Which Zelda art style did you prefer?

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UT_Wrestler

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#1 UT_Wrestler
Member since 2004 • 16426 Posts

While I think that the Wind Waker's art style was more distinct and unique, I thought that Twilight Princess moved the series in the right direction of shedding its kiddy image. So I hope future zelda games continue to look more like Twilight Princess.

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Adevara

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#2 Adevara
Member since 2009 • 25 Posts

Twilight Princess's art style is infinitely better than Wind Waker's. The graphics of that game, in general, were perfect and amazing.

That's not to say that Wind Waker's art style sucked entirely, I loved it actually. It's just that TP's is in a class of its own.

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Legendaryscmt

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#3 Legendaryscmt
Member since 2005 • 12532 Posts

TP's by a long shot. Not that I didn't like WW's direction, but I'd rather have TP's.

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Kirbi-K

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#4 Kirbi-K
Member since 2009 • 347 Posts

wind waker but then again i alway pictured link looking how he did in twilight they were both good

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TSNAKE617

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#5 TSNAKE617
Member since 2008 • 5494 Posts

I prefer the art style in Twilight princess, I want an HD Zelda for the HD Nintendo console.

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Second_Rook

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#6 Second_Rook
Member since 2007 • 3680 Posts
I voted for Wind Waker. Twilight Princess looked good but was far from original.
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#7 c_rakestraw  Moderator
Member since 2007 • 14627 Posts

Wind Waker. The game's aesthetic was great. I'd love for that to be the style they use for all future installments rather than just the DS ones, because that game's visuals were gorgeous.

Twilight Princess's style was good too, but that coupled with its Ocarina of Time-like feel that it had-- in terms of gameplay and overall setting -- just made it feel like a rehash of Ocarina of Time. Which was rather disappointing to me, especially after the refreshing look and feel of Wind Waker.

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Raiko101

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#8 Raiko101
Member since 2005 • 3339 Posts
I voted Wind Waker simply because those graphics will never age. Neither artistically or technically.
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#9 bigM10231
Member since 2008 • 11240 Posts

i voted tp because it looks good for a gcn and wii game and the gcn version is the real version because he follows the other links and holds the sword on the left hand and it came out 2 days earlier

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muthsera666

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#10 muthsera666
Member since 2005 • 13271 Posts
I voted Wind Waker simply because those graphics will never age. Neither artistically or technically.Raiko101
A very good point. The artistic style ensures future replayability.
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c_rakestraw

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#11 c_rakestraw  Moderator
Member since 2007 • 14627 Posts

[QUOTE="Raiko101"]I voted Wind Waker simply because those graphics will never age. Neither artistically or technically.muthsera666
A very good point. The artistic style ensures future replayability.

Wouldn't the gameplay ensure that already? I mean, the series hasn't really changed sense Ocarina of Time, and that installment has proven that the series can still be played years after its release. And its visuals, while good, haven't aged particularly well when compared to more recent games. But it's still played and enjoyed despite that. So I imagine the same would apply to Wind Waker -- or any other Zelda game for that matter -- because of they're gameplay similarities.

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muthsera666

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#12 muthsera666
Member since 2005 • 13271 Posts

[QUOTE="muthsera666"][QUOTE="Raiko101"]I voted Wind Waker simply because those graphics will never age. Neither artistically or technically.c_rake

A very good point. The artistic style ensures future replayability.

Wouldn't the gameplay ensure that already? I mean, the series hasn't really changed sense Ocarina of Time, and that installment has proven that the series can still be played years after its release. And its visuals, while good, haven't aged particularly well when compared to more recent games. But it's still played and enjoyed despite that. So I imagine the same would apply to Wind Waker -- or any other Zelda game for that matter -- because of they're gameplay similarities.

Obviously, the gameplay is going to entice many to play the game. But look at how many gamers have to play games that have the best graphics. There are some who don't play earlier games because the graphics are not up to what modern machines can produce. Therefore, the graphics of Wind Waker remove the technical graphical barrier that exist for some, meaning that more can play it. There are a ton of games that I love on N64, but to look back at those graphics can be difficult when Cysis and other games are capable of such technical wonders. The same applies somewhat to the past gen, and as time goes forward, such technical differences will become more pronounced.
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#13 c_rakestraw  Moderator
Member since 2007 • 14627 Posts

[QUOTE="c_rake"]

[QUOTE="muthsera666"] A very good point. The artistic style ensures future replayability.muthsera666

Wouldn't the gameplay ensure that already? I mean, the series hasn't really changed sense Ocarina of Time, and that installment has proven that the series can still be played years after its release. And its visuals, while good, haven't aged particularly well when compared to more recent games. But it's still played and enjoyed despite that. So I imagine the same would apply to Wind Waker -- or any other Zelda game for that matter -- because of they're gameplay similarities.

Obviously, the gameplay is going to entice many to play the game. But look at how many gamers have to play games that have the best graphics. There are some who don't play earlier games because the graphics are not up to what modern machines can produce. Therefore, the graphics of Wind Waker remove the technical graphical barrier that exist for some, meaning that more can play it. There are a ton of games that I love on N64, but to look back at those graphics can be difficult when Cysis and other games are capable of such technical wonders. The same applies somewhat to the past gen, and as time goes forward, such technical differences will become more pronounced.

True, but how do we know that those who care about the best graphics possible will play Wind Waker just for it's art styIe? For all we know, they could opt instead to go with the game with artistic visuals on the more technically advanced consoles. After all, as technology becomes more advanced and graphical capabilities improve, so, too, does the artistic beauty of videogames. Because of that, one could choose to go with the aforementioned technically superior game with an artistic visual styIe instead of a game like Wind Waker.

Artistic visuals may reduce that barrier, but they cannot remove it entirely. As no matter how hard they try, there will always be those who want the best graphics possible regardless of its styIe. And developers will continue to cater to their needs, and therefore, that barrier will never truly be gone. It may slowly become less problematic, but it shall remain present until the need for the best graphics possible vanishes entirely from gamers minds.

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Next-Gen-Tec

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#14 Next-Gen-Tec
Member since 2009 • 4623 Posts
Both are good, but because Zelda WW was my favourite, I vote WW style.
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#15 Next-Gen-Tec
Member since 2009 • 4623 Posts

[QUOTE="muthsera666"][QUOTE="Raiko101"]I voted Wind Waker simply because those graphics will never age. Neither artistically or technically.c_rake

A very good point. The artistic style ensures future replayability.

Wouldn't the gameplay ensure that already? I mean, the series hasn't really changed sense Ocarina of Time, and that installment has proven that the series can still be played years after its release. And its visuals, while good, haven't aged particularly well when compared to more recent games. But it's still played and enjoyed despite that. So I imagine the same would apply to Wind Waker -- or any other Zelda game for that matter -- because of they're gameplay similarities.

Look at those early 3D games, they do looks like utter **** now. Now look at those beautiful 2D SNES games, they hold up well. Wind Waker will hold up well because it had good animations, smooth framerate, and strong art style and graphics.
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metaltoiletry

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#16 metaltoiletry
Member since 2009 • 171 Posts

My favourite art syle was from A Link to the Past.

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#17 c_rakestraw  Moderator
Member since 2007 • 14627 Posts

[QUOTE="c_rake"]

[QUOTE="muthsera666"] A very good point. The artistic style ensures future replayability.Next-Gen-Tec

Wouldn't the gameplay ensure that already? I mean, the series hasn't really changed sense Ocarina of Time, and that installment has proven that the series can still be played years after its release. And its visuals, while good, haven't aged particularly well when compared to more recent games. But it's still played and enjoyed despite that. So I imagine the same would apply to Wind Waker -- or any other Zelda game for that matter -- because of they're gameplay similarities.

Look at those early 3D games, they do looks like utter **** now. Now look at those beautiful 2D SNES games, they hold up well. Wind Waker will hold up well because it had good animations, smooth framerate, and strong art style and graphics.

But how do we know it won't become obsolete as technology improves? The first attempts at three-dimensional graphics, as you said, don't hold up well today. So what's stopping the games of today from suffering the same fate? Most of 'em are 3D after all... So I'd say there's a good chance that in 20 or so years the games we play now will look horrible in comparison to the games of tomorrow, seeing as that's happened in the past. What's stopping history from repeating itself?

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#18 jedinat
Member since 2003 • 3560 Posts
I loved both styles.
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#19 krunkfu2
Member since 2007 • 4218 Posts

I liked the Twilight Princess look more

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#20 muthsera666
Member since 2005 • 13271 Posts
[QUOTE="Next-Gen-Tec"][QUOTE="c_rake"]

A very good point. The artistic style ensures future replayability.muthsera666

Wouldn't the gameplay ensure that already? I mean, the series hasn't really changed sense Ocarina of Time, and that installment has proven that the series can still be played years after its release. And its visuals, while good, haven't aged particularly well when compared to more recent games. But it's still played and enjoyed despite that. So I imagine the same would apply to Wind Waker -- or any other Zelda game for that matter -- because of they're gameplay similarities.

Look at those early 3D games, they do looks like utter **** now. Now look at those beautiful 2D SNES games, they hold up well. Wind Waker will hold up well because it had good animations, smooth framerate, and strong art style and graphics.

Thank you for explaining it better than I could.
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#21 kitchenwindow
Member since 2009 • 238 Posts

Sad to see that Link to the Past Style isn't on the poll, but I'll go with my 2nd prefered style which is Twilight Princess.

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#22 joesh89
Member since 2008 • 8489 Posts

I much prefer wind wakers art style over twilight princess, there is a certain charm to it.

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#23 xmitchconnorx
Member since 2007 • 2649 Posts
I liked Wind Waker, it's my favorite game of the series.
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#24 Gohansephiroth
Member since 2005 • 9871 Posts

TP gets my vote easily, WW had a good style no doubt but i felt it didn't suit the series and its world and areas didn't have the same kind of atmosphere and mood you can find in TP and a few of the other games.