1) The game was extremely linear, essentially running in a straight line for 60 hours.
2) The characters were annoying and unlikable (Hope's misty-eyed feel good but ultimately pointless speeches, Vanille's attitude, etc.).
3) No towns, no shops (just that floating ball).
4) No side quests or exploration for the majority of the game.
5) The free roam area was just as bad as the linear sections (go here, kill animal, go there, kill animal, now go here and kill another animal...).
6) No freedom in skill development, the Crystarium was linear and by the time you have more choices about how to level your characters up, it's impractical to switch roles.
7) The story was hard to follow, not interesting.
8 ) The paradigm system was a big step backward from FFXII's gambit system.
9) If you take too long to kill a boss, you will have doom cast on you, which will kill you and end your game no matter what. This happens even if you would have eventually beaten the boss and thus is extremely frustrating.
10) Soundtrack doesn't hold a candle to that of previous FF games.
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