@ Jacanuk
True, but uncharted's issues are ctitically acclaimed and everyother game gets bashed for those issues.
Okay lets get into some details about Uncharted 2's issuess (I'm skipping uncharted 1 because it sucked, everybody knows that). Anyway uncharted 2: Puzzles were more like pace changers than a challenge since the big one (or was it 2 puzzles?) will have the solutions in the Journal, the other puzzles like getting over or across some randomn obsticle were pretty lazy, I mean the solution is obvious, you need a box or a plank or whatever but its place in areas the player has no reason to go looking for it, finding the item is literally the hardest part of the puzzles.
And now the platforming, Drakes Animations are a drastic improvement from the 1st game where jumping as always a gamble, but in Uncharted 2 I still find my self slipping and falling through no fault of my own, Nate would just smack straight into the wall like a cartoon and plummet to his painful death, theres this one area in the snower ruins where you seperate from Tenzin and have to navigate your way through a bunch of giant cogs, thats where the platforming was at its worst. And it has the a simular issue to the puzzles, you how can I get lost/stuck in a game thats so brutally linear, where do I hop to next.
The those things are not really important, Uncharted 2 is more shooter than puzzle platformer, so yeah, lets dissect that meat. The cover system does its job and nothing else, its really cool hanging on a ledge as cover and popping baddies with one hand but the oppertunity never comes up. The weapons suck, no really they do, theres like 3 different types of the same weapons that aren't different at all, and you'd think since Nate is a Genocidal monster he would have his own set of weapons but nope he's just gona "wing it", Theres also something weird about actually using the weapons, maybe its the PS3 controller. Oh and the stealth, they had some great ideas but it was incomplete as is always the case for any game that impliments stealth. It will always be not quite good enough. Ah yes the enemies, They take cover, thats just about all I noticed, I didn't see any strategising people talk so much about, once they get into cover they never move again unless you move to flank'em. And then there were those armored, shotgun weilding, bullet sponges, if you're gona have an enemy like that then give a weakness that doesn't involve explosives.
And theres a few stuff I'm forgetting, the melee was weird.
Log in to comment