[QUOTE="gameguy6700"]
[QUOTE="Maddie_Larkin"]
Never heard about anyone hating a "greatest hits" like label Often they are quite nice, they may lack the manual, and flashy cover art, but they often contain the game +addons.
MrGeezer
Most gamers don't mind them. Collectors, though, dislike them because they're not originals. Worse is that their MSRP in retail is often $20 or less and they're mass produced, and those two things together mean that the game will never be worth very much. Among collecting circles owning a "greatest hits" edition of a game is considered akin to half-owning it. It's like, yes, you have an official version of the game, but you don't have the real version of the game.
Wow, this brings up flashbacks to around the time when I stopped buying comic books.
Not so much the notion of a "greatest hits" type of thing going on then, but more like this sad kind of "collector mentality" that ended up driving a lot of people from comics altogether.
Anyway, I've never even been aware of this kind of "collecter's market" going on in the videogame industry. I mean, not to say that I didn't love the game, but take God Of War as an Example. Are there actually collector's out there expectingthe original edition of GOW to be worth mad bucks someday? My understanding was that games don't even make it to "greatest hits" status until the original edition already sold a crap-ton of copies. So...if the game actually sold enough copies to warrant there being a "greatest hits" edition, then doesn't that sort of indicate that a whole ****ton of people already have the game? And if that's the case, thwn HOW is it ever going to be worth anything?
Case in point, Superman #75. Superman died. It was highly publicized, mainstream media was talking about it, it was a big event. The PROBLEM was that it was a big enough event that a LOT of people bought Superman#75. As a result, it WAS NOT RARE, since everyone who potentially WANTED a copy already probably had at least THREE copies that they bought because they thought that the comic would end up being worth money. That ended up being just a sad little footnote in what would lead into the sorry state of the comics industry in the 90s.
My question is this...if there's a collector's market in games, wouldn't those people be LEAST interested in games that were popular? Because, like...if they were popular, that means that a lot of people have them. If a game gets a "greatest hits" edition, doesn't that usually mean that a LOT of people already bought the game? So...if that particular game is THAT popular and sold THAT well, doesn't that sort of drive down the market value of EVERY version of that game? WHO is actually paying more for the original editions (vs the greatest hits edition) when the fact that there actually IS a greatest hits edition means that the original edition is already not very rare?
Well most game collectors are in it for entertainment just as much as collecting, so it's not that they're necessarily expecting a game like Halo to be rare or extremely valuable, but rather that since they're going to buy it it may as well be an original copy instead of the "psuedo-copy" that is a greatest hits version. That said, with really popular games the original version can still be somewhat of an investment. For example, the black label verison of FFVII sells for $70+ on ebay whereas the greatest hits version only goes for $30-50. Yes, both versions were mass produced in the millions of copies, but enough people are dumb enough to think that it's actually rare such that the price gets inflated.
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