Why do you think developers of shooters decide not to put a mechanic were you can throw live enemy grenades back to the enemy, it was very useful in uncharted so why do you think most developers decide not to put it In their FPS or TPS games.
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I haven't really thought about this. But yeah, there aren't many games where you can do that. I guess it might be difficult finding the right balance, like making it so you can't just throw grenades back too easily while also making sure it isn't too difficult to be in the right spot to throw one back. Plus I guess you generally aren't going to have enough time to throw a grenade back in most situations. Grenades in games seem to be there to get the player moving so they don't just hide in one spot. World at War takes that to the extreme, though. I don't know where I'm going with all of this, but I wouldn't mind seeing it be implemented more often.
Because it's not something any soldier would do in any realistic scenario. From a gameplay standpoint however, yeah, it's useful, though it kinda defeats the purpose of enemy grenades when developers aren't smart enough to add an intentional inaccuracy constant on AI throws.
What annoys me about fps is walking around with your weapon always pointed. How hard is it to let you holster or autmoatically lover the rifle on your chest or lover the gun. It ruins Immersion when exploring or looking around.
A third person perspective doesn't really effect the camera, first person will?
That would be my guess. Just seems more suited for third person.
@ivo_ree: Yes but someone picking it up and throwing it back is something i would expect from a road-runner cartoon not an M rated video game.
@The_Last_Ride:
Is is hard to put because I wish most shooters had it?
I just think that most developers don't want it there i think
@torenojohn7: With most frag grenades, activating it is essentially like lighting a fuse. After a certain time delay, the grenade will explode. This allows those video games to let you to "cook" the grenades by holding on to them before throwing them to prevent the opposition from being able to throw it back.
Why do you think developers of shooters decide not to put a mechanic were you can throw live enemy grenades back to the enemy, it was very useful in uncharted so why do you think most developers decide not to put it In their FPS or TPS games.
Because its a feature which has such a low success rate today that they probably get told by their military advisors that its not needed or it could be that its just not something that comes across their development board.
It's definitely a design choice.
I find the mechanic discourages you from needing to move from cover to cover as you sit there in safety throwing a free grenade that didnt exist in your inventory back and greatly benefiting from it. It just makes combat encounters feel alot less lethal; unless you're Call of Duty and try to compensate by throwing multiple grenades at you.
@illmatic87
Thats hardly the whole story..... Its a dynamic risk reward type of thing, its not guaranteed that you're always going to get to the grenade in time, sometimes you are going to have to abandon cover, add on top of that that you got 3 seconds to throw the grenade back where it will do the most amount of damage, which might require you to expose yourself alil bit, at which point the enemy might take your head off. atleast in a good game that would be the case.
Its most definately not just a free grenade.
well they have that feature in call of duty in case you didn't know, but in terms of every where else, they don't have that feature at all.
Grenades are supposed to flush you out of cover in shooters. Some games would be far too easy if you could just stay in one spot.
@illmatic87
Thats hardly the whole story..... Its a dynamic risk reward type of thing, its not guaranteed that you're always going to get to the grenade in time, sometimes you are going to have to abandon cover, add on top of that that you got 3 seconds to throw the grenade back where it will do the most amount of damage, which might require you to expose yourself alil bit, at which point the enemy might take your head off. atleast in a good game that would be the case.
Its most definately not just a free grenade.
In my experience, most enemies just throw the grenades right at your feet, it usually is a free grenade.
@illmatic87
Thats hardly the whole story..... Its a dynamic risk reward type of thing, its not guaranteed that you're always going to get to the grenade in time, sometimes you are going to have to abandon cover, add on top of that that you got 3 seconds to throw the grenade back where it will do the most amount of damage, which might require you to expose yourself alil bit, at which point the enemy might take your head off. atleast in a good game that would be the case.
Its most definately not just a free grenade.
In my experience, most enemies just throw the grenades right at your feet, it usually is a free grenade.
Sometimes.
Yeah well... I can't really think of a FPS that doesn't automatically reset you bullets when you change clips, either. Real Clips don't magically transfer bullets to a new one.
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