FEAR multiplayer with details...

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#33 Korubi
Member since 2003 • 261 Posts
i don't hate any graphical effects, that's a pretty strong word. In fact, to be honest I don't think I ever remember taking note at any particular graphical effect annoying me. I guess now that I think about it a little more, the Princ eof Persia games do look a little washed out, but that's really about it.
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#34 DJ_Lae
Member since 2002 • 42748 Posts

Depth of field blur. It annoyed me back when it was done in The Wind Waker (though I think it was achieved a slightly different way) and it's only gotten worse now that it's easily done on this generation's graphics hardware.

Blue Dragon is the most recent blasphemer of depth of field, but a lot of ports and early titles misused it as well. A little goes a long way...too bad developers never seem to be capable of a little. They get their hands on cool technology and cram it everywhere they possibly can.