You have a point. Mafia 2 was criticized for not being a full blown sanbox game with many mindless shooting missions. It was as you have said before " misunderstood". IMO one of the greatest games of all time. What it did was go for an authentic Mafia story & experience from beginning to end.
It wasnt just mindless shooting missiosns. The 1st half of the game has you doing everything, all the small tasks, selling cigarettes on the street, breakiong into a goverment building & stealing ration stamps, going through prison life, shooting up a diner, etc.
It was never just mindless mass murdering missions with hundreds of enemies. Its the ADHD, trigger happy gamers that wanted mindless murdering with big set pieces that did not like M2. I think what they wanted was a mindless sandbox/mafia game & if so there was always the Godfather 2.
It deserved critical acclaim. LA Noire also did desvere critical acclaim but it did fly by without getting slammed for not being GTA. Lucky for LA Noire. It did attempt something that had never been done in game design before though.
It kind of failed in many ways but trying to implement the concept it had & turn it into game mechanics is not easy. For a 1st attempt it actually worked quite well.
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