@The_Last_Ride said:
@turtlethetaffer said:
@The_Last_Ride said:
@turtlethetaffer said:
So... Are you asking why there aren't more hard games or why games need to be hard?
No, i am saying a game shouldn't be hard just to be hard. You can still have a hard option, but make it easier for the people that want to play it on easy or whatever
IDK I think that with a game like Dark Souls, without the difficulty, you'd entirely be missing the point appeal of the games. It's all about overcoming the odds that are stacked against you and emerging victorious. Take away the difficulty and you have a very dull game.
It works with some games and not others I guess is my point.
But why not give the opportunity to people? You're also alienating people aswell and who does it hurt if there is an "easy" mode?
In Demon's Souls and Dark Souls II there kind of is an easy mode. Normally you lose up to 50% of your max health if you die enough but there's a ring that makes you lose only 25% instead. It sounds small but makes a huge difference.
As far as who it hurts, technically no one, but I think From has a point in being so staunch in their standing with the difficulty. The game is built around the difficulty and taking it away would be like taking away guns in an FPS. I get what you're saying but in the case of the Souls games, From Software feels that putting an easy mode in would be a detriment to the gameplay as a whole and as someone who has played through Dark Souls 1 and 2 and most of Demon's Souls, I have to say that I agree with them.
The Souls games are all about learning. You learn by their rules, not your's. You start to make your own rules once you come to understand the ground level rules the game forces you to play by. IDK if that makes sense, but that's the best way I can describe it in the case of the Souls games.
With other games where the difficulty isn't as important, you're completely right. Difficulty levels don't hurt them at all. But in the particular case of the Souls games, taking away the difficulty would cripple the greatness of the games as a whole.
Hotline Miami is another good example of this, with the default difficulty being the only difficulty. The reason the game is so thrilling is the constant threat of death. You die in one hit, which means that you've gotten good when you stand at the end of a level and you're the only one left alive.
Also inb4 Lulu Lulu and how Dark Souls is a terrible game.
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