[QUOTE="gameguy6700"]
[QUOTE="07pops07"]i am sorry how is supporting devs being a tool excatly.
yes i find it annoying that people will walk into gamestop see two copys of a game, one for 49.99 and one for 47.99 and go hmm gotta get the used you save two dollars and the devs lose 50$ yes thats annoying i dont really care about people who are doing it to save decent ammounts of money like if it was 20-30 dollars off.
also most trading happens with gamestop and no offense if your a gamestop ceo or something but they suck balls. i was in there the other day and they were ripping some kid off by making him trade his 3 games in for 10 dollars off a different game and btw they were good selling games like in the 30-50$ new price range.
07pops07
Using the "You should be supporting the devs" argument is being a tool because you're supporting a commercial entity's interests above your consumer interests. Yeah, in cases like gamestop where a used game's price is insignificantly lower than the new game's price you should go ahead and get the new game for many reasons (not supporting gamestop's business practices, encouraging them to sell used games at an acceptable price, and supporting the publisher). But in other cases, like buying used games from yard sales or ebay (where the prices are usually much lower than a new game) it's foolish to opt to buy a game for $60 instead of $35 simply because you want to show devs your support.
You don't see this kind of thinking in any other industry. I'm willing to bet that you don't hold the philosophy that you should buy all your movies new in order to support the studios or that everyone should only buy new cars in order to support automakers (who, btw, need a lot more support right now than video game companies). It's only gamers who sometimes think that buying used is wrong because companies aren't getting the optimal amount of profit that they could be getting. And usually it's those same gamers who are supportive of the industry's price hikes (a $10 increase in the price of games for no reason other than lame excuses), in-game ads in a $60 game, and rip-off DLC (EA games selling cheats as DLC, content that was being made at the same time the game was still in development being withheld from release so it can be sold as DLC, etc). In other words they're sheep of the industry because to them the industry is always right and can do no wrong.
firstly you should do what ever you feel like, support the devs or not i dont care about your choices and i am not going to waste my time on the internet telling you what to do..Movies are allot different then games because they have theaters, rent , buying , and buying used which is very small market compared to used game trading probably because people like to keep their movies after they watch them. Frankly the people who put the most work into movies allready get paid,its just justin timber lake who makes more money if it sells well
Really i dont make cars or market cars hence i cant tell you why but auto makers are constantly fighting over who has the better resell value they seem to not mind the used car industry. i think its because the people buying a used car would not have bought a new car if there wasn't used someone buying a used video game would have bought the game anyways because the difference between used and new video games is not as large as cars.
its not the optimal ammount of profit i care about its the fact that a good selling quilty game=more quilty games
a good selling pos game means more pos games, no will make any games if people dont buy them
You seem to be missing the fact that the used market operates the same no matter what the product. The supply of used product is directly dependant upon how well the new product sells. As a result, if more people buy a used game that means that more people have to have bought the game new as well. Thus, devs already have a good idea of how well their game has sold compared to other games. Even if everyone bought new things wouldn't change much at all since every game would sell more copies and thus the standards for a decently selling game would rise. In other words, assume that 20% of consumers buy their games used. If they all bought every game new, then every game's sales would increase by 20% and thus there would be no increase in relative sales. That "relative" part is important. It means that while sales do still increase, which publishers/developers would love since it means they make more cash, the sales discrepancy between an obscure game and a well-known game would remain the same. As a result, developers would still choose to avoid obscure/risky titles because they would still be able to make more profit (ie their profit is optimized) by playing it safe.
Movies are sold used all the time. Go check out your local movie rental store sometime, I guarantee you that they have several bins of used movies for sell. Also make note of the prices of used movies vs. new movie. Furthermore, film studios do not make much money off of theater releases, and they make just as much money from movie rentals as game companies make from game rentals (which is to say not much). It's home video sales that are the main source of their profits.
The film market also operates the same as the video game market. Film studios' profits are tied to DVD and ticket sales just like game developer studios' profits are tied directly to game sales. The employees in both industries make no extra money no matter how well the movie/game they worked on sells. It's just the studios and developers/publishers who make more money, and it's those companies who in turn decide what projects they work on next based off what they think will sell best. So no, movies aren't really that different from games when it comes to economics.
So you see, by "supporting developers" you're really nothing more than a tool of the industry. Alone you make no discernable difference in sales figures. If everyone followed your example then it still wouldn't matter because relative sales still wouldn't change. The only thing that happens when people choose to buy new instead of used just to support developers is that companies get more money and you lose more money.
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