Why are consoles stuck at 16 players?

This topic is locked from further discussion.

Avatar image for ex-soldier
ex-soldier

135

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 ex-soldier
Member since 2003 • 135 Posts

This is something that has bother me since Live came out. Most multi-player game that where released on Xbox (and PS2) where limited to 16 players. I could somewhat understand this due both system limitations (even though they managed to get Socom to run 32 players fine.) Now its the next generation of consoles, and where still seeing games limited to 16 players. Games like Ghost Recon and the future release of Quake Wars (which supports more players on PC). Some games are fun at just 16, but sometimes it would be nice to have more players in the game. There have been a few noticeable exceptions (like Resistance and Battlefield), but its just not enough. My question is this, when will we see the day when games with multi-player with more than 16 players be prevalent?

Avatar image for Dire_Weasel
Dire_Weasel

16681

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#2 Dire_Weasel
Member since 2002 • 16681 Posts

This is something that has bother me since Live came out. Most multi-player game that where released on Xbox (and PS2) where limited to 16 players. I could somewhat understand this due both system limitations (even though they managed to get Socom to run 32 players fine.) Now its the next generation of consoles, and where still seeing games limited to 16 players. Games like Ghost Recon and the future release of Quake Wars (which supports more players on PC). Some games are fun at just 16, but sometimes it would be nice to have more players in the game. There have been a few noticeable exceptions (like Resistance and Battlefield), but its just not enough. My question is this, when will we see the day when games with multi-player with more than 16 players be prevalent?

ex-soldier

Online console games are generally peer-to-peer, which means that one of the players is hosting the game on the same console that he's running the client.

PC games benefit from dedicated game servers, which have more available memory, bandwidth, and CPU, and therefore can handle more players.

Avatar image for Dramatika25
Dramatika25

70

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 Dramatika25
Member since 2006 • 70 Posts
[QUOTE="ex-soldier"]

This is something that has bother me since Live came out. Most multi-player game that where released on Xbox (and PS2) where limited to 16 players. I could somewhat understand this due both system limitations (even though they managed to get Socom to run 32 players fine.) Now its the next generation of consoles, and where still seeing games limited to 16 players. Games like Ghost Recon and the future release of Quake Wars (which supports more players on PC). Some games are fun at just 16, but sometimes it would be nice to have more players in the game. There have been a few noticeable exceptions (like Resistance and Battlefield), but its just not enough. My question is this, when will we see the day when games with multi-player with more than 16 players be prevalent?

Dire_Weasel

Online console games are generally peer-to-peer, which means that one of the players is hosting the game on the same console that he's running the client.

PC games benefit from dedicated game servers, which have more available memory, bandwidth, and CPU, and therefore can handle more players.

the head of the nail was smashed by Dire Weasel

Avatar image for Clan_Crushbone
Clan_Crushbone

1501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Clan_Crushbone
Member since 2007 • 1501 Posts
Call of Duty 3 has 24 players. But yea, I understand what your saying, would be nice if more upcoming multiplayer games supported more people. Then again, really depends on what type of game it is. More isnt always better.
Avatar image for Blaze787
Blaze787

535

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 Blaze787
Member since 2007 • 535 Posts
I was just thinking about this today as I was reading the Quake Wars preview. As a poster stated above, it's probably because the guy who started the game is also hosting it on his machine. Nonetheless, in my opinion, this day and age, 16 players is far too less for an online shooter. I'd much rather go for the PC version where I can also use the mouse/keyboard and play a shooter the way it was meant to be played.
Avatar image for fathoms_basic
fathoms_basic

22116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 fathoms_basic
Member since 2002 • 22116 Posts
...got no idea what the topic poster is talking about. Multiple next-gen online games sport more than 16 players (somebody already mentioned CoD 3), and Resistance supports up to 40.
Avatar image for F1Lengend
F1Lengend

7909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#8 F1Lengend
Member since 2005 • 7909 Posts
Why exactly do the PC games get dedicated servers, especially considering we pay for Xbox live, not to mention 360 games sell a lot more than PC games, so why is it they dont have the same dedicated servers?