Lol, once again Wikipedia is your friend. In your first post you compared it to SNES games. Here you go and compare it to N64. Certainly not it's era. It was released 2 years before the N64. And once again, it was not intended to be home console. Here is that quote once more...
"Nintendo pushed the Virtual Boy to market so that it could focus development resources on the Nintendo 64"
Was it a bad idea? Probably. It's the only system I can think of that isn't portable or isn't a home console. Possibly the Sega Nomad could be thrown in here since it ate through batteries so fast, but it didn't sell well either. I am not the biggest Virtual Boy supporter out there but you seem to have trouble understanding that it is not a home console designed to compete with games like Resident Evil. It follows the same simplistic path that Game Boy games took in those days with slightly better graphics and a 3D gimmick. Pong in the 70s had 0 usable buttons. Those games mainly use paddle controllers. The Virtual Boy has A, B, L, R, and 2 D-pads. Granted every Virtual Boy game does not take advantage of every button, but some do.
Teleroboxer has a user review of 7.0, Wario Land 8.3, Mario Clash 7.6, and Mario Tennis 7.7. Apparently the people who actually own the system and the games for it don't believe every game for it is terrible.
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