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Because people lost a little faith in Nintendo because of the N64. The same way the public lost faith in the Dreamcast because of the 32X and Saturn mishaps.
Because people lost a little faith in Nintendo because of the N64. The same way the public lost faith in the Dreamcast because of the 32X and Saturn mishaps.
Emerald_Warrior
Meh. Everyone just got a PS2 since that was hyped as the second comming. And there was Xbox which was a PC in console form. GC was too alternative to grab the "core" attention.
It having DVDs would have made it preform a lot better
way2funny
It did use mini DVDs for media. It just had no DVD playback (which has nothing to do with a gaming console imo).
[QUOTE="way2funny"]
It having DVDs would have made it preform a lot better
nameless12345
It did use mini DVDs for media. It just had no DVD playback (which has nothing to do with a gaming console imo).
It still didn't hold as much info as a real DVD could. That's why you still had double-disc games on the Gamecube. Not that it's that a big of a deal, though.
[QUOTE="nameless12345"]
[QUOTE="way2funny"]
It having DVDs would have made it preform a lot better
Emerald_Warrior
It did use mini DVDs for media. It just had no DVD playback (which has nothing to do with a gaming console imo).
It still didn't hold as much info as a real DVD could. That's why you still had double-disc games on the Gamecube. Not that it's that a big of a deal, though.
GC's mini DVDs had massive storage compared to N64 carts. Space wasn't really an issue on the GC tbh. Devs could simply use multiple disks if they ran out of space.
Because XBOX came into the picture.
During Generation 5, if you really wanted to stay up all night and play a FPS, N64 was really the way to go, as well as playing Nintendo 1st party and exclusives. And for me personally, N64 had the more interesting games imo and I clocked in more hours on that unit more than my Playstation.
PS1 had ONE break through FPS and that was the very first Medal of Honor by Spielberg's company, Dreamworks. Then there was Quake 2, an under appreciated game, if you were a PS1 ONLY gamer and couldn't afford to build a PC gaming rig, at the time.
XBOX changed all that when it arrived in 2001. XBOX was the Online FPS console, really. PS2 was the VARIETY console, and GC was practically the Nintendo only console. Bad timing really for Nintendo when PS2 and XBOX actually embraced Online gaming.
Just my theory, of course. Also PS2 played a little to GC selling poorly and the Cartridge format on N64 was what really made 3rd parties distrust Nintendo.
Despite doing poorly compared to the other 2, the GC actually MADE PROFITS for Nintendo.
[QUOTE="way2funny"]
It having DVDs would have made it preform a lot better
nameless12345
It did use mini DVDs for media. It just had no DVD playback (which has nothing to do with a gaming console imo).
that means nothing, for the average consumer , if it doesnt play his brand new DVD, it doesnt play DVDs.[QUOTE="nameless12345"][QUOTE="way2funny"]
It having DVDs would have made it preform a lot better
Darkman2007
It did use mini DVDs for media. It just had no DVD playback (which has nothing to do with a gaming console imo).
that means nothing, for the average consumer , if it doesnt play his brand new DVD, it doesnt play DVDs.Audio CD and DVD playback aren't the requirements for a console. I find it a little sad that multi-media capabilites are seen as a requirement for a *game* console these days (you can buy a decent blu-ray player under 100 bucks anyway).
everything felt stale on it omitting SSBB. ninty didnt push for many good fan servicing sequels on it just remakes of older games and multiplats and franchise spin-offs. sony did what nintendont
ionusX
I liked Rogue Squadron on it, the death star run was absolutely epic on it and still makes me smile to this day.
The Gamecube only had 1.4 GB mini DVD discs while the PS2 and XBox used tradtional 4.7GB DVD Roms. While Nintendo finally got around to using Disc based media. The problem was 3rd parites had to cut out content when porting games to Gamecube. The end result was most 3rd parties didn't bother since their games sold poorly on the Cube because of the resulting inferior ports.
Nintendo again faced lack of storage for Game content because of their chioce of media. Thus Gamecube only sold 21.74 million vs 32.5 million for N64.
I believe the loss of Rare hurt the GC a lot too. If they still had Rare onboard, they would likely outsell Xbox.
everything felt stale on it omitting SSBB. ninty didnt push for many good fan servicing sequels on it just remakes of older games and multiplats and franchise spin-offs. sony did what nintendont
ionusX
So Pikmin, Luigi's Mansion, Eternal Darkness. Mario Sunshine, Wind Waker and Star Fox Adventures weren't original games while the GTA, Gran Turismo, MGS and Final Fantasy games were?
Nice trolling...
I firmly believe they still have a number of Rare "employees". It seems very evident in a lot of the ame design on wii and 3dsI believe the loss of Rare hurt the GC a lot too. If they still had Rare onboard, they would likely outsell Xbox.
nameless12345
[QUOTE="ionusX"]
everything felt stale on it omitting SSBB. ninty didnt push for many good fan servicing sequels on it just remakes of older games and multiplats and franchise spin-offs. sony did what nintendont
nameless12345
So Pikmin, Luigi's Mansion, Eternal Darkness. Mario Sunshine, Wind Waker and Star Fox Adventures weren't original games while the GTA, Gran Turismo, MGS and Final Fantasy games were?
Nice trolling...
another Zelda and Mrio with a stagnant formula, although they are the most changed games in both series future and past i will give you tht, but not more original than GTA 3, or MGs2 which were nothing like their last games. Starfox adventures was zelda engine ripped, modified horribly, and the like.Would have made no difference, the lack of standing quality and overshadowed games of the N64, would have prevented rare from actually rising up again. Especially when you realize that Starfox Adventure died BEFORE it launched, nobody cared, slapping rares name on the game did nothing to hype the game up.I believe the loss of Rare hurt the GC a lot too. If they still had Rare onboard, they would likely outsell Xbox.
nameless12345
[QUOTE="nameless12345"][QUOTE="ionusX"]
everything felt stale on it omitting SSBB. ninty didnt push for many good fan servicing sequels on it just remakes of older games and multiplats and franchise spin-offs. sony did what nintendont
D3ntaRid3
So Pikmin, Luigi's Mansion, Eternal Darkness. Mario Sunshine, Wind Waker and Star Fox Adventures weren't original games while the GTA, Gran Turismo, MGS and Final Fantasy games were?
Nice trolling...
another Zelda and Mrio with a stagnant formula, although they are the most changed games in both series future and past i will give you tht, but not more original than GTA 3, or MGs2 which were nothing like their last games. Starfox adventures was zelda engine ripped, modified horribly, and the like.How were the water pump and it's manipulation, a different game world (tropical island based) and a cartoony art-style and sailing a "stagnant formula" ?
Please...
SFA doesn't even use Zelda's engine (likely a highly modified Banjo-Kazooie engine).
Gamecube was actually a pretty awesome console, but I think a lot of people were expecting more Nintendo 64 games on upgraded hardware. Instead they got Super Mario Sunshine, Star Fox Adventures, and Wind Waker (not that these games weren't good). Dropping Rare probably didn't help.
Nintendo went from being my favorite console producer during the 32/64 bit era to being my least favorite by the time the Gamecube was released. The main reason was because of the absence many of the games and franchises that I loved on the N64; RARE was sold of to Microsoft (then destroyed), there was no Zelda or Mario title for nearly 3 years after the GC was launched (Luigi's Mansion doesn't count imo), and many of the other series that I loved on the N64 were nowhere to be found, at least for the majority of the time the Gamecube was supported. That's not to say it wasn't a great system, because it was, it just was quite disappointing compared to the N64, especially at the time.
Not this again, RARE was destroyed on the N64 before the sale. Also There was no Sale, Nintendo gave up their shares.Nintendo went from being my favorite console producer during the 32/64 bit era to being my least favorite by the time the Gamecube was released. The main reason was because of the absence many of the games and franchises that I loved on the N64; RARE was sold of to Microsoft (then destroyed), there was no Zelda or Mario title for nearly 3 years after the GC was launched (Luigi's Mansion doesn't count imo), and many of the other series that I loved on the N64 were nowhere to be found, at least for the majority of the time the Gamecube was supported. That's not to say it wasn't a great system, because it was, it just was quite disappointing compared to the N64, especially at the time.
Shenmue_Jehuty
[QUOTE="Shenmue_Jehuty"]Not this again, RARE was destroyed on the N64 before the sale. Also There was no Sale, Nintendo gave up their shares.Nintendo went from being my favorite console producer during the 32/64 bit era to being my least favorite by the time the Gamecube was released. The main reason was because of the absence many of the games and franchises that I loved on the N64; RARE was sold of to Microsoft (then destroyed), there was no Zelda or Mario title for nearly 3 years after the GC was launched (Luigi's Mansion doesn't count imo), and many of the other series that I loved on the N64 were nowhere to be found, at least for the majority of the time the Gamecube was supported. That's not to say it wasn't a great system, because it was, it just was quite disappointing compared to the N64, especially at the time.
StatusShuffle
before? The last two games released on a Nintendo console were Banjo-Tooie and Conker's Bad Fur Day, both amazing games. The subsequent games on the XBOX were mediocre at best. And the company was sold to microsoft (Nintendo sold off their shares to MS, effectively selling the company off to MS), but to be fair, I can't blame them for the substantial decrease in Rare's game's quality after being bought out.
Not this again, RARE was destroyed on the N64 before the sale. Also There was no Sale, Nintendo gave up their shares.[QUOTE="StatusShuffle"][QUOTE="Shenmue_Jehuty"]
Nintendo went from being my favorite console producer during the 32/64 bit era to being my least favorite by the time the Gamecube was released. The main reason was because of the absence many of the games and franchises that I loved on the N64; RARE was sold of to Microsoft (then destroyed), there was no Zelda or Mario title for nearly 3 years after the GC was launched (Luigi's Mansion doesn't count imo), and many of the other series that I loved on the N64 were nowhere to be found, at least for the majority of the time the Gamecube was supported. That's not to say it wasn't a great system, because it was, it just was quite disappointing compared to the N64, especially at the time.
Shenmue_Jehuty
before? The last two games released on a Nintendo console were Banjo-Tooie and Conker's Bad Fur Day, both amazing games. The subsequent games on the XBOX were mediocre at best. And the company was sold to microsoft (Nintendo sold off their shares to MS, effectively selling the company off to MS), but to be fair, I can't blame them for the substantial decrease in Rare's game's quality after being bought out.
It's nice you enjjoy Conker but Nintendo and Rare had a fight With Conker in the first place, nintendo never wanted Rare to make the game, and had Rare have to try and sell the game themselves. and Star Fox Adventure was Nintendos way of literally saying F*ck you to Rare, by having them screw their plans, release their Dinosaur Planet on the GC and then change it to Starfox with less time and resources. They already fell down from there. I don't even think you can argue quality on the Xbox, the Xbox got like 2 rare games pretty much, the Gamecube and Gba together had 3, and they were all considered bad at the time, many rare employees already left by this time, the 360 launch titles and nuts and bolts, which the latter is debatable, is probably the last we would see of any talent since all the talent already left pretty much before then.Not this again, RARE was destroyed on the N64 before the sale. Also There was no Sale, Nintendo gave up their shares.[QUOTE="StatusShuffle"][QUOTE="Shenmue_Jehuty"]
Nintendo went from being my favorite console producer during the 32/64 bit era to being my least favorite by the time the Gamecube was released. The main reason was because of the absence many of the games and franchises that I loved on the N64; RARE was sold of to Microsoft (then destroyed), there was no Zelda or Mario title for nearly 3 years after the GC was launched (Luigi's Mansion doesn't count imo), and many of the other series that I loved on the N64 were nowhere to be found, at least for the majority of the time the Gamecube was supported. That's not to say it wasn't a great system, because it was, it just was quite disappointing compared to the N64, especially at the time.
Shenmue_Jehuty
before? The last two games released on a Nintendo console were Banjo-Tooie and Conker's Bad Fur Day, both amazing games. The subsequent games on the XBOX were mediocre at best. And the company was sold to microsoft (Nintendo sold off their shares to MS, effectively selling the company off to MS), but to be fair, I can't blame them for the substantial decrease in Rare's game's quality after being bought out.
Also no, the llast 2 games on a Nintendo console were gruntys revenge and Starfox Adventure.[QUOTE="Shenmue_Jehuty"][QUOTE="StatusShuffle"] Not this again, RARE was destroyed on the N64 before the sale. Also There was no Sale, Nintendo gave up their shares.StatusShuffle
before? The last two games released on a Nintendo console were Banjo-Tooie and Conker's Bad Fur Day, both amazing games. The subsequent games on the XBOX were mediocre at best. And the company was sold to microsoft (Nintendo sold off their shares to MS, effectively selling the company off to MS), but to be fair, I can't blame them for the substantial decrease in Rare's game's quality after being bought out.
Also no, the llast 2 games on a Nintendo console were gruntys revenge and Starfox Adventure.I did not know that, but my point still stands that as soon as they stopped developing games for the N64 and were bought off my MS they started to suck, even if they did release two games on the Gamecube (both of which were pretty bad imo).
Also no, the llast 2 games on a Nintendo console were gruntys revenge and Starfox Adventure.[QUOTE="StatusShuffle"][QUOTE="Shenmue_Jehuty"]
before? The last two games released on a Nintendo console were Banjo-Tooie and Conker's Bad Fur Day, both amazing games. The subsequent games on the XBOX were mediocre at best. And the company was sold to microsoft (Nintendo sold off their shares to MS, effectively selling the company off to MS), but to be fair, I can't blame them for the substantial decrease in Rare's game's quality after being bought out.
Shenmue_Jehuty
I did not know that, but my point still stands that as soon as they stopped developing games for the N64 and were bought off my MS they started to suck, even if they did release two games on the Gamecube (both of which were pretty bad imo).
2? I thought they only released Starfox Adventures?[QUOTE="Shenmue_Jehuty"][QUOTE="StatusShuffle"] Also no, the llast 2 games on a Nintendo console were gruntys revenge and Starfox Adventure.StatusShuffle
I did not know that, but my point still stands that as soon as they stopped developing games for the N64 and were bought off my MS they started to suck, even if they did release two games on the Gamecube (both of which were pretty bad imo).
2? I thought they only released Starfox Adventures?Soooo much better than Starfox Adventure.
2? I thought they only released Starfox Adventures?[QUOTE="StatusShuffle"][QUOTE="Shenmue_Jehuty"]
I did not know that, but my point still stands that as soon as they stopped developing games for the N64 and were bought off my MS they started to suck, even if they did release two games on the Gamecube (both of which were pretty bad imo).
Emerald_Warrior
Soooo much better than Starfox Adventure.
That's nice but that's Namco not rare. But you are right, but Adventure left bad taste in people mouths and so this game suffered from it.It was a combination of these factors: Nintendo still alienating third parties who have had recourse for almost 10 years by this point, the competition offering either more games and/or cooler options, gamers egos' (e.g. Mario being percieved as "kiddy") and douchebags treating it like a fashion accessory.
I honestly don't think it had anything to do with the games, because while the N64 definitely won in the category of quality over quantity, it was still very, very limited as to what was available; I mean, it was either shooters, platformers or racers. This also pushed a lot of gamers away from the N64, and they would have gone to the next system that, as far as the line-up of the last generation was concerned, could deliver a broader range of titles; The PSX was that previous gen system; a lot of people left Nintendo for Sony in spite of Nintendo, not just because Sony had something more to offer.
Part of the reason why the 'Cube didn't do so well was because the third party developers had had enough of Nintendo's sh*t. They brought that on themselves because yeah, Nintendo makes their own games, and while many are good, they rarely make more than 5 a year. EA makes that many a month.
With both the PS2 and XBox, not only did you have game systems, you also had CD and DVD players. While the PS2 was a 3rd-rate DVD player (I bought one for $100 with better picture and audio when the PS2 was selling for four times that), it could still do it. The XBox needed an adapter, but it was actually an exceptional player, and I still use it for this function. Not to mention custom soundtracks when games supported it, and the system was even a competent media player. The Gamecube was only more powerful than the N64, and it still relied on memory cards - other than using disc media, it really didn't do anything "new". Well, other than being one of Paris Hilton's alleged fashion accessories.
Another really big problem was gamer attitudes shifting toward mature games; I think we can blame both the N64 and PSX for this because they both had pretty aggressive line-ups, and the Gamecube was seemingly dialing things back to the SNES era - not true, but the gaming media made it look that way, too. So, with the rise of Grand Crap Auto, Nintendo really couldn't compete in that area. Despite having much more gruesome titles such as Eternal Darkness, Hunter: The Reckoning and Resident Evil.
I think I already covered the fashion accessory bit. But those are most likely the core reasons behind the Gamecube's failure, despite being an excellent system with a good line-up and more-than-decent games - and enough horsepower to compete with Microsoft's XBox.
That's the first generation where the internet really allowed people to look up reviews and opinions for the consoles and their games. People criticized it for the smaller discs and the overall design of the console, which led to a lot of people just skipping it for the more powerful Xbox and PS2. Over time, Nintendo started to get a reputation for being out of touch and kiddy due to the smaller discs and the purple lunchbox, so people just avoided it due to many gamers of the N64 years being impressionable preteens (roughly) in the gamecube years, so they just avoided it to avoid looking like little kids (I can say this as I know people that did this, many people). Only loyalists stayed with Nintendo during the Gamecube years, which is certainly to bad as it was a great console with some amazing games.
In short, the console just gave off a kiddy vibe to an aging audience of gamers. They were looking for something more adult, more hardcore, something the Xbox and PS2 seemingly delivered. It was the beginning of Nintendo's reputation for being stuck in the past and kiddy. Only people that actually gave the console a chance saw it was well-worthy of the investment, with some great 3rd-party titles and the same quality Nintendo titles we've been getting for years, but it's negative reputation overshadowed the console's potential. At least with the N64 it was hardware limitations due to the cartridges.
any thing nintendo does never satisfies any one -thats all there is to it!
ive seen it first hand this gen when their actually doing pretty darn good , people will say oh nintendo is bad cause they don have power under the hood -well wake up guys , i think these people who didnt buy the consoles led us to the wii
so they have 0 reason to complain so to answer your question ,
i really don't know,
other then matters that belong in system wars,
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