Why do developers make demos?

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infamous_27

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#1 infamous_27
Member since 2008 • 857 Posts
I know that demos are good for us but most demos actually suck and make the actual game seem like it sucks
Think about a casual gamer who doesn't know that demos are only old builds of the game and they usually suck
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savinger

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#2 savinger
Member since 2007 • 1309 Posts

I download nearly every demo that comes through the psn store. As long as you are able to put them in perspective I believe that the demos I play give a very fair representation of their respective games. I very much enjoyed the Burnout Paradise demo, so I bought the game and have enjoyed it thorougly. The same go for the Force Unleashed. On the other hand there are far more games that I did not enjoy. The demo shows you things like gameplay mechanics, controls, and presentation/art **** (why is it censoring s.t.y.l.e?)I understand that the game I would go buy would have similar mechanics, controls, and presentation but a much deeper depth of content. Again, you just have to put it in perspective.

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King9999

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#3 King9999
Member since 2002 • 11837 Posts
I don't think people would prefer the alternative at this point. Instead of saying that most demos "suck," what would you suggest? Demos are a good way to get an idea of how a game is going to be instead of just reading about it. Sure, demos are just a work-in-progress version of the final build, but the end product usually doesn't change that much.
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Treflis

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#4 Treflis
Member since 2004 • 13757 Posts
To give us a taste of the game the Demo is off?
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MAILER_DAEMON

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#5 MAILER_DAEMON
Member since 2003 • 45906 Posts
That's sort of like saying that there's no point in releasing movie trailers, since they're made from the incomplete movie. Trailers only work so well with games, since you play games rather than watch them. Besides, most demos aren't from "old builds," but rather a snippet of the complete game.
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raahsnavj

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#6 raahsnavj
Member since 2005 • 4895 Posts
I know that demos are good for us but most demos actually suck and make the actual game seem like it sucks
Think about a casual gamer who doesn't know that demos are only old builds of the game and they usually suckinfamous_27
Two points to emphasize: 1. "Demos are only old builds of the game": They shouldn't be. They should be released closer to the release date in order to get as good of representation of the final product. I think developers keep the 'work in progress' thing on there hoping to keep posible buyers from taking the demo too literally as a final product. I think this is the wrong attitude. If you make a demo, you should make it good. If you want an early demo, just make sure to over ride it with a follow-up finished demo. 2. "Most demos actually suck and make it appear the game sucks" - Correct. See point #1. Demos should show off the game is worth a purchase. If they can't do that I will usually avoid it until it hits a price point that the demo lives up to.

Demos are good for us. And they would also be good for devs if they didn't make half-ass demos or games.
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king_bobo

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#7 king_bobo
Member since 2007 • 2099 Posts
I know that demos are good for us but most demos actually suck and make the actual game seem like it sucks
Think about a casual gamer who doesn't know that demos are only old builds of the game and they usually suckinfamous_27
It generates hype for games and encourages people to play games that they might not have otherwise tried, because their free...
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190586385885857957282413308806

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#8 190586385885857957282413308806
Member since 2002 • 13084 Posts

I've seen very few demos actually work for their purpose. Usually if someone is looking forward to a game, they're going to buy it no matter what. Demos have actually done more of talking me out of a game or reassuring me about my future purpose than to actually promote a game I wasn't thinking about buying.

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Shame-usBlackley

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#9 Shame-usBlackley
Member since 2002 • 18266 Posts

I would assume because some developers have come to the conclusion that their games will get just as much of a fair shake from the general populace as it would from a "reviewer," and I'd say there's quite a bit of truth to that. I've begun to ignore reviews in favor of forming my own opinions, and the best way for me to do that is to play the game myself.

A reviewer is just another gamer with (at best) a degree, so what really separates the two?

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Skylock00

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#10 Skylock00
Member since 2002 • 20069 Posts

I would assume because some developers have come to the conclusion that their games will get just as much of a fair shake from the general populace as it would from a "reviewer," and I'd say there's quite a bit of truth to that.

Shame-usBlackley
Eh, I've read stories that report that developers have really not found any major benefit to having demos out, and some even finding a negative effect in cases regarding issuing out demos. I don't know exactly which stories they are, but I've been more swayed to buy a game as a result of a review from someone that matches with my tastes...than I have from just a demo, which I use more or less as a free means to kill some time.
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LoG-Sacrament

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#11 LoG-Sacrament
Member since 2006 • 20397 Posts
i remember ign put up an article a while back giving some statistics on games sales and demos on psn/live. it was pretty one sided, showing that games that have demos released sell more than those that dont. though if i were to give a counter argument to that data, i might say that the types of games that tend to release demos have some other things going for them (large budgets, vast marketing campaigns). but either way, if you put that same report that ign posted on an executive's desk, i think most of them would be in favor of a demo.
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Shame-usBlackley

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#12 Shame-usBlackley
Member since 2002 • 18266 Posts
[QUOTE="Shame-usBlackley"]

I would assume because some developers have come to the conclusion that their games will get just as much of a fair shake from the general populace as it would from a "reviewer," and I'd say there's quite a bit of truth to that.

Skylock00

Eh, I've read stories that report that developers have really not found any major benefit to having demos out, and some even finding a negative effect in cases regarding issuing out demos. I don't know exactly which stories they are, but I've been more swayed to buy a game as a result of a review from someone that matches with my tastes...than I have from just a demo, which I use more or less as a free means to kill some time.

I don't know of any reviewers that match my tastes. At least not to a point to where I could reliably count on them to make $60 purchases for me. I know that some demos aren't always a good predictor of the finished game, but more times than not, they've been good barometers of control schemes, graphics, design and other factors. I'm just at a point where I trust my own eyes better than anyone else's, and that's why a demo means so much to me, and I know there are plenty of other gamers who have come to the same conclusion that reviewers are just gamers with word processors, not gods, and that they are just stating their own opinions and preferences instead of quantifiable traits that can be measured and evaluated.

A demo says a thousand words is what I'm sayin'.

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foxhound_fox

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#13 foxhound_fox
Member since 2005 • 98532 Posts
There are well-made and poorly-made demos just like there are well-made and poorly-made games. Kameo's demo didn't impress me but once I actually got the game I was totally sold on it. Developers just need to learn how to select an area of the game that is both intriguing and fun to play and gives a good overview of the game's content.
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#14 anime_gamer007
Member since 2007 • 6142 Posts
Demos are great for the developer and the gamer, as long as the demo is good. For example, I had no interest in Soul Calibur IV at all even though my friend bought and really enjoyed it. So once the FREE demo came out on PSN(I played and throughly enjoyed it), I decided to buy the game and I haven't be dissappointed yet. Now, if Namco Bandai never released a demo of SC4 they would never have gotten my money. A free demo is basically an advertisement for the game.
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MAILER_DAEMON

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#15 MAILER_DAEMON
Member since 2003 • 45906 Posts

There are well-made and poorly-made demos just like there are well-made and poorly-made games. Kameo's demo didn't impress me but once I actually got the game I was totally sold on it. Developers just need to learn how to select an area of the game that is both intriguing and fun to play and gives a good overview of the game's content.foxhound_fox
I would say my two most favorite demos ever are Metal Gear Solid 2 and Bioshock. You don't get thrown right into a place that's "super exciting," but rather you're basically getting the first level of the game with a bit extra (MGS2 gave you the USB, when you wouldn't get it in the real game during that part, and Bioshock gave you a plasmid that you wouldn't get until a bit later). Both of these give you just as much story as you get in the main game, and end with you wanting more.

MGS2 was unique in that you actually fought the first boss and left you with a question, and Bioshock cuts off before you find out whether or not Jack can escape from that sealed room. What's amazing is that you could just hang around and explore your surroundings to find every little thing in those areas, like the breakable bottles in MGS2 or every water leak in Bioshock. I can honestly say that I wouldn't have bought Bioshock without that demo. :)

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foxhound_fox

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#16 foxhound_fox
Member since 2005 • 98532 Posts
I would say my two most favorite demos ever are Metal Gear Solid 2 and Bioshock. You don't get thrown right into a place that's "super exciting," but rather you're basically getting the first level of the game with a bit extra (MGS2 gave you the USB, when you wouldn't get it in the real game during that part, and Bioshock gave you a plasmid that you wouldn't get until a bit later). Both of these give you just as much story as you get in the main game, and end with you wanting more.

MGS2 was unique in that you actually fought the first boss and left you with a question, and Bioshock cuts off before you find out whether or not Jack can escape from that sealed room. What's amazing is that you could just hang around and explore your surroundings to find every little thing in those areas, like the breakable bottles in MGS2 or every water leak in Bioshock. I can honestly say that I wouldn't have bought Bioshock without that demo. :)

MAILER_DAEMON

I personally wish I had only played the BioShock demo. The whole game just got more and more disappointing and repetitive from right after the demo onwards.

I still think one of the best demos ever created was the one for Doom. You got the entire first episode as "shareware" and that in itself was practically a whole game. The Skate demo sold me within minutes of doing my first few flip tricks and ollies. I had the full version within about 20 minutes from first trying the demo.

The Silent Hill 4: The Room demo was another fantastic one. I never got around to getting the full version of the game (I have no clue why) but how you get to play quite a bit of the game and get connected with the main character and then hit with that huge moment right at the end was extremely well executed. I heard the game itself isn't as good as the older ones but my experience with the demo was one of the best "executed" demos I've seen.

I like that every single XBLA game has a "trial" version that allows you to try it before you buy it. Every game should come with a demo/trial, from now on. That way developers can't get away with poorly made games since once people can try out a bad game they can not buy it and tell the developers that they should shape up.
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Cargo_Barge

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#17 Cargo_Barge
Member since 2008 • 55 Posts
Demos are to build hype for games and advertising and even if they do suck they put eyes on the product which is all marketing is about
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#18 Epic_Hero7
Member since 2008 • 189 Posts
I would think they put demos out for "gamers" to check out their game and hopefully buy a copy for themselves, even though that backfires sometimes.
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skp_16

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#19 skp_16
Member since 2005 • 3854 Posts
I actually thought of what the TC posted. What if the demo sucks but the actual game is good? Demos should be out at the earliest of 2 weeks before the release of the game so that the demo is also complete.
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OneWingedAngeI

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#20 OneWingedAngeI
Member since 2003 • 9448 Posts

[QUOTE="infamous_27"]I know that demos are good for us but most demos actually suck and make the actual game seem like it sucks
Think about a casual gamer who doesn't know that demos are only old builds of the game and they usually suckraahsnavj
Two points to emphasize: 1. "Demos are only old builds of the game": They shouldn't be. They should be released closer to the release date in order to get as good of representation of the final product. I think developers keep the 'work in progress' thing on there hoping to keep posible buyers from taking the demo too literally as a final product. I think this is the wrong attitude. If you make a demo, you should make it good. If you want an early demo, just make sure to over ride it with a follow-up finished demo. 2. "Most demos actually suck and make it appear the game sucks" - Correct. See point #1. Demos should show off the game is worth a purchase. If they can't do that I will usually avoid it until it hits a price point that the demo lives up to.

Demos are good for us. And they would also be good for devs if they didn't make half-ass demos or games.

I agree completely. what we get most of the time are not really demos, but betas or even alphas of games. It hurts the devs a lot when the naive gamer thinks that is what the real game is like.

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#21 Drosa
Member since 2004 • 3136 Posts

To answer the thread posters question: demos are supposed to be a sales tool. Since most demos are lame they tend to be a no-sale tool.

I would love to rely of demos. Mainly because I don't have much faith in critics. Even if I did there are not any whose tastes match mine.

Most demos I've played have made the full game look mediocre at best. The majority are nothing more than a level with a installer tacked on. Rarely is there any explanation to the events or a tutorial. All most all ruin some part of the main game. Some have been built so badly they needed a patch. All this makes it seems like the developers don't put much effort into developing these things. Which is a real shame because demos can be a potent sales tool. They might even help deal with piracy.

How many times have you heard someone say "I download games to see if they are any good". I know most are telling us a lie. Some are telling the truth. Good demos could help swing those people back to the legal side of the fence. With copy protection proving to be so ineffective any reasonable idea aimed at combating piracy is worth trying out. However, the large number of bad demos that have been released over the years have done a lot of damage. It will take time and publicity to see if this idea works.

To me the ideal demo will show you how to play, show case game play elements, and not ruin anything from the main game. The best example I can think of is the demo for Temple of Elemental Evil. You played a generic adventurer who stumbles across a cave that turns out to be a hidden dungeon. It was short and to the point. Not only did it give you a good idea on what to expect in the full game it taught you how to play.