From my perspective, there are basically 3 types of shooters:
1. run-and-gun: These are games in which you basically run freely and shoot things at a fast paced, do lots of jumping, use vehicles, etc. You can take lots of damage before being killed (which leaves lots of room for error) and usually have perfect aim even while sprinting. Typically you're a one-man army in single player. Examples include Halo and Unreal.
2. Semi-tactical: These are games with a little slower pace than run-and-gun shooters. You don't do a whole lot of jumping or strafing, and you need to use cover for survival. You can be killed more easily than in a run-and-gun shooter, but there's still room for error. You typically have to aim, which greatly affects your mobility while doing so, whereas you can fire from the hip while running, which greatly decreases your accuracy. You usually have somewhat useful allies with you in single player, but very little control over their actions. Examples include Gears of War and Call of Duty.
3. Tactical Simulation: These are games that attempt to simulate real life and believability in a shooter. Staying in cover is 100% essential at all times, as 1 or 2 bullets will kill you, so there is very little room for error. Like in real life, aiming is nearly impossible while moving, and 1 little mistake can lead to a game over. You usually have a lot more control over your squad mates and have to make careful decisions when issuing orders. Examples include Ghost Recon and Rainbow Six.
Which type do you prefer and why?
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