Why Are Games Considered To Be Art?

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gunswordfist

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#1 gunswordfist
Member since 2006 • 20262 Posts

This is something I never really understood. I first heard people refer to games as art on GS years ago. I'm not sayiing I disagree or that people who think games are art are fools or anything. I just simply don't understand why people think this.

So please post your thoughts on this subject here.

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Chogyam

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#2 Chogyam
Member since 2003 • 1887 Posts
why is art even considered art?
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ReddestSkies

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#3 ReddestSkies
Member since 2005 • 4087 Posts

Some games are truly beautiful experiences, some are used as a mean of expression and some require true mastery and a very high amount of skills. (And of course, you have games that are combos of those three elements).

Games like The Longest Journey (and especially Dreamfall), Ikaruga, Shadow of the Colossus, Aquaria, Still Life, etc. are as "artistic" as any painting or piece or whatever.

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WasntAvailable

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#4 WasntAvailable
Member since 2008 • 5605 Posts
Games can be used as a media for expression, as such they can be used to convey art. They are something that are created, but not for pratical reasons. I'm not sure how you define art as such, but games can definatly be used as a medium to convey it, and a unique medium at that.
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ASK_Story

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#5 ASK_Story
Member since 2006 • 11455 Posts
Some games are definitely art. Shadow of the Colossus and Bioshock come to mind. I think when a game is art, it has to make an impression that you're playing something more than just a game. Okami for example, although artistic in its design, isn't really art to me because underneath it all, it's just a good adventure game. SotC and Bioshock on the other hand, evokes something more like the way art does even though you're playing a game. It's hard to explain, but you just know when you play it.
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NYCKing87

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#6 NYCKing87
Member since 2008 • 1262 Posts
Games just like movies, are very much an art form. The video game industry in general is a medium that delivers entertainment on a different level.
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#7 shemrom
Member since 2005 • 1206 Posts

Video games are art mainly because so much effort goes into it. many people who play games don't realize how many hours of sweat, blood, and tears goes into making these games that everyone want to play. This games come from the mind of developers who used there imagination ideas for there games, so since games are created mass amount of sequence information put onto a disk, it consider a form of art.

well some people anyways :-)

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EyeWierd20

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#8 EyeWierd20
Member since 2007 • 413 Posts
Video games are considered art because they are made the same way (depending on how you look at it) as a movie is. 1.Idea in your mind that turns into concept art and then a proposal to the people who can help you make it 2.Early development 3.Story construction 4.Play testing 5.Finishing it up 6.Removing parts based on play testing 7.Putting even more effort into making the game well known to public (ads, previews, etc.) 8.Paying to publish You only need to change a few variables around to make it almost the same way as a movie is made. And if you consider Movie art, well then a video game should too.
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gunswordfist

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#10 gunswordfist
Member since 2006 • 20262 Posts
why is art even considered art?Chogyam
Beats me. That's probably why I don't understand why games are considered art.

Some games are truly beautiful experiences, some are used as a mean of expression and some require true mastery and a very high amount of skills. (And of course, you have games that are combos of those three elements).


Games like The Longest Journey (and especially Dreamfall), Ikaruga, Shadow of the Colossus, Aquaria, Still Life, etc. are as "artistic" as any painting or piece or whatever.

ReddestSkies
Seriously WTF is The Longest Journey?! lol Anyway, I still need to play Ikaruga and Shadow Of The Colossus.
Games can be used as a media for expression, as such they can be used to convey art. They are something that are created, but not for pratical reasons. I'm not sure how you define art as such, but games can definatly be used as a medium to convey it, and a unique medium at that.WasntAvailable
Hmmm..people seem to think that games being a media of expression makes it art.
Some games are definitely art. Shadow of the Colossus and Bioshock come to mind. I think when a game is art, it has to make an impression that you're playing something more than just a game. Okami for example, although artistic in its design, isn't really art to me because underneath it all, it's just a good adventure game. SotC and Bioshock on the other hand, evokes something more like the way art does even though you're playing a game. It's hard to explain, but you just know when you play it.ASK_Story

Oh crap, now I have to shell out 200 bucks to understand art!!! lol So a game that triggers various emotions would be considered art to you?! That sounds like what you are trying to say.
Games just like movies, are very much an art form. The video game industry in general is a medium that delivers entertainment on a different level. NYCKing87

Different level?! Please explain.
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super_police

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#11 super_police
Member since 2003 • 884 Posts

Basically anything can be considered art, so long as it is more interesting as an intellectual contrivance, than as a practical, useful or aesthically pleasing thing.

for example a pair of garden shears can never be art, as they are a practical item, but if instead of blades it were equipped with say, rubber chickens, than it would become an artistic creation, because it would no longer serve any function, and perhaps when people would look at it they would contemplate deeper meanings of life. Perhaps not, but that would be because it would be really stupid art.

In the case of games, many of them have no practical reason for being (certainly some games have been used by militaries to train techniques, as well as for instance that new DS "game" that is actually only a talking recipe book). Many games also have pixel drawings that are also oblique, unappealing and striking. Therefore many games can be considered art.

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blenakarnieroad

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#12 blenakarnieroad
Member since 2008 • 131 Posts

Why is Damien Hurst considered to be art? Many people would not know

what art was if it fell on their heads including that animal abusing,

evil exploiter of popular ignorance. Art can be found in games, art can be

found in paintings. We use the term art far too broadly in society.

Art occurs when something is created which is inspiring, original, deep

and through which the 'spirit' shines through. Everything else is just

graphics. Some games can be compared to literature; Thief Dark Project as

a classic novel, Max Payne as a dark thriller, but neither of them are 'art'

but both are good graphics.

As to the shears you mention with chicken bits attached that is not art,

that is the sort of contrivance that was art for the first few minutes of

Marcel Duchams declaration of a urinal as art. Anyone who proceeded from

that point was simply engageing in the mish-mash of trickery which

includes all video installatiions and Tracy Emin's bed.

Omar Sharif recently said that Hollywood has not produced a film as art for

years and that the prizes for films at Cannes are mostly going to Iranains or

Chinese directors. Art has ceased to be an ambition of Hollywood. and graphics;

particularly computer graphics, have replaced art in Hollwood. That is why there

are so few memorable and classic moments in modern film.

Art is mainly a function of the male immigination as males more easily

can transcend gender while females find it hard to rise above human

biology and relationships. Some female artists are original like Brigid Riley

but most have always tagged along behind movements created by men.

A good definition of art is that it elevates the immigination while graphics simply

surplant it. Art is of the spirit and graphics representations of the material.

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Skie7

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#13 Skie7
Member since 2005 • 1031 Posts
I wouldn't say all games are art. In fact, I would say art in games is about as rare as art in films. The primary goal of both these mediums is to entertain. It's very rare for a game to transcend it's trappings to become art. I think the biggest reason most games cease to be art is because the stories are contrived and the mechanics are formulaic. Developers rarely have the freedom required to make art; for the most part games are manufactured.
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blenakarnieroad

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#14 blenakarnieroad
Member since 2008 • 131 Posts

Games just like movies, are very much an art form. The video

game industry in general is a medium that delivers entertainment on a different level. NYCKing87

An 'Art form' does not mean it is Art. Most of you are still confusing the the production of images

with art. As I said before Art is that which elevates the immigination and the spirit, all else

is graphics or crafts. Bioshock is certainly not art but it is comic book style graphics. Art occurs

when something original occurs. Bioshock is simply like Prey; another way to sell the same

old stuff in slightly crazy looking new bottles.

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ReddestSkies

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#15 ReddestSkies
Member since 2005 • 4087 Posts

[QUOTE="ReddestSkies"]

Some games are truly beautiful experiences, some are used as a mean of expression and some require true mastery and a very high amount of skills. (And of course, you have games that are combos of those three elements).


Games like The Longest Journey (and especially Dreamfall), Ikaruga, Shadow of the Colossus, Aquaria, Still Life, etc. are as "artistic" as any painting or piece or whatever.

gunswordfist

Seriously WTF is The Longest Journey?! lol Anyway, I still need to play Ikaruga and Shadow Of The Colossus.

The Longest Journey, and its sequel, Dreamfall, are adventure games for the PC (and they both probably run on your grandma's computer because they're a bit old). They have very heavy emphasis on story, dialogue and exploration, and their worlds are very creative and downright beautiful. Their stories are so detailed that they would probably need a trilogy each if to make a proper transition to movies. The games deal with a lot of different topic, including the invasiveness of organized religion, some issues involving the misuse of governmental and corporate power, etc.

Aquaria is an indie 2D sidescroller (PC, runs on anyone's emachine too) that ressembles Symphony of the Night a bit, the main differences being that you're always swimming underwater and the combat is magical instead of being melee. It is truly beautiful in its art styIe, storytelling and music, and it has heavy emphasis on exploration. Its combat feels more like dancing sometimes than actual fighting, as the main challenge is movement-based: doding is harder than attacking. It also happens to be my favourite game of 2007, and I'd recommand it to anyone (try the demo!).

Still Life is also a PC adventure game with heavy emphasis on its story. The main theme of the game actually is art, and the game uses very interesting storytelling devices and overall feels very much like a work of art. It's easier to link to that trailer than to actually describe those devices, so just watch this.

There are a lot more truly artistic games out there, of course. Grim Fandango, Panzer Dragoon Orta, Perfect Cherry Blossom, Fatal Frame, Prince of Persia: The Sands of Time, the list goes on and on. I wouldn't necessarily say that all games are art, but at least some of them most certainly are.

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blenakarnieroad

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#16 blenakarnieroad
Member since 2008 • 131 Posts
[QUOTE="gunswordfist"]
[QUOTE="ReddestSkies"]

Some games are truly beautiful experiences, some are used as a mean of expression and some require true mastery and a very high amount of skills. (And of course, you have games that are combos of those three elements).


Games like The Longest Journey (and especially Dreamfall), Ikaruga, Shadow of the Colossus, Aquaria, Still Life, etc. are as "artistic" as any painting or piece or whatever.

ReddestSkies

Seriously WTF is The Longest Journey?! lol Anyway, I still need to play Ikaruga and Shadow Of The Colossus.

The Longest Journey, and its sequel, Dreamfall, are adventure games for the PC (and they both probably run on your grandma's computer because they're a bit old). They have very heavy emphasis on story, dialogue and exploration, and their worlds are very creative and downright beautiful. Their stories are so detailed that they would probably need a trilogy each if to make a proper transition to movies. The games deal with a lot of different topic, including the invasiveness of organized religion, some issues involving the misuse of governmental and corporate power, etc.

Aquaria is an indie 2D sidescroller (PC, runs on anyone's emachine too) that ressembles Symphony of the Night a bit, the main differences being that you're always swimming underwater and the combat is magical instead of being melee. It is truly beautiful in its art styIe, storytelling and music, and it has heavy emphasis on exploration. Its combat feels more like dancing sometimes than actual fighting, as the main challenge is movement-based: doding is harder than attacking. It also happens to be my favourite game of 2007, and I'd recommand it to anyone (try the demo!).

Still Life is also a PC adventure game with heavy emphasis on its story. The main theme of the game actually is art, and the game uses very interesting storytelling devices and overall feels very much like a work of art. It's easier to link to that trailer than to actually describe those devices, so just watch this.

There are a lot more truly artistic games out there, of course. Grim Fandango, Panzer Dragoon Orta, Perfect Cherry Blossom, Fatal Frame, Prince of Persia: The Sands of Time, the list goes on and on. I wouldn't necessarily say that all games are art, but at least some of them most certainly are.

Once again you are mixing up art and graphics, Myst and Longest Journey are graphics. Essentially Art always has to be original. Just doing the same as others before you is graphics or copies.
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#17 Skylock00
Member since 2002 • 20069 Posts

Once again you are mixing up art and graphics, Myst and Longest Journey are graphics. Essentially Art always has to be original. Just doing the same as others before you is graphics or copies.blenakarnieroad
Mmh, not always, per say. When it comes to classifying something as 'art,' in my book, it has very little to do with whether something actually is pleasing aesthetically, and has much more to do with whether the work is doing some level of expression or commentary that is beyond what is simply literal or obvious in most cases regarding a huge range of topics.

Then again, I'm the kind of guy who doesn't consider a painting art just because it was painted.

If we're talking about extremely well designed/formed games, I wouldn't call them art immediately, but rather that they are well crafted, or masterworks even...but if we want to talk about a game being 'art,' I look for artistic expression, which can actually be achieved in a cheap looking flash game just as well as a large scale, AAA title.

The need to cIassify something as 'art' isn't as important as some would feel, IMHO, because almost any skill/craft can be used to create a work that has artistic expression, whether it is as mundane as pottery making or putting oil on a canvas, or as complex/large scale as making a large building, filming a movie, or designing a game. They ALL feature the ability to have artistic expression.

EDIT: That being said, I generally agree with what you said earlier regarding the difference between 'graphics' and 'art,' but I'd argue that even the graphical side of things is less related to something being art than many other factors.

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ReddestSkies

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#18 ReddestSkies
Member since 2005 • 4087 Posts

Once again you are mixing up art and graphics, Myst and Longest Journey are graphics. Essentially Art always has to be original. Just doing the same as others before you is graphics or copies.blenakarnieroad

I didn't even mention The Longest Journey's graphics, as they are very, very, very secondary to its story. TLJ and Dreamfall are very original in their writing, especially in the gaming world.

Art is so much more than pure originality though. It's also about expression, it's about skill, and it's about beauty.

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blenakarnieroad

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#19 blenakarnieroad
Member since 2008 • 131 Posts

Firstly it is comforting to know that someone out there is looking for art in games,

that is fantastic and gives me hope for the future of gaming. I was not meaning to

be pedantic but it's just that I have never had an 'art moment' in any of the games

I've played where I have thought "That should be shown in an art museum. But I have

had literary moments when I have thought; as with Thief: The Dark Project, where I know

as a bookseller I would be happy to put the game on the bookshelves alongside the

old classics like Ivanhoe or Treasure Island. Perhaps like me you are fascinated by the

whole concept of the alternative environments created in games and I think it will be

through a game like Myst or Longest Journey that some truly breathtaking experience

may be eventually achieved.

Really we have a lot more in common than difference on this one.

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gunswordfist

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#20 gunswordfist
Member since 2006 • 20262 Posts
[QUOTE="gunswordfist"]
[QUOTE="ReddestSkies"]

Some games are truly beautiful experiences, some are used as a mean of expression and some require true mastery and a very high amount of skills. (And of course, you have games that are combos of those three elements).


Games like The Longest Journey (and especially Dreamfall), Ikaruga, Shadow of the Colossus, Aquaria, Still Life, etc. are as "artistic" as any painting or piece or whatever.

ReddestSkies

Seriously WTF is The Longest Journey?! lol Anyway, I still need to play Ikaruga and Shadow Of The Colossus.

The Longest Journey, and its sequel, Dreamfall, are adventure games for the PC (and they both probably run on your grandma's computer because they're a bit old). They have very heavy emphasis on story, dialogue and exploration, and their worlds are very creative and downright beautiful. Their stories are so detailed that they would probably need a trilogy each if to make a proper transition to movies. The games deal with a lot of different topic, including the invasiveness of organized religion, some issues involving the misuse of governmental and corporate power, etc.

Aquaria is an indie 2D sidescroller (PC, runs on anyone's emachine too) that ressembles Symphony of the Night a bit, the main differences being that you're always swimming underwater and the combat is magical instead of being melee. It is truly beautiful in its art styIe, storytelling and music, and it has heavy emphasis on exploration. Its combat feels more like dancing sometimes than actual fighting, as the main challenge is movement-based: doding is harder than attacking. It also happens to be my favourite game of 2007, and I'd recommand it to anyone (try the demo!).

Still Life is also a PC adventure game with heavy emphasis on its story. The main theme of the game actually is art, and the game uses very interesting storytelling devices and overall feels very much like a work of art. It's easier to link to that trailer than to actually describe those devices, so just watch this.

There are a lot more truly artistic games out there, of course. Grim Fandango, Panzer Dragoon Orta, Perfect Cherry Blossom, Fatal Frame, Prince of Persia: The Sands of Time, the list goes on and on. I wouldn't necessarily say that all games are art, but at least some of them most certainly are.

Out of all those games, I've only played Sands Of Time (which I love) I'll get my hands on whatever games I can. storytelling devices and overall feels very much like a work of art. It's easier to link to that trailer than to actually describe those devices, so just watch this.

There are a lot more truly artistic games out there, of course. Grim Fandango, Panzer Dragoon Orta, Perfect Cherry Blossom, Fatal Frame, Prince of Persia: The Sands of Time, the list goes on and on. I wouldn't necessarily say that all games are art, but at least some of them most certainly are.

Out of all those games, I've only played Sands Of Time (which I love) I'll get my hands on whatever games I can.
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#21 Ish_basic
Member since 2002 • 5051 Posts

for example a pair of garden shears can never be art, as they are a practical item, but if instead of blades it were equipped with say, rubber chickens, than it would become an artistic creation, because it would no longer serve any function, and perhaps when people would look at it they would contemplate deeper meanings of life. Perhaps not, but that would be because it would be really stupid art.

super_police

you have to be careful here. One of the most influential pieces of art is DuChamp's "Fountain." It's a urinal. Plain-old, every day, just that it's sitting upside down. To understand why it's considered art involves a long conversation about what was going on at the time, which I'm sure you can find online somewhere. You can choose to deny it as art, but I think when you know the context, you won't. The gist of it is a battle between artists and the academics who would try to confine art to a definition. Some might suggest examples like the "Fountain" are saying that art is not something intrinsic to a thing or something that comes about as a result of making a thing, but rather art is actually made in the perceiving of an object..the way one looks at a thing. Take the fact it's not called "piss-pot." It's certainly not a fountain, but calling it a fountain and placing it upside down forces you to look at your every day garden variety john in a new way..and hence "the Fountain" is born. I think, though, that DuChamps was ultimately trying to say art is beyond definition.

Really, when you look at it, you can't come up with a list of things that qualify or disqualify something as art. It's an issue of family resemblance. We call something art because it bears some, but not necessarily all, similarities to other things we call art. As much as we'd like to define the word art, the correct usage of the term is really a matter of social convention. I think a corollary to the message DuChamps was trying to send is that the very attempt to define art declares one's ignorance of art.

Practically speaking, I think in the US we've come to associate art with free speech, under which art is protected. Sometimes the way people talk it almost seems as if they think of the two terms as synonomous. This sorta results in a "legal definition" of art as anything that exists primarily as a vehicle for the expression of an idea. Games express ideas, so games are art. Anything that expresses an idea will find a group of people advocating for it as an art form. Basically, it's art because we say it is, but mostly because nobody in the long years of human history has found a way to irrefutably say a thing is not (art).

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#22 EyeWierd20
Member since 2007 • 413 Posts
[QUOTE="super_police"]

for example a pair of garden shears can never be art, as they are a practical item, but if instead of blades it were equipped with say, rubber chickens, than it would become an artistic creation, because it would no longer serve any function, and perhaps when people would look at it they would contemplate deeper meanings of life. Perhaps not, but that would be because it would be really stupid art.

Ish_basic

you have to be careful here. One of the most influential pieces of art is DuChamp's "Fountain." It's a urinal. Plain-old, every day, just that it's sitting upside down. To understand why it's considered art involves a long conversation about what was going on at the time, which I'm sure you can find online somewhere. You can choose to deny it as art, but I think when you know the context, you won't. The gist of it is a battle between artists and the academics who would try to confine art to a definition. Some might suggest examples like the "Fountain" are saying that art is not something intrinsic to a thing or something that comes about as a result of making a thing, but rather art is actually made in the perceiving of an object..the way one looks at a thing. Take the fact it's not called "piss-pot." It's certainly not a fountain, but calling it a fountain and placing it upside down forces you to look at your every day garden variety john in a new way..and hence "the Fountain" is born. I think, though, that DuChamps was ultimately trying to say art is beyond definition.

Really, when you look at it, you can't come up with a list of things that qualify or disqualify something as art. It's an issue of family resemblance. We call something art because it bears some, but not necessarily all, similarities to other things we call art. As much as we'd like to define the word art, the correct usage of the term is really a matter of social convention. I think a corollary to the message DuChamps was trying to send is that the very attempt to define art declares one's ignorance of art.

Practically speaking, I think in the US we've come to associate art with free speech, under which art is protected. Sometimes the way people talk it almost seems as if they think of the two terms as synonomous. This sorta results in a "legal definition" of art as anything that exists primarily as a vehicle for the expression of an idea. Games express ideas, so games are art. Anything that expresses an idea will find a group of people advocating for it as an art form. Basically, it's art because we say it is, but mostly because nobody in the long years of human history has found a way to irrefutably say a thing is not (art).

I think this topic has just reached a conclusion. Nicely done ish_basic!
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#23 DJ-Lafleur
Member since 2007 • 35604 Posts

I think of video games as art and vieo game creators as artsists. The game is the canvas, and the game creators let all their ideas and creativity flow into the game they are constructing. In the end the game will evoke are emotions in various ways, if any. And sometimes thee games will get our minds going and let out creativity come out.

And then of course if you consider music art, then many video games have fantastic musical scores that can, again, evoke your emotions.

and then the graphics/style of the game can be plain artistic looking itself, such as Okami.

In the end, though, it depends on how you define "art". Depending on the defintion, you could consider gam,es art or not. I do, others do not, it is all subjective. and really, anything can be considered art depending on how you look at things.

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#24 WindedSailor
Member since 2003 • 179 Posts

i don't know how many people could consider games 'art'. i don't think it has anything to do with quality...if games were art, they would be 'bad' art by any measure, even with supposed great story games like metal gear solid, bioshock, grand theft auto, ect...as while these games have great stories for video games, they would be considered cheesy in almost any other medium.

basically, the goal of a video game is to give the player a fun experience. there's alot of things in life designed this way. some games try to make you think, i guess, but alot of life experiences do this. in a way, instead of making you think, most games are designed to do exactly the opposite...to give the player an escapist experience. they are collaborative efforts between many creators, many of which have nothing to do with art. most art is a single-person creation done by one person with an artistic vision. movies, the form that most people try to link to games to prove gaming as art, usually begins with a script. video games starts with a plan by a collaborative team who try to use technology to achieve that plan. there is the occasional game, such as the aforementioned metal gear solid, created by someone like hideo kojima who had a vision. but even he admits games are not art...he maintains games may have alot of artistic qualities, but are not art as a whole.

in the end, it doesn't matter...games are meant to be entertaining, and there's nothing wrong with that. no need to be pretentious when trying to give the user a mindblowing experience.

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#25 gunswordfist
Member since 2006 • 20262 Posts
I got to say that it seems like a lot of people call games art just because they love games so much.
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#26 MetalGear_Ninty
Member since 2008 • 6337 Posts
Can't every form of creative expression be called 'art' anyway? I think though that this really is just an argument about semantics; your perception of 'art' could very well be different from mine.
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DJ-Lafleur

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#27 DJ-Lafleur
Member since 2007 • 35604 Posts

I got to say that it seems like a lot of people call games art just because they love games so much.gunswordfist

Well, yeah. If there are paintings that we love, we call them art, like-wise, if we hate them, we don't consider them art.

The way I look at it, something being "art" means that is is beautiful and/or majestic and gets your mind going, and plenty of video games acconmplish this, so therefor I believe video games are art.

Again, whether something is art or not is completely subjective. "beauty is in the eye of the beholder" I think relates to this topic; "art" being the "beauty."

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MetroidPrimePwn

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#28 MetroidPrimePwn
Member since 2007 • 12399 Posts

Story Telling is an Art.

Visual Design is an Art.

Why shouldn't something that can incorporate BOTH of those things be considered art?

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Tking1293

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#29 Tking1293
Member since 2006 • 1222 Posts
The whole debate started after we got games like Final Fantasy 7, games that took emotional toles on people and had a sotry worth telling. They compare them to very good movies, kind of like Titanic and movies of those sort. By "Art" I think people are just trying to classify it as something more than your run-of-the-mill piece of crap. They want to distinguish the difference between MGS4 and some Ninja game.
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jjtiebuckle

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#30 jjtiebuckle
Member since 2008 • 1856 Posts
Depends on your aesthetic criteria. Your computer or laptop could be considered art because it's positioned harmoniously with you're desk. Does that make sense to you? What if someone understood, does that make it art? Depends again on what you classify as art, not on what people tell you it is.
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#31 casinodad
Member since 2008 • 25 Posts

Who says that? Cheating the casino is art ! learn how http://www.rockyslots.com/cheating-at-slots/

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AmidstTheLight

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#32 AmidstTheLight
Member since 2008 • 207 Posts
I agree with DJ-Lafleur and Ish_basic in that anything can be considered art and it is just how you look at something. To me many vidoegames are definitly art in the traditional sense. Like others in this thread have said, games require very similar disiplines as art does. A game doesn't have to be like Okami (w/ painted visuals) to be considered art, either. It is the story involved that is presented to a gamer, just like a story is presented to someone looking at art. An abstract (though I'm not entirely sure that is the word I'm looking for) painting might seem to be about nothing or just look beautiful in color, but there is an emotion that is somehow presented. We can't deny that many gamers like games like Halo. Are these just gamers who care less about emotion and expression? No, because these games have a drawing in effect similar to every other game. Believe it or not, but I think all developers want to express an emotion. I've played similar games, but not Halo specifically, and I know this is the case. Maybe for me games are considered art on the basis of story telling, and this doesn't fit the criteria of every game. If gameplay, graphics, and story all come together in a way that makes someone feel an emotion as art does, then we have past this phase in gaming. I'm sure its not the same for everyone, but for myself anyways.